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PlasmaCannonsRule
01-26-2008, 11:09 AM
Discuss your future mafia games here! Now then, after being inspired by DotD mafia, I am putting pictures in role PMs!

Roland
01-26-2008, 11:44 AM
Okay, I'm going to reveal this idea to the public that was never going to happen. This is the Word document so far, with some (Okay, 2 and a bit) role PMs:

‘A Lot to Learn’ Mafia

Setup: 19 players, 5 mafia. Preferably.


Rules/What is this game about? – PLEASE READ: This is no ordinary game of mafia. But the rules remain pretty much the same. Just a big fat game mechanic chucked in, that’s all. And here it is…

All you players are people. Most of you are ordinary, no strange ambitions. Some of you, however, want to really be something! An investigator, etc. These people are assigned roles that tell them what they want to be, and what their list of options are for powers in that category. They can only be one of those powers a game, which they choose right at the start. Each option, as previously stated, is different, but in their field. Some of the better choices in that group take longer to learn. Say, to become a full, normal cop might take 3 nights to learn, whereas a weaker investigative role might take less. Just remember: You can only study to have one specific power. Until you do your study time and pass the exam, you have no power.

RANDOM DISCLAIMERS: The starting night where you pick what you’re going to learn doesn’t count towards actually learning it. This will be Night 0, and will have no mafia kill. In essence, it’s not really a night, more of a conformation thing. Also, if for example, the power you selected takes 2 nights to fully learn and be able to use your power, the night you complete the training on doesn’t count. And, just in case you hadn’t realized, once you learn a power, you can continue to use it each night for the rest of the game. Until you die, obviously.

However, it just so happens that some mafia are coming to town- They have a passion for de-alive-inizing players and creating havoc. So let’s lynch them! Oh, and it’s pretty convenient people are studying their powers now, they’ll come in handy for those mafiates!

Oh, and if some of the role powers confuse you a little, look them up here (http://mikeburnfire.sitesled.com/mscumB.swf)! Also, feel free to ask me any questions publicly or privately! Thanks for signing up!

One last thing, before this start-game post ends: NO ROLE-CLAIMING!



Powers:


Town


That guy who has a passion for Investigation (town)

You really like investigating. You don’t know why, but you get a real buzz when you find something out. So, you figured, you want to be become an investigator! Your choices in the Investigative business are:

Gunsmith (1 Night studying)

Tracker (2 Nights studying)

Watcher (2 Nights studying)

Burglar/Thief (2 Nights studying)

Cop (fully sane, 3 nights studying)

Forensic Investigator (4 nights studying)

You win when all the mafia are dead. PM me if you have any questions!


That guy who likes protecting people (town)

You LOVE protecting people! It’s just SO heroic, isn’t it? They’re dying one minute, and the next, they’re absolutely fine! What better way than to study the art of protecting people! Your career options for Protection are:

Faith Healer (1 night studying)

Bodyguard (will prove saved person innocent in night scene, 1 night studying)

Regular Doctor (2 nights studying)

Elite Bodyguard (will prove saved person innocent in night scene, 3 nights studying)

Weak Doctor (3 nights studying)

Reviver (power can only be used once, 3 nights studying)

You when all the mafia are dead. PM me if you have any questions!


The guy who doesn’t like being hurt (town)

You just hate being hurt. Being hit in the head with a ball, tripped over, murdalized my mafiamen, whatever. You just don’t like getting hurt.

{it stops there :(}

PlasmaCannonsRule
01-26-2008, 11:47 AM
Great idea Roland! Also, there might be minigames in Internet Mafia.

Coolguy
01-26-2008, 12:20 PM
Discuss your future mafia games here! Now then, after being inspired by DotD mafia, I am putting pictures in role PMs!

PK did the pictures thing before me, so I can't steal credit for that. :p (Although I did do weird little trading cards for Superhero Mafia)

Sillyman
01-26-2008, 12:30 PM
Of couse, there's my idea for Worlds Collide. Two mafias, two towns. Each mafia corresponds to a town, and vice versa. Neither mafia cares what happens to the other town or mafia, same with the towns. But nobody knows who is in what half of the game.

Roland
01-26-2008, 12:37 PM
Also, I had an interesting premise for a role:

9 players, 8 roles. Onje role is shared by two people! :p

Really, it's great if you want a 12"player" game, but have 13 people signed up, so you can still include them.

I also thought of the opposite:

There's for example 12 players, but 24 roles. Each person has a double of themselves, but with the same win condition, but with different powers. Only problem is that once one half of your role dies, the other is proven good/bad. So, how do I work that out? A sibling relationship! Yay!

