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PurpleKoopa
04-19-2008, 02:17 PM
Once our adventurers are at Beholder Forest, the day is much too late to begin adventuring! CheeseLord, SpaceManiac, and Varkarrus head toward the camping grounds, while Connor S., Coolguy, and Roland are heading toward that mysterious abandoned cabin they found!

MAP:
http://www.geocities.com/purplekoopa2000/map1.PNG

CheeseLord, SpaceManiac, and Varkarrus are at a campsite. An area is set up for a campfire. There isn't any fire right now. There are three tents that are set up. A radio is next to one of the tents. There are paths out of the campsite north, west, and east. However, the way north is where the forest starts to look dark and spooky! Better not go in there yet.

Connor S., Coolguy, and Roland are in a cabin. However, they just realized now that the only door, to the south, is locked! Huh, it wasn't when you came in for the night... Cobwebs scatter the room. There are some beds here, but they all broke when you slept in here last night. Apparently the owner of the cabin left sometime in winter - there are assorted decorations up, including a model of Santa Claus, a decaying Christmas tree, and empty boxes everywhere.

Players:

CheeseLord the Cryomancer!
http://www.geocities.com/purplekoopa2000/cryomancer.PNG
Health: 8/8
Level: 1
Energy: 0
Experience: 0/25

Connor S. the Illusiomancer!
http://www.geocities.com/purplekoopa2000/illusiomancer.PNG
Health: 7/7
Level: 1
Energy: 0
Experience: 0/25

Coolguy the Necromancer! (yeah I know I haven't fixed that red line yet)
http://www.geocities.com/purplekoopa2000/necromancer.PNG
Health: 8/8
Level: 1
Energy: 0
Experience: 0/25

Roland the Pyromancer!
http://www.geocities.com/purplekoopa2000/pyromancer.PNG
Health: 5/5
Level: 1
Energy: 0
Experience: 0/25

SpaceManiac the Biomancer!
http://www.geocities.com/purplekoopa2000/biomancer.PNG
Health: 10/10
Level: 1
Energy: 0
Experience: 0/25

Varkarrus the Geomancer!
http://www.geocities.com/purplekoopa2000/geomancer.PNG
Health: 7/7
Level: 1
Energy: 0
Experience: 0/25

Replacements: Redbone, Sillyman, drgamer, 3smile², Mr.Onion, hyperme, happystickman, Wesley, PlasmaCannonsRule. Wow, enough replacements to fill 1 and a half complete slots! :p

Coolguy
04-19-2008, 02:19 PM
I will attack the darkness!

...or maybe go search around in those beds and cobwebs. We must escape the evil cabin!

EDIT: And I think Roland has to get to the campsite to light it for a fire. :p Hurry and rescue us- This might be like the beginning of the last dungeon.

PurpleKoopa
04-19-2008, 02:36 PM
You check the cobwebs. A spider walks across. Man, those things could be vicious if they were bigger!

Nothing special about the beds. You check to see if the Dentamancer left you a dollar bill under your pillow. Darn, the tooth's still under there!

Roland
04-19-2008, 02:37 PM
I light a fire at the campsite.

Coolguy
04-19-2008, 02:38 PM
Curse you, Dentamancer! :p Maybe the Merrymancer was nicer. I'll check the Santa model and look under the Christmas tree. :p

And it sure is a good thing there won't be any spiders of a large variety.

PurpleKoopa
04-19-2008, 03:00 PM
Roland attempts to light a fire from the cabin... and sets the cabin on fire. The roof falls down and everyone dies!

Just kidding. But you can't make a campfire from this distance.

Coolguy checks the Santa model. Nothing much to note, it hasn't been set on the rooftop or anything yet. However, on inspecting the christmas tree, it starts to shake a bit! You look closer - holy cow, a squirrel pops out of the tree! There's another one! And what's more, the tree has... oh no, it's true! It's an eyeball tree!!!

Fight time! 1 of these...
http://www.geocities.com/purplekoopa2000/christmastree.PNG

2 of these!
http://www.geocities.com/purplekoopa2000/squirrel.PNG

Connor S., Coolguy, and Roland are in this battle. Everyone is at full health and no energy. Let's go!

Connor S.
04-19-2008, 03:03 PM
lets kill the squirrels first- but I wanna capture one of them! Ill magic wand afy one of the squirrels!

Coolguy
04-19-2008, 03:05 PM
Roland and Connor, go beat up Squirrel #1, so that it becomes captured and Connor can get a pet.

Meanwhile, I'll poison that despicable tree! :p Prepared to get busted by ghosts, you villain! (Ectoplasmic beam)

PurpleKoopa
04-19-2008, 03:30 PM
The Christmas Tree wraps up Roland! He can't attack next round. Coolguy fires an Ectoplasmic Beam at the tree, poisoning it.

The two squirrels bite Roland and Coolguy. Roland fries the first, then Connor stuffs it into his hat. You caught a SQUIRREL! Give SQUIRREL a nickname? SQUIRREL was transfered to CONNOR's Magic Hat. :p

Stats:
Connor S. the Illusiomancer
Health: 7/7
Level: 1
Energy: 1
Captured: Squirrel

Coolguy the Necromancer
Health: 7/8
Level: 1
Energy: 1

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 1
Effects: Blocked! (can't attack this round)

Christmas Tree
Health: 7/8
Energy: 1
Effects: Poisoned! (1 damage a turn for 3 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2
Health: 5/5
Energy: 1

Coolguy
04-19-2008, 03:32 PM
I'll poison that squirrel. Connor, try making Roland disappear so he survives the round. :p Heh heh, I'm poisoning the squirrels in the park! *Looks up lyrics to get puns*

Connor S.
04-19-2008, 03:34 PM
lawl. that was funny. I do wish to name it! Its nickname is "Scourge of Trees"

anyways, Im going to edit this with my move in a second

Edit: I throw a bed sheet over roland-gift! Now for my grande finale! Time to...DISAPEAR! (vanishing act)

SpaceManiac
04-19-2008, 03:34 PM
I examine the radio.

PurpleKoopa
04-19-2008, 04:04 PM
SpaceManiac turns on the radio.

*krrrzt buzz* "Attention campers! We have received reports that the trees and animals have been actively attacking people for apparently no reason! Please stay in your tents, we've hired some wizard kids or something to deal with the situation."

You look around at the radio. Ooo, battery powered! You take out the battery.

http://www.geocities.com/purplekoopa2000/battery.PNG
Battery: Starts out with an extra 1E each battle.

SpaceManiac equips himself with it, but he can give it to someone else too. (Right now, it obviously has to be someone at the campsite, you don't want to throw it to the cabin, cause an electric shock and the roof falls down and kills everyone again do you? :p)

~~~

Back at the cabin, the Christmas tree throws ornaments everywhere! Connor saves Roland from an untimely death by making him vanish! Connor and Coolguy are still pelted with the ornaments. The Christmas tree shudders a bit, hurt by the poison. Roland frees himself from the gift wrapping!

SQUIRREL uses TAIL WHIP! Connor's Defense dropped! Coolguy shoots a Ectoplasmic Beam at it!


Stats:
Connor S. the Illusiomancer
Health: 5/7
Level: 1
Energy: 0
Captured: Squirrel
Effects: Tail Whipped (takes 1 more damage from attacks this turn)

Coolguy the Necromancer
Health: 5/8
Level: 1
Energy: 2

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 2

Christmas Tree
Health: 6/8
Energy: 2
Effects: Poisoned! (1 damage a turn for 2 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2
Health: 4/5
Energy: 0
Effects: Poisoned! (1 damage a turn for 3 turns)

Coolguy
04-19-2008, 04:07 PM
Connor let me send his next move for him, so I'll have him magic wand the tree while I fire an evil curse at it! :p Roland, burninate the squirrel; That will kill it.

Roland
04-19-2008, 04:11 PM
Fireball Squirrel #2.

PurpleKoopa
04-19-2008, 04:29 PM
The squirrel bites Coolguy. Roland fireballs the squirrel! The poison kicks in and the squirrel is dead. Yay!

Connor hits the tree with his magic wand. The Christmas tree throws its star at Connor S.! FIVE-POINT'D...DEAD! Coolguy avenges Connor by cursing the tree! It also takes damage from the poison again.

Stats:
Connor S. the Illusiomancer (DEAD)
Health: 0/0
Level: 1
Energy: 0
Captured: Squirrel
Effects: FIVE-POINT'D...DEAD

Coolguy the Necromancer
Health: 4/8
Level: 1
Energy: 0

Roland the Pyromancer
Health: 2/5
Level: 1
Energy: 3

Christmas Tree
Health: 3/8
Energy: 0
Effects: Poisoned! (1 damage a turn for 1 turn), Cursed! (2 damage a turn for 5 turns)

Squirrel #1 (DEAD)
Health: 0/0
Energy: 0

Squirrel #2 (DEAD)
Health: 0/0
Energy: 0

Connor S.
04-19-2008, 04:30 PM
Darn! :( I wanted experience this round...

Coolguy
04-19-2008, 04:30 PM
We will avenge you, Connor!

Since I'm all out of coal, I'll give that tree some poisonous ectoplasm instead.

Roland
04-19-2008, 04:30 PM
Fireball the Christmas tree.

PurpleKoopa
04-19-2008, 05:32 PM
The tree wraps up Coolguy. Then Coolguy and Roland overkill the tree.

Sorry guys, that fight was pretty tough for a starting party. I think I need to change a few things here...

Okay, everyone in that fight revives and heals to full (0E though) and advances to level 2!

Choices
Choose one!

Boost current and max health by 2

Upgrade a move/specialty. This list is to show how the moves changes.

Necromancer
Ectoplasmic Beam - 2 damage, poison for 5 turns
Curse - 3 damage for 5 turns
Lethal Aura - gains the hide effect
Won't Stay Dead - revives with 3 health and 1 energy
Pyromancer
Fireball - 4 damage
Magma Flow - 2 damage to 3 targets
Time Bomb - 6 damage next turn
Disco Inferno - 5 damage to 3 targets
Too Hot To Touch - 2 damage to attackers
Illusiomancer
Magic Wand - 3 damage
Vanishing Act - target also heals 1 HP!

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!

Pyromancer
Heat Aura - (-1) Attackers damaged for 5 damage.
Phoenix Rebirth - (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Bazooka - (-1) 7 damage.
Illusiomancer
Saw In Half - (-3) Sets target's HP to half of maximum HP. It hits LAST. It does not work on bosses, it only does 8 damage like a normal attack.
Give Command - (-1) Possess effect. Only works if target is asleep.
Flock of Doves - (-2) Three damage to 4 targets.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
I See Dead People - (-2) Summons a ghost.
Voodoo Times Two - (-2) 8 damage to target, 4 damage to user.

Also, I'm going to make the XP work a bit differently - you will get exactly the same amount of XP as it says on the cards! If you're dead by the end of a fight, don't worry, you'll get XP for what monsters died before you did. If you get revived in a fight, you won't get XP for monsters that died between your death and revival.

By the way, everyone in that fight, you're just going to Level 2 with 0 XP still. Okay, now choose your upgrades! 30 XP for next level up!

Connor S. the Illusiomancer (DEAD)
Health: 7/7
Level: 1
Energy: 0
Experience: 0/30
Captured: Squirrel

Coolguy the Necromancer
Health: 8/8
Level: 1
Energy: 0
Experience: 0/30

Roland the Pyromancer
Health: 5/5
Level: 1
Energy: 0
Experience: 0/30

Hey, the tree was hiding something! It's a pressure pad!

SpaceManiac
04-19-2008, 05:33 PM
Lol... I am one of those "wizard kids or something." Hmm, I move cautiously out east.\

Hey, step on the pressure pad! It's probably a way out, I'll meet up with you there!

Roland
04-19-2008, 05:36 PM
I collect the pressure pad.

EDIT: Or step on it, whatever.

Coolguy
04-19-2008, 05:37 PM
I'll upgrade my basic attack for now. I'll probably get a better Curse the next level and then go for getting a Ghost summon. :p I think both of you should also upgrade main attacks for now (but Roland should save up for Bazooka after!)

Anyways, I'll stand on the pressure pad and see if anything happens.

Roland
04-19-2008, 05:39 PM
Wait- I'll upgrade my fireball to the 4 damage one, actually. Yeah, I'll do bazooka next time.

SpaceManiac
04-19-2008, 05:39 PM
If the door does open, I go meet up with the winners of the battle and congratulate them.

Connor S.
04-19-2008, 06:05 PM
I loot all the corpses. also- Im going to get the upgraded version of magic wand, but I llike the look of some of my new moves... Too bad we cant have everything...


Then I step on the pressure bad.

PurpleKoopa
04-19-2008, 07:26 PM
Okay, new stuff! No cards yet because it's a really minor change.

Connor S. the Illusiomancer
7/7
Magic Wand (+1) 3 damage. If target is animal, target is captured if killed.
Vanishing Act (-1) Hide effect on target.
Hypnosis (-2) Target put to sleep for 2 turns.
Magic Hat (-3) Summons captured animal. Can only have 1 out at a time.
Specialty: Sleight of Hand - Can hold 2 items.

Coolguy the Necromancer
8/8
Ectoplasmic Beam (+1) 2 damage, poisons 1 damage a turn for 5 turns.
Curse (-2) Curses target 2 damage for 5 turns.
Lethal Aura (-1) Attackers poisoned 1 damage for 3 turns.
Raise Dead - (-3) Summons skeleton. Uses an enemy corpse.
Speciality: Won’t Stay Dead - Revives with 2 health and 0 energy after battle ends.

Roland the Pyromancer
5/5
Fireball (+1) 4 damage.
Magma Flow (+1) 2 damage to 2 targets.
Time Bomb (-1) Target attacked for 5 damage next turn.
Disco Inferno (-3) 4 damage to 3 targets.
Specialty: Too Hot To Touch - Attackers take 1 damage.

By the way, I just noticed that the Ice Block move is incorrect... It's now (0E) instead of (+1E).

http://www.geocities.com/purplekoopa2000/cryomancer.PNG

Connor loots all the corpses - apparently there's nothing here except that wonderful host given full revive! :p

Everyone in the cabin steps on the pressure pad/plate/whatever at the same time. Nothing appears to happen yet... maybe there's another one somewhere else?

