![]() Win a Pelly! | LD48-4 Results | ![]() Win a Pelly! |
| Name | Voted | Votes | Cool? | Platform | Library | Entry Info | Shots | Log | Src | DL |
| flgr | 65 | 30 | 216% | Win32, Linux | Ruby/SDL, SDL | Infectoban | None |
| Average Scores | |||||||
| overall 3.32 | innovation 2.71 | fun 3.32 | graphics 3.37 | sound 2.39 | humor N/A | theme 2.61 | completeness 3.29 |
| Mark Fassett | Menus would have helped. Also, I didn't think the theme was used for anything other than cosmetic purposes. Some movement problems were also a tad annoying - too easy to not be fully on a square, and thus accidentally push something you thought you would walk by. | ||||||
| overall: 3 | innovation: 3 | fun: 3 | graphics: 3 | sound: 3 | humor: N/A | theme: 3 | completeness: 3 |
| Impossible | One of the more polished and complete games in the competition, also combining Sokoban and Dr. Mario is pretty interesting. I'm not a huge fan of Sokoban and pushing block puzzles though. | ||||||
| overall: 4 | innovation: 3 | fun: 3 | graphics: 4 | sound: 3 | humor: N/A | theme: 3 | completeness: 5 |
| survivor | Wee! That's a nice one. I like addicting little puzzle games, and I think this compo has way too few of them (at least I've not seen a good one so far). Could have needed some kind of ingame tutorial/story explanation, though. | ||||||
| overall: 4 | innovation: 4 | fun: 5 | graphics: 3 | sound: 3 | humor: N/A | theme: 4 | completeness: 4 |
| randomnine | Nice (if basic) twist on Sokoban. The tried-and-tested gameplay is still fun, course, and nice job on the levels there. | ||||||
| overall: 4 | innovation: 2 | fun: 4 | graphics: 4 | sound: 3 | humor: N/A | theme: 2 | completeness: 4 |
| Gopher | |||||||
| overall: 4 | innovation: 1 | fun: 4 | graphics: 4 | sound: 3 | humor: N/A | theme: 4 | completeness: 4 |
| mrfun | I gave this top rankings for fun because it's a solid logic game, makes ya think and little things like the character's perfect movement speed and "snap to grid" system for the game pieces make this really shine. The main character is drawn well. | ||||||
| overall: 4 | innovation: 2 | fun: 5 | graphics: 4 | sound: 2 | humor: N/A | theme: 2 | completeness: 4 |
| zoggles | |||||||
| overall: 3 | innovation: 4 | fun: 3 | graphics: 3 | sound: 2 | humor: N/A | theme: 3 | completeness: 4 |
| LordCovenant | Not too original nor in-topic, but it was rather fun to play, really... and very challenging (only got to level 4, but didn't understood what I had to do)... some instruction would be useful, really... | ||||||
| overall: 3 | innovation: 3 | fun: 4 | graphics: 4 | sound: 2 | humor: N/A | theme: 2 | completeness: 2 |
| logicalhippo | Levels were well designed (especially 4 and 5), concept was pretty neat. | ||||||
| overall: 3 | innovation: 3 | fun: 4 | graphics: 3 | sound: 2 | humor: N/A | theme: 2 | completeness: 2 |
| ondrew | |||||||
| overall: 3 | innovation: 1 | fun: 3 | graphics: 4 | sound: 3 | humor: N/A | theme: 1 | completeness: 2 |
| tonic | |||||||
| overall: 2 | innovation: 1 | fun: 2 | graphics: 3 | sound: 2 | humor: N/A | theme: 2 | completeness: 3 |
| Sol_HSA | |||||||
| overall: 2 | innovation: 2 | fun: 2 | graphics: 3 | sound: 1 | humor: N/A | theme: 1 | completeness: 2 |
| dumple | Very nice game idea - it's different enough from Sokoban to allow some interesting new puzzles. I think it would be nice to have an undo feature - or a quicksave feature. It's painful to get back to where you started if you push one block too far. Sometimes it looks a little jumpy when a block "snaps" to a new grid location. It might look cleaner to always walk the player one grid square at a time (so, if you press right, the character marches one full square to the right before stopping). | ||||||
| overall: 4 | innovation: 3 | fun: 2 | graphics: 3 | sound: 2 | humor: N/A | theme: 2 | completeness: 2 |
| Endurion | Yet another sokoban, but with infection theme. | ||||||
| overall: 3 | innovation: 3 | fun: 2 | graphics: 3 | sound: 2 | humor: N/A | theme: 3 | completeness: 4 |
| Jolle | Clever game. I usually like this kind of games (unless they're too hard ;), and this is no exception . Level three (I think) was toughest, the other ones pretty easy, but this is a 48h contest, so... An undo one move would have been very nice. | ||||||
| overall: 4 | innovation: 4 | fun: 3 | graphics: 4 | sound: 2 | humor: N/A | theme: 3 | completeness: 4 |
| tomkh | |||||||
| overall: 4 | innovation: 3 | fun: 3 | graphics: 3 | sound: 2 | humor: N/A | theme: 4 | completeness: 3 |
| tareco | |||||||
| overall: 3 | innovation: 3 | fun: 3 | graphics: 3 | sound: 2 | humor: N/A | theme: 3 | completeness: 3 |
