![]() Win a Pelly! | LD48-4 Results | ![]() Win a Pelly! |
| Name | Voted | Votes | Cool? | Platform | Library | Entry Info | Shots | Log | Src | DL |
| LoneCoyote | 0 | 21 | 0% | Windows | DirectX | Infectrons (FINISHED) |
| Average Scores | |||||||
| overall 2.44 | innovation 2.56 | fun 2.28 | graphics 1.83 | sound N/A | humor N/A | theme 4.22 | completeness 2.44 |
| flgr | This would have been fun if the difficulty wouldn't grow exponentially. You also really should use color keying for making the sprite backgrounds transparent instead of black. | ||||||
| overall: 3 | innovation: 3 | fun: 3 | graphics: 2 | sound: N/A | humor: N/A | theme: 3 | completeness: 2 |
| zoggles | A few minor bugs. Collision detection not great, especially when cells overlap each other, but occasionally the counting is wrong. ie there is an infected cell left when the level is over or, all are infected and it doesnt end. Nicely done though. | ||||||
| overall: 3 | innovation: 2 | fun: 3 | graphics: 3 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| Thenend | It fits the theme but nothing much :-( well, fit the theme is a good thing :-) | ||||||
| overall: 2 | innovation: 3 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 4 | completeness: 2 |
| LordCovenant | Nice one, although it becomes boring after a while... It lacks variety, and there seems to be some collision detection issues, that sometimes are extremely anoying... | ||||||
| overall: 3 | innovation: 3 | fun: 2 | graphics: 3 | sound: N/A | humor: N/A | theme: 4 | completeness: 3 |
| ondrew | |||||||
| overall: 3 | innovation: 2 | fun: 3 | graphics: 1 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| Endurion | Good idea, plays and looks nice. Needs some balancing, either you win at once or don't stand a chance. | ||||||
| overall: 3 | innovation: 4 | fun: 3 | graphics: 3 | sound: N/A | humor: N/A | theme: 5 | completeness: 4 |
| Sol_HSA | |||||||
| overall: 2 | innovation: 2 | fun: 3 | graphics: 1 | sound: N/A | humor: N/A | theme: 4 | completeness: 2 |
| tonic | |||||||
| overall: 2 | innovation: 1 | fun: 1 | graphics: 2 | sound: N/A | humor: N/A | theme: 4 | completeness: 1 |
| logicalhippo | pretty cool. If you don't eliminate the infectrons immediately levels get out of hand really fast, which is kinda fun. when you beat a level it should definitely say "level disinfectroned" instead of "level disinfected" :-P. | ||||||
| overall: 2 | innovation: 3 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 5 | completeness: 2 |
| survivor | Interesting concept, but unfortunately it is frustrating that the levels are either ridiculously easy or impossible to beat. | ||||||
| overall: 2 | innovation: 3 | fun: 2 | graphics: 1 | sound: N/A | humor: N/A | theme: 4 | completeness: 2 |
| mrfun | Infectrons will give me nightmares for some time, while simple in concept the epix battle of level four was waged long and hard before I finally succumbed. | ||||||
| overall: 3 | innovation: 3 | fun: 3 | graphics: 1 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| Gopher | Collision was very glitchy, infections would bounce off cells without changing them sometimes... also too easy, only lost on level 25 because two infections were stuck together and wouldn't change. Good effort, though. | ||||||
| overall: 2 | innovation: 3 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 4 | completeness: 2 |
| philhassey | Yikes! This game gets hard all of a sudden. | ||||||
| overall: 2 | innovation: 1 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 3 | completeness: 2 |
| Jolle | It's all about touching the thingy before it touches other ones... | ||||||
| overall: 3 | innovation: 3 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| missingdialtone | |||||||
| overall: 2 | innovation: 2 | fun: 2 | graphics: 1 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| randomnine | A triumph of modern medicine. | ||||||
| overall: 1 | innovation: 3 | fun: 1 | graphics: 2 | sound: N/A | humor: N/A | theme: 3 | completeness: 2 |
| TwinnedArak | I liked the way the Infectrons bobbed around and changed directions. I was yelling and swearing at them a lot. Which is a good thing. I liked the way the cells moved, the way there was a current pushing them in one direction. Were the levels getting harder? I wasn't sure. It seemed to me that I either got the very first infectron before it converted any other cells, or I lost. You might want to change the balance a little so that it's harder to get the first Infectron... that might give them more of a fighting chance... | ||||||
| overall: 4 | innovation: 4 | fun: 3 | graphics: 3 | sound: N/A | humor: N/A | theme: 5 | completeness: 3 |
| summaky | Nice game but you should use transparent regions in your sprites. Sometimes "infectrons" are so close that it's impossible to change them back to cells and thats fustrates me. Also I found that when I die even though the leves says "1" it seems to be in the level I was when I died (it's what seems, maybe not what really happens). | ||||||
| overall: 3 | innovation: 2 | fun: 2 | graphics: 2 | sound: N/A | humor: N/A | theme: 4 | completeness: 2 |
| rtf | |||||||
| overall: N/A | innovation: N/A | fun: N/A | graphics: N/A | sound: N/A | humor: N/A | theme: N/A | completeness: N/A |
| dumple | Sprites would look better with a black colorkey (so their 'empty' corners weren't drawn over the top of other sprites) | ||||||
| overall: 2 | innovation: 3 | fun: 2 | graphics: 1 | sound: N/A | humor: N/A | theme: 4 | completeness: 3 |
| alia | |||||||
| overall: 2 | innovation: 1 | fun: 2 | graphics: 1 | sound: N/A | humor: N/A | theme: 3 | completeness: 2 |