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PlasmaCannonsRule
05-02-2008, 12:35 PM
Game 1 has began! A few notes;

1. You can always see anything non-invisible that is 5 squares away from any player.
2. The flags (and thus, Flag Carrier) are always visible on the map.
3. Yes, there are moats placed around everyone's base. You can cross your own team's moat, or buy a Really Cool Instant Bridge Maker from the Item Shoppe.

Map Key;

Green= Grass: No unusual effects.
Tan= Sand: No unusual effects.
Dark Grey= Base Floor: No unusual effects.
Light Grey= Wall: Unpassable.
Shack= Item Shoppe: If you are adjacent it brings up a list of your Cashe, a list of merchandise, and your current inventory.
Blue= Water: Unpassable. However, the moat around your own team's base is crossable only by your team.
Red= Fire: Take 2 damage by passing through, and 4 by ending your turn on it.

Players (The # beside your name is which order you go in);

Red Team

Pumpkineater the Warrior (10)
kacper8000 the Archer (2)
Sillyman the Mage (3)
seamonkey the Priest (7)
Souperzombie the Rogue (4)

Blue Team

Redbone the Warrior (1)
Connor S. the Archer (8)
Moorblod (Varkarrus) the Mage (6)
Ali G the Priest (9)
Ryuinfinity the Rogue (5)

Connor S.
05-02-2008, 12:51 PM
So how does this work again?

PlasmaCannonsRule
05-02-2008, 02:38 PM
So how does this work again?

You PM me your move when its your turn.

PlasmaCannonsRule
05-02-2008, 03:57 PM
I will state this again so people will stop sending me PMs: You can only make your move when it's your turn! It is currently Redbone's turn!

Sillyman
05-02-2008, 05:50 PM
Whoops. I sent in my move as soon as I got the map. Also, as a word of clarification: To gain energy you do absolutely nothing. I interpreted his rather vague statement of "not moving your full speed" to mean that you can move one less than your full speed and gain energy, and he corrected me. Just thought I'd share that.

Redbone
05-02-2008, 06:37 PM
Sending PM...

PlasmaCannonsRule
05-02-2008, 06:58 PM
Whoops. I sent in my move as soon as I got the map. Also, as a word of clarification: To gain energy you do absolutely nothing. I interpreted his rather vague statement of "not moving your full speed" to mean that you can move one less than your full speed and gain energy, and he corrected me. Just thought I'd share that.

Oops. Sorry. Nevermind that part of the PM. I forgot my own rules >.> Also, it is kacper8000's turn!

PlasmaCannonsRule
05-03-2008, 05:54 AM
Now it's your turn Silly.

Connor S.
05-03-2008, 11:52 AM
What are the moves everyone can make? I think it wise to repost the rules here.

PlasmaCannonsRule
05-03-2008, 12:49 PM
What are the moves everyone can make? I think it wise to repost the rules here.

The rules;

1. The goal is to get to the opponent's base, snatch their flag, and run it back to your base.
2. Your team is PM'd a map which shows terrain, the location of the flags, friendly players, the item Shoppe, and any enemies within 5 spaces of friendly players.
3. You must select a class when you sign up. The classes have different moves and speed, which allows certain classes to move further than others. 1 speed = 1 space.
4. When an enemy player is killed, anyone that inflicted damage on them gets Cashe, which is used to buy items at the Item Shoppe. In order to buy from the Shoppe, you must be adjacent to it. Items are used just like moves. Doing more damage to a foe gets you more Cashe when they're killed, and being the one to kill them gets an extra Cashe bonus. Items and Cashe are transferable.
5. To take a flag, you must stop and end your turn on it. If you are on the opposing team and stop on it, you will pick it up and must flee back to your base. If you are on the team that owns the flag, it will be teleported back to your base.
6. If two players from opposing teams try to stop on the same space, they will bump into each other and move back one space.
7. Range is how far a move\item can hit from. 1 range = 1 space.
8. If you die, you will be resurrected at your base 2 turns from your death.
9. A turn goes like this; move, then use a move. Attacking while moving is not allowed.
10. Moves cost energy. Everyone starts with 10 energy. Energy is replenished by not moving your full speed and not attacking. Moving your full speed costs 1 energy.
11. There are various terrain types that will be unveiled once the game has started. Fire is one.
12. A random roll of dice will decide who goes when, and what team you're on.