~~~

SpaceManiac goes east, expecting to congratulate the should be freed cabin. However, all he finds is a path up to a gate. Some trees are planted right in the middle of the path! SpaceManiac wonders why... then he sees that big ol' eye!

Fight time again! 2 of these...
http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG

1 of these!
http://www.geocities.com/purplekoopa2000/eyeballtree.PNG

Everyone has 0 energy, except SpaceManiac, who has 1 thanks to his battery. Quick, CheeseLord and Varkarrus, go help him!

EDIT: Oh yeah, since CheeseLord won't be here for a week, Redbone can take his spot!

Coolguy
04-19-2008, 07:42 PM
I'll go through those empty boxes while waiting for the others to find a pressure pad.

Connor S.
04-19-2008, 08:13 PM
Yah, I search under the beds and stuff, looking for things.

Coolguy
04-19-2008, 08:41 PM
I suggest you armor yourself, Connor- Most of the enemies will probably attack you!

Redbone
04-19-2008, 08:53 PM
Hi, I'm Cheesebone. Or is that BoneLord?

Anyways, I shall go help SpaceManiac!

Connor S.
04-20-2008, 05:26 AM
I suggest you armor yourself, Connor- Most of the enemies will probably attack you!

I dont get this post- we aren't in a battle! and if we were, why would they attack me?

maybe your confusing me with the biomancer.

Coolguy
04-20-2008, 08:21 AM
Yes, I am. :p I meant SpaceManiac should armor himself.

I keep kicking around boxes looking for stuff.

EDIT: Also, does the Cryomancer's block move block the turn it's cast or the next turn?

SpaceManiac
04-20-2008, 09:26 AM
I'm going to wooden armor myself.

PurpleKoopa
04-20-2008, 04:21 PM
Okay, Redbone, your moves then? And Varkarrus can jump in too! (please post guys!)

---

Blocking takes effect next turn, it doesn't negate things used the same turn.

Nothing to note under the bed or in the boxes...

I think I'm going to give you guys in the cabin something to do... I just can't think of anything right now :p

Coolguy
04-20-2008, 04:25 PM
I think I'm going to give you guys in the cabin something to do... I just can't think of anything right now :p

That exact thing happened last game; I summoned some extra enemies. :p

varkarrus
04-20-2008, 04:39 PM
I use rock out on the sapling.

Coolguy
04-20-2008, 04:42 PM
There's only one place we haven't searched. *Looks at ceiling* AAAGH, there's eyeball trees up there!!! :p

SpaceManiac
04-20-2008, 04:51 PM
Just need to be able to see my stats whenever.

SpaceManiac the Biomancer!
http://www.geocities.com/purplekoopa2000/biomancer.PNG
Health: 10/10
Level: 1
Energy: 1
Experience: 0/25

Hmm... what IS on the ceiling?

PurpleKoopa
04-20-2008, 05:15 PM
Wesley sent in a move for Redbone, and SpaceManiac changed his to Vines on the Eyeball Sapling.

The two saplings hit Redbone and Varkarrus with their leaves! SpaceManiac, and Varkarrus then hit the first with vines and an guitar solo.

The eyeball tree jabs some splinters into Varkarrus. Wesley hits the tree with an ice block, freezing it!

Stats:
Eyeball Sapling #1
Health: 1/4
Energy: 1

Eyeball Sapling #2
Health: 4/4
Energy: 1

Eyeball Tree
Health: 6/8
Energy: 1
Effects: Frozen! (can't use a move this turn)

Redbone the Cryomancer
Health: 7/8
Level: 1
Energy: 1

SpaceManiac the Biomancer
Health: 10/10
Level: 1
Energy: 2
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 6/7
Level: 1
Energy: 1

PurpleKoopa
04-20-2008, 05:56 PM
In the cabin, something under the bed is coming out... Oh no! Dust bunnies!

I can't get a card up right now, so you'll have to use your imaaaaaagination. :p

Dust Bunny
Health: 5/5, 10 XP
Spread Dust (+1) 1 damage to 2 targets.
Carrot (-1) User heals 3.
Burrow (-2) 1st turn - Hide. 2nd turn - 4 damage.
Plunger Strike (-1) 3 damage and blocks target.

There are 3 dust bunnies! Coolguy, Connor S., and Roland are in this fight.

Coolguy
04-20-2008, 05:58 PM
Let's get those wascally wabbits! I'll ectoplasmically beam Bunny #2.

Connor and Roland, you should attack the same target- We want to quickly finish off these rabbits before they can eat carrots and heal themselves!

Redbone
04-20-2008, 06:08 PM
Icicle Eyeball Sapling #1.

Connor S.
04-20-2008, 06:08 PM
Im going to capture one, ok? they look interesting, with that plunger move. it could be useful. so I will magic wand dust bunny number 2.

Coolguy
04-20-2008, 06:12 PM
*Holds up pyromancer puppet* ''I'm the real Roland, and I use Fireball on Bunny #3!''

:mrgreen:(Roland won't be here for a couple of hours)

EDIT: And Varkarrus, send your move while you're on the forum! It's a new round!

SpaceManiac
04-20-2008, 06:16 PM
Vines Sapling #1 again


SpaceManiac the Biomancer!
http://www.geocities.com/purplekoopa2000/biomancer.PNG
Health: 10/10
Level: 1
Energy: 2
Item: Battery (gives 1E at start of battles)
Experience: 0/25

PurpleKoopa
04-20-2008, 06:58 PM
The bunnies spread dust on everyone! 3 damage to Connor, 2 to Coolguy, 1 to Roland. Dust Bunny #1 takes damage for getting a little too close to Roland!

Coolguy and Connor S. beat up Dust Bunny #2. You caught a... oh forget it I did that joke already.

Roland burninates Bunny #3.

Stats:
Dust Bunny #1
Health: 4/5
Energy: 1

Dust Bunny #2 (DEAD)
Health: 0/0
Energy: 0

Dust Bunny #3
Health: 1/5
Energy: 1

Coolguy the Necromancer
Health: 6/8
Level: 2
Energy: 1

Connor S. the Illusiomancer
Health: 4/7
Level: 2
Energy: 1
Captured: Squirrel, Dust Bunny (magic hat is full!)

Roland
Health: 4/5
Level: 2
Energy: 1

~~

I need Varkarrus's move and we can end the round at the pathway.

Coolguy
04-20-2008, 07:00 PM
Roland (who's not a puppet!) says ''I will fireball Dust Bunny 1! And give Coolguy lots of yerfbucks!'' :p

I'll beat up Bunny 3 with some ghostly poisonous beams. Join me, Connor! The reason both of us should attack that one is because Bunny 3 will probably heal itself.

And Redbone or SM, one of you should pick a move for Varkarrus. He came and left without making a move a while ago.

Roland
04-20-2008, 11:39 PM
Yeah, fireball Dust Bunny #1.

Connor S.
04-21-2008, 04:33 AM
I will magic wand bunny number 3. I dont expect to capture it, but my magic wand does the most damage.

varkarrus
04-21-2008, 05:53 AM
I use burrow on the eyeball tree

Redbone
04-21-2008, 03:32 PM
Someone should send SpaceManiac and varkarrus' moves.

Coolguy
04-21-2008, 03:53 PM
They both made their moves, Redbone! :p PK should be updating both battles when he comes around.

Redbone
04-21-2008, 04:47 PM
How could I have missed that?
XD

PurpleKoopa
04-21-2008, 05:19 PM
Cabin fight:

Roland barbecues Dust Bunny #1, while Coolguy and Connor S. beat up Dust Bunny #3. Before the bunny collapse, they pulls out plungers, yell "DAAAAAAH!", and throw the plungers at Coolguy and Roland! The battle is over now, so they just pull the plungers off their faces.

30 XP to Coolguy, Connor S., and Roland! Level up again! (note that leftover XP will carry over to the next level, but there wasn't any leftover in this case...) 40 XP for level 4!

Coolguy the Necromancer
Health: 3/8
Energy: 2

Connor S. the Illusiomancer
Health: 4/7
Energy: 2

Roland
Health: 1/5
Energy: 2

Choices
Boost current and max health by 2

Upgrade a move/specialty
Necromancer
Curse - 3 damage for 5 turns
Lethal Aura - gains the hide effect
Won't Stay Dead - revives with 3 health and 1 energy
Pyromancer
Magma Flow - 2 damage to 3 targets
Time Bomb - 6 damage next turn
Disco Inferno - 5 damage to 3 targets
Too Hot To Touch - 2 damage to attackers
Illusiomancer
Magic Wand - 3 damage
Vanishing Act - target also heals 1 HP!

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!
Pyromancer
Heat Aura (-1) Attackers damaged for 5 damage.
Phoenix Rebirth (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Bazooka (-1) 7 damage.
Illusiomancer
Saw In Half (-3) Sets target's HP to half of maximum HP. It hits LAST. It does not work on bosses, it only does 8 damage like a normal attack.
Give Command (-1) Possess effect. Only works if target is asleep.
Flock of Doves (-2) Three damage to 4 targets.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
I See Dead People (-2) Summons a ghost.
Voodoo Times Two (-2) 8 damage to target, 4 damage to user.

---

Pathway fight:

Eyeball Sapling #1 uses a razor leaf on Varkarrus just as he burrows into the ground, piercing through his hide and armor! (Varkarrus must finish up this move by the next round.) Then Redbone and SpaceManiac hit it with an icicle and vines.

Eyeball Sapling #2 grows a little bit bigger...

The eyeball tree is unfrozen.

Stats:
Eyeball Sapling #1 (DEAD)
Health: 0/0
Energy: 0

Eyeball Sapling #2
Health: 4/4
Energy: 0
Effects: Sprouted (1 more damage to all damaging moves)

Eyeball Tree
Health: 6/8
Energy: 2

Redbone the Cryomancer
Health: 7/8
Level: 1
Energy: 1

SpaceManiac the Biomancer
Health: 10/10
Level: 1
Energy: 2
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
Level: 1
Energy: 1
Effects: Burrow (two part move)

Redbone
04-21-2008, 05:29 PM
Cold Cannon Sapling 2!
varkarrus and SpaceManiac should target the Eyeball Tree.

