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  Robot Wants It All: Development Update 04:20 PM -- Mon November 27, 2017  

Trying hard to make sure you are all aware that this game is underway and making progress, but actually stepping out of my dungeon to share things with the world isn't my strong suit! But here it is, your first progress report.

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There are quite a few new elements visible in that screenshot (ignore the one in the lower left - that's just a debug display), but I'm just going to tease you with info on one new feature every week (*This means "every week that I get around to it"). So for this week, let me point out the obvious fact: this is clearly the game Robot Wants Kitty, but that is most definitely not the proper map layout for it!

Alternate Maps

So one of the bonuses in Robot Wants It All is the alternate maps. So far, only Robot Wants Kitty is implemented, so we're still in the early stages, but for that game at least, I've developed two new maps you can play. One is supposed to be the "easy" map (pictured), and the other is the "remix" map. In truth, the easy map is probably slightly harder than the classic map, but it is a lot shorter, which is the main selling point. The "remix" map on the other hand, is huge and brutal (I think - we'll see how it goes in testing). It should take much longer than the classic map to complete, even once you have it fully figured out.

So there you go - a fun new feature in Robot Wants It All. You get three times as much Kitty! Of course, there will be alternate maps for the other games too. I'm not sure if there will be as many of them, or maybe more. I'm a little scared of how tricky it will get to develop maps for some of the other Robot games.

Now feel free to wildly speculate about all the other oddities in the screenshot! You might hear about them next week, who knows?
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