Of course, there is also the set-up for my current game, which is the wicked-ist possible- er, nuthin'. :twisted:

PlasmaCannonsRule
01-26-2008, 04:30 PM
PK did the pictures thing before me, so I can't steal credit for that. :p (Although I did do weird little trading cards for Superhero Mafia)

I know PK did. I didn't know about Paint.NET back then, nor was I really interested in it.

Ufo-Man
01-27-2008, 09:01 AM
Mine is going to have that all people have powers, but sometimes, not good ones...
I am hoping to get 16 people. I am Soooooo itchy to start my game...... But i will wait, becuase I have not finished all the role PMs i will send out.

Hammered
01-27-2008, 11:46 AM
That and it isn't your turn until game B7

Ufo-Man
01-27-2008, 12:29 PM
Yeah..... At least it went and made with 2 leagues, so for me to host would not take till 2010...

happystickman
01-27-2008, 05:47 PM
My game, will be the most rigged, and cheap, and proboby a really bad, but memerable game. Dont miss it people!

PlasmaCannonsRule
01-27-2008, 06:08 PM
My game, will be the most rigged, and cheap, and proboby a really bad, but memerable game. Dont miss it people!

Er, try to make it so that it won't be "likely broken", please?

Hammered
01-27-2008, 07:45 PM
People who host seriously broken games will most likely be requested to get a competent cohost to help them with their next venture, since otherwise most people won't be willing to signup for that game.

happystickman
01-28-2008, 03:49 AM
Maybe I should get rid of the crazy idea, Meh, maybe ill save it for Tank mafia later.

Roland
01-29-2008, 11:55 PM
Aha! I have thought of the best game idea!

PWNZOR Mafia! MUCH LATER EDIT: This is how it works:

People choose what class they would like to be in the sign-up topic, like PWNZOR (this isn't necessary, but it feels sort of cool! :p). Two (or maybe three, depending on how many people I get) of these people will randomly be mafia and told their partner, as usual.

However, at night, the game becomes a PWNZOR game! It runs exactly the same as a normal PWNZOR game, and the town is still trying to vanquish the mafia, but you can kill people with your moves, and their roles would be revealed in the morning. Of course, remember you can choose not to attack for 1E. ;)

However, like DotD Mafia, because of this game mechanic, the mafia have to 100% annihilate the town. Hooray!

It's a kind of sketchy game idea, but the idea of PWNZOR Mafia had to be raised at some stage or another. :p

Coolguy
01-30-2008, 07:22 AM
Aha! I have thought of the best game idea!

PWNZOR Mafia! MUCH LATER EDIT: This is how it works:

People choose what class they would like to be in the sign-up topic, like PWNZOR (this isn't necessary, but it feels sort of cool! :p). Two (or maybe three, depending on how many people I get) of these people will randomly be mafia and told their partner, as usual.

However, at night, the game becomes a PWNZOR game! It runs exactly the same as a normal PWNZOR game, and the town is still trying to vanquish the mafia, but you can kill people with your moves, and their roles would be revealed in the morning. Of course, remember you can choose not to attack for 1E. ;)

However, like DotD Mafia, because of this game mechanic, the mafia have to 100% annihilate the town. Hooray!

It's a kind of sketchy game idea, but the idea of PWNZOR Mafia had to be raised at some stage or another. :p

:pPK thought of PWNZOR Mafia a couple nights ago (though he didn't fully explain it out) and I've had a slightly similar idea called Card Game Mafia about a million billion years ago.

Sillyman
01-30-2008, 09:07 AM
Hmm... Card Game Mafia is nifty, so is PWNZOR mafia. Obviously, both of them would require slightly stronger/more mafia than normal, because every townie is a Vigilante.

Coolguy
01-30-2008, 03:45 PM
Hmm... Card Game Mafia is nifty, so is PWNZOR mafia. Obviously, both of them would require slightly stronger/more mafia than normal, because every townie is a Vigilante.

Weak vigilantes, though. The balancing would be nearly impossible, which is why I haven't attempted Card Game Mafia yet. :p

Sillyman
01-30-2008, 07:16 PM
Yeah. One thing to note is that the mafia are just as strong of vigilantes as the town. They don't have a night-kill, just powers that the townies also have, and communication. This is raw uninformed majority vs. informed minority here.