PurpleKoopa
04-21-2008, 05:38 PM
The Dust Bunny fight is over, but here's a card... I admit it looks more like a bunny covered in gray clouds. :p

http://www.geocities.com/purplekoopa2000/dustbunny.PNG

Coolguy
04-21-2008, 05:48 PM
Yaaaay, level up! :D

Hmmm- What to get...

Roland, I suggest you hold out to get Pheonix Revival or Bazooka. Connor, I suggest you try and get Give Command, because mind control is fun. :p I'm considering holding out as well for the Ghost summon (or possibly even the Voodoo spell- Suicide-bombing is useful when I can self-revive! It's a bit expensive, though.).

Yeah, I'll hold out to learn a move later.

By the way, PK, can I use my Skeleton summon out of battle? :p (I'm not actually doing it yet, I just want to know if I can).

EDIT: And Varkarrus is already burrowing, RB- We're just waiting for SM's move.

Connor S.
04-21-2008, 05:51 PM
Um, PK, for the upgrade current move, one of them is "magic wand - 3 damage" I already upgraded it, and it does 3 damage now. so, I think you should take that off the list.

Also- I might take Coolguys advice, But I also liked the pigeon flock thing, and saw in half! PLUS I think ti would be useful to get health. So many choices... this is why its so hard!

Roland
04-21-2008, 09:37 PM
Yaaaay! My first post while at school!

Err, wait- Didn't I already choose a level 2 move? Yeah, I'll get bazooka at level 3.

SpaceManiac
04-22-2008, 06:01 AM
I'll vines the Tree.

PurpleKoopa
04-22-2008, 02:39 PM
Skeletons can be summoned when there's at least one dead enemy.

