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Ludum Dare 48 Hour Competition 4
WhatThe Ludum Dare Competition is a 48 hour solo endurance game
design/programming community competition. The goal is to explore unique,
innovative, and wacky game design ideas, without the commitment of a regular
length game project. Given a community decided theme, each entrant builds a game
from scratch over the period of 2 days. For a sense of competetion, the entrants
vote and score the entered games, but there are no prizes.
WhenFriday April 16th, 9:00PM EST to Sunday April 18th, 9:00PM EST (GMT
Sign Up Herehttp://hamumu.com/LD48/ld_login.php
Game VotingEntrants that submit a game, get to vote and score the other
games. Games are scored from 0-5, 5 being the highest, in 8 catagories.
Voting will last for 2 weeks following the end of
the competetion (give or take a day or two).
- Overall - The catagory. Does the game rock, or does it
- Innovation - How does the game play. Does it introduce
any good innovative game ideas?
- Fun - How fun is the game. Did you go back to play it
again? Does it give you a sense of accomplishment?
- Graphics - For the artists among us (pictures and fx).
Recognition of the visually pleasing games.
- Sound - Not for the tonedef (not usually). Recognition of
a games sonic goodness.
- Humor - Does the game make you smile, give you a chuckle,
or make you wet your pants?
- Theme - How well does it keep with the theme. Does it
take it in an interesting direction?
- Completeness - How polished is it? Menu's, sound, extras,
the whole package.
Themes and Theme VotingThe theme idea suggestion period is over, and
theme voting has begun. Every friday (and the last thursday) until the start
date, 50% of the themes will be eliminated from the theme voting page. Voting on
the last Thursday/Friday before the competetion start time will decide the final
theme. At start of the competetion (9:00PM EST (GMT -5:00)), the theme with the
most votes will be announced. Any ties will be randomly decidid. Sign up now to
vote for your favorite themes.
Changes since last compoThis time we don't have a system for submitting
base code, or a system of fairness regarding base code, it's been decided that
there will be no base code allowed. The competetion is also organized by a
different staff, as Geoff the original organizer is busy.
Rules For The Competition
- This is a Solo competetion, so you work by yourself.
- All assets are created durring the competetion (code, art, sound and music
(see sound/music section)).
- Any programming language/compiler/assembler that can produce an executable
binary (.exe, rom, etc...) are allowed. See the compilers section for more
- Any platform is acceptable, but Windows is the recomended platform. Links
to emulators are recommended for emulatable platforms (GBA).
- Many open source libraries that provide no game logic are allowed. See the
Libraries section for more info.
- No base code. All code is to be written from scratch durring the
competetion (excluding libraries).
Rules For Submission
- Games will be submitted at or by the end of the competetion.
- You must host your entry yourself, or you can acqire hosting on the forum.
- Provide a link to the download
- Provide a link to one or several screen shots
- Provide a link to the source code
- Optionally provide a link to your log
- Archive your game and source as a ".zip", Installer ".exe", ".tar.gz",
".tar.bz2", ".sit", or any appropriate standard archive for your respected
platform (if not covered).
After the Competetion Activities
- If you do additional work on your entry after the compo, post an updated
version in the 'Revised LD-4 Games (Post 48 Hours)' thread.
- Post a postmortem on the forum
SubmitThrough the sign up page, you can provide links to downloads and
screenshots of your game. When you complete your game, fill these in.
Unfortunately we don't have a central location for file storage, so you are
required to host your game. If file hosting is unavailable to you, visit the
forum, as we've had volenteers offering space.
Source CodeAlthough we've yet to enforce it, we require that you share
your source code.
Other ActivitiesMany entrants keep a log of progress. You can post a
link to your log along with you entry on the Sign up Page. Also, Join us on IRC
(#ludumdare on irc.afternet.org).
PlatformAll platforms are allowed. However, most of the entrants run a
Windows based OS with a DirectX
8 capable video card. The easier it is for users to play your game, the less
chance they'll ignore your entry. Most users expect a ZIP archive file that can
be unzipped to a directory, and run an executable. Games that have complicated
or excessive setup procedures are prone to lose the interest of players, or
result in low scores. Many users would prefer a longer download over a treasure
hunt. Some tips:
- General Windows Apps, include all non-standard dependent .dll's.
- ROM's (GBA, etc...), it's recommended you provide a link or a copy of the
appropriate emulator (license pending).
- Python, use Py2Exe.
- Visual Basic, it's recommended you include all non-standard dependent
.dll's and runtimes with your executable. Not everyone wants to install the VB
- .Net, not everyone wants to install the .Net framework. If you can live
without it, so could a number of other people. Still prefered over VB
- Java, there's not a lot you can do about J2SE.
Not requiring the latest version may help.
- Flash, people generally have no issues downloading this. Not requiring the
latest version may help, but should not generally be a problem.
- Shaders, unlike the casual market, many entrants here will have DirectX
8 pixel shader ready hardware. Significantly less will have DirectX
9 hardware, or OpenGL
Shader supportted drivers.
- MMX/3DNow/SSE, MMX is rather standard, but 3DNow and SSE is maybe.
Besides, you shouldn't be wasting time on this level of optimization anyways.
CompilersAny compiler/assembler that can produce executables or
binaries is allowed. While it's not required to provide a Windows executable,
most entrants run Windows.
- All Assemblers (GAS, NASM, ...)
- All C, C++, C# and ObjC
Compilers (Visual Studio, GCC, DevC++,
Borland, Watcom, ...)
