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  Major Costume Party Update! 09:46 AM -- Tue April 13, 2010  


Version 92
  • Vampire Costume no longer takes damage in light, new effect instead
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  Puppy After 48 Hours 10:00 AM -- Mon April 12, 2010  


It's been 48 hours! Yesterday, most of what I accomplished after getting the new map started was touchup stuff, and two new (possibly the last?) cat abilities. This is due in part to some bugs that just dragged on for hours. It's hard to find bugs in Flash, both because of the way the code works and the near-total lack of debugging features. It's also due to Barokorcbama gaining 2 levels.

Got some special effects: sparks when the cat is clawing a guy up, a little dust when you land from a jump (inset right - you can barely see it, but it works well animated), and puffs of smoke (inset top) used for a few different things including enemies dying. I was never a fan of the purple blobs in Robot Wants Kitty, so this smoke is much nicer.

For abilities, just one is shown here, and it's called Ceiling Cat. I want to make one more try making it have decent art, but it may just end up looking like it does. I figure it's better to have a fun ability than only include things I can draw decently!

I think the game is about 70% done. All the serious stuff is implemented and seems to work, most of the art is done, and about 10% of the map is done (making the map is pretty easy). What remains? There's only one enemy type, so more of those seem likely; I need to draw the other powerup icons; make one or two more tilesets; make a HUD; finish the map; make the title and victory pages; and I intend to make an achievement/award type of feature, which should be fun. Oh, and maybe a continue feature, since that was the biggest complaint on Kongregate that still remains unfixed. Not too much!
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  Puppy Day 2 Lunch 03:08 PM -- Sun April 11, 2010  


I may have played an hour of WoW. Also, the game now has its own new map instead of trying out stuff via the old map! The first little bit of the map is done, where you obtain the first powerup and use it to move on. As you can see, the game's objective is also present, as is the new OUCH (does not actually cause any ouching at this point). I still want to try a new background though, shouldn't use the same one, right? Time for lunch, and I bet I'd score some good points if I did our massive pile of dishes too. Good thing this isn't an actual LD48.
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  Puppy Day 1 End 08:37 PM -- Sat April 10, 2010  


That's enough for day 1... it's dinner time! This is the first new tileset for the game, and the amazing tailcopter maneuver! I also drew a whole set of access cards and doors for them to open, but didn't do anything with them yet.
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  Puppy Day 1B 05:16 PM -- Sat April 10, 2010  


New aliens! I admit to photoshopping this - the bullets don't actually come out until after the shooting animation is complete (you can see it lodged in his snorkel still!). And there's one other subtle bit of photoshopping in that I pasted another entire picture on top of this. That picture shows you the deadly power of the kitty. It really is a lot more amusing animated than that rather odd looking shot. There's some minor challenge to using the cat well. You are apt to get yourself killed if you aren't careful. After all, someone with a cat clawing at their brain would definitely be running around freaked out, which poses a threat to anyone in their path.
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  Puppy Day 1 03:41 PM -- Sat April 10, 2010  


Post-lunch on day 1, what we have now is the original Robot Wants Kitty, except you can't shoot, dash, rocket, or fire missiles anymore. And there's a cat on your head. What you can do (finally after an annoying bug) is throw the cat. It hurtles through the air and lands sitting comfortably, where you can pick it up again. Soon this act will be harmful to enemies. Hopefully in an interesting way, I have an idea.
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  HAM48! 11:20 AM -- Sat April 10, 2010  

Life is still crazier than craziness. I have to say, I don't think there will be a BTD this month. I'd like to do one (in theory, that is - I am not filled with the desire to do the actual making of one... seems like lots of work when my ears are still stuffed full of junk), but there's just too much I need to get done that will actually lead to much-needed money. And to that end, this weekend is officially a HAM48! I'm pretending there's a 48-hour contest this weekend (with no restrictions on starting code...) with the theme "robots and animals". Feel free to join in!

So far I have this dilemma:

How should the kitty sit on the robot's head? As you can see, I have 3 different kitty ideas, and two of them could either sit on the shoulder or the head. What do you think? Kitty #1 looks like a robot himself (no room to give him pupils. Maybe white was the wrong choice? #3 has a different concept). I think I might like #2 best due to the presence of actual personality and stupidness.