Everyone's at level 3 right now (mistake!) any new moves you will have to wait until level 4 to get. Connor, have you made a decision yet?

~~~

The eyeball sapling hits Redbone with its leaves. Then Redbone fires a icy cannonball at the sapling! It's gone.

The eyeball tree is hit by Varkarrus popping up out of the ground, and SpaceManiac's vines! The tree then falls down on top of SpaceManiac. Battle over!

Level up to level 2! 30 XP for

Redbone the Cryomancer
Health: 5/8
XP: 3/30
Energy: 0

SpaceManiac the Biomancer
Health: 6/10
XP: 3/30
Energy: 3
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
XP: 3/30
Energy: 1

Level up to level 2! 28 XP for everyone! 30 XP needed for Level 3. Now here's the upgrade chart!

Another note (yeesh, I keep making these...) Blizzard is now -2E instead of -3. Some other moves are similar to it but they only costed 2E.

Choices
Boost current and max health by 2

Upgrade a move/specialty
Biomancer
Healing Touch - target heals 3
Forest Armor - target takes -5 damage from attacks' total, nonstacking (this acts like Rock Solid - piercing attacks go through the armor)
Cryomancer
Icicle - 3 damage
Cold Cannon - 6 piercing damage!
Geomancer
Rock Out - 3 piercing damage
Burrow - 6 damage

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!
Biomancer
Cure (-1) Target is healed of poisoning and curses.
Herbalism (-1) Creates a health potion (item that heals 5)
Genetic Manipulation (-1) Target has 4 less maximum health.
Cryomancer
Crystal Mirror (-1) If the target attacks the user, the attack is reflected! Doesn't work for piercing moves, and for multiple hitting attacks, only the parts of the attack that hit the user is reflected.
Shatter (-1) 5 damage to a frozen/blocked target.
Arctic Aura (-1) Attackers frozen.
Geomancer
Meteor Shower (-3) 3 targets hit for 6 damage next turn.
Golem A Go-go (-3) Summons a Golem! (I'll get the card up later :p)
Stone Soup (-1) Gives target Rock Solid specialty for duration of battle.

Area description coming in a moment...

SpaceManiac
04-22-2008, 02:48 PM
I'm going to upgrade my healing touch.

PurpleKoopa
04-22-2008, 02:53 PM
Redbone/SpaceManiac/Varkarrus: You are on a path that leads to a big white fence. The gate is locked shut. The trees you just finished beating up have lost their eyeballs - obviously you have poked them throughly. Hooray for you! There's another pressure plate here - you hop onto it. A buzzer is heard. Some turtle walks by and tells you he wants everyone who hasn't picked upgrades to do so first. ;)

Coolguy
04-22-2008, 03:33 PM
Although all the moves look very useful, I suggest you all upgrade your main attacks.

Connor S.
04-22-2008, 05:18 PM
Im waiting till next level to learn a new move!

Redbone
04-22-2008, 05:32 PM
I'll let the REAL Cryomancer choose the move when (s)he comes back.

CheeseLord
04-22-2008, 06:12 PM
You can keep the role, Redbone. I'll just wait for the next game.

varkarrus
04-23-2008, 06:24 AM
I'll upgrade burrow.

Redbone
04-23-2008, 03:33 PM
I'll replace Cold Cannon with Cold Cannon.

PurpleKoopa
04-23-2008, 05:06 PM
The host is still lazy so no cards yet. Here are the current stats...

Connor S. the Illusiomancer
Health: 3/8
XP: 0/40
Energy: 2
(holding out for new move Level 4)
Magic Wand (+1) 3 damage. If target is animal, target is captured if killed.
Vanishing Act (-1) Hide effect on target.
Hypnosis (-2) Target put to sleep for 2 turns.
Magic Hat (-3) Summons captured animal. Can only have 1 out at a time.
Specialty: Sleight of Hand - Can hold 2 items.

Coolguy the Necromancer
Health: 4/7
XP: 0/40
Energy: 2
(holding out for new move Level 4)
Ectoplasmic Beam (+1) 2 damage, poisons 1 damage a turn for 5 turns.
Curse (-2) Curses target 2 damage for 5 turns.
Lethal Aura (-1) Attackers poisoned 1 damage for 3 turns.
Raise Dead - (-3) Summons skeleton. Uses an enemy corpse.
Speciality: Won’t Stay Dead - Revives with 2 health and 0 energy after battle ends.

Roland the Pyromancer
Health: 1/5
XP: 0/40
Energy: 2
(holding out for new move Level 4)
Fireball (+1) 4 damage.
Magma Flow (+1) 2 damage to 2 targets.
Time Bomb (-1) Target attacked for 5 damage next turn.
Disco Inferno (-3) 4 damage to 3 targets.
Specialty: Too Hot To Touch - Attackers take 1 damage.

Redbone the Cryomancer
Health: 5/8
XP: 3/30
Energy: 0
Icicle (+1) 2 damage.
Cold Cannon (-1) 1st turn - 6 piercing damage! 2nd turn - do nothing
Ice Block (0) 2 damage, freezes target.
Blizzard (-2) 3 damage and freezing to 3 targets.
Specialty: Cold to the Bone - Immune to Freezing/Blocks

SpaceManiac the Biomancer
Health: 6/10
XP: 3/30
Energy: 3
Item: Battery (gives 1E at start of battles)
Vines (+1) 1 damage.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

Varkarrus the Geomancer
Health: 4/7
XP: 3/30
Energy: 1
Rock Out (+1) 2 piercing damage.
Burrow (-1) 1st turn - hide. 2nd turn - 6 damage.
Medusa's Gaze (-2) Blocks target and gives them hide effect for 2 turns.
Earthquake (-2) 3 damage to all enemies.

The gate at the pathway and the door in the cabin open! Now SpaceManiac can finally congratulate the cabin guys. :p

Coolguy
04-23-2008, 05:09 PM
First, I summon a skeleton from a dead eyeball tree.

Then, I leap out of the cabin with my skeleton, since there's totally not going to be a bunch of monsters right outside, or anything like that.

Redbone
04-23-2008, 06:09 PM
Map?.

Coolguy
04-23-2008, 06:26 PM
There's only an empty space between the cabin and you. Assuming you can go to that empty space, I suggest you come over here! :p Safety in numbers!

Redbone
04-23-2008, 06:41 PM
Okay, I go to the cabin.

Connor S.
04-23-2008, 06:48 PM
Im going to join CG

Roland
04-23-2008, 11:27 PM
I'm going to join Connor who's going to join CG.

(repeat!)

varkarrus
04-24-2008, 06:54 AM
Same.

woot! Peer pressure!

PurpleKoopa
04-24-2008, 03:58 PM
SpaceManiac hasn't posted yet but I assume he's coming along...

Everyone in the cabin moves south and everyone on the pathway moves north. They find a garden! A gardener is watering the plants.

Well, better go light that campfire... oh no, what's this? The gardener has pulled a switch blocking all exits! And some monsters appeared!

"Yeah... I act surprised."

A rather obvious fight time! You are fighting the gardener... (his summons do not give XP)
http://www.geocities.com/purplekoopa2000/gardenboy.PNG

One of these new tropical trees!
http://www.geocities.com/purplekoopa2000/palmtree.PNG

And one of "The Classics"!
http://www.geocities.com/purplekoopa2000/eyeballtree.PNG

Plus the little guy.
http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG

The enemies start with 1 energy this time! I posted everyone's stats earlier, although SpaceManiac has 4 energy right now thanks to the battery. Let's go!

Coolguy
04-24-2008, 04:07 PM
Don't forget my skeleton!

Connor, make Roland disappear, and SM, do forest armor on Connor. They are at very low health! They're the most likely to be attacked!

That gardener must die this round, or we'll face hordes of trees! :p Varkarrus, you should use Rock Out on him. The Gardener might use his reflecting hide, so the Geomancer's piercing attack should definitely be used on him. I'm not sure who else should attack.

I think Roland should save his energy to do the Disco Inferno move next round.

EDIT: PK, could you post a skeleton card?

PurpleKoopa
04-24-2008, 05:12 PM
Oh yeah, and Coolguy has a skeleton. It has 1E right now.

http://www.geocities.com/purplekoopa2000/skeleton.PNG

Redbone
04-24-2008, 05:31 PM
Icicle Eyeball Tree!

Connor S.
04-24-2008, 06:34 PM
Ill vanish roland.

Roland
04-24-2008, 07:57 PM
Nooo, Redbone should Cold Cannon the gardener to ensure his demise!

Still not sure what I should do, though...

EDIT: Darn, Redbone doesn't have enough energy.

EDIT2: Since I'm protected from harm, I'll fireball the Gardener. Hmmm, he'll still be at 1 health. Uh, somebody finish him off somehow.

Coolguy
04-25-2008, 03:34 PM
Redbone does not have enough energy for a cold cannon, Roland! :p

Roland
04-25-2008, 03:52 PM
Notice the edit.

Coolguy
04-25-2008, 04:03 PM
That's enough damage to kill the Gardener- 9 damage!

I will bring spooky ectoplasmic death to the Palm Tree, and my Skeleton will bone crush the Gardener just in case the Palm Tree uses Thumbs Down on Roland (it doesn't matter if the skeleton gets very damaged- I can suicide-bomb him anyways).

SpaceManiac
04-25-2008, 04:15 PM
I'll forest armor Connor S. after dashing in!

PurpleKoopa
04-25-2008, 05:18 PM
Just need varkarrus's move then I can end the round!

Coolguy
04-25-2008, 11:41 PM
Just need varkarrus's move then I can end the round!

Not-doctored quote:

I totally use that 3 damage piercing move (Rock Out, I believe) on the Gardener! Also, this isn't Coolguy, this is really Varkarrus! Seriously!

Roland
04-25-2008, 11:52 PM
Yeah, I agree with Coolguy- I mean, Varkarrus!

varkarrus
04-26-2008, 06:07 AM
Fine. I'll use rock out.

PurpleKoopa
04-26-2008, 09:33 AM
Made a mistake on varkarrus's moves a couple posts ago - rock out still does 2 piercing damage. But let's go end the round right now...

Roland fireballs Gardenboy! The gardener reflects the attack with an expertly timed swing of his rake. Connor S. makes Roland vanish, avoiding the reflected fireball! The eyeball sapling knows how this trick works, it finds Roland and slices him with a razor leaf. Roland has been SLICED AND DICED! Varkarrus and the Skeleton then hit Gardenboy with an ear piercing note and a bone.

The palm tree slaps Redbone with one of its branches. Coolguy hits the palm tree with an ectoplasmic beam, poisoning it.

The eyeball tree attacks Connor S.! But SpaceManiac blocks the attack by giving Connor forest armor. Redbone then hits the tree in the eye with an icicle.

Gardenboy
Health: 4/8
Energy: 0

Palm Tree
Health: 8/10
Energy: 2
Effects: Poisoned! (takes 1 damage a turn for 5 turns)

Eyeball Tree
Health: 6/8
Energy: 2

Eyeball Sapling
Health: 4/4
Energy: 0

Connor S. the Illusiomancer
Health: 3/8
XP: 0/40
Energy: 1

Coolguy the Necromancer
Health: 4/7
XP: 0/40
Energy: 3

Coolguy's Skeleton
Health: 7/8
Energy: 2

Roland the Pyromancer (DEAD)
Health: 0/0
XP: 0/40
Energy: 0
Effects: SLICED AND DICED

Redbone the Cryomancer
Health: 3/8
XP: 3/30
Energy: 1

SpaceManiac the Biomancer
Health: 7/10
XP: 3/30
Energy: 4
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
XP: 3/30
Energy: 2

Round 2! Show me your moves!

Coolguy
04-26-2008, 09:53 AM
I'll make my skeleton embalm himself.

I have 3 energy, so should I curse or make another skeleton?

EDIT: Wait, no corpses for the skeleton, bah! I'll curse the palm tree.

Redbone, you should Cold Cannon that gardener, just in case he gets protected. We don't want that Gardener surviving the round!

Connor should use his magic wand on the normal eyeball tree. SM should heal Connor or Redbone- They only have 3 HP left!

Redbone
04-26-2008, 10:28 AM
Cold Cannon Gardenboy.

Connor S.
04-26-2008, 11:28 AM
Redbone! Kill the gardener! Hes the most danagerous! :evil:

Ill magic wand the eyeball tree.

varkarrus
04-26-2008, 01:18 PM
I use rock out on whoever has the most health. :twisted:

Redbone
04-26-2008, 01:54 PM
I use rock out on whoever has the most health. :twisted:
That would be Eyeball Sappling.

SpaceManiac
04-26-2008, 01:58 PM
Vines the Palm tree

Also, a place to see my stats:

SpaceManiac the Biomancer
Health: 7/10
XP: 3/30
Energy: 4
Item: Battery (gives 1E at start of battles)

Vines (+1) 1 damage.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

PurpleKoopa
04-26-2008, 06:25 PM
Gardenboy waters the palm tree. Then he is covered in a pile in snow! Redbone is exhausted, but at least the gardener is gone now!

SpaceManiac hits the palm tree with his vines, and Coolguy puts a curse on it. Connor S. smacks the eyeball tree with his wand, and Varkarrus bashes the sapling with his guitar. Coolguy's skeleton embalms itself, stopping decay!

The sapling hits varkarrus back. The palm tree gives the eyeball tree a little help in beating you up. With its extra move, the eyeball tree steals health from Connor S., then falls down on top of Varkarrus. Varkarrus has been FLATTENED!

Gardenboy (DEAD)

Palm Tree
Health: 8/10
Energy: 0
Effects: Poisoned! (takes 1 damage a turn for 4 turns) Cursed! (takes 2 damage a turn for 5 turns)

Eyeball Tree
Health: 3/8
Energy: 1

Eyeball Sapling
Health: 2/4
Energy: 1

Connor S. the Illusiomancer
Health: 1/8
XP: 14/40
Energy: 2

Coolguy the Necromancer
Health: 4/7
XP: 14/40
Energy: 1

Coolguy's Skeleton
Health: 7/8
Energy: 0

Roland the Pyromancer (DEAD)
Health: 0/0
XP: 0/40
Energy: 0
Effects: SLICED AND DICED

Redbone the Cryomancer
Health: 3/8
XP: 17/30
Energy: 0
Effects: Recovering (does nothing this turn)

SpaceManiac the Biomancer
Health: 7/10
XP: 17/30
Energy: 5
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer (DEAD)
Health: 0/0
XP: 17/30
Energy: 0
Effects: FLATTENED

Everyone who is still alive (except Redbone) may now send in moves!

Roland
04-26-2008, 06:39 PM
SM, could you, say, un-slice and dice me?

