Coolguy
01-13-2008, 01:41 PM
This is a game we've been playing in the Chat a while (and I posted about it a while ago). It's a sort-of strategy/psychology game that's an upgraded version of Snowball Fight. :p
At the beginning, you choose a class: Either Pirate, Wizard, Ninja, Zombie, Overmind, Robot, Monkey, or Dinosaur. Each class has its own special powers.
That 3/3 is your health (although it's different numbers for certain classes such as the Robot and it can change). At the beginning of the game everybody starts with that much health and max health.
There is also Energy. Everybody starts the game with one energy, and depending on what move you use, you can gain energy. The (+X) and (-X) show how much a move affects your energy. A move such as Assassinate (+1) would add 1 energy to your energy bar. You cannot go below 0 energy. You can spend energy to use supermoves such as Z-Day and Uppergrade.
Now, here are the classes. I know the image is mostly unreadable, so there's a text version below it. Note that the text version should definately be used instead since it contains things that couldn't fit in the image (such as Banana Peel being inable to target the user and Devour not healing when the user dies the same turn) and it's more up-to-date (like Extinction's cost is wrong in the image).
___________________________
PWNZOR MD Image Version 12 (not up-to-date):
http://i85.photobucket.com/albums/k43/Cool4guy/PWNZOR12.jpg
NOTE: Contrary to the image, Extinction actually costs 2 now. I forgot to put that on there.
___________________________
PWNZOR Version 12.5 Text Edition:
Pirate
3/3
Death Cannon (+1E) (1 damage)
Set Sail (-1E) (Hide)
Software Piracy (-1E) (Learn target's move. If used again learned move is replaced)
Walk the Plank (-3E) (Instant Death)
Wizard
3/3
Dark Magic (+1E) (1 damage)
Darker Magic (+1E) (2 damage, hits next turn)
Magical Armor (-1E) (Un-pierce-able hide next turn)
Curse (-2E) (Target is dealt 1 damage per turn for 5 turns. Using a hide while cursed will cause the victim to avoid taking damage. ''Curse'' is not piercing.)
Ninja
3/3
Lockpick (+1E) (1 damage, piercing)
Assassinate (+1E) (2 damage)
Stealth (-1E) (Hide)
Super Stealth (-3E) (Hide effect for 2 turns)
Zombie
3/3
Drain (+1E) (Steal 1 HP from target, Does not give any health if the user is killed in the turn cast.)
Cannibalism (+2E) (Only gives energy)
Braaaains Munch (-2E) (Hide, Add 1 to maximum health, does not heal)
Z-Day (-3E) (All players dealt 1 damage except user, In team games does not harm teammates)
Overmind
3/3
Mindwave (+1E) (1 damage to 2 separate targets. Both cannot target same player)
Psionic Shield (-1E) (Hide)
Dominate (0E) (Choose target's target for them, cannot force target to attack themselves or nothing, in team games enemies cannot be dominated into attacking their allies)
Telekinetic Storm (-allE) (Do #energy damage to target, reflective (reflective attacks hit the user if target is hidden))
Robot
3/5
Laser (+1E) (1 damage per upgrade, starts at 0)
Upgrade (-1E) (Laser does +1 damage, Heals 1)
Ion Shield (-1E) (Hide, attackers are dealt 1 damage, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Uppergrade (-2E) (Laser does piercing. Heal 2)
Monkey
3/3
Screech (+1E) (1 piercing damage)
Coconut Concussion (-1E) (Blocks target's next move)
Banana Peel (-2E) (2 damage to whoever attacks target, cannot target user, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Tree Climb (-3E) (Unpiercable super-hide. 2 damage to attackers, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Dinosaur
3/3
Devour (+1E) (1 damage, Heal 1 if target is killed that round and user survives)
Smash (0E) (2 damage)
Evolve (-2E) (Add +1 max health and heal 1)
Extinction (-2E) (1 piercing damage to all players except user next round unless user killed during the round cast, In team games does not harm teammates)
___________________________
Each round, everybody PMs the host a move and a target, if the move requires one. ''Hide'' moves make the target immune to attacks except for ones that say ''Piercing'' (note that Dominate and Software Piracy don't count as attacks). ''Reflective'' moves reflect back at the user if they hit a hiding player. In addition to the 4 moves of your role, you can also choose to simply do nothing and just gain 1 energy. This is usually a bad idea but it can be useful when facing roles that can damage you for attacking them.
The goal of the game is to wipe out everybody else.
I'm trying a forum game of it where there can be more players. Usually games are just free-for-alls where you try to kill everyone, but I'm going to try playing with teams. When you sign up to play, choose a team to be on! You cannot be the same race as somebody on the current team and I'll be moving people around to make sure all teams have an equal amount of players.
Red Team
Blackmyth the Ninja!
Happy Stick Man the Pirate!
PlasmaCannonsRule the Zombie!
Sillyman the Overmind!
Kacper8000 the Robot!
Blue Team
Cheeselord the Monkey!
Davedude the Ninja!
Justin the Robot!
UFO-Man the Dinosaur!
Green Team
Connor S the Wizard!
Elmikkino the Dinosaur!
Hammer Up the Robot!
Wesley the Something-That's-Not-Picked-Yet-And-Not-A-Wizard-Dinosaur-Or-Robot!
Purple Team
Blackduck the Overmind!
PurpleKoopa the Zombie!
Spacemaniac the Wizard!
Varkarrus the Dinosaur!
The game will start after Dawn of the Dumb Mafia ends.