Sillyman
02-06-2008, 05:25 PM
Here's an idea: Choose a Difficulty Level Mafia. Distribute the factions first. Each faction decides whether they want Easy mode, or Hard mode. Informed factions decide amongst themselves, and submit what they finally agree on, townies have a blind vote (with plenty of time for masons to decide amongst themselves what they will both vote), single players just decide. Then, give out roles based on the difficulty levels chosen. Award some prize (Like Yerfbucks) at the end, more for factions in Hard Mode. For further fun, add in more difficulty levels. Instead of taking a flat plurality from the townies if you do that, average out the votes, then round.

If you're going to do this, make sure that the game is well balanced if everybody chooses the same difficulty level.

Justin
02-06-2008, 05:31 PM
Bah, that's incredibly impossible to balance!

Coolguy
02-06-2008, 05:46 PM
I don't think that works too well- If you're stuck on a team of irritating people who want to play the game on hard to get max prizes while you vote for a normal difficulty, you'll be stuck in a game you know is completely unbalanced against you. If I got trapped in that circumstance, I'd just drop out of the game.

Sillyman
02-06-2008, 09:58 PM
Hmm... true. My idea was created on a whim, after all.

Roland
02-06-2008, 11:05 PM
Hey, I'm surprised this idea hasn't popped up, but here it is: You get to choose your own role! Yay! It would be an open game (all of the roles are known to everyone, but obviously not who they belong to), and each person would send me a PM asking what they would like to be. The specifics would go:

Each player send in a first and second preference for their roles.

It is not first come first serve! If there are too many people wanting a certain role, the decision will be random out of the people that wanted that particular role and the people who did not get picked would go to their second preference instead. Or, if that wouldn't work either, they'd be assigned something random. Hard to explain, but it's easily possible

Players are not allowed to say what they wanted.

Only requests 48 hours after I start wanting to receive them will be counted. Even though I wouldn't really have to explain this.

The set-up wouldn't be too complicated, it would be something like:

Mafia Cop
Mafia
Godfather (immune to NK's, not investigations)
SK
Cop
Bus Driver
Two-shot vigilante
Five Vanilla townies

Though that's quite town-powerful. Oh well, the last three games (two A's and 1 B's) have had the mafia win, so maybe the town need a bit more! Oh well!

Jamul
02-07-2008, 10:23 AM
I wanted that for Heroes, I thought it would be fun. Everybody picks who they want to be, then one of them randomly gets Sylar instead. The problem is that once you fail to get your first choice, you know that your first choice is in the game. Maybe not such an issue for you if you have a fixed set of roles to begin with (no extra ones), but in Heroes, it's important that players don't know which of the potential roles is in use. I just don't think it can work without giving away a lot of information. Plus it can make for a very imbalanced game.

Coolguy
02-07-2008, 03:37 PM
Card Game Mafia is sort of like that- It has a list of potential roles like Heroes, and when you sign up you get to choose an element to be. Each element has a different basic style of powers (though they vary!) Fire has damaging moves, air has masonry and voting/lynching powers, etc. If you want to be a Mason, you can sign up as a Wind-type character and get a closer shot at it. Of course, there'd be limits so everybody wouldn't just sign up as one role type.

PurpleKoopa
02-08-2008, 06:05 PM
There was a Choose Your Own Role mafia and Choose Someone Else's role on mafiascum. For the first, at the start of the game, everyone sent in what option they wanted to be.

Option A: Potential godfather, otherwise townie (unless recruited by a godfather)
Option B: 30% chance cop, 30% chance doc, 30% chance SK, 10% mason ** (unless recruited by godfather, in which case they lose their abilities)
Option C: Townie (unless recruited by godfather)
Option D: 30% chance vig, 30% chance doc, 30% chance SK, 10% mason ** (unless recruited by godfather, in which case they lose their abilities)

The godfathers (there were 2 mafia factions in the game) chose people to be goons at the start of the game as well. There were also some rules about recruitment and such, but those are a bit complicated. The game also had about the best night scene ever (8 people dead in a 25 player game!).

The other game, Choose Someone Else's Role, worked like this - everyone starts out as vanilla townies/mafia goons on the first day. The person who is hanged picks someone else, then that person chooses another player and picks a role from them out of a list of public roles. And that person picks another player and their role and so on. Each role can only be chosen once and there were also some MyStErY roles! The mafia also gets extra one shot abilities.

Connor S.
02-08-2008, 06:08 PM
For choose your own role, could it not turn out broken? Just saying potentially, (although I doubt it would happen) everyone could choose C, and there wouldnt be a godfather to recruit people. the townies auto-win.

PurpleKoopa
02-08-2008, 06:12 PM
I think some people would be chosen randomly then...