Connor S.
04-26-2008, 06:41 PM
I AM LOW! Someone heal me please!

Coolguy
04-26-2008, 07:56 PM
SpaceManiac, go revive Roland or Varkarrus. :p Roland would be a better choice, since he does lots of damage, and we want him to level up soon because he can learn Bazooka or Pheonix Revival!

Connor, make yourself vanish. That will be much more effective than healing.

I'll ectoplasmic beam the Eyeball Tree and have my skeleton bone crush the Eyeball Sapling. That should get rid of them, unless they heal or hide (they both can, right now). If they do, it will just prolong the battle and give us more preeeecious energy while they lose it. :p

Connor S.
04-26-2008, 08:27 PM
but if I vanish, piercing moves still make me go bye bye!

Coolguy
04-26-2008, 08:34 PM
but if I vanish, piercing moves still make me go bye bye!

And you'd only get healed by 2, and I'm pretty sure the monsters can deal 3 damage in a round. :p

PurpleKoopa
04-27-2008, 09:28 AM
Current moves
Connor S. the Illusiomancer: ?
Coolguy the Necromancer: Ectoplasmic Beam Eyeball Tree
Coolguy's Skeleton: Bone Bash Eyeball Sapling
SpaceManiac the Biomancer: ?

Connor S.
04-27-2008, 02:44 PM
fine then, I guss I should Vanish myself.

Baaaa!

Coolguy
04-27-2008, 03:17 PM
*Whistles while waiting for SpaceManiac to come around*

Oh, look, there he is! It's Banjo- I mean, SpaceManiac the non-puppet!

I'm going to revive Roland and stuff! Also, my signature is too small, so I'm going to add in some more giant 404 images! Yaaay!

PurpleKoopa
04-27-2008, 05:07 PM
SpaceManiac takes the ribbons that Roland was shredded into and puts them back together. Roland has been revived!

Connor S. throws a sheet over his head, not wanting to get killed! Alas, that eyeball sapling spoils the act and rips through the sheet (and Connor) with a razor leaf before he has a chance to vanish. Will the horror of tiny little plants defeating mighty wizards ever end?! ...yes, Coolguy's skeleton then beats up the sapling to a pulp. Yay!

The eyeball tree steals health from skeleton. Nothing better to suck the life out of than a corpse! Coolguy poisons the tree.

The palm tree slaps SpaceManiac with a branch. Then it takes some damage due to its poison and curse.

Gardenboy (DEAD)

Palm Tree
Health: 5/10
Energy: 1
Effects: Poisoned! (takes 1 damage a turn for 3 turns) Cursed! (takes 2 damage a turn for 4 turns)

Eyeball Tree
Health: 3/8
Energy: 0
Effects: Poisoned! (takes 1 damage a turn for 5 turns)

Eyeball Sapling (DEAD)

Connor S. the Illusiomancer (DEAD)
Health: 0/0
XP: 20/40
Energy: 0
Effects: RIPPED THROUGH

Coolguy the Necromancer
Health: 4/7
XP: 20/40
Energy: 1

Coolguy's Skeleton
Health: 5/8
Energy: 1

Roland the Pyromancer
Health: 3/5
XP: 6/40
Energy: 1

Redbone the Cryomancer
Health: 3/8
XP: 23/30
Energy: 1

SpaceManiac the Biomancer
Health: 8/10
XP: 23/30
Energy: 0
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer (DEAD)
Health: 0/0
XP: 17/30
Energy: 0
Effects: FLATTENED

Redbone
04-27-2008, 05:44 PM
Cold Cannon Palm Tree.

Coolguy
04-27-2008, 07:37 PM
Me and my skeleton will both chop down that normal eyeball tree with an ectoplasmic beam and a bone crush! I'm a lumberjack and I'm okay...

Roland
04-27-2008, 11:46 PM
Redbone, don't Cold Cannon the Palm Tree and waste a turn doing nothing. I'll Fireball it instead.

Unless there's some sort of reflecting move I'm not aware of...

Coolguy
04-28-2008, 06:42 AM
Redbone, don't Cold Cannon the Palm Tree and waste a turn doing nothing. I'll Fireball it instead.

Unless there's some sort of reflecting move I'm not aware of...

The battle's probably going to end this round, you know. :p:p That tree still has 1 energy; It can hide, so we want to make sure that we can finish it off.

PurpleKoopa
04-28-2008, 05:04 PM
Current moves:
Coolguy the Necromancer: Ectoplasmic Beam Eyeball Tree
Coolguy's Skeleton: Bone Crush Eyeball Tree
Roland the Pyromancer: Fireball Palm Tree
Redbone the Cryomancer: Cold Cannon Palm Tree
SpaceManiac the Biomancer: ?

Coolguy
04-28-2008, 05:14 PM
PK, post sign-ups for your game, Wesley moved his back one! :p

And SM, go heal Roland, please!

SpaceManiac
04-28-2008, 05:15 PM
Yes, heal Roland. Sorry for the inconvenience.

PurpleKoopa
04-28-2008, 06:00 PM
SpaceManiac gives Roland a healing touch! Then SpaceManiac washes his hands before he catches fire. :p

The two trees slap and splinter SpaceManiac. Roland sets the palm tree on fire and Redbone opens fire on it. Coolguy and his skeleton beam and bash the eyeball tree. Yay, battle over!

Connor S. the Illusiomancer (DEAD)
Health: 0/0
XP: 20/40
Energy: 0
Effects: RIPPED THROUGH

Coolguy the Necromancer
Health: 4/7
XP: 54/40
Energy: 2

Coolguy's Skeleton
Health: 5/8
Energy: 2

Roland the Pyromancer
Health: 3/5
XP: 40/40
Energy: 2

Redbone the Cryomancer
Health: 3/8
XP: 57/30
Energy: 0

SpaceManiac the Biomancer
Health: 5/10
XP: 57/30
Energy: 2
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer (DEAD)
Health: 0/0
XP: 17/30
Energy: 0
Effects: FLATTENED

Coolguy, Roland, Redbone, and SpaceManiac have leveled up! Coolguy and Roland can now get new stuff! Remember that you have to choose which move to replace if you're getting a new move.
Pyromancer
Heat Aura (-1) Attackers damaged for 5 damage.
Phoenix Rebirth (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Bazooka (-1) 7 damage.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
I See Dead People (-2) Summons a ghost.
Voodoo Times Two (-2) 8 damage to target, 4 damage to user.

Redbone and SpaceManiac's possible upgrades!
Boost current and max health by 2

Upgrade a move/specialty
Biomancer
Forest Armor - target takes -5 damage from attacks' total, nonstacking (this acts like Rock Solid - piercing attacks go through the armor)
Cryomancer
Icicle - 3 damage

Hold out until next level up for a new move (you can choose which one you want when you do level up again!)
Biomancer
Cure (-1) Target is healed of poisoning and curses.
Herbalism (-1) Creates a health potion (item that heals 5)
Genetic Manipulation (-1) Target has 4 less maximum health.
Cryomancer
Crystal Mirror (-1) If the target attacks the user, the attack is reflected! Doesn't work for piercing moves, and for multiple hitting attacks, only the parts of the attack that hit the user is reflected.
Shatter (-1) 5 damage to a frozen/blocked target.
Arctic Aura (-1) Attackers frozen.

Description coming soon... and I should really get a map up...

Coolguy
04-28-2008, 06:21 PM
I'm definitely going to go for the Ghost move (since we need more than just one reviver)- I'm deciding on what to replace...

Choices, in order of likelihood of replacing:

Ectoplasmic Beam- Definitely not! It's my main attack! :p
Curse- This is a very useful move; Probably not a good choice for replacing!
Raise Dead- Bah, I like my skeletons! :p They're weaker than ghosts, but they can suicide bomb.
Lethal Aura- This isn't too useful of a move; This is probably the one I'm most likely to replace.

So, yeah, I replace Lethal Aura with I See Dead People. Weee, new move!

I suggest you get the Phoenix move, Roland- Get Bazooka next time, though!

We should start looking around for goodies, as soon as PK makes a description. Also, I'll summon a Ghost, since I have 2 energy and I learned that move.

Connor S.
04-28-2008, 06:30 PM
I wish to LIVE! can your ghost revive me or something? I think flock of doves would be immensely useful later on. I know locust swarm or whatever it was for the Aeronomancer was, and this is basically the same thing.

Coolguy
04-28-2008, 06:33 PM
That's ''Arenomancer''! :p And I don't think we should discuss reviving until we get enough energy or a revive item! I think you would be a better choice than Varkarrus for a revive, though, because you are on the verge of learning a new move.

Redbone
04-28-2008, 09:43 PM
Icicle for Icicle.

Roland
04-29-2008, 03:20 AM
I choose Phoenix rebirth for my new attack. :)

varkarrus
04-29-2008, 06:52 AM
That's ''Arenomancer''! :p And I don't think we should discuss reviving until we get enough energy or a revive item! I think you would be a better choice than Varkarrus for a revive, though, because you are on the verge of learning a new move.

<Varkarrus is unavailable for comment>

Coolguy
04-29-2008, 03:44 PM
I think we're just waiting to see what move SpaceManiac wants to upgrade (or PK's taking a break after doing Post Restriction Mafia stuff).

I summon a bigger fish- I mean, a ghost (if I haven't already) and look around the forest we're in. I sure hope my undead buddies don't get blown up by any traps. :p

PurpleKoopa
04-29-2008, 05:54 PM
A map! Yes, at last!

http://www.geocities.com/purplekoopa2000/map2.PNG

Coolguy summons a ghost! Here is the card! Right now Coolguy's ghost has 0E. Spectral works differently this time.

http://www.geocities.com/purplekoopa2000/ghost.PNG

Current stats of the leveled up!... Roland, you need to choose what is getting replaced. SpaceManiac needs to choose an upgrade too!

Coolguy the Necromancer
Health: 4/7
XP: 17/50
Energy: 0
Ectoplasmic Beam (+1) 2 damage, poisons 1 damage a turn for 5 turns.
Curse (-2) Curses target 2 damage for 5 turns.
Dead Men Tell No Tales - (-2) Summons a ghost with 0E.
Raise Dead - (-3) Summons skeleton. Uses an enemy corpse.
Speciality: Won’t Stay Dead - Revives with 2 health and 0 energy after battle ends

Redbone the Cryomancer
Health: 3/8
XP: 27/40
Energy: 0
Icicle (+1) 3 damage.
Cold Cannon (-1) 1st turn - 6 piercing damage! 2nd turn - do nothing
Ice Block (0) 2 damage, freezes target.
Blizzard (-2) 3 damage and freezing to 3 targets.
Specialty: Cold to the Bone - Immune to Freezing/Blocks

You are in a garden. Unfortunately the only things growing here were the eyeball trees the gardener was growing. There are still some defeated foes on the ground though! The cabin is north, the pathway is south, and some new path is east.

Connor S.
04-29-2008, 06:10 PM
I search the corpses.

Coolguy
04-29-2008, 09:52 PM
I search whatever corpses Connor doesn't (if we're supposed to be specific, I'll loot the Gardenboy's corpse).

Roland! Light the campfire- The way there is open!

We should wait to see what we got before continuing into a new area yet- We wouldn't want to start a battle too early! :p The dead guys probably have a healing/reviving item or two, since most of us are dead/wounded right now (although I have my UNDEAD SCOURGE HORDE!!! BRAAAINS!!!).

Roland
04-30-2008, 12:33 AM
I go and light the campfire.

Oh, and I also replace Magma Flow with Phoenix Rebirth.

SpaceManiac
04-30-2008, 05:58 AM
I'll wait for a new move- I also examine all the corpses of the enemies we killed.

Let's take a look west of the campsite.

Coolguy
04-30-2008, 07:10 AM
No! Come back! Don't start any battles yet until we see what items we get- For all we know, they're revive items or life potions, and we definitely need to use those before starting any battles.

Oh, yeah, Connor, you're too dead to inspect corpses. :p

PurpleKoopa
04-30-2008, 04:25 PM
Roland the Pyromancer
Health: 3/5
XP: 0/50
Energy: 2
Fireball (+1) 4 damage.
Phoenix Rebirth (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Time Bomb (-1) Target attacked for 5 damage next turn.
Disco Inferno (-3) 4 damage to 3 targets.
Specialty: Too Hot To Touch - Attackers take 1 damage.

SpaceManiac the Biomancer
Health: 5/10
XP: 27/40
Energy: 2
(holding out for new move Level 4)
Item: Battery (gives 1E at start of battles)
Vines (+1) 1 damage.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

Roland goes to the campsite and lights a campfire. He picks up a log that conveniently acts like a torch so it won't burn up completely. Hey, maybe you can go north of the campsite now!

SpaceManiac goes west of the campsite, and finds a clearing. A big green door blocks the way north. Three particularly large trees are at the center of the clearing. The trees have big holes in them. Hmm, I wonder what that could be used for! ;)

Coolguy inspects the corpses. Here's what was found...

http://www.geocities.com/purplekoopa2000/eyeballseeds.PNG
Seed Packet: Summons an Eyeball Sapling!

http://www.geocities.com/purplekoopa2000/leaf.PNG
Raccoon Leaf: Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.

http://www.geocities.com/purplekoopa2000/revivepotion.PNG
Revive Potion: Revives a player for 3 HP and 1 energy.

You need to decide who gets them!

Coolguy
04-30-2008, 04:29 PM
Friendly eyeball sapling, right? :p Just making sure; For all we know, as soon as we plant it, an evil one would pop up!

I think the Revive potion should be used on Connor and I'll steal the seed packet for myself. Somebody go pick up the tail!

I bet those tree holes are eyeballs, but I'll go check them out anyways.

PurpleKoopa
04-30-2008, 04:48 PM
Coolguy takes the seed packet. The revive potion and raccoon leaf (there's a reason it's a raccoon leaf and that reason is Super Mario Brothers 3 (http://www.gamepro.com/screens/106960/box/box_106960.jpg) :p) aren't taken yet! Someone can use the revive potion on another player right now, though...

