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  Sneak Peek: Super Happy Go Go Ninja Time 06:51 PM -- Wed July 6, 2005  


The level editor is now nearly complete. Only the fancy hard bits remain, like a file menu, and a "Are You Sure?" for exiting (I just hate writing those!). In this shot you can also see the symbols for the four teams - everybody in this shot belongs to Team Evil (computer controlled team that is opposed to all other teams), except those 4 lanterns with symbols above them. Each of them belongs to one of the player teams. The editor should be quite easy to use. The only cryptic thing in this shot is the "S>" on the screen. That's a Start Point, which is where players come into the game. You don't put players into the level yourself. Anybody you put into a level is computer controlled. Players get added when the level begins, at Start Points, and if you're in a multiplayer mode where guys can respawn, they'll respawn at Start Points (randomly choosing any of the ones belonging to their team). In certain modes, even Team Evil uses Start Points. I should probably add some nice little icon for the start point instead of having it use plain text.
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  The Similarities Between Deep Fryers and MMORPGs 10:16 PM -- Tue July 5, 2005  

Latest Nature Notes:

We stood in our yard to watch fireworks that are very close by, hooray! A bat zoomed around us in circles maybe 2 feet away, and also cavorted about, hopefully eating those horrible copper beetles. I hate those things. Another bat flew overhead, maybe 20 feet above us, and when it was 50 feet or more away, you could clearly hear its wings flapping, sounded like a dog panting. It was huge. The opposite of huge were what we discovered today! The pair of quails who live in our yard were out front and we were watching them when all of a sudden a herd of baby quail came out of the bushes and ran, following them like ducklings. They were teensy! There were probably a dozen of them! In opposite of teeny news, there's a track in our yard that I'm hoping is manmade, something getting dragged along the ground. Because if it's not, we have a snake that is upwards of 3 inches in diameter.

Latest Ninja Notes:

Getting into the swing of things for sure. If you didn't know already (don't know if I mentioned it before), there are these poles that stick out of the wall which you can leap up and grab onto. You spin around them like a gymnast, and can tap the button to release in either direction. They just add to the flippy fun. I've also now added the markers for multiplayer - I decided it was too much trouble to do different colored guys for the teams, so there will be markers floating above your head indicating your team. And lastly, besides some fun design work, I've put together a lot of the official editor stuff. It's now much snazzier than it was. It's a WAY simpler editor than Dr. L, because as yet at least there is nothing like Specials in this game. There may end up being a basic version of them, but nothing fancy. This is an arcade game, not an adventure. I hope to have the editor pretty much done tomorrow, though there will surely be room for more stuff in it. In this game, you do a lot of your editing in text files, not in the game editor. You get to script your own bullets, enemies, and items. What's kind of fun is that the enemies all use one button just like you. In theory, any enemy can be controlled by the player, if there's a level set up for the player to control them (of course, the more stationary enemies would be a little boring). I'm adding one level to each Era where you do actually play as one of the enemies from the world. A dynamic and interesting one, not a stationary one.

I've created all the AI code, it should be working (it's not too bright, I'm sure, but it'll give the illusion of some kind of life), but I've been sidestepping into all this editor and multiplayer stuff to get to the point where I can test it. I could've hacked something together, but hey, this stuff needs to get done anyway, right?

Still sticking to the horrible slavedriver schedule. How long will it last? It's hard. I miss having fun. But getting things done is starting to have its own sneaky appeal. Maybe this is how people who aren't lazy feel.

Oh, PS, the title of this entry (if it doesn't get cut short in the database) is a reference to the fact that once you pour oil into a deep fryer, you're kind of committed to frying repeatedly, because otherwise you're just wasting the oil, and it'll go bad. In much the same way, if you buy an MMORPG, you have to keep on playing it all the time, because you're paying that monthly fee anyway. We made fried wontons for dinner. Yum.
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  Big Changes 08:06 PM -- Wed June 29, 2005  

Well, lots of big changes all of a sudden. Today marks the beginning of another in the long, long, long line of attempts to defeat my unproductive nature. I created a detailed task list for Ninja (let's just call it that for short...), and I now have to complete tasks from that list in order to earn even the simplest pleasures. We're talking basic web browsing here! And of course Guild Wars and such things are part of the reward scheme.

One horrifying thing was discovered in the process of making this scheme as vicious as possible. See, I moved my computer into the official office, where it's supposed to be. That sounds good, but there isn't a phone jack in there yet (they're coming to install it in a couple weeks). That way, I can't do anything but work when I work. Well, almost anything. It means web browsing and such has to happen out here, on the laptop. It all sounded very clever, until it hit me that it means I can't play Guild Wars! I have to try installing it on the laptop and see how it works... but it'd be very awkward with this keyboard and 'mouse' even if it does run well. Can I just tough it out for 2 weeks? Don't be silly! I need to play!

Nature Notes: we met our first scorpion while cleaning up and arranging the garage yesterday. He was really small, but there's just something creepy about scorpions. He got away and hid behind some stuff, so now we know there's a scorpion in the garage. He's hard to see too, kind of camoflauged. What other nature... our neighbors have a pair of goats! We've also been informed that someone has a peacock, but we haven't seen it. Otherwise, tons more rabbits and lots more lizards. Have I mentioned we have a pair of quail who like to wander our yard together and make cooing noises?

