View Full Version : PWNZOR MD Ideas
Ufo-Man
01-13-2008, 04:26 PM
This Is a Thread For PWNZOR MD Ideas.
Dont Just Give Ideas for names, give the full thing(But not a picture)
Example:
Lemming 3/3, 1E
Moves:
Umbrella(-1 E): Hide, deals 1 damage to a random Person
Annoyingness(+1 E): 1 Pierceing Damage, can't use it on the same person 2 times in a row.
Lemming Stepmother(+0E): 2 damage, if using this twice in a row, deal 2 damage to yourself.
Stone Lemming(-2E): Hide for 2 turns. Heals 1 on the second turn, and if attacked on the first turn, deals 1 damage to attacker.
souperzombie
01-14-2008, 08:19 AM
I havnt got an idea, im just saying that the M D should stand for Mass Destruction. Lol, just a thought.
Hammer Up!
01-14-2008, 08:23 AM
i dont have ideas for their attacks,but it shoud have a Solider and a Mummy as classes in the game.
EDIT:just now i seen that i cant just say the names...
AtkinsSJ
01-14-2008, 09:39 AM
If we get 2 more classes, starting with W and O, it could be PWNZOR WOMD, but that's 2 letters repeated.
varkarrus
01-14-2008, 11:30 AM
We could get rid of MD, make more classes, then make a mode that only lets you use Pirate, wizard, ninja, etc...
That way, we wouldn't be restricted to the first letter in there name.
PlasmaCannonsRule
01-14-2008, 12:15 PM
Make an Arsonist\Airplane\Alpaca and make it MAD PWNZOR
ElMikkino
01-14-2008, 01:40 PM
Make an Arsonist\Airplane\Alpaca\*bad word*\Axeman\Angel\A...(like A Snake or A Samurai) and make it MAD PWNZOR
Edited quote.
Ufo-Man
01-14-2008, 05:33 PM
Those are great ideas!
PurpleKoopa
01-14-2008, 09:49 PM
Given the Strong Bad quote I have in my signature, I still think maybe a Wrestleman or a Dragon. Of course, then we'd be repeating letters... :p
Ufo-Man
01-15-2008, 04:33 PM
Hmm... anyone got any ideas for moves?
happystickman
01-15-2008, 05:54 PM
I say we should have a Airplane Pilot, Iguana, and Samarai class's. PWNZOR IS MAD!
Ufo-Man
01-15-2008, 06:00 PM
Samauri= Ninja
Julian
01-15-2008, 06:19 PM
Samauri= Ninja
No. They're different. They were at war, back in the day.
Ufo-Man
01-15-2008, 08:33 PM
Hm... they are most like eachother.
Also, look:8:28 [TyTBone]: Whoa! It's just me!
8:30 [TyTBone]: Robert DeNiro is a horrible actor...
8:30 [TyTBone]: I think someone should fix that hole in the
bathroom wall
8:30 [TyTBone]: Why is it Joe never wears pants?
8:30 [TyTBone]: The cookie jar is talking to me in code
8:31 [Ufo-Man]: Welcome to Dumb Chat! Please chat Dumbly!
8:31 [TyTBone]: Wes Craven freaks me out
8:31 [Ufo-Man]: ROFL
8:31 [TyTBone]: There's never enough peanut butter for the two
of us...
8:31 [TyTBone]: hey, wassup?
8:31 [Ufo-Man]: ....
8:31 [Ufo-Man]: Copied
Roland
01-16-2008, 12:19 AM
OGOSH- PWNZOR MD is an acronym? I thought it was: "PWNzor MD (Medical Doctor)"
PurpleKoopa
01-21-2008, 06:33 PM
Bit of a bump, but here are some move ideas...
Move where next move does 1 extra damage/improved other way
Attack that only hits hiders
Move that uses Health instead of Energy (the character would probably have over 3/3 health for this to be not crazy)
Move that makes target lose Energy (not able to go negative)
Coolguy
01-21-2008, 08:21 PM
Move where next move does 1 extra damage/improved other way
Maybe. I've considered other 2-part moves that are rip-offs of Fly and Hyper Beam from Pokemon. :p If the current set ever gets balanced enough that I could make more classes, 2-part moves will probably be included.
Attack that only hits hiders
I've considered this, but I haven't decided yet. I don't think being in a hide condition should have a negative effect, though, since the player has to pay energy to hide.
Move that uses Health instead of Energy (the character would probably have over 3/3 health for this to be not crazy)
The zombie originally had moves that costed health since it had so much from drain and the 4/4. :p I ended up taking out the health cost when nobody used the life-spending moves.
Move that makes target lose Energy (not able to go negative)
Monkeys used to have a move just like that, but it was death to robots.
PurpleKoopa
01-21-2008, 09:39 PM
Maybe. I've considered other 2-part moves that are rip-offs of Fly and Hyper Beam from Pokemon. :p If the current set ever gets balanced enough that I could make more classes, 2-part moves will probably be included.
All of the normal attack moves are rip-offs of Tackle! And Scratch! And...