Coolguy inspects the trees over in the clearing. The hole is big and round. There aren't any eyeballs on the tree. Maybe you should do some more exploring?

Coolguy
04-30-2008, 05:32 PM
Sticking eyeballs in the tree probably opens up a doorway north. :p Heh heh.

Let's go check out the area north of the campfire- Probably a cave of some sort, since we needed a torch. Luckily, eyeball trees don't live in caves! (Although their roots might)

Redbone
04-30-2008, 06:16 PM
I'll take the SMB3 powerup.

SpaceManiac
05-01-2008, 06:17 AM
I put my battery on the ground, pick up the revive potion, use it on Connor, and pick up my battery again.

EDIT: Oh, and I'd like to healing touch myself (if i can?)

Coolguy
05-01-2008, 07:39 AM
Only moves that cost energy have any effect (at least, that's how it was in mine).

drgamer
05-01-2008, 12:20 PM
((Only here to make fun of Coolguy. 'Costed'. *laughs*))
((Oh, and two of you need to drop out ;)))

PurpleKoopa
05-01-2008, 04:24 PM
SpaceManiac opens Connor S.'s mouth and dumps the contents of the revive potion into it. Yay, Connor is revived!

Coolguy heads north of the campsite. He finds himself in a much darker area of the forest. He hears a howl - oh no! Wolves! Some spiders also crawl up as well - and they're huge! Argh, you thought there would be any! ;)

There are two wolves...
http://www.geocities.com/purplekoopa2000/wolf.PNG

And two spiders!
http://www.geocities.com/purplekoopa2000/giantspider.PNG

The enemies all have 1E right now. Everyone's stats (although only Coolguy is in this battle right now)...

Connor S. the Illusiomancer
Health: 3/7
XP: 20/40
Energy: 1
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)

Coolguy the Necromancer
Health: 4/8
XP: 17/50
Energy: 0
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Skeleton
Health: 5/8
Energy: 2

Coolguy's Ghost
Health: 6/6
Energy: 0

Roland the Pyromancer
Health: 3/5
XP: 0/50
Energy: 2

Redbone the Cryomancer
Health: 3/8
XP: 27/40
Energy: 0
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 5/10
XP: 27/40
Energy: 3
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer (DEAD)
Health: 0/0
XP: 17/30
Energy: 0
Effects: FLATTENED

drgamer
05-01-2008, 04:45 PM
((Uhh... Connor is alive now ;)))

Coolguy
05-01-2008, 04:50 PM
PK, I have no energy, and Connor isn't dead! Better go fix that.

Somebody come save me! :p It is extremely important that my ghost and SpaceManiac survive. SM is one energy away from another revive, and my ghost is 2 away.

I'll wait for people to come around. Right now, I'm probably going to have my ghost BOO at the second spider, my necromancer reap it, and then my skeleton to bone crush it. That should do 7 damage and make it lose an energy before it can do that 8-legged attack (it's immune to poison, though). If it webs itself, I will be very sad, though. :p Somebody go help me with it!

You should all focus on the other spider for now- The spiders need to be killed quickly, because of that 8-damage supermove! Redbone will have enough for a Cold Cannon next turn, so SM should heal him.

Connor S.
05-01-2008, 05:51 PM
I join the battle! Anyways, does the spider count as an animal? either way Id like to capture the wolf... so I magic wand the same spider coolguy is attacking, just to gain energy.

SpaceManiac
05-01-2008, 06:03 PM
I will run in and vines the spider Connor is magic wanding!

And a convenient place for me to keep track of my stats

SpaceManiac the Biomancer
SpaceManiac the Biomancer
Health: 5/10
XP: 27/40
Energy: 3
Item: Battery (gives 1E at start of battles)
(holding out for new move Level 4)
Vines (+1) 1 damage.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

Connor S.
05-01-2008, 06:05 PM
No space, dont! That spider will die anyways. heal our friendly neighbour hood crymancer insteadt!!

Redbone
05-01-2008, 08:24 PM
Icicle Wolf #1.

Roland
05-01-2008, 10:46 PM
I'll Fireball the second spider, assuming Coolguy is hitting the first one.

Coolguy
05-02-2008, 07:26 AM
I am indeed hitting the second spider- Go for the first one instead! :p

Roland
05-02-2008, 02:15 PM
Fireball the first spider, then.

Why did you confuse everyone by targeting the second one? :p

Coolguy
05-02-2008, 04:54 PM
C'mon, SpaceManiac, go change your move to healing somebody so the round can end. :p

Coolguy
05-02-2008, 06:58 PM
Sorry to double-post, but PK, could you make that Golem card? :p

PurpleKoopa
05-02-2008, 10:00 PM
Sorry, just got back from watching a movie. Um... okay, now to finish this round.

Anyways, does the spider count as an animal?Yes it does!

Redbone fires an icicle at the first wolf. The wolves bite SpaceManiac and Coolguy's skeleton.

Roland roasts the first spider. The spider stuns Roland and sucks some of the juices out of him! Eww.

Coolguy, Coolguy's undead friends, Connor S., and SpaceManiac go out to beam, BOO!, bash, wand, and vine the second spider. But they all walk straight into a web! Everyone I just mentioned is blocked! :o

Suddenly a full revive potion falls from the sky and shatters on Varkarrus. He is revived! And then some health potions fall down on all of the wizards. (Varkarrus needs XP and a bunch of people just got blocked!)

Wolf #1
Health: 5/8
Energy: 2

Wolf #2
Health: 8/8
Energy: 2

Spider #1
Health: 7/8
Energy: 2

Spider #2
Health: 8/8
Energy: 0

Connor S. the Illusiomancer
Health: 5/7
XP: 20/40
Energy: 2
Effects: Blocked! (can't make a move this round)
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)

Coolguy the Necromancer
Health: 6/8
XP: 17/50
Energy: 1
Effects: Blocked! (can't make a move this round)
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Skeleton
Health: 2/8
Energy: 3
Effects: Blocked! (can't make a move this round)

Coolguy's Ghost
Health: 4/6
Energy: 1
Effects: Blocked! (can't make a move this round)

Roland the Pyromancer
Health: 3/5
XP: 0/50
Energy: 2

Redbone the Cryomancer
Health: 5/8
XP: 27/40
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 5/10
XP: 27/40
Energy: 4
Effects: Blocked! (can't make a move this round)
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 7/7
XP: 17/30
Energy: 1

Roland, Redbone, and Varkarrus... show me your moves!

Redbone
05-03-2008, 07:52 AM
Should I use Ice Block, Icicle or Cold Cannon?

varkarrus
05-03-2008, 10:13 AM
EARTH-Nvm... I don't have enough NRG. ROCK OUT! (on Spider#1)

Coolguy
05-03-2008, 12:33 PM
Should I use Ice Block, Icicle or Cold Cannon?

Cold Cannon the Wolf, he's at 5 HP! :p

Redbone
05-03-2008, 01:38 PM
Cold Cannon Wolf 1

Roland
05-03-2008, 02:12 PM
Fireball Wolf 2, I think.

PurpleKoopa
05-03-2008, 03:38 PM
Wolf #1 bites Coolguy's skeleton, leaving it as just an ordinary heap of bones. Then Redbone blows the wolf away with a Cold Cannon! Who's afraid of the big bad wolf? Not Redbone.

Wolf #2 howls, and it speeds up! Possibly a tip taken from Weremutts. ;) Roland toasts the wolf.

Spider #1 does a 6-legged tap dance on Coolguy (TAP DANCE'D) and finishes with its other two legs on SpaceManiac. varkarrus hits the spider with his guitar.

Spider #2 sucks up health from Roland!

Wolf #1 (DEAD)

Wolf #2
Health: 4/8
Energy: 0
Effects: Speedy (2 moves this round, 2nd does not use energy)

Spider #1
Health: 5/8
Energy: 0

Spider #2
Health: 8/8
Energy: 1

Connor S. the Illusiomancer
Health: 5/7
XP: 35/40
Energy: 3
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)

Coolguy the Necromancer (DEAD)
Health: 0/0
XP: 32/50
Energy: 0
Effects: TAP DANCE'D
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost
Health: 4/6
Energy: 2

Roland the Pyromancer
Health: 1/5
XP: 15/50
Energy: 3

Redbone the Cryomancer
Health: 5/8
XP: 42/40
Energy: 0
Effects: Recovering (does nothing this round)
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 4/10
XP: 42/40
Energy: 5
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 7/7
XP: 32/30
Energy: 2

If you're still trying and haven't ran out of cake yet, give moves! Connor, you can take out any animal from your hat if you choose Magic Hat, it doesn't have to be in order.

Connor S.
05-03-2008, 03:44 PM
DUST BUNNY, I choose you!

Coolguy
05-03-2008, 03:49 PM
I LIVE.

At least, with the aid of my ghost-buddy, I do. :p Resurrect! (Yeah, that may seem very selfish of me since I'll revive anyways when the battle ends, but 1: I want XP, 2: SM and Roland have reviving functionability anyways, and 3: My ghost has nothing better to spend his E on!).

SM! Heal/protect yourself! I bet the monsters will try and kill you, since you can revive somebody right now, and that wolf has 2 moves.

Roland! Go burninate Mr. Wolf. :p He only has 4 HP right now.

Redbone
05-03-2008, 04:05 PM
Roland! Go burninate Mr. Wolf. :p He only has 4 HP right now.
And do it quick, it's 11:59 AM!

PurpleKoopa
05-03-2008, 08:36 PM
Moves so far...

Coolguy's Ghost - I See Dead People Coolguy
Connor S. - Magic Hat Dust Bunny
Roland - ? (Fireball Wolf #2?)
SpaceManiac - ? (Healing Touch self?)
Varkarrus - ?

Roland
05-04-2008, 12:57 AM
VOTE: Wolf #2

Err, Fireball him, whatever.

varkarrus
05-04-2008, 08:53 AM
I rock out on the guy with 8/8 health... Who is that again?:|

PurpleKoopa
05-04-2008, 04:43 PM
Coolguy's Ghost - I See Dead People Coolguy
Connor S. - Magic Hat Dust Bunny
Roland - Fireball Wolf #2
SpaceManiac - ? (Healing Touch self?)
Varkarrus - Rock Out Spider #2

Anyone want to choose a move for SpaceManiac or should I just use the move suggested for him?

Coolguy
05-04-2008, 05:10 PM
Just use the suggested move! :p

PurpleKoopa
05-04-2008, 06:47 PM
The wolf bites SpaceManiac! Roland fireballs the wolf, but it then takes a big bite out of Coolguy. Ew. SpaceManiac heals his bite wounds!

Spider #1 sucks up health from varkarrus, and the other spider poisons him! Varkarrus hits the first with his guitar.

Connor S. takes his hat off, taps it with a wand, and pulls a dust bunny out of the hat! Coolguy's ghost takes some spare flesh and puts it on his master, then revives him. Again, ew.

Wolf #1 (DEAD)

Wolf #2
Health: 3/8
Energy: 1

Spider #1
Health: 7/8
Energy: 1

Spider #2
Health: 6/8
Energy: 2

Connor S. the Illusiomancer
Health: 5/7
XP: 35/40
Energy: 0
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG)

Connor S.'s Dust Bunny
Health: 5/5
Energy: 1

Coolguy the Necromancer
Health: 3/7
XP: 32/50
Energy: 1
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost
Health: 4/6
Energy: 0

Roland the Pyromancer
Health: 1/5
XP: 15/50
Energy: 4

Redbone the Cryomancer
Health: 5/8
XP: 42/40
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 5/10
XP: 42/40
Energy: 5 (wasn't the limit 5 or something? please correct if I'm wrong)
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 5/7
XP: 32/30
Energy: 3
Effects: Poisoned! (takes 1 damage a turn for 3 turns. Yes this goes through Rock Solid - it's an effect, not an attack)

Woo, the whole party's alive right now! Send moves!

varkarrus
05-04-2008, 06:56 PM
They might be GROUNDQUAKES!!!!!

(a.k.a I'm casting earthquake on... everyenemy...)

Coolguy
05-04-2008, 07:18 PM
I think you might have made a mistake- I was dead before this round, and you had the wolf attack me! :p Did you mean that he killed my skeleton?

PS- Make that Golem card. :D

EDIT: Also, my ghost will do the BOO move on Spider 2 while I reap #1. And I had the energy limit at 10 in my game, but you can make the E limit whatever you want.

Connor S.
05-04-2008, 07:19 PM
is anything going to die this turn? I want to catch em all!

Coolguy
05-04-2008, 07:22 PM
Help me with Spider 1- It will be hit by my 3 damage attack and Varkarrus' earthquake (unless both spiders did the hiding web, in which case we're both in trouble). The spider will still need 1 more damage to be killed.

Connor S.
05-04-2008, 07:25 PM
K, I magic wand the spider CG is attacking...

Ill edit this with my dustn bunnys move in a second...

EDIT: DUST BUNNY Uses SPEAD DUST!

Its SUPER EFFECTIVE!

WOLF, and SPIDER Faint!

Redbone
05-04-2008, 10:15 PM
Icicle Spider 1

Roland
05-04-2008, 11:34 PM
uh... Fireball Spider 2!

!!!!!

lossofmoney!

Coolguy
05-05-2008, 06:36 AM
SM, could you heal me? :p (Since I have the least health other than Roland, who has about a billion self-revives due to all his energy)

Roland
05-05-2008, 02:01 PM
Thanks to Phoenix Revival, I can now safely say, "What can possibly go wrong?"

8)

Yes, revive Coolguy, since everybody else has at least two more health than him.

PurpleKoopa
05-05-2008, 03:04 PM
I think you might have made a mistake- I was dead before this round, and you had the wolf attack me! :p Did you mean that he killed my skeleton?:p Oops, CG still being dead was a mistake... Didn't realize that... no, the skeleton died in this post (http://www.hamumu.com/forum/showpost.php?p=186978&postcount=157).

Moves so far...

Coolguy - Ectoplasmic Beam Spider #2
Coolguy's Ghost - BOO! Spider #1
Connor S. - Magic Wand Spider #2
Connor S.'s Dust Bunny - Spread Dust Wolf, Spider #?
SpaceManiac - Healing Touch Coolguy
Redbone - Icicle Spider #1
Roland - Fireball Spider #2