In other country life news, we tried to go dump our trash at the dump (you city folk with your high-falutin' garbage pickup!), only to find it's closed Tuesdays and Wednesdays. We would've known that if the trash people we were supposed to call for information a week ago had ever returned our call! We also have propane at long last. I had a nice warm shower this morning. Not long though - we have the heat, but we also got the bill for the heat. Turns out propane is not cheap, so we'll be careful about wasting it.

Scorpions aside, our garage is beautiful now. We got our Ikea shelves up, and the hanging tool cabinet my dad brought us, and it's all organizey. Yes sir, things are coming together around here. Just in time for Anza Days this Saturday! Whoop-de-holler-cay-yay!

Oh, and we should be finally getting Loonyland Mac released very soon. Just gotta get the final versions from the guy porting it, and voila. Loonyland for the masses! Tomorrow I'll let you know where things stand on Ninja. Also very soon will be the results of the last Monthly Merge contest (a close one!), and the release of Summer Silliness II. So hold on tight!
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  Nature Note 11:14 PM -- Mon June 27, 2005  

Today a roadrunner chased a lizard across our yard. It was cool. Our jackrabbit count is off the charts, too. Snakewise, our record so far is 1 dead teeny snake on our driveway. What will the future hold?!
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  Hitch Up The Wagons! 09:16 PM -- Thu June 23, 2005  

Well, we loaded up the truck and took our first trip out to the big city today! We got to see all the fancy people and their fancy hats and their horseless carriages all around. We spent many hundreds of dollars on groceries and other important setup items (like a new cell phone! Now we can leave the computer online on dial-up all day, while we chat freely back and forth on our dueling cell phones). It was unbelievably exhausting, to both myself and the credit card. But now we feel more set up. Granted, we still have no hot water, which is a key to feeling comfortable. We have no gas for the stove either, which limits our dining options (as does living a few miles outside of a town with only one restaurant! But it's a good one, which we will strive not to visit much - we should be cooking for ourselves, right?).

It's nice that we have food now, at least. It's interesting to discover the various ways in which we can cook without gas. We've got the toaster oven to bake things (smaller things), a rice cooker for rice, a slow cooker, and of course the most important of all: 2 microwaves. Okay, we only need one, but we have this fabulous one we got years ago, which is the best microwave we've ever seen, incredibly powerful. We just can't part with it, even though we keep moving into houses that have built-in microwaves. Actually, I think it may have just been defeated by the one built into our new house. That thing is very nice. Like everything else about this house - the guy who built it really went out of his way to upgrade things more than he had to. It's a great house. We are really happy with it. We'll be happier yet when taking a shower doesn't cause hypothermia.

We have lots of wildlife in our big yard too. We've seen tons of rabbits, a squirrel, a bunch of really big lizards, a horny toad, and of course lots and lots of bugs (including some really weird and really big ones). No snakes or coyotes yet, though we hear the coyotes at night. It's so silent out here. If we shut all our windows, the only sound at all is the refrigerator running. If we open them, you can hear the occasional dog barking or coyote howling, and that's it. I just wish the fridge was quieter! Solee was mentioning the other day - you know how in movies, they like to show deserts being really hot by whiting out the scene? That's what it looks like here. It's just so bright out there! Not that it's all sand, we have an absolute forest of manzanita trees. But it's bright.

The best news? Guild Wars runs flawlessly on dial-up! I never have to work again! No, I'll get back to work soon, but not today my friend. I am beat, and my mind is in too many places to focus on ninjas and time travel.

Oh, and hey, I won a board game design mini-contest! It's a monthly thing at the Board Game Designer's Forum, which I frequent. You can find my design there.
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  Here goes nothing... 12:19 AM -- Mon June 20, 2005  

Well, last Journal entry from DSL, I think! Gulp. I'm scared of the horrors of dialup. Anyway, it's bedtime, then an early wakeup followed by a day of massively intense physical labor. But first, there will be Swedish Pancakes at the IHOP. Goodnight, dumb people! See you in Anza!
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  Super bored and unexcited 03:55 PM -- Sat June 18, 2005  

Well, that was not good. Everything with the close of our escrow went perfectly, despite having to be super rushed to get where it was. It was an amazing feat of coordination and perseverence from all parties involved. We all hammered at it and got it done early (so early that the lender for the people buying our house complained that nobody can close a house that quickly!). Great work! Except that the title company decided they didn't want to record it that day. So there you go. All the money's gone where it needs to be (even to the title company!), but they decided not to contact the county and record it. So we won't be able to move until Monday. What a lame weekend this is. No phone, no lights, no motorcars - not a single luxury! Actually, that's just a lyrics quote - the only thing we really lack is a phone. But I'm not sure exactly when those other things will vanish (the cars will probably stick around though, I hope).