Well, the user doesn't have to be invincible on the first part of the move :p
Man, I didn't even think of Pokémon. Now I have another bunch of random ideas... Fear the rip-offs, Coolguy!
Move that does damage to target and slight damage to user
Weak hide? I.E. It subtracts one damage from attacks on user so 1 power moves do nothing but 2 power moves do 1 damage, and so on...
Move does more damage when health is low
Move that heals next turn
Move that makes next move become piercing, or makes hide un-pierce-able?
Powerful move that leaves user immobile next turnYeah, I'm just suggesting stuff - no promises if any of this stuff is good! I think after the forum PWNZOR game maybe changes can be made, because we're going to find a lot more out about the roles in a big big game than just a little chat game.
PurpleKoopa
01-29-2008, 04:21 PM
These are joke ideas. :p
Endure (-1E) - Keeps player at 1E if player would normally die. Stops people from complaining about losing people early. And it's a Pokémon move! Two for one!
Cop Inspection (-1E) - Gives an innocent or guilty result. (Always guilty if player is about to attack you)
Vigilante Daykill (-3E) - Able to daykill someone while host is putting up stats.
blackmyth
01-29-2008, 04:52 PM
PWNZOR WOMD would be a great name.
Werewolf. 3/6, 3E
Claw (+1E) Only usable once Werewolf has transformed. 1 Damage per upgrade, starts at 0 damage).
Eat (-3E) Only usable once Werewolf has transformed, and cannot be used on Robots. 2 damage, heal 1.
Sniff Out (-2E) Only usable once Werewolf has transformed. Cancel target's Hide effect.
Transform (-3E) Heal 1. Claw does +2E on next turn.
Coolguy
01-29-2008, 04:57 PM
PWNZOR WOMD would be a great name.
Werewolf. 3/6, 3E
Claw (+1E) Only usable once Werewolf has transformed. 1 Damage per upgrade, starts at 0 damage).
Eat (-3E) Only usable once Werewolf has transformed, and cannot be used on Robots. 2 damage, heal 1.
Sniff Out (-2E) Only usable once Werewolf has transformed. Cancel target's Hide effect.
Transform (-3E) Heal 1. Claw does +2E on next turn.
That's a very powerful class, and they can't do anything until the third round! :p Transform would be a more interesting idea if it just heavily boosted the character's powers (like, changed their normal attack into a drain or lots-of-damage attack and increase max health).
The reason I haven't already done WOMD is that there's already both an O and a W (both of which I had trouble thinking of good names for :p).
ElMikkino
01-29-2008, 05:01 PM
How about...Orc? Or Orca?
blackmyth
01-29-2008, 05:09 PM
That's a very powerful class, and they can't do anything until the third round! :p Transform would be a more interesting idea if it just heavily boosted the character's powers (like, changed their normal attack into a drain or lots-of-damage attack and increase max health).
The reason I haven't already done WOMD is that there's already both an O and a W (both of which I had trouble thinking of good names for :p).
They could attack on the second round.
And you could have another O and W. To avoid confusion with the shortening of names, do O[secondletterofnewclasshere] and Ov, and We and Wi. :p
Coolguy
01-29-2008, 05:12 PM
They could attack on the second round.
Transform costs 3 and they'd only be able to sit around doing nothing but gain 1 energy by then, unless they can use those moves, just without doing damage.
I'm not sure I'd do a Werewolf- Zombies were already meant to have the spooky-based powers. :p Still, there's not much else more that's usable for W (except maybe a Walrus with freezing powers).
ElMikkino
01-29-2008, 05:13 PM
How about a Wacko?
Coolguy
01-29-2008, 05:14 PM
How about a Wacko?
That's just a ninja without mad skillz. :p
I wouldn't add a new class until the current PWNZOR game ends anyways.
Hammer Up!
01-29-2008, 05:16 PM
Well,look at this.
Knight
Two Swords(-1E) Do 2 Damage to 1 target.
Shield(-1E) Hides.
Sword(+1E) 1 damage for 1 target and 0.5 to other.
Armageddon Sword(-3E)3 Damage for 2 targets,and 1 damage for all other players.
PurpleKoopa
01-29-2008, 05:20 PM
And you could have another O and W. To avoid confusion with the shortening of names, do O[secondletterofnewclasshere] and Ov, and We and Wi. :p
(emphasis mine)
Yes this is a joke.
Wii 3/3
Controller Bash (+1E) - 1 damage
Wiimote Control (0E) - same effect as Dominate
Mii Parade (-3E) - 1 damage to everyone
WHEN IS BRAWL COMING OUT?! (-3E) - Whines about Brawl for the round.
Hammer Up!
01-29-2008, 05:36 PM
Knight:Version 2!
Knight
Sword(+1E) Well,we always need the common 1 damage thing,so its 1 damage.
Shield Attack(-2E)Hides,Makes the next person do half of damage at same turn.
Combo Sword Attack(-1E)makes 1 damage at same turn and one damage at next turn at one target.
Armaggedon Sword(-3E)Heals 1.5,and do 1.5 damage for all players.