varkarrus - Earthquake

SpaceManiac
05-05-2008, 04:41 PM
I confirm I will healing touch Coolguy. Wow, time flies when you're not there!

SpaceManiac the Biomancer
Health: 5/10
XP: 42/40
Energy: 5 (wasn't the limit 5 or something? please correct if I'm wrong)
Item: Battery (gives 1E at start of battles)

(holding out for new move Level 4)
Vines (+1) 1 damage.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

Coolguy
05-05-2008, 04:52 PM
Just have Connor's dust bunny hit Spider 1. This should end the battle, unless one of them hid.

SpaceManiac
05-05-2008, 05:07 PM
Meaning I'll get to level up! And let's see... Redbone and Varkarrus too!

Redbone
05-05-2008, 05:25 PM
I level up like every battle. :O

PurpleKoopa
05-05-2008, 06:48 PM
Varkarrus pounds the ground, creating a massive earthquake!

The wolf bites Roland! He's been um... oh, let's just call him dead because I can't think of anything creative for this one. :p Then the wolf gets hit by the earthquake and Connor S.'s Dust Bunny and dies.

Spider #1 is hit by the earthquake, an icicle, dust, and a ghost! The spider sucks life out of Coolguy, but it's not enough to keep it from getting squished! SpaceManiac heals Coolguy.

Spider #2 freaks out and hits Connor S. and his Dust Bunny with four legs each! Then it's squished by a poisonous beam, a fireball, and a magic wand. Battle over!

Connor S. the Illusiomancer
Health: 1/7
XP: 80/40 - 40/50
Energy: 1
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Giant Spider (http://www.geocities.com/purplekoopa2000/giantspider.PNG)

Connor S.'s Dust Bunny
Health: 1/5
Energy: 2

Coolguy the Necromancer
Health: 4/7
XP: 77/50 - 22/60
Energy: 2
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost
Health: 4/6
Energy: 1

Roland the Pyromancer (DEAD)
Health: 0/0
XP: 60/50 - 10/60
Energy: 5
Effects: GENERICALLY DEAD

Redbone the Cryomancer
Health: 5/8
XP: 87/40 - 47/50
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 6/10
XP: 87/40 - 47/50
Energy: 5 (5 will be the max this game)
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
XP: 77/30 - 40/50
Energy: 0

I can't get up the upgrade tables yet, I have to go right now. Hang on, folks!

Coolguy
05-05-2008, 07:12 PM
Roland, go revive yourself! :p

I'm going to wait for the upgrade tables before choosing anything- I think I might get an upgrade to my ghost, or something like that.

I loot the spider corpses!

EDIT: Also, Connor should've captured that spider, PK! :p He magic wanded it.

Connor S.
05-05-2008, 07:19 PM
I loot the wolf corpses! and yes, I should have captured that spider!

If I level up, I replace hypnosis with flock of doves.

PurpleKoopa
05-05-2008, 10:03 PM
Wow, varkarrus leveled up TWICE! If his first selection is a new move, he can make the other the new move and get it instantly! Connor S. and SpaceManiac must choose new moves this level up.

Boost current and max health by 2

Upgrade a move/specialty
Illusiomancer (Connor S. has to choose a new move, this is just here for reference)
Vanishing Act - target also heals 1 HP!
Necromancer
Curse - 3 damage for 5 turns
Won't Stay Dead - revives with 3 health and 1 energy
Pyromancer
Time Bomb - 6 damage next turn
Disco Inferno - 5 damage to 3 targets
Too Hot To Touch - 2 damage to attackers
Biomancer (SpaceManiac has to choose a new move, this is just here for reference)
Forest Armor - target takes -5 damage from attacks' total, nonstacking (this acts like Rock Solid - piercing attacks go through the armor)
Cryomancer
none right now :(
Geomancer
Rock Out - 3 piercing damage

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!
Pyromancer
Heat Aura (-1) Attackers damaged for 5 damage.
Bazooka (-1) 7 damage.
Illusiomancer
Saw In Half (-3) Sets target's HP to half of maximum HP. It hits LAST. It does not work on bosses, it only does 8 damage like a normal attack.
Give Command (-1) Possess effect. Only works if target is asleep.
Flock of Doves (-2) Three damage to 4 targets.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
Voodoo Times Two (-2) 8 damage to target, 4 damage to user.
Biomancer
Cure (-1) Target is healed of poisoning and curses.
Herbalism (-1) Creates a health potion (item that heals 5)
Genetic Manipulation (-1) Target has 4 less maximum health.
Cryomancer
Crystal Mirror (-1) If the target attacks the user, the attack is reflected! Doesn't work for piercing moves, and for multiple hitting attacks, only the parts of the attack that hit the user is reflected.
Shatter (-1) 5 damage to a frozen/blocked target.
Arctic Aura (-1) Attackers frozen.
Geomancer
Meteor Shower (-3) 3 targets hit for 6 damage next turn.
Golem A Go-go (-3) Summons a Golem! Finally, a card!
http://www.geocities.com/purplekoopa2000/golem.PNG
Stone Soup (-1) Gives target Rock Solid specialty for duration of battle.

Roland
05-06-2008, 02:10 AM
Phoenix Revival.

Oh, and that Golem is POWERFUL! :D Bad specialty, though.

Connor S.
05-06-2008, 04:21 AM
I loot the wolf corpses! and yes, I should have captured that spider!
<snip>I replace hypnosis with flock of doves.

<nip>Connor S. <snip>must choose new moves this level up.

Boost current and max health by 2

<snip>.

ahem.

varkarrus
05-06-2008, 04:27 AM
Gets rid of Medusa's gaze. For golemn.

SpaceManiac
05-06-2008, 05:54 AM
I'm replacing Vines with Genetic Manipulation.

Coolguy
05-06-2008, 07:32 AM
Are you sure about that, SM? That's your main attack!!!!

I'll upgrade my health points right now. :p

Redbone
05-06-2008, 08:25 AM
I replace nothing.

Coolguy
05-06-2008, 03:39 PM
Connor, you have to learn a new move before leveling up! :p Go get those Doves.

I'll go look around the cave. After inspecting spider corpses, of course.

Connor S.
05-06-2008, 03:54 PM
Why does NO ONE notice my posts? Ive already said what I do!

Coolguy
05-06-2008, 03:59 PM
Why does NO ONE notice my posts? Ive already said what I do!

Oh, I thought you were saying you wanted to upgrade your health. :p

Also, does the Golem earn energy on the turns it has to do nothing (due to its specialty)?

SpaceManiac
05-06-2008, 05:46 PM
Are you sure about that, SM? That's your main attack!!!!

I'll upgrade my health points right now. :p
What else should I replace?

PurpleKoopa
05-06-2008, 05:47 PM
Also, does the Golem earn energy on the turns it has to do nothing (due to its specialty)?Yes!

I replace nothing.You can get additional health/hold out for a new move, Redbone.

Roland's generically dead body is suddenly ignited, burnt to ash, and a brand new Roland pops out!

Redbone and Roland should choose stuff to upgrade. SpaceManiac chose, but if he's not sure on what to replace yet, I'll wait...

Current stats...
Connor S. the Illusiomancer
Health: 1/7
XP: 40/50
Energy: 1
Magic Wand (+1) 3 damage. If target is animal, target is captured if killed.
Vanishing Act (-1) Hide effect on target.
Flock of Doves (-2) 3 damage to 4 targets.
Magic Hat (-3) Summons captured animal. Can only have 1 out at a time.
Specialty: Sleight of Hand - Can hold 2 items.

Connor S.'s Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)
Health: 1/5
Energy: 2

Coolguy the Necromancer
Health: 7/9
XP: 22/60
Energy: 2
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)
Ectoplasmic Beam (+1) 2 damage, poisons 1 damage a turn for 5 turns.
Curse (-2) Curses target 2 damage for 5 turns.
Dead Men Tell No Tales - (-2) Summons a ghost with 0E.
Raise Dead - (-3) Summons skeleton. Uses an enemy corpse.
Speciality: Won’t Stay Dead - Revives with 2 health and 0 energy after battle ends

Coolguy's Ghost (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 4/6
Energy: 1

Varkarrus the Geomancer
Health: 4/7
XP: 40/50
Energy: 0
Rock Out (+1) 2 piercing damage.
Burrow (-1) 1st turn - hide. 2nd turn - 6 damage.
Golem A Go-Go (-3) Summons a Golem!
Earthquake (-2) 3 damage to all enemies.

Coolguy
05-06-2008, 06:04 PM
Heh, linking to the images on the names was a good idea.

So our corpse/room inspections had no results, or are you just waiting for people to choose upgrades?

EDIT: Redbone and Roland, get upgrading! :p Redbone, I suggest you wait to get Crystal Mirror (so it can replace Cryo-Stasis).

Redbone
05-06-2008, 08:31 PM
Cryomancer
none right now :(
Okay, I'll replace?

Roland
05-06-2008, 10:46 PM
I replace Time Bomb for Bazooka.

...assuming that's what I should be doing. I'm a little unclear, though.

Coolguy
05-07-2008, 06:41 AM
I replace Time Bomb for Bazooka.

...assuming that's what I should be doing. I'm a little unclear, though.

You're just upgrading, not learning a new move (you got Phoenix Revival last time you levelled). I suggest upgrading your specialty. :p

Roland
05-07-2008, 01:50 PM
I'll Upgrade my specialty, then.

WAY more useful than the one in Coolguy's dungeon! :p

PurpleKoopa
05-07-2008, 06:11 PM
Redbone the Cryomancer
Health: 5/8
XP: 47/50
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)
(holding out for new move level 5)
Icicle (+1) 3 damage.
Cold Cannon (-1) 1st turn - 6 piercing damage! 2nd turn - do nothing
Ice Block (0) 2 damage, freezes target.
Blizzard (-2) 3 damage and freezing to 3 targets.
Specialty: Cold to the Bone - Immune to Freezing/Blocks

Roland the Pyromancer
Health: 3/5
XP: 10/60
Energy: 3
Fireball (+1) 4 damage.
Phoenix Rebirth (-2) User is reborn with 3 health and whatever energy they had before dying minus 2. Works from beyond the grave. Note that users with moves that work from beyond the grave will keep their energy after death.
Time Bomb (-1) Target attacked for 5 damage next turn.
Disco Inferno (-3) 4 damage to 3 targets.
Specialty: Too Hot To Touch - Attackers take 2 damage.

SpaceManiac the Biomancer
Health: 6/10
XP: 47/50
Energy: 5
Item: Battery (gives 1E at start of battles)
Genetic Manipulation (-1) Target has 4 less maximum health.
Healing Touch (+1) Target heals 3.
Wooden Armor (0) Target takes -3 damage from attacks' total, does not stack.
Revive (-5) Revive fallen ally with 1 energy and 3 health
Specialty: Healthy - User heals 1 a turn.

You are in the dark portion of the woods - decaying trees, spider webs, etc... Yeah, it's like the host can't come up with any puzzles or something! There are exits north and south. There are some noises coming from the north that sounds like gusts of wind and growling.

Connor S.
05-07-2008, 08:01 PM
I go north! :o

Roland
05-07-2008, 10:52 PM
I go round in circles! :o

No really, I follow Connor.

SpaceManiac
05-08-2008, 06:10 AM
Might as well.

varkarrus
05-08-2008, 06:26 AM
I go where all the cool kids are going :D

Coolguy
05-08-2008, 07:32 AM
Yeah, I'll follow everybody else.

Connor S.
05-08-2008, 12:16 PM
I started a trend! :p its called "Going North!" Now everyone, follow my lead!

Redbone
05-08-2008, 05:48 PM
/me follows.

PurpleKoopa
05-09-2008, 07:08 PM
Everyone heads up north where the scary noises are coming from.

It's really dark in here! You can't see a thing... except for two huge orange eyes! AAAAHHH! THE EYES THAT ATE MINNESOTA! You start to run for your life, until you figure that the eyes have one of the eyeballs for those tree. *gulp* Well good luck!

There's only one pair of the eyes! Thank goodness!
http://www.geocities.com/purplekoopa2000/tetam.PNG

There's also a wolf...
http://www.geocities.com/purplekoopa2000/wolf.PNG

And a giant spider.
http://www.geocities.com/purplekoopa2000/giantspider.PNG

Your enemies all have 1E again.

Connor S. the Illusiomancer
Health: 1/7
XP: 40/50
Energy: 1

Connor S.'s Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)
Health: 1/5
Energy: 2

Coolguy the Necromancer
Health: 7/9
XP: 22/60
Energy: 2
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 4/6
Energy: 1

Roland the Pyromancer
Health: 3/5
XP: 10/60
Energy: 3

Redbone the Cryomancer
Health: 5/8
XP: 47/50
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 6/10
XP: 47/50
Energy: 5
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
XP: 40/50
Energy: 0

Connor S.
05-09-2008, 07:10 PM
EEK! Low on health! I hide under a sheet! (vanish)

My dust bunny munches on a carrot! Lets keep it alive I guess!

Redbone
05-09-2008, 07:24 PM
Cold Cannon the wolf.

Coolguy
05-09-2008, 07:32 PM
I'll summon another ghost! :p

Meanwhile, my ghost-buddy will BOO at the spider! I'm pretty sure bosses are immune to energy-taking moves, and we don't want that spider tap-dancing.

varkarrus
05-09-2008, 07:39 PM
I rock out on the eyes!

Roland
05-09-2008, 11:51 PM
Disco Inferno on all 3 targets.

8)

Coolguy
05-10-2008, 08:11 AM
Well, that takes care of the Wolf, plus the Spider will be down to 4 HP.

SM, you should protect yourself with a Forest Armor or a Healing Touch. The bosses will probably go after you since you have so much energy.

The Spider should be at 2 HP and 0 energy unless it webbed itself, thanks to my ghost and Roland.

The boss should be at 19, thanks to the Disco Inferno and Varkarrus' Rock and Roll.

SpaceManiac
05-10-2008, 12:45 PM
You sure? I was considering Genetic Manipulation the Eyes.

Coolguy
05-10-2008, 01:02 PM
That wouldn't make too much of a difference right now (only -4 max HP on a 25 HP boss)- So yeah, heal yourself.

