SpiderPumpkin
08-17-2007, 08:17 AM
It's been a long time since I last posted anything about Sokobanish: Necronomicon, but have no fear, it's still being worked on!
For those who don't know what Sokobanish is, go here:
http://www.duckattack.de/sok_indexe.htm
Oder klickt hier für die deutsche Version der Seite:
http://www.duckattack.de/sok_indexd.htm
Anyway, this is Sokobanish: Necronomicon's status so far:
Game Engine (new objects etc.): Mostly finished
New Editor Engine: Still needs some work >_>
Graphics: Mostly finished :D
Music: About half finished
Levels: Absolutely no levels done so far, as the updated editor still needs some touching up before I can start doing any work to levels -o_-o
And as promised, here's some 'Sneak Peek' like material:
New GFX Sets!
http://www.duckattack.de/GFXSets.png
From left to right: Classic, Dungeon, Wood, Crystal, Swamp, Demon Lair.
New Monsters!
http://www.duckattack.de/Creeps.png
Skull Phantoms, Crypt Sentinels and Drakeheads will be giving Ardos a hard time in Necronomicon's new levels!
New Puzzle Elements!
http://www.duckattack.de/Puzzle.png
Rocks, Bone Levers, Icy Floors and Bombs are among the new obstacles Ardos will have to overcome.
Level Settings!
http://www.duckattack.de/Settings.png
With the introduction of new GFX Sets, the Editor now offers the possibility of changing not only which GFX Set the level will be using, but also what music files will be playing; this does not only allow you to choose from the songs that come with the game, but also enables you to include custom songs!
Optional Smaller Graphics for Bigger Levels!
http://www.duckattack.de/Size.png
It will now be possible for levels to be twice as big as before by reducing every tile's size to 50%!
(Note that the above screenshot is empty as there are no levels making use of this new mode so far, but I still wanted to give you an idea of how it will look :P)
In other news, the finished version of Sokobanish: Necronomicon may not be Freeware; in other words: <King Koopa voice>You'll pay for this, plumbers!</King Koopa voice> :P Though I haven't really decided on that yet, and if I do sell it instead of releasing it for free like the original Sokobanish, it probably won't be very expensive :P
Anyway, that's it so far! Planned release date: When it's done :D
EDIT: Also note that the pictures above were reduced to 256 colors so they don't take up too much of my webspace, meaning that the actual in-game graphics will look a bit better than that :P
For those who don't know what Sokobanish is, go here:
http://www.duckattack.de/sok_indexe.htm
Oder klickt hier für die deutsche Version der Seite:
http://www.duckattack.de/sok_indexd.htm
Anyway, this is Sokobanish: Necronomicon's status so far:
Game Engine (new objects etc.): Mostly finished
New Editor Engine: Still needs some work >_>
Graphics: Mostly finished :D
Music: About half finished
Levels: Absolutely no levels done so far, as the updated editor still needs some touching up before I can start doing any work to levels -o_-o
And as promised, here's some 'Sneak Peek' like material:
New GFX Sets!
http://www.duckattack.de/GFXSets.png
From left to right: Classic, Dungeon, Wood, Crystal, Swamp, Demon Lair.
New Monsters!
http://www.duckattack.de/Creeps.png
Skull Phantoms, Crypt Sentinels and Drakeheads will be giving Ardos a hard time in Necronomicon's new levels!
New Puzzle Elements!
http://www.duckattack.de/Puzzle.png
Rocks, Bone Levers, Icy Floors and Bombs are among the new obstacles Ardos will have to overcome.
Level Settings!
http://www.duckattack.de/Settings.png
With the introduction of new GFX Sets, the Editor now offers the possibility of changing not only which GFX Set the level will be using, but also what music files will be playing; this does not only allow you to choose from the songs that come with the game, but also enables you to include custom songs!
Optional Smaller Graphics for Bigger Levels!
http://www.duckattack.de/Size.png
It will now be possible for levels to be twice as big as before by reducing every tile's size to 50%!
(Note that the above screenshot is empty as there are no levels making use of this new mode so far, but I still wanted to give you an idea of how it will look :P)
In other news, the finished version of Sokobanish: Necronomicon may not be Freeware; in other words: <King Koopa voice>You'll pay for this, plumbers!</King Koopa voice> :P Though I haven't really decided on that yet, and if I do sell it instead of releasing it for free like the original Sokobanish, it probably won't be very expensive :P
Anyway, that's it so far! Planned release date: When it's done :D
EDIT: Also note that the pictures above were reduced to 256 colors so they don't take up too much of my webspace, meaning that the actual in-game graphics will look a bit better than that :P