Coolguy
01-29-2008, 05:40 PM
Knight:Version 2!
Knight
Sword(+1E) Well,we always need the common 1 damage thing,so its 1 damage.
Shield Attack(-2E)Hides,Makes the next person do half of damage at same turn.
Combo Sword Attack(-1E)makes 1 damage at same turn and one damage at next turn at one target.
Armaggedon Sword(-3E)Heals 1.5,and do 1.5 damage for all players.
It's okay, but Armaggedon Sword is a way too powerful- Try something that's not a hit-everybody move. :p
Combo Sword Attack should give 0 energy rather than cost 1.
And what exactly does shield attack's special effect do? Make the user do half damage, or whoever attacks the user next turn, or a target?
Hammer Up!
01-29-2008, 05:49 PM
Knight:Version 3!
Knight
Sword(+1E) Well,we always need the common 1 damage thing,so its 1 damage.
Shield Attack(-2E)Hides,Makes the next person do half of damage at same turn.
Combo Sword Attack(-0E)makes 1 damage at same turn and one damage at next turn at one target.
Armaggedon Sword(-3E)heals 1,and do 2 damage to 2 targets and 3 to 1 target.
Example of shield attack.
Knight vs. Pirate vs. Zombie
Knight uses shield attack on pirate,the zombie cannibalises and the pirate shoots on Zombie,but due to shield attack,it only do 0.5 damage.
blackmyth
01-29-2008, 05:50 PM
Sorry, I misphrased Transform. I meant it to say 'instead of +1E, Claw gives +2E on next turn.'. This means the player can attack on round 2, Sniff Out or Claw on round 3 (depending on what's happening in the battle), and if they didn't Sniff Out on round 3, they can use Transform or Eat on round 4.
Hammer Up!
01-29-2008, 05:55 PM
Knight:Version 4!
Knight
3/3,1E
Sword(+1E) Well,we always need the common 1 damage thing,so its 1 damage.
Shield Attack(-2E)Hides,Makes the next person do half of damage at same turn.
Combo Sword Attack(-0E)makes 1 damage at same turn and one damage at next turn at same target.
Armaggedon Sword(-3E)heals 0.5,instant death to 1 person and 1 damage to 2 targets.
Hammer Up!
01-29-2008, 06:16 PM
Knight:Version 5!
Knight
3/3,1E
Sword(+1E) Well,we always need the common 1 damage thing,so its 1 damage.
Shield Attack(-2E)Hides,Makes the next person do half of damage at same turn.
Combo Sword Attack(-0E)makes 1 damage at same turn and one damage at next turn at same target.
Armaggedon Sword(-3E)2.5 damage to 2 targets.
Hammer Up!
02-01-2008, 04:29 AM
ignore this post.
Roland
02-01-2008, 12:19 PM
Taken from the other thread:
Mafia
3/3
Lynch Rope (+1E) (1 damage. If not targeted otherwise (Dominate and other harmless attacks excluded), does 2 damage)
Gunshot (-1E) (3 damage, reflective)
Bullet-Proof Vest (-2E) (Any amount of damage taken for next 2 turns reduced by 2)
Call Buddies (-3E) (Hide, choose 2 attacks next turn)
Actually, it's a little too powerful, but that could be nerfed, I guess. And EDIT: There really should be a trogdor role (or just a dragon, maybe)!
happystickman
02-01-2008, 12:37 PM
You asked?
TROGDOR!!!
Stomp (+1E) 1 damage
Uber Heavy Metal (-2E) 2 damage, freezes target
BURNINATE! (-3E) INSTAKILL!
Redraw (-2E) Regain 2 health
Might needs to be nerfed, It looks a little too powerfull.
Roland
02-01-2008, 05:34 PM
Okay, a change to my mafia role to make it not so powerful:
Mafia
3/3
Lynch Rope (+1E) (1 damage. If not targeted otherwise (Dominate and other harmless attacks excluded), does 2 damage)
Gunshot (-2E) (3 damage, reflective)
Bullet-Proof Vest (-2E) (Any amount of damage taken for next 2 turns reduced by 1)
Call Buddies (-3E) (Hide, choose 2 attacks next turn)
Better?
PurpleKoopa
02-01-2008, 05:37 PM
I like these ideas for new roles, but they need some fixing...
Knight
3/3, 1E
Lance (+1E) (1 damage)
Shield Attack (-2E) (Hides, and picks target. Target does half damage for that turn)
Combo Sword Attack (0E) (1 damage first turn, then 1 damage next turn to same target, provided that the Knight is alive)
Armageddon Sword (-3E) (2.5 damage to 2 targets)
souperzombie
02-02-2008, 01:04 PM
Mod
3/3
Kick: +1E (1 damage)
Edit Post: -2E (Choose someone elses move for them on any target)
Delete Post: -2E (2 Damage)
Ban: -All E (Doesnt kill, but stops the target from doing anything for the rest of the game)
This may need to be toned up or down a bit, since i dont really understand pwnzor.
If you think this needs editing, put it in a quote and edit the quote.
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