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  Cuboid! 12:16 PM -- Wed January 14, 2004  

Just finished a brief stint in 3DS Max, creating a really basic enemy. It's called a Cuboid, and for good reason. I expect to use it in the finished product, but it will be a very goofy little enemy. Luckily, for the type of games I make, something as stupid and simple as a Cuboid is actually a pretty appropriate creature. So now I am off to work on implementing the concept of enemies in the game. That could end up more than an all-day project, depending on how fancy I get with it. I think I'll try to keep it simple at the expense of nifty scriptability.
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  Blah blah 11:48 AM -- Wed January 14, 2004  

Bullets flying all over the place now. Originally they were nifty particle ones with glow fx, but that caused slowdown. And I have a fast computer! So they aren't, but I tried it with ridiculous rate of fire, and it's a-ok, so that's good. Wasted lots of time chatting as well. Ah, why won't lunch arrive? It's cold. Okay, back to bullet mania... not sure what I should work on now that bullets are working. Maybe something for the bullets to hit.
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  Workin' 11:18 AM -- Wed January 14, 2004  

I've been taking my game, which consisted of a spaceship you could move around on a screen of stars, doing nothing, and implementing bullets. I really like getting a game to the state of being able to move around and shoot. There's a lot of freedom then to tweak things and see what they do. You can try crazy fast fire rates, really big bullets, super fast movement, slippery movement, dashing abilities, all kinds of things. This is where the true feel of the game is made, I think. How it feels to control the player - that's one of the most important elements of the game. Don't you just hate games where the control doesn't feel right? It's also nice because every little bit of code is a major change and has real visible effects.

Bullets aren't in yet, but mostly. Then I will play around with it for a ridiculous amount of time without making any real progress. I play a lot with special effects too - this spaceship already spews particle fire from its engines, and it can't even shoot yet (not to mention there are no enemies). So what is this game? Never you mind.

I also cleaned the litter box, because a certain cat has issues. It's all glamour and glitz here at Hamumu HQ!
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  Web done 10:42 AM -- Wed January 14, 2004  

Well, the web is never truly done... when I'm supposed to be working, I constantly pop back in and read the latest updates on the different sites. It's an addiction. But now that it's basically done, I need to come up with what I'm going to work on! Just yesterday I got the very basics working on my latest project, so I think I'll hit that some more, maybe end up with something a little bit playable. Until yesterday, I hadn't done any real programming in forever, it's weird and fun. But first, I gotta do that reboot the update told me to do. I'll let you know how my work is coming in a little while!
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  E-mail done 09:44 AM -- Wed January 14, 2004  

There's a grey kitty standing in front of my monitor, so I can't see what I'm typing. Ah, she moved. Turns out my email was all spam except one from Netflix asking me to rate the last movie we returned to them (American History X, 5 stars). Sadly, no orders. Extra sad because I don't get to tell you about packing up orders and biking them down to the UPS Store to mail. Plus it means I'll have to find some other way to get exercise today. Now to the websites! Oh, fat kitty jumped off my lap, I better go put away my breakfast dishes.

Okay, did that and got a water bottle. We keep a collection in the fridge (refilled with fridge water of course, we're not yuppies) and go through several a day - good health to drink water, you do it too! NOW! I always have a water bottle with me. I also turned on WinAmp. I've converted every one of my CDs into MP3s on my computer, so I can actually shuffle through ALL of my CDs at once, which is pretty cool to me because I like them all, and I like to be surprised. Plus, no waiting for them to cycle!

Okay, really to the websites now. I read a lot of blogs, a couple videogame news/review sites, and a couple game developer discussion places. I always end up burning far too much time in the morning reading them. Let's see how much!
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  Waking Up 09:30 AM -- Wed January 14, 2004  

Here we go! It's 7:22am, and I'm awake, showered, and eating Honey Puffs, which are generic Honeycomb, with OJ, because it isn't breakfast if there's no OJ. My lovely wife is going to work right now. First steps of the day: connect to IRC to loiter silently in the #ludumdare channel, open my email and go through all the spams, deleting one by one (in case one of them for some odd reason is a real email). Yay, now I have a big fat kitty in my lap! This morning there are 115 items in my inbox, thanks to SpamAssassin, which killed hundreds more. Oh no, a windows update has arrived! I'll have to reboot after it's installed. Okay, I'll get to my email and spend an outrageous amount of time browsing my favorite websites (but not as long as usual, thanks to that eerie feeling of being watched!), then get back to you and tell you ALL about it. Lucky you.
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  Tomorrow's Journal 03:15 PM -- Tue January 13, 2004  

