varkarrus
02-24-2008, 02:34 PM
Standerd Rules
1> You may use no more than 50 tiles. Make sure you use “Delete Unused Tiles” after you’re done, to keep it trimmed down.
2> No more than 5 custom sounds.
3> No more than 10 custom items.
4> Do not use Tile Var specials unless you REALLY know what you're doing with them, and you make sure they never have a value lower than 800.
5> If you want to use a global variable, email me and ask first. I will give out one per person, first come first serve. More than one may be granted if it seems clear they won’t all be used up.
6> You may not modify any original items - you must make your own copies of them if you want modified versions.
7> Make sure any custom items you make have Rarity of 0 (so they won't drop randomly from monsters in other peoples’ levels).
8> Your level filename must be “vmerge1XXX.dlw” where XXX is a 3 letter/number code of your own devising. Using your initials is not recommended!
9> Any extra files your level uses, like text files or images, must be named “vmerge1XXX_YY.txt” (or .bmp or whatever it is), where XXX again is your special code, and YY can be anything that is useful for you, like for example “merge16MH1_zabzab.txt”. Make sure you use the same special code everywhere. Since your extra files will be visible to the end-user, make sure your special code doesn't identify you in any way!
10> Submit your level by emailing it and any needed files (in a zip file, preferably, but it’s okay otherwise too) to varkarrus@gmail.com
11> Your level has to work perfectly. I may fix problems, but probably not, and if a level doesn’t work, I will not include it in the merge.
12> You may resubmit your level as many times as you want before the deadline. Whichever version I get last, but before the deadline, is the one that goes in.
13> You get 4 weeks to build your level.
14> Make your level as the 2nd level in a world – add it to an empty hub. Your hub doesn’t HAVE to be empty, it can have whatever you want, but I’m just going to throw it away, so don’t spend a long time on it!
15> Don’t forget to set the Author on your world, so I know who made it!
16> Remember, and this always applies to any add-on: ANY custom song, text, or graphics must be your own creation. You may not take someone else’s work.
17> You may not include a Loonykey or any of the 4 Keychains in your level.
18> Instead of including candles as normal, put exactly ONE candle somewhere, hidden really well - the same way you'd hide a keychain (or award it for doing something special, whatever - treat it like a keychain). I will convert some of those to keychains, leave others as candles. It doesn't matter whether your level has a candle count of 0 or 1, I'll handle that.
19> Let me know in your email where the candle is, or how it's gotten!
20> Misspellings and bad grammar will most likely be corrected when I catch them, so don’t put any in on purpose! Also, please try not to put any in on accident. It’s a pain to fix.
Rules for Mega Merge
This merge has to be action-packed! Not by making monster-in-a-box levels, those will be unaccepted. By action-packed, try car chases, explosions, you know.
Optional Theme: The Urban
1> You may use no more than 50 tiles. Make sure you use “Delete Unused Tiles” after you’re done, to keep it trimmed down.
2> No more than 5 custom sounds.
3> No more than 10 custom items.
4> Do not use Tile Var specials unless you REALLY know what you're doing with them, and you make sure they never have a value lower than 800.
5> If you want to use a global variable, email me and ask first. I will give out one per person, first come first serve. More than one may be granted if it seems clear they won’t all be used up.
6> You may not modify any original items - you must make your own copies of them if you want modified versions.
7> Make sure any custom items you make have Rarity of 0 (so they won't drop randomly from monsters in other peoples’ levels).
8> Your level filename must be “vmerge1XXX.dlw” where XXX is a 3 letter/number code of your own devising. Using your initials is not recommended!
9> Any extra files your level uses, like text files or images, must be named “vmerge1XXX_YY.txt” (or .bmp or whatever it is), where XXX again is your special code, and YY can be anything that is useful for you, like for example “merge16MH1_zabzab.txt”. Make sure you use the same special code everywhere. Since your extra files will be visible to the end-user, make sure your special code doesn't identify you in any way!
10> Submit your level by emailing it and any needed files (in a zip file, preferably, but it’s okay otherwise too) to varkarrus@gmail.com
11> Your level has to work perfectly. I may fix problems, but probably not, and if a level doesn’t work, I will not include it in the merge.
12> You may resubmit your level as many times as you want before the deadline. Whichever version I get last, but before the deadline, is the one that goes in.
13> You get 4 weeks to build your level.
14> Make your level as the 2nd level in a world – add it to an empty hub. Your hub doesn’t HAVE to be empty, it can have whatever you want, but I’m just going to throw it away, so don’t spend a long time on it!
15> Don’t forget to set the Author on your world, so I know who made it!
16> Remember, and this always applies to any add-on: ANY custom song, text, or graphics must be your own creation. You may not take someone else’s work.
17> You may not include a Loonykey or any of the 4 Keychains in your level.
18> Instead of including candles as normal, put exactly ONE candle somewhere, hidden really well - the same way you'd hide a keychain (or award it for doing something special, whatever - treat it like a keychain). I will convert some of those to keychains, leave others as candles. It doesn't matter whether your level has a candle count of 0 or 1, I'll handle that.
19> Let me know in your email where the candle is, or how it's gotten!
20> Misspellings and bad grammar will most likely be corrected when I catch them, so don’t put any in on purpose! Also, please try not to put any in on accident. It’s a pain to fix.
Rules for Mega Merge
This merge has to be action-packed! Not by making monster-in-a-box levels, those will be unaccepted. By action-packed, try car chases, explosions, you know.
Optional Theme: The Urban