Population: 1 Pirate , 2 Wizard , 3 Ninjas , 2 Zombies , 2 Overminds , 2 Robots , 1 Monkey , 3 Dinosaurs
At the beginning, you choose a class: Either Pirate, Wizard, Ninja, Zombie, Overmind, Robot, Monkey, or Dinosaur. Each class has its own special powers.
That 3/3 is your health (although it's different numbers for certain classes such as the Robot and it can change). At the beginning of the game everybody starts with that much health and max health.
There is also Energy. Everybody starts the game with one energy, and depending on what move you use, you can gain energy. The (+X) and (-X) show how much a move affects your energy. A move such as Assassinate (+1) would add 1 energy to your energy bar. You cannot go below 0 energy. You can spend energy to use supermoves such as Z-Day and Uppergrade.
Now, here are the classes. I know the image is mostly unreadable, so there's a text version below it. Note that the text version should definately be used instead since it contains things that couldn't fit in the image (such as Banana Peel being inable to target the user and Devour not healing when the user dies the same turn) and it's more up-to-date (like Extinction's cost is wrong in the image).
___________________________
PWNZOR MD Image Version 12 (not up-to-date):
http://i85.photobucket.com/albums/k43/Cool4guy/PWNZOR12.jpg
NOTE: Contrary to the image, Extinction actually costs 2 now. I forgot to put that on there.
___________________________
PWNZOR Version 12.5 Text Edition:
Pirate
3/3
Death Cannon (+1E) (1 damage)
Set Sail (-1E) (Hide)
Software Piracy (-1E) (Learn target's move. If used again learned move is replaced)
Walk the Plank (-3E) (Instant Death)
Wizard
3/3
Dark Magic (+1E) (1 damage)
Darker Magic (+1E) (2 damage, hits next turn)
Magical Armor (-1E) (Un-pierce-able hide next turn)
Curse (-2E) (Target is dealt 1 damage per turn for 5 turns. Using a hide while cursed will cause the victim to avoid taking damage. ''Curse'' is not piercing.)
Ninja
3/3
Lockpick (+1E) (1 damage, piercing)
Assassinate (+1E) (2 damage)
Stealth (-1E) (Hide)
Super Stealth (-3E) (Hide effect for 2 turns)
Zombie
3/3
Drain (+1E) (Steal 1 HP from target, Does not give any health if the user is killed in the turn cast.)
Cannibalism (+2E) (Only gives energy)
Braaaains Munch (-2E) (Hide, Add 1 to maximum health, does not heal)
Z-Day (-3E) (All players dealt 1 damage except user, In team games does not harm teammates)
Overmind
3/3
Mindwave (+1E) (1 damage to 2 separate targets. Both cannot target same player)
Psionic Shield (-1E) (Hide)
Dominate (0E) (Choose target's target for them, cannot force target to attack themselves or nothing, in team games enemies cannot be dominated into attacking their allies)
Telekinetic Storm (-allE) (Do #energy damage to target, reflective (reflective attacks hit the user if target is hidden))
Robot
3/5
Laser (+1E) (1 damage per upgrade, starts at 0)
Upgrade (-1E) (Laser does +1 damage, Heals 1)
Ion Shield (-1E) (Hide, attackers are dealt 1 damage, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Uppergrade (-2E) (Laser does piercing. Heal 2)
Monkey
3/3
Screech (+1E) (1 piercing damage)
Coconut Concussion (-1E) (Blocks target's next move)
Banana Peel (-2E) (2 damage to whoever attacks target, cannot target user, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Tree Climb (-3E) (Unpiercable super-hide. 2 damage to attackers, Dominate, Software Piracy, Extinction, and Z-Day are not harmed)
Dinosaur
3/3
Devour (+1E) (1 damage, Heal 1 if target is killed that round and user survives)
Smash (0E) (2 damage)
Evolve (-2E) (Add +1 max health and heal 1)
Extinction (-2E) (1 piercing damage to all players except user next round unless user killed during the round cast, In team games does not harm teammates)
___________________________
Each round, everybody PMs the host a move and a target, if the move requires one. ''Hide'' moves make the target immune to attacks except for ones that say ''Piercing'' (note that Dominate and Software Piracy don't count as attacks). ''Reflective'' moves reflect back at the user if they hit a hiding player. In addition to the 4 moves of your role, you can also choose to simply do nothing and just gain 1 energy. This is usually a bad idea but it can be useful when facing roles that can damage you for attacking them.
The goal of the game is to wipe out everybody else.
I'm trying a forum game of it where there can be more players. Usually games are just free-for-alls where you try to kill everyone, but I'm going to try playing with teams. When you sign up to play, choose a team to be on! You cannot be the same race as somebody on the current team and I'll be moving people around to make sure all teams have an equal amount of players.
Red Team
Blackmyth the Ninja!
Happy Stick Man the Pirate!
PlasmaCannonsRule the Zombie!
Sillyman the Overmind!
Kacper8000 the Robot!
Blue Team
Cheeselord the Monkey!
Davedude the Ninja!
Justin the Robot!
UFO-Man the Dinosaur!
Green Team
Connor S the Wizard!
Elmikkino the Dinosaur!
Hammer Up the Robot!
Wesley the Something-That's-Not-Picked-Yet-And-Not-A-Wizard-Dinosaur-Or-Robot!
Purple Team
Blackduck the Overmind!
PurpleKoopa the Zombie!
Spacemaniac the Wizard!
Varkarrus the Dinosaur!
The game will start after Dawn of the Dumb Mafia ends.
Population: 1 Pirate , 2 Wizard , 3 Ninjas , 2 Zombies , 2 Overminds , 2 Robots , 1 Monkey , 3 Dinosaurs