I came up with a brilliant and wonderful idea: tomorrow, I shall document in excruciatingly dull detail every aspect of my workday to you, as it happens, in this very journal. Ever wanted to know what a typical (or atypical, how will we know in advance?) day for an indie game developer is like? I didn't think you did, but I've been pretty lazy lately, so I can call this work while at the same time having it not really be. There's been so much administrative mumbo-jumbo starting off this year (very little of which is actually finished!) that things are out of sync all around. Maybe having to document what I'm doing in front of an audience will force me to get things done. I'll also put up a Sneak Peek of what I'm working on, because you deserve it. It'll be a surprise!

So come on back tomorrow and check in often, because I'll be posting often!
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  The Patch! 03:35 PM -- Thu January 8, 2004  

The Supreme patch is here. Now how about if this one is the last one, okay!? We can dream.

In other news, I woke up at 5am this morning with a cold. That's pretty lame. So I'm being a slacker today. In fact, writing this entry is my procrastination from working on TOP SECRET PROJECT NAMED RIGHT HERE WHAT COULD IT BE OH TOO BAD YOU WILL HAVE TO FIND OUT LATER. With my new goals for the year, I feel constantly behind and in need of seriously hammering on this keyboard. But I'm not doing it too much.

Actually, I spent the entire day two days ago working on my sales tax forms (to send in the sales tax I've collected to the government). It's really darn complicated to calculate that stuff, you'd think it'd be easy when you have files of the exact amount you collected, but nooooo... they make you break it down in 17 different ways and put it all back together to discover, voila, it was the same number you started with! Actually, part of the complexity of the task was the fact that it wasn't the same number. Turns out the number I had for how much tax I had collected was wrong... stupid automated system (not mine, mind you!) at Linkpoint was doing it wrong. I think it was counting the tax I had refunded on refunded orders. Anyway, I figured that out by the next day and finally finished it. Now just one other major government issue, and I can relax for about a month, until it's time to actually file income tax! Augh!

I'm gonna add something else to my One Thing A Month plan. I'll do one major marketing task a month. My coffers have accumulated a disgusting pile of cash because I never spend any on marketing. Time to fix that. I have some ideas...
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  Happy New Year! 05:27 PM -- Mon January 5, 2004  

Wow, it's been quite a holiday break. Officially, I suppose I didn't get a break (except those 4 days we actually closed the office), but when my wife is on vacation, I pretty much join her, and don't feel guilty about it. So many cool presents, so much awesome relaxation and accomplishing of nothing. I can't even guess how many movies we watched.

But now the new year has started, and we all know the rules for that: You make up a bunch of lofty goals and behavior mods. Then you ignore them. A new year always feels like a fresh start, and it's always exciting. In addition to the whole numerical newness, I think the fact that we have that huge wad of vacation and holiday time, and such great excess and indulgence, I think that's why it feels so much like starting over. You work all year to get to that sparkling blast of joy and fun, then when it's over, with the last champagne cork popped, reality sets in. It's time to work again. I think it's anthropologically significant that most of the biggest holidays are in the middle of winter, but that's a whole other story.

My goals? They are big as always. I'll share some. I intend to release something every single month of 2004. 'Something' can be as minimal as an add-on world, though. I qualify it as anything worthy of sending out the announcement newsletter. I've written up plans of just what I will be releasing for almost every month, and there's a lot in there that should be surprising and fun (obviously we couldn't release a whole new game every month...). On top of that, there will be one improvement to the website each month. They may be too small to notice sometimes. I'll think you'll notice when I get up the improvement I have in mind for this month. But the main thing is to get me focusing on making the website better and easier to use. Once it's up and working, I tend to just forget about it and dive into more game development. A website should always be an ongoing project.

There's lots of other stuff, of course, but those are the kickers, businesswise. I am hoping to really overcome my inertia problem, Hamumu has been feeling sluggish for a while. One part of work I always enjoy is planning (designing games of course being the ultimate! I do that purely for entertainment), so these first couple of days are great. Too bad they're under the looming pressure of getting my recordbooks up to par! I've got a lot to do...
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