Connor S.
02-08-2008, 06:19 PM
Im sure as long as one person is chosen to be godfather, it would turn out fine. the above scenario is also unlikely, because how many people would choose C? It would be best to mix power and vanilla roles with that percentage thing, because no one would choose C I think. so if you had something like

A: 30% Vanilla 30% Cop 30% Doctor 10% SK

It would be a little better, because then the town would never be TOO over powered.

Sillyman
02-08-2008, 07:03 PM
Aah, but were the options public? If you look closer, you'll see that options B and D are identical.

Roland
02-08-2008, 07:03 PM
And if you look even closer, you'll find that they happen to be different.

PurpleKoopa
02-08-2008, 07:13 PM
Aah, but were the options public?

Yes, they were public.

Sillyman
02-08-2008, 08:17 PM
Aaah... cop-vig.

Julian
02-26-2008, 05:12 AM
PCR needs to start his game, it's been night for over 72 hours.

Wesley
02-26-2008, 06:50 AM
Any longer, and he'll have to be moved down the list, I think.

PlasmaCannonsRule
02-26-2008, 06:56 AM
PCR needs to start his game, it's been night for over 72 hours.

Any longer, and he'll have to be moved down the list, I think.

I had a busy weekend, and have been sick. And some people haven't sent in their PMs yet. I've sent reminders to those people now though.

Coolguy
02-26-2008, 07:06 AM
That's what 24 hour deadlines are for.

Roland
02-26-2008, 11:48 AM
If people haven't sent in their PMs in 72 hours, they should be modkilled eleven times simultaneously.

Or just, like, be replaced.

Blackduck
02-26-2008, 04:54 PM
Well I'm bored so I'm going to talk about my plan for a forum mafia game that I haven't even started yet! As most of you guessed it's Evolution Mafia. But I've added some twists to it.

Evo points: Every night you need to send me 1 pm and for it you get 1 evo point.(Some special roles get 1.5 each night) These can be used for buying Gene Banks or Evolving. This is sort of an activation pm but you get something from it and if you don't send it your aren't frozen you just wont evolve as fast or not have enough money for a Gene Bank.

Evolving: For every 2 evo points you can evolve your role. Evolving your role is quite useful. Normally if you have a power role you first evo will be 75% chance of killing/healing/inspecting then 100% with a small ability then 100% with a good ability. This makes you want to kill all the power roles as fast as you can on the exception of the ones in your team. Every person has 3 evolutions on exception of 2 people that get to evolution 4. Evolutions will not be pointed out loud. EVER.

Gene Banks:You can also use your 2 evo points to buy a gene bank. These make that once you die the gene banks take your role corresponding to what evo you were when you bought it. So this makes that you don't want to role claim as a Gene Banks. Also you'd normally want to buy a gene bank at the end of the game and their are only 3 gene banks so first buy first serve. This may seem a bit cheap but if you do end up buying one this means you miss an evolution and makes you weaker. Also if a 3rd party role buys a gene bank and he dies he will not get the gene bank and if a 3rd party role bough a gene banks and fulfilled his goal the gene bank will go back to not having a role other then gene bank.

Event: I'll try and make an event every two nights and everybody who wins gets 1 bonus evo point. These events will be hosted by a spacial Events role. This person's goal is to get 3-5 events won in the game. If more people win or lose then he loses(on some expectations if it's really close). So he'll have to try and make them hard enough but not to easy. Events can be won by multiple people and results will NOT be posted out loud.

Turtles: Their will be a turtle! Just because everybody likes turtles! Though unfortunately for Connor roles are chosen randomly so he has a low chance of getting it if it even goes in the game.

Random chances!: For roles that have a random chance special skills, passive skills,etc I will use a deck of cards consisting of 3 kings and 3 Jacks. I will shuffle them up real good for about a minute then pick one randomly. If I pick a Jack you lose or fail. If I pick a king then you succeed! So this is completly random. No second chances, no redo's or ANYTHING. What you get is what you keep.

Variety of Roles: I will try and make 20-25 roles in total and they will all be sent to random people. Why 20-25? Well I'm hoping to make this game B and A league! Though this will probably not happen making these roles are so much fun! Also just because I feel like saying this 20-25= 35-50 roles are going to be typed all by me because of the evolutions.

That's all for now but their may be other weird twists later.

Connor S.
02-26-2008, 04:58 PM
<snip>
Turtles: Their will be a turtle! Just because everybody likes turtles! Though unfortunately for Connor roles are chosen randomly so he has a low chance of getting it if it even goes in the game.

<snip>
.

:shock: WHYYYYYYYYY

happystickman
02-26-2008, 06:20 PM
That sounds... Complex!