- All Pascal Derivatives (Pascal, Delphi, ...)
- All Classic Basic Compilers (QB, Visual Basic, anything with a release
before 1997, ...)
- Many Game Related Basic Compilers (Blitz Basic, Ask in forum...)
- All Java Compilers (J2SE,
- Macromedia Flash
- Any 'dead' languages, as long as they create executables/binaries
(Fortran, Cobol, ...)
- No Game Makers (Click 'n play, RPG Maker, ...)
- No Game Engines (Torque, Quake, etc...)
- Any missing, ask in the forum.
LibrariesMany 'Standard', 'Open Source', or 'Free for Non Commercial
Use' libraries are allowed in the competetion. Generally speaking, a library is
allowed if it does not do game logic. What we mean are more general purpose
libraries, such as ones for loading and drawing graphics, playing sound and
music, or getting controller input. While not recommended, we do allow many
higher level libraries (which we may change in the future) for physics, scene
graph, but not AI (too close to game logic), in order to be fair for those
worried about Blitz Basic giving a stupid advantage. Either way, it's up to you
set up all your libraries yourself durring the competetion, without base code.
In the past, winning entries used core libraries like GL, Allegro, SDL and
pyGame, this has yet to prove to be a problem. To clarify, a 'Standard' library
is any library included with your compiler (<stdio.h>, <iostream>,
etc...). The comprehensive list of allowed libraries (assiming they meet the
criteria of Standard, Open Source or Free for Non Commercial Use):
- All Standard Libraries (until someone finds one that has game logic)
- All File Format libraries (image loading/saving/manipulation, audio,
- DUMB / DUMBOGG / DUMBMP3
- All Open Source Bindings Libraries
(allows you to use OpenGL
graphics library with the Allegro library)
(allows you to use DirectX
- All Audio, Music playing and mixing libraries.
- All GUI Libraries
- wxWindows (and the whole 'wx' series)
- All Networking Libraries
- All Graphics/Game Libraries Without Game Logic
- HAM (GBA)
- Crystal Space
- Graphics Libraries that exist for out dated compilers (Turbo Pascal,
- All Add-on Libraries, that don't provide game logic
- All General Game Unrelated Libraries
- XML Libraries
- All embedable scripting libraries (However, considering you have only 48
hours, it would be an incredible waste of time to embed one)
- Many Game Related Libraries
- Open Dynamics Engine (ODE)
- Ask In Forum...
- No Game Engines!
Sound and MusicSince it's common in computer music to use existing
samples to create music, you are allowed to use any 'one shot' musical note or
percussion samples you have for composing music. What you're not allowed to do
is pre-record vocal tracks, guitar solo's, custom drum loops, or similar. On the
other hand, you must create your own sound effects. This can be done with a
microphone, by composing jingles, software sound synthesis, or mixing samples.
Take note, all composition and creation of sound and music must be done durring
the competetion (not before). The point we're trying to make here is we don't
want you ripping sound effects from a sound effects website. This also serves as
an excercise in time management. Many entrants will not have time to create
sound and music, and their games may not requite it, so this is a catagory for
those who have free time or have different priorities.
Content CreationYou are required to make all your assets for your game
between the start and end time of the competetion. All publicly available (free
or commercial) tools are allowed, as long as all content created with them is
durring the competetion. Tools with clipart libraries (Paint Shop Pro) are
limited to basic mathematical shapes (circle, square, triangle, hexagon,
etc...). No baloons, bugs, or other clip art. No custom pre made map editors,
but publicly available open source or freeware ones are ok. No game makers.
- All Graphics Editors (Photoshop, Paint Shop Pro, The Gimp, ...)
- All Modeling software (3DS Max, Maya, Milkshape, Blender, ...)
- All Tracking and Composition Software (Modplug Tracker, Impulse Tracker,
Buzz Tracker, Fruity Loops, Cakewalk, ...)
- All Audio Editing and Mixing Software (Cool Edit, Sound Forge, Audacity,
- All Text and Hex Editors, and IDE's (Visual Studio)
- All Data Generation Software (Texture Generation, Sound/Sample Sythesis,
- All Map and Data Editors (Assuming they're not made for the competetion
and taylored to your game)
- All Plugins (assuming they don't violate the earlier mentioned rules)
- No Game Makers.
- Anything not covered, ask in the forum.
IRCJoin us on IRC. Half the fun of the event is watching the progress
shots, and insane ramblings of the other programmers... in real time.
#ludumdare on irc.afternet.org
ForumAny comments or questions, visit the forum.
TeamsNo teams, this is a solo competetion.
CheatingThough this has yet to be a problem, we're always anticipating
something. Post cheating claims (preferably with proof) on the forum. Cheaters
will be disqualified from final standings, but it's not like we can punish them
any more than that.
PrizesNo prizes. On the other hand, you will have a finished game, so
that can be your prize, if you want it.
OwnershipWe're not any sort of company/empire/government. Your game
belongs to you. Do with it as you like. Go ahead, sell it for money and stuff.
WhyIt's been a year since the our last Ludum Dare competetion. Geoff,
the original organizer has been too busy to run another competetion, so several
LD vetrans have taken control of the latest one.
Isn't this the 5th LD?Yes, but it's the 4th "48 Hour" competetion. The
first one in April 2002 was a '24' hour compo. ;)
Results of the Previous Competetionshttp://www.ludumdare.com/forums/viewtopic.php?topic=295&forum=1&1
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