SpaceManiac
05-10-2008, 02:20 PM
Healing touch self, in that case.

PurpleKoopa
05-10-2008, 06:18 PM
Coolguy summons a ghost! Roland starts to make all three of the enemies burn, baby burn. SpaceManiac heals himself! Connor S. makes himself vanish, and his dust bunny eats a carrot.

The huge orange eyes run up to Coolguy. You can't see him very well, but once Coolguy comes near the torch light again, it isn't very hard to notice several large bite marks! Varkarrus plays Eye of the Tiger as he hits the eyes with his guitar. The fires hit the eyes!

The wolf bites SpaceManiac! The fires roast it, then Redbone does it in with a cold cannon.

The spider poisons varkarrus! Coolguy's ghost scares the spider. The spider is a bit barbecued.

T.E.T.A.M.
Health: 19/25
Energy: 2

Wolf (DEAD)

Spider
Health: 3/8
Energy: 1

Connor S. the Illusiomancer
Health: 1/7
XP: 55/50
Energy: 0

Connor S.'s Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)
Health: 1/5
Energy: 1

Coolguy the Necromancer
Health: 2/9
XP: 37/60
Energy: 0
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost #1 (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 4/6
Energy: 2

Coolguy's Ghost #2 (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 6/6
Energy: 0

Roland the Pyromancer
Health: 3/5
XP: 25/60
Energy: 0

Redbone the Cryomancer
Health: 5/8
XP: 62/50
Energy: 0
Effects: Recovering! (does nothing this turn)
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 7/10
XP: 62/50
Energy: 5
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 4/7
XP: 55/50
Energy: 1
Effects: Poisoned! (takes 1 damage a turn for 3 turns)

Next round! I can has moves, plz?

Coolguy
05-10-2008, 06:59 PM
My ghost without energy will blast the spider with another BOO. He'll probably web-hide, but just in case he doesn't, we want to make sure it can't tap dance! :p

My ghost with energy will turn incorporeal- The eyes are going to ROOOOAR or mass-block, I bet.

Before I die, I'll ectoplasmically beam the Eyes That Ate Minnesota to poison it. I hope my ghosts can avenge me! :p (Or revive me)

EDIT: And SM, I suggest you heal Vark. Roland can self-revive and even if you heal Connor, he'll die from a ROOOAAARRR anyways.

Connor S.
05-10-2008, 09:26 PM
eeeeek!

my dust bunny spreads dust...

Im not sure yet...

Coolguy
05-10-2008, 09:35 PM
You're likely to die anyways- If it roars, then healing and protecting both can't save you. My ghosts should be able to revive you before the battle ends anyways (one already has 2 energy right now, but it's hiding this round). I suggest you magic wand that spider so you at least capture a spider before dying (because those spiders are quite powerful)!

By the way, PK, if a wizard is dead, but his summons are still around when a monster dies, will the wizard still get XP? (Because the wizard's summons were helping to beat up the monster)

Connor S.
05-10-2008, 09:40 PM
Meh, Ill go and throw a wando-ball at the spider!!!

(magic wand)

Redbone
05-10-2008, 10:34 PM
That was close, I thought I was going to die!

Roland
05-11-2008, 02:05 AM
Fireball those darn eyes.

*poke*

PurpleKoopa
05-11-2008, 09:34 AM
By the way, PK, if a wizard is dead, but his summons are still around when a monster dies, will the wizard still get XP? (Because the wizard's summons were helping to beat up the monster)

No, you get XP if you're feeling fantastic and you're still alive.

Moves so far...
Connor S. the Illusiomancer - Magic Wand Spider
Connor S.'s Dust Bunny - Spread Dust T.E.T.A.M., Spider
Coolguy the Necromancer - Ectoplasmic Beam T.E.T.A.M.
Coolguy's Ghost #1 - Incorporeal
Coolguy's Ghost #2 - BOO! Spider
Roland the Pyromancer - Fireball T.E.T.A.M.
SpaceManiac the Biomancer - Healing Touch varkarrus?
Varkarrus the Geomancer - ?

Coolguy
05-11-2008, 10:45 AM
Just have Vark rock out at the Eyes.

EDIT: Oh, yeah, would energy-stealing moves (like Boo) work on bosses?

SpaceManiac
05-11-2008, 11:07 AM
I will, in fact, healing touch Varkarrus.

PurpleKoopa
05-11-2008, 01:57 PM
EDIT: Oh, yeah, would energy-stealing moves (like Boo) work on bosses?No.

SpaceManiac heals Varkarrus! Coolguy's first ghost hides.

Varkarrus, Coolguy, Roland, and Connor's dust bunny rock, poison, flame, and spread dust on the eyes! T.E.T.A.M. roars! Then it rushes forth and bites Coolguy, Roland, and SpaceManiac. It has a bit of a burn biting Roland, but still, Coolguy and Roland have been GOBBLED UP!

The spider sets up a web that captures Connor S., Connor's dust bunny and Coolguy's second ghost!

T.E.T.A.M.
Health: 8/25
Energy: 0
Effects: Poisoned! (takes 1 damage a turn for 5 turns)

Spider
Health: 3/8
Energy: 0

Connor S. the Illusiomancer
Health: 1/7
XP: 55/50
Energy: 2
Effects: Blocked! (does nothing this round)

Connor S.'s Dust Bunny (http://www.geocities.com/purplekoopa2000/dustbunny.PNG)
Health: 1/5
Energy: 2
Effects: Blocked! (does nothing this round)

Coolguy the Necromancer (DEAD)
Health: 0/0
XP: 37/60
Energy: 0
Effects: GOBBLED UP
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost #1 (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 4/6
Energy: 1

Coolguy's Ghost #2 (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 6/6
Energy: 1
Effects: Blocked! (does nothing this round)

Roland the Pyromancer (DEAD)
Health: 0/0
XP: 25/60
Energy: 0
Effects: GOBBLED UP

Redbone the Cryomancer
Health: 5/8
XP: 62/50
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 4/10
XP: 62/50
Energy: 5
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 7/7
XP: 55/50
Energy: 1
Effects: Poisoned! (takes 1 damage a turn for 3 turns)

Next round! Send in moves!

Coolguy
05-11-2008, 03:25 PM
Aren't the eyes poisoned now?

My non-blocked ghost shoots it with some ectoplasm. Aaaarrg, it's going to stink if I can't be revived before getting experience from the big scary miniboss! :p Both of my ghosts will be able to afford a revive next turn, though (but the boss will probably be dead by then).

Redbone, I suggest you finish off the spider (since you have a 3-damage attack) while SM heals himself and everybody else attacks the boss. That should leave the boss at 5 HP and poisoned, and leave the spider dead.

EDIT!: Oh, wait! SM! Revive Roland! I didn't realize Roland had no energy to self-revive with.

Redbone
05-11-2008, 05:07 PM
Icicle the Spider!

SpaceManiac
05-11-2008, 07:00 PM
Revive: Roland

PurpleKoopa
05-12-2008, 04:16 PM
Moves so far...

Coolguy's Ghost #1 - Spectral Beam T.E.T.A.M.
Redbone the Cryomancer - Icicle Spider
SpaceManiac the Biomancer - Revive Roland
Varkarrus the Geomancer - ?

Coolguy
05-12-2008, 05:03 PM
Just have him rock and roll at the Eyes.

PurpleKoopa
05-12-2008, 06:08 PM
SpaceManiac uses a fishing rod at T.E.T.A.M., and look, there's a bite! SpaceManiac reels in Roland!

Coolguy's first ghost fires a spectral beam at the eyes, and they return the favor taking a big bite of ectoplasm out of the ghost. The ghost is dead... um... re-dead or something... Varkarrus hits T.E.T.A.M. with his guitar.

Redbone hits the spider with an icicle, but it barely holds on by sucking up the rest of Connor's Dust Bunny's life.

T.E.T.A.M.
Health: 3/25
Energy: 1
Effects: Poisoned! (takes 1 damage a turn for 5 turns)

Spider
Health: 1/8
Energy: 1

Connor S. the Illusiomancer
Health: 1/7
XP: 55/50
Energy: 3
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Giant Spider (http://www.geocities.com/purplekoopa2000/giantspider.PNG)

Coolguy the Necromancer (DEAD)
Health: 0/0
XP: 37/60
Energy: 0
Effects: GOBBLED UP
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 6/6
Energy: 2

Roland the Pyromancer
Health: 3/5
XP: 25/60
Energy: 1

Redbone the Cryomancer
Health: 5/8
XP: 62/50
Energy: 2
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 5/10
XP: 62/50
Energy: 0
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 6/7
XP: 55/50
Energy: 2
Effects: Poisoned! (takes 1 damage a turn for 2 turns)

This fight is almost over! Send moves!

Coolguy
05-12-2008, 06:13 PM
Connor, go summon a spider before you die! It's a nice pet!

My ghost will revive me before it dies.

I suggest you use the Cold Cannon on the Spider, Redbone, because the spider will probably try to hide.

Everybody else, just beat up the boss! :p

Connor S.
05-12-2008, 06:13 PM
I dont want to die! I want shiny boss XP! I throw a sheet over myself.

Coolguy
05-12-2008, 06:14 PM
Actually, if Connor's hiding, I suggest you heal him instead of attacking, SM.

Roland
05-13-2008, 02:03 AM
Roland the Pyromancer (DEAD)


o_0

Fireball the eyes.

Redbone
05-13-2008, 08:18 AM
Cold Cannon spider!

SpaceManiac
05-13-2008, 06:58 PM
Actually, if Connor's hiding, I suggest you heal him instead of attacking, SM.
Heal Connor then, especially considering I CAN'T attack.

Coolguy
05-13-2008, 06:59 PM
Just have Vark rock-and-roll the eyes.

PurpleKoopa
05-13-2008, 08:53 PM
SpaceManiac heals Connor S.! Connor vanishes. Coolguy's ghost revives its master!

The eyes take a big bite out of SpaceManiac, who barely holds on thanks to his specialty. Then the eyes get fireballed, rock and rolled, and hurt by poison. Yay, the eyes that ate Minnesota are gone!

The spider sucks up health from Coolguy's ghost. Then the spider gets hit with a cold cannon! Spider squished!

Connor S. the Illusiomancer
Health: 4/7
XP: 110/50 - 0/70
Energy: 2
Captured: Squirrel (http://www.geocities.com/purplekoopa2000/squirrel.PNG), Giant Spider (http://www.geocities.com/purplekoopa2000/giantspider.PNG)

Coolguy the Necromancer
Health: 3/9
XP: 92/60 - 22/70
Energy: 1
Item: Seed Packet (Summons an Eyeball Sapling (http://www.geocities.com/purplekoopa2000/eyeballsapling.PNG)!)

Coolguy's Ghost (http://www.geocities.com/purplekoopa2000/ghost.PNG)
Health: 4/6
Energy: 0

Roland the Pyromancer
Health: 3/5
XP: 80/60 - 20/70
Energy: 2

Redbone the Cryomancer
Health: 5/8
XP: 117/50 - 7/70
Energy: 1
Item: Raccoon Leaf (Allows 3 uses of Tail Whip (-1) Target takes 1 more damage from attacks next round.)

SpaceManiac the Biomancer
Health: 1/10
XP: 117/50 - 7/70
Energy: 1
Item: Battery (gives 1E at start of battles)

Varkarrus the Geomancer
Health: 5/7
XP: 110/50 - 0/70
Energy: 3

Wow, more dual level ups! (man it's easy to do that with this system...) Upgrade tables in a little bit...

PurpleKoopa
05-13-2008, 08:59 PM
Coolguy and Roland have leveled up once. Connor S., Redbone, SpaceManiac, varkarrus have all leveled up twice!! Redbone, one of your selections has to be a new move to replace.

Boost current and max health by 2

Upgrade a move/specialty
Illusiomancer
Vanishing Act - target also heals 1 HP!
Necromancer
Curse - 3 damage for 5 turns
Won't Stay Dead - revives with 3 health and 1 energy
Pyromancer
Time Bomb - 6 damage next turn
Disco Inferno - 5 damage to 3 targets
Too Hot To Touch - 2 damage to attackers
Biomancer
Forest Armor - target takes -5 damage from attacks' total, nonstacking (this acts like Rock Solid - piercing attacks go through the armor)
Cryomancer
none right now :(
Geomancer
Rock Out - 3 piercing damage

Hold out until next level up for a new move/specialty (you can choose which one you want when you do level up again!) New specialties do not replace old ones!
Pyromancer
Heat Aura (-1) Attackers damaged for 5 damage.
Bazooka (-1) 7 damage.
Illusiomancer
Saw In Half (-3) Sets target's HP to half of maximum HP. It hits LAST. It does not work on bosses, it only does 8 damage like a normal attack.
Give Command (-1) Possess effect. Only works if target is asleep.
Flock of Doves (-2) Three damage to 4 targets.
Necromancer
Immunity - Specialty: Immune to Poisoning/Curses
Voodoo Times Two (-2) 8 damage to target, 4 damage to user.
Biomancer
Cure (-1) Target is healed of poisoning and curses.
Herbalism (-1) Creates a health potion (item that heals 5)
Genetic Manipulation (-1) Target has 4 less maximum health.
Cryomancer
Crystal Mirror (-1) If the target attacks the user, the attack is reflected! Doesn't work for piercing moves, and for multiple hitting attacks, only the parts of the attack that hit the user is reflected.
Shatter (-1) 5 damage to a frozen/blocked target.
Arctic Aura (-1) Attackers frozen.
Geomancer
Meteor Shower (-3) 3 targets hit for 6 damage next turn.
Stone Soup (-1) Gives target Rock Solid specialty for duration of battle.

Coolguy
05-13-2008, 09:04 PM
I'll upgrade my curse! Bwahahaha! (Although it's usually much better to summon a ghost than curse something)

EDIT: Wait, actually, if it's not too late, I'll upgrade my health instead. I'll raid the Eyes' corpse, too, for mysterious bossly items. :p I suggest you try to get Crystal Mirror and replace Cryo-Stasis with it, Redbone- It looks very useful!

Roland
05-13-2008, 10:45 PM
Replace Time Bomb with Bazooka.

Connor S.
05-14-2008, 05:10 AM
Upgrade vanishing act then upgrade my max health.

Redbone
05-14-2008, 03:34 PM
Upgrate max HP.

PurpleKoopa
05-15-2008, 06:37 PM
Redbone, what move are you replacing? SpaceManiac and varkarrus need to make their selections!

Redbone
05-15-2008, 06:48 PM
What moves do I have?