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  Kid Hallow: Sci-Fi Pack Update #3 04:03 PM -- Sun November 28, 2021  


The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features.

Junction Box
Wires have always been an interesting, and high-tech, aspect of Kid Hallow levels. But they're a little bit limited in what they can do. The Sci-Fi Pack seemed like the perfect time to spice that up, since, you know, technology and whatnot.


The junction box turns wires into a real puzzle: first of all, it only works in one direction (and you can use it just for that, if you want to stop electricity from looping back to your switches). Electricity flows in from the left side and goes out the right side. You can also Monster Flip it to make it work right-to-left.

Then, if it gets a charge from below, it consumes that charge and switches, and now when it gets energy from the side, it sends it upward instead of sideways. So you can set up switches in your level that reroute electricity. What's it for? I don't know man, this is a deep cut for the hardcore level builders. Program a computer inside your Kid Hallow level!

Vicious Vampire

I'm really proud of today's video. Come on, that's a fun one! Behold the modern Vampire, with his sparkles and giant bats. To clarify a bit of what you're seeing: the bats normally seek out enemies and bite them up to 3 times, and then return to you. You heal up 1 heart for every 3 bites your bats have gotten. However, if the bats aren't smart enough for you, you can hold down the Action button to mind control your bat for a while, allowing you to engage in precision battery. I'm really looking to open the game up with new types of gameplay with these Power Pills, and this one is definitely doing that. This is not just a simple upgrade, it's a whole different set of problems and solutions, and as a level builder you can combine it with non-Power-Pill Vampires and all the other costumes in both forms to make an infinite number of puzzles and challenges.
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  Kid Hallow: Sci-Fi Pack Update #2 10:20 AM -- Fri November 19, 2021  


The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features.

Multipass (Red, Blue, Green)
Remember Pressure Pads? Ah, such fun. Well, at first a Multipass seems like the same thing:

Step inside the Multipass, stuff switches!
But it's called a Multipass for a reason! It's kind of the opposite of a Pressure Pad - instead of triggering when anybody steps on any of them, it triggers only once all of them are occupied (and untriggers as soon as anybody leaves). So it's about setting up a situation where you get somebody or something onto all of the Multipasses. Pressure Pads send a spark downward (if there's a wire below them) as soon as someone steps on them. Multipasses won't send a spark until all Multipasses of the same color are occupied. Also, it goes in the Overlay Layer rather than the normal Tile Layer. It's not the most amazing and unique element, but I think it adds a couple new types of puzzles you can build. That's the goal with this pack, to create things that open up new level design possibilities instead of just more monsters to bite you.
Kandy-Kraving Kid

We got a full-on video for you today! The Kid may not be the biggest powerhouse in the game (in fact, he is definitely the weakest, by a mile), but with a Power Pill, he can actually start to do some stuff that nobody else can do. I made sure to stay true to his complete inability to harm anyone, but at least he can get a little pushy now.
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  Kid Hallow: Sci-Fi Pack is coming! 05:41 PM -- Sat November 13, 2021  

Yes, I am still working on Moon Invaders 2! But that's a long, huge, project and we are currently on a fun little side trip to the world of Kid Hallow. So more to come on that, but here's some good news for Kid Hallow!

The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features. Over the next... however long it takes... I'm going to reveal a new tile/element each week until it is eventually released! It is going to be a massive addition to the game with by far the coolest, most game-changing elements we've added since Costume Party came out. You'd think I'd start with the least interesting new thing, but I can't, because I'm going to share an element that is so game-changing, that I'm going to have to keep adding more information about it every single week!

Power Pill
Once you gulp down this unassuming medication, your whole world is about to change. The Power Pill will grant you fabulous new powers which vary depending on which costume you are using and completely change how the level plays out. The pill only affects the specific costume that eats it, so if you switch to a different one, that one remains ordinary unless it finds its own pill. So you may have interesting decisions about which costume to use to grab the pill, or you might find a level you have to travel through in ordinary form until you reach the pill and come back laying waste to everything. Because oh yes, the pill does make you powerful.

Along with revealing a new item each week, I'll also reveal one of the costume upgrades you get with the Power Pill. This week, let's see what Frank is up to!

Frightful Frank

First of all, when Frank is upgraded, his headbutts deliver a devastating shockwave that rips through all bricks in a row. In case you can't tell from the animation, this is fun.
This of course applies to his vertical headbutts as well. And you can smash Pine Trees, all that good stuff.
But wait, there's more! If Frank avoids being hit for 4 seconds, he gains Super Armor, making him immune to the next hit he takes. Slow and steady wins the race. Or more likely, evil level designers will require you to exploit the armor to maximum efficiency by diving into spikes regularly and getting out before you die (like normal hits, you get one second of invincibility when your armor shatters).
And last but most amazing: Tapping down when you have Super Armor causes you to get struck by lightning from above! Don't worry, that's something Frankensteinses actually enjoy. It doesn't hurt you any, but it deals massive damage to enemies, as well as triggering any electrical devices in the path (or anything that can be triggered by electricity - like opening Doors and Chests, toggling Fireplaces, etc), and smashing any easily-smashed objects like Crumbly Bricks, Pine Trees, and Crumbly Platforms. There is however some risk involved: lightning is dangerous stuff, and it will also do 3 damage to any of your friends in its path (except the Knight, of course, who conducts electricity!). Be careful where you shock!
So hopefully you're catching the vibe that this one item alone, the Power Pill, actually results in a whole world of new level designs, employing these new super powers. Also, I should add that none of this has been tested yet, so particular values and specifics are definitely subject to change. And the last thing I want you to take away from this is that, while I have written down ideas for every costume, I haven't implemented them yet, so if you have ideas for how the Power Pill should upgrade your favorite costume, share them in the comments! A lot of the cool new abilities added in Kid Hallow (from the original Costume Party) were actually suggestions (or sometimes jokes...) from the testers that sounded too cool to skip! What do you think could make for some really interesting new level designs?
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  Kid Hallow Insider Info #4 - New Stuff! 07:12 PM -- Mon November 1, 2021  



THE GAME IS OUT RIGHT NOW, GO BUY IT!!!!!

Today's the big day! We are currently doing some final tests before launch. There is some rickety code in here from 13 years ago, but we have knocked some of the dust out of it.

So what's new in Kid Hallow! Well, first of all, there are two new Level Flags - you can set a level to be either Dark, or Zoom, or both if you like. A Dark level doesn't allow the player to see anywhere except their immediate area. Walls block their sight. It looks pretty spooky:

That shot also serves as a handy example of a Zoom level! As you can see, everything is twice as big, so just like in a normal-person game, you only see what's near you and the camera follows you around as you move. Pretty normal stuff, but hey, it's new to Kid Hallow!

There are also 15 new Awards to earn (achievements on Steam), so there are 85 in total now. Some easy new ones to get you started in the game, and some monsters that'll be taking you a while. Of course, all Awards in Kid Hallow unlock new tiles for you to build stuff with, so you're gonna want to catch 'em all.

In other news, there are a lot of little new visual FX - better splashing in the water, screen shake on damage (toggle-able), a highlight to help you see where you are when the level starts, and a bunch of other little improvements. Some so little they are actually a single pixel big - look very VERY closely at the steel blocks when you're building a level, and you'll spot some tricks (depending on what's next to them).

And of course, it wouldn't be any fun if we didn't add a pile of new items! We tried to add a bunch of weird little items to allow for interesting new interactions and combinations in your levels, rather than just a bunch of new monsters that all just shoot at you.
No-Monster Zone - What a piece of artwork! How does he do it!? This item which looks suspiciously like the No-Costume Zone does exactly what it says - prevents monsters from entering the tile. Very very very handy.
Secret Room - I spent so much time fighting levels in Costume Party that hid things from players, leaving you to guess what was happening behind secret passages. Well, I gave up fighting! The Secret Room covers things up so you have no idea what's going on (of course, the new Download A Copy feature means you can just peek at it anyway). If you enter a Secret Room, every Secret Room touching it is revealed at once, so you can explore like a real adventurer.
Window - This is exactly the same as the Secret Room, and it even integrates with it. The difference is, since it's a window, you can see through it. It's about style.
Background Bricks, Background Window, and Background Torch - Just for looks! These go in the Overlay layer, but unlike all the other Overlay tiles, they show up behind everything else instead of in front. So you can make nice brick interiors to your haunted castles. One other little touch: the Background Torch (and any other tile that looks like it makes light) actually produces light in "Dark" levels, allowing you to light the way in areas the player can't see yet.
Rock Candy - This evil little treat is delicious - so delicious that you earn massive points for collecting multiples of it. Unfortunately, it's also quite fragile. Take one hit and you lose all the Rock Candy you're carrying (you score it when you bring it to the exit). Also, enemies will specifically attack and destroy it in the world!
Hallow Home - This tiny haunted house is almost the same as a level exit. Princesses can go there, and you can deliver Rock Candy there. There are just two differences: you can't win the level by going there, and Baby Penguins for some reason can also go here and score you 100 points.
Upside-Down Crate - Wait a minute, this isn't new! But it used to be exactly the same as a normal crate. Now, it's a little bit different... See if you can spot the difference! It adds a whole world of level design possibilities.
Bonehead - Nothing wrong with adding a totally normal, super weak enemy!
Eyeball Tree - PurpleKoopa's creation! These things are downright nasty, shooting bullets aimed at you directly through walls. Also, I did the art from memory before seeing them again, and realized that I made them purple because PurpleKoopa. They should be brown, but I was told purple was fun!
Earth Shrine - Of course, if the Eyeball Trees are too much for you, then light all the Earth Shrines in the level, and all plant-based enemies will stop attacking you!
Homicidal Plant - Even these guys! These serve a very specific function: they only kill players (and Princesses and Baby Penguins), so they allow you to make a space players can't enter, but monsters are perfectly safe. They also allow some interesting tricks because of both the Earth Shrine, and the fact that once a plant eats something, it closes up permanently.
Poltergeist - The most fascinating tile in the game. The Poltergeist works two ways: you either place it on a monster or a block. On a monster, it will possess them, making them twice as fast and immune to fear. That is very unpleasant. On a tile, the tile becomes possessed! You'll have to see that one in action, but it's fun.
Scarecrow - Very simple: this scares any monster that gets close!
Monster Flipper - The tool so useful we added a shortcut key for it. You place this on top of any monster or even some other tiles (like Statues for example) to flip them the other way. Simple as that! However, some tiles/monsters have special tricks with it. One example is the Eyeball Tree: if you Monster Flip it, it fires with alternate timing, making an Eyeball Forest twice as dangerous.

Gee whiz I did it again. World's longest blogs. We added SO MUCH STUFF to this game it makes the blogging alone exhausting.

Speaking of taking a break because I'm done, THE GAME IS OUT RIGHT NOW, GO BUY IT!!!!!
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