We also should've been stiffed badly by U-Haul since we had reserved a truck for today, but that actually went awesomely. We went in there and talked to them, and they had apparently lost our reservation (which really doesn't say much for them, however lucky it was) and so they gave us a monday reservation of the biggest truck for the price of the medium truck, and no penalty for not giving 24 hours' notice. Better than it would've been on Saturday! All we need to do is sit out this boring boring weekend. More Guild Wars, I guess. Boy, I'm gonna miss DSL... I hardly knew ye!
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  Bored and excited 06:14 PM -- Fri June 17, 2005  

So, the house is ours! Now I'm super bored. I'm sitting here waiting for the keys to be given to us so we can get to moving. I'm also excited, because I just bought a HOUSE. And it's a great one. But man am I bored. Played tons of Guild Wars today, but not for the joy of it, just to kill some stupid time. Sure, I could've worked, but not when things are so antsy. My brain doesn't kick into gear when stuff looms over it.

House humor: Verizon turned our phone off early, so I have been here with no phone access. I emailed a few people to see what was going on, but it's a pain not having a phone at a fairly critical moment like this. Luckily, the DSL is still up and running, so I can waste my time here! Now... what else to do in my boredom...
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  Speaking of good games 09:42 AM -- Fri June 17, 2005  

Read this... I've never heard of this game they're discussing, but WOW they sure make it sound awesome!
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  Down to the Wire 08:53 PM -- Thu June 16, 2005  

So, here it is Thursday. We are deeply hoping that our escrow will close tomorrow and we'll get the keys to our new house. But it's really up in the air. So many things have to come together just right for it to happen. One of them was us - we had to get the money we had to pay into escrow on time! You'd think that wouldn't be such a big deal, but actually it's been a crazy stresspile all week. See, I didn't sell the stocks that I needed to sell until this Monday (there are some excuses, but mostly forgetfulness and procrastination). The tricky bit there is that once you sell a stock, the sale has to 'settle', which takes 3 days. So that money was not quite ours until this morning. Then that money had to get from E*Trade to escrow, which again is not as easy as you think. I spent half an hour on hold waiting to deal with someone there, because their online wire transfer thing wouldn't permit me to wire to the escrow company, since my name isn't the name on their bank account (at least not without a notarized letter, and I didn't exactly have time to mail that). But wait, there's more! That was half the money. The other half was in our checking account, so I had to go wire that too. Only it turns out that the bank inside Albertson's doesn't do wires, so I had to drive over to the other one, which is actually about 100 yards from the escrow building itself. So instead of a wire, I got a cashier's check (because it's cheaper), and delivered it by hand. So phew. Our money is there.

Stay tuned for the next exciting installment, hopefully to be delivered slowly via dial-up modem from Anza, in which we discover if the lender of the people buying our house is still dragging his feet, or if he got on the ball and handled his end of things. We need to get the money from that before we can complete our purchase, so let's hope. Oh, and here's another fun bit: our propane tank won't be delivered for another week, so we get a week of icy showers! It's well water too, so you KNOW it's freezing. We may try finding out just how long one of those little hand-held tanks lasts.

What else to hear? I got 14th place in the one-button game contest. That was really disappointing, because to the extent that I can be dispassionate and objective about it (to wit: not at all), I really felt like my game was the best of the ones I played. That's not normally the case, but this time, it really felt that way. Most of them were just what you'd expect from a 1-button contest: quickie time-wasters with nothing to offer beyond one simple action you repeat over and over for a high score. The final insult to it all is that the winning game is exactly like my game overall, only not as nice-looking, completely missing any options, and greatly lacking in control options (i.e. the only action you can perform is to jump). Not that that is bad overall - simplicity IS good. But I can't help but feel like "Hey, I made that but better!"

To sweeten the grapes a little, I will give out my mad homie props from the strizzeet to the other games besides mine that I would've rated at the top if I were the judge. In no particular order, first is Aurikon by Aggressive Games. It's pictured at the top of this page, and you can download it there. It's got unlockables, which kept me playing a whole lot. Another one I liked a lot was Manik Minis, on this page (a ways down), which is a blatant Wario Ware clone. Everybody knows that means fun! And it was a really smart idea for a 1-button contest, too. Lastly, One Switch Balls, from the same page as Manik Minis, is another good one. Very similar to Chromadrome, which I really liked. Aside from those, I've played maybe 15 or 20 entries, several of which scored above mine, but I really wasn't impressed. There were some that were really professional, just not very fun, others that were fun but extremely repetitive (as you'd expect from a 1-button game!), and still others that were just whacked out.

Of course, it was all for a good cause. All these games and more are now available at OneSwitch.org.uk, so you can try as many of the others as you like. I think you might get a kick out of Flossy Siege too. The winning game was Miner Willy (under Platformers, where you'll also find Ninja Academy, since they're practically the SAME). Personally, after trying the first level, I think it makes Ninja Academy look easy!

In general, I try not to squeeze my sour grapes into whine, so that's all you'll get out of me on this topic. I'm unhappy with the results, and I can't even begin to guess what the judging criteria were, but it's no big - I'm really looking forward to having Super Happy Go Go Ninja Time out there so I can show you all how 1-button games should be made! It shall be my greatest achievement! Well, it'll be fun. And easier than Ninja Academy, I promise.
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