In case you hadn't heard, in Robot Wants Puppy (my game hopefully being created this weekend), the kitty you already got sits on your head (or shoulder), and you power it up as you adventure. Kinda makes you wonder how busy episode 3 is going to get.
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  Vacated 03:01 PM -- Sat April 3, 2010  

Just want to let you know, belatedly, that I'm on vacation hanging out with a guest until Wednesday (I'm at home, but busy being sociable, so orders and all that are going fine, I just don't have time to do serious work). I'm also sick enough in the throat-and-vocal region to preclude filming any TV shows right now anyway, so Behind The Dumb and all the other month-starting activities will have to wait until then! See ya'll around!
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  Told Ya 07:14 PM -- Mon March 22, 2010  

Wow. It only gets more overwhelming. Still looking for that moment of relaxation. I have been getting bits of work done though. I've been cycling days: Space Cruise, Daibaka, Robot Wants Puppy. Today none of the above just to actually clean up the house a little. And sleep. More things have piled up all over the place, so it's... really nonstop.


I finally figured out how the bridge "negotiating with aliens" part of Space Cruise would work. And it works as seen above! You get no more details than that at this time.

In Daibaka, I haven't done anything visible, just got the network stuff working right, so it now saves your editor work-in-progress on the server, and when you start the game, it fetches your player profile from there. Some tricky business involved in that whole mess!

In Robot Wants Puppy, I've accomplished precisely zero, because I started out with the goal of updating Robot Wants Kitty to the new version of Flixel. I got that done, but it runs in super slow motion, so I've been doing nothing but trying to figure that out. I really should just move on, because I intend to strip out most of the game anyway for Puppy (it was written pretty badly, as usual! I want fresh badness). But I was hoping to be able to update Kitty a bit, maybe fix the 'rocket into nothingness' bug I hear about occasionally.

So a little bit getting done everywhere, but not a lot, because most of my time is taken up with walking dogs and making sure dogs and cats don't kill each other and going to dogtors, and taking care of sick spouses. There's a lot going on. I feel like I've completely neglected Hamumu, despite actually working on games for it. Not sure what I need to be doing, but some effort and involvement would be nice. It's almost the end of the month, and I have a guest coming to visit then too... how to squeeze in Behind The Dumb and all the other month-starting activities? It boggles the dizzied mind.
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  Priorities 11:32 AM -- Mon March 15, 2010  

I don't think much is going to get done at Hamumu this month. Mia the dog got to come home two days early! The vet said she was very agitated being trapped in the kennel and they thought she'd just manage better at home even though we can't do all the fancy medical stuff they can. She has definitely been doing better, and is definitely needy.

So we've basically realized after two days of this that she doesn't handle being alone well. Hopefully that's an issue with having been abandoned for a week and will get better quickly (she didn't whine when I went off to the bathroom this morning, that's good!), but for now, it's how she is. She's supposed to be kept imprisoned and slow-moving for six weeks which is crazy considering how much she's already trying to race around. So she needs someone with her at all times. Good thing I work at home! To make this work, and still keep her trapped in small space, I have moved my entire office into the retreat where we have her:

(for the uninitiated, the retreat is a little room off of our bedroom. I think we call it that because we heard the realtor call it that. Don't know what else it is, except as you can tell, board game storage. When I say small, the reason this is two separate pictures is that the room is too small to get far enough back to show both the couch and desk in one shot). It's a messy situation, and I need to go interact with her about every 10 minutes to keep her happy. This isn't conducive to work (or playing WoW! Aiyee!!), but that's priorities.

Speaking of priorities, the big success of Robot Wants Kitty has shifted those too. It's awesome to know that I can make money. It's also awesome to know how to make money (well, it depends on how successful other flash games are, but it seems like it works). I will probably be packing my schedule with lots of flash game development and sort of squeeze the 'real' games in between instead of vice versa. Paying for life is definitely the priority. It helps that I love making these little games too! None of the stress and endless cycle of making the big games. But despite the wild speculation on the forums, Daibaka is not vanishing. That's the current project, then mphrmmphmphmph is next still. But I'm putting more emphasis on getting Space Cruise done (was supposed to do that this weekend, but Mia's first weekend home was a big challenge), and then Robot Wants Puppy. I will be doing both of those simultaneous with Daibaka Max.
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