| sinsolent | An innovative crossing of two tried and tested games makes for an original entry. I liked the cartoonishly gory graphics of the inside of the body, and of course the evil viruses grinning at me. What killed this game for me was the very odd way the block-pushing worked-- rather than snapping to a grid, the blocks seemed to be freely moved about, making for some situations where they look like they should fit somewhere but don't-- and occasionally (and randomly) snap to the grid of their own accord. It made the game very frustrating. I would've played the game a lot longer were it not for this. | ||||||
| overall: 3 | innovation: 4 | fun: 2 | graphics: 4 | sound: 2 | humor: N/A | theme: 3 | completeness: 3 |
| philhassey | Interesting twist on the old favorite. | ||||||
| overall: 2 | innovation: 3 | fun: 3 | graphics: 2 | sound: 2 | humor: N/A | theme: 2 | completeness: 2 |
| summaky | Heh, Dr. Mario and Sokoban in the same game, great! Sometime the items move a little when they are aleary placed (as if they weren't in the correct position over the tile and move to a valid position). The sound and visual effect when the "line" dissapears is really good! | ||||||
| overall: 3 | innovation: 3 | fun: 3 | graphics: 3 | sound: 4 | humor: N/A | theme: 4 | completeness: 3 |
| MattD | |||||||
| overall: 3 | innovation: 2 | fun: 2 | graphics: 3 | sound: 2 | humor: N/A | theme: 1 | completeness: 4 |
| alia | I love these sort of problem solving games... prehaps a time limit and better controll?? good job! | ||||||
| overall: 3 | innovation: 2 | fun: 4 | graphics: N/A | sound: 2 | humor: N/A | theme: 2 | completeness: 3 |
| smx | Mmm, Schokobanane!! Nice levels, it's not easy to come up with good ones, but ... TODO: [ ] Viel mehr Levels | ||||||
| overall: 3 | innovation: 2 | fun: 3 | graphics: 3 | sound: 2 | humor: N/A | theme: 2 | completeness: 3 |
| illume | Happy happy joy joy. mmmmm pills. | ||||||
| overall: 3 | innovation: 1 | fun: 4 | graphics: 4 | sound: 3 | humor: N/A | theme: 4 | completeness: 5 |
| Ufo Z | Very neat! A great puzzle game, the last level was a good challenge. The smooth movement was a bit awkward for a block-based puzzle like this but I can't say that it hurt the gameplay. Maybe it could've been smooth (animated) movement but restricted to block borders? Also, needs more levels :) | ||||||
| overall: 4 | innovation: 4 | fun: 5 | graphics: 3 | sound: 3 | humor: N/A | theme: 3 | completeness: 4 |
| Algeroth | |||||||
| overall: 4 | innovation: 3 | fun: 4 | graphics: 4 | sound: 2 | humor: N/A | theme: 2 | completeness: 4 |
| meethezero | Biggest complaint is that the controls are not as precise as the original Sokoban. Instead of moving in a grid, the pieces "snap" into place after they are finished moving. This makes it harder to line up the pills. Sometimes, it's hard to see the viruses. Maybe try more contrast. Also, scrolling is distracting. Otherwise, very good. Just enough sounds. Fun to play. | ||||||
| overall: 3 | innovation: 3 | fun: 4 | graphics: 2 | sound: 3 | humor: N/A | theme: 4 | completeness: 3 |
| EricDB | |||||||
| overall: 4 | innovation: 3 | fun: 3 | graphics: 4 | sound: 2 | humor: N/A | theme: 3 | completeness: 4 |
| Krzysiek-K | Nice game. :) General Sokoban has been improved and it's not just another Sokoban. Bigger pushable elements are great idea! Piece movement is sometimes a bit annoying and I sometimes missed tile where I wanted to place one. Probably if pieces were sliding automatically to next tile it could solve the problem. Also I think it has not enough levels but I know it's hard to develop many good puzzles in such a short period of time. Sound is OK, but some music could be nice. Graphics are good. It doesn't fit into theme too well (the only relation to theme is how tiles look) but is still fun to play. :) | ||||||
| overall: 4 | innovation: 4 | fun: 4 | graphics: 4 | sound: 3 | humor: N/A | theme: 3 | completeness: 4 |
| Jacius | The game has viruses in it, but there is no infection going on (they don't spread), so I can't give you much for theme. The gameplay is simple and effective, although not particularly innovative. I liked the player sprite, but the wall tiles are very ugly. However, seeing this complete and running game, written all in Ruby (SDL is C of course, but the game itself is Ruby), has made me interested in trying to pick up Ruby again. The thing I liked most about your game was the level design: not too hard, but you still have to think. | ||||||
| overall: 3 | innovation: 2 | fun: 4 | graphics: 3 | sound: 3 | humor: N/A | theme: 1 | completeness: 2 |