Classes;

Warrior
HP: 25
Speed: 3
Move 1: Sword Attack: Do 2 damage to 1 foe. 1 energy. 1 range.
Move 2: Sword Spin: Do 3 damage to all foes withing range. 3 energy. 1 range.
Move 3: Block: Decreases damage taken this turn by 1 per attack. 2 energy. 0 range.
Move 4: Crossbow Shot: Do 2 damage to 1 foe. 2 energy. 3 range.

Archer
HP: 15
Speed: 4
Move 1: Arrow: Do 2 damage to 1 foe. 1 energy. 7 range.
Move 2: Arrow Volley: Do 3 damage to all foes within a 4-block square pattern. 3 energy. 4 range.
Move 3: Sharpshot: Do 5 damage to 1 foe after a turn passes. 4 energy. 8 range.
Move 4: Burning Arrow: Lights a square on fire, or does 3 damage to a foe standing there. 3 energy. 5 range.

Mage
HP: 10
Speed: 4
Move 1: Fireball: Do 3 damage to 1 foe, or light a square on fire. 1 energy. 3 range.
Move 2: Ice Shock: Negate an opponent's move this turn and do 1 damage to the foe. 2 energy. 4 range.
Move 3: Enchantment: Increase the damage inflicted by any one ally's attack this turn by 2. 3 energy. Infinite range.
Move 4: Mind Control: Controls an enemy's move this turn. Cannot be used on Flag Carriers. 5 energy. 3 range.

Priest
HP: 10
Speed: 3
Move 1: Heal: Restores 2 of an ally's HP. 1 energy. 5 range.
Move 2: Smite: Does 2 damage to 1 foe. 1 energy. 2 range.
Move 3: Resurrect: Resurrects a dead ally in front of you. If there is no space open in front of you, they will be resurrected behind you. 5 energy. Infinite range.
Move 4: Sacrifice: Kill yourself to kill 1 opponent. Anyone killed by the result of Sacrifice (other than the Priest) takes 1 more turn to resurrect by normal means. 5 energy. Target must be able to be seen.

Rogue
HP: 15
Speed: 5
Move 1: Stealth: Cannot be detected by enemies until you are adjacent to them. However, Stealth reduces your speed to 3 and you cannot Stealth when carrying the flag. Attacking puts you out of stealth. Lasts until cancelled. 0 energy. 0 range.
Move 2: Suprise Attack: Can only be used while stealthed at the beginning of the turn. Does 4 damage. 3 energy. 1 range.
Move 3: Poisoned Throwing Knife: Does 2 initial damage, and does 1 damage per turn for 3 turns. 2 energy. 3 range.
Move 4: Hamstring: Does 1 damage and makes the victim's Speed 1 for 2 turns. 3 energy. 1 range.

Also, it is SZ's turn!

Ufo-Man
05-03-2008, 08:16 PM
if there is no room for me, then change your sig.
i will be a replacement.

Redbone
05-03-2008, 08:18 PM
I didn't get Sillyman's move.

Sillyman
05-03-2008, 09:31 PM
I didn't get Sillyman's move.

You're not supposed to. Stop trying to cheat.

Redbone
05-04-2008, 07:49 AM
Wrong person.
I didn't get souperzombie's move yet.

souperzombie
05-04-2008, 09:08 AM
Wrong person.
I didn't get souperzombie's move yet.
You're not supposed to. Stop trying to cheat.
*Lengthens*

Redbone
05-04-2008, 10:59 AM
I keep thinking I'm on the red team. XD

PlasmaCannonsRule
05-04-2008, 12:18 PM
Ryu's turn.

