View Full Version : Mystical Maze II is finished
06-29-2006, 02:08 PM
you can download it at www.freewebs.com/wizorgames
06-29-2006, 02:39 PM
Here's a screenshot
06-29-2006, 02:40 PM
Wow. That's amazing! (Pun accidental.) The graphics and everything are great! You could probably sell it, if you wanted to.
06-29-2006, 04:23 PM
Can you sell a game that is made using game maker software?
It makes no difference to me, because I am completely clueless at using it, although it might matter to Rayman...
06-29-2006, 08:49 PM
yes you can sell a game that uses gamemaker, a company called Taurus media does.
And no, the game isn't a good enough quality to sell.
(people at the gamemaker forums just ignored me :roll: )
06-29-2006, 09:21 PM
Very nice! Graphics are good, but sometimes it really slows the game down (e.g.: Knight Level 2, where raindrops + scrolling background = major slowdown). Maybe a windowed mode, and more levels, more items (weapons, switches, etc.) and enemies (different patterns of moving? bullet shooting?), and possibly an editor, but I bet that's real hard to do. And maybe "checkpoints" and...make the guy faster (slow and tedious) and improve the collisions (I bonk into the rim of one of those hoodie guys and start over). Otherwise, good game (choosing different characters are nice), it just could be better. :D
07-01-2006, 01:42 PM
This is great, reminds me a bit of a classic DOS game :-) (yes, that's something good :-P). However, a few complaints:
- The levels seem a bit bland sometimes with to much free space
- The music in Wizard Level 5, Knight Level 2 and Warlock Level 4 is rather annoying :-P
- The game could have been a bit longer/harder, I beat it in a few minutes :-/
Otherwise it's great, any plans on releasing a downloadable soundtrack? -o_-o
07-01-2006, 08:28 PM
Actually I'm working on version 1.1, I'm redoing some of the graphics on particular units. I re-drew the skeleton and it actually looks realistic. (In my opinion it looks like it has gold roman armour). I added new silver spikes that will rise and sink into the ground constantly, and the golden spikes require a switch to go down.
And the music you found annoying was MM2, I wasn't quite fond of it myself :? I'll either edit it, or compose another track.
(it goes from MM0 to MM6 and MMcustom for custom maps)
PS: I might make the music longer as well.
07-04-2006, 11:24 AM
Okay here's some sample music for the new levels.
07-04-2006, 12:38 PM
that's cool! It sounds like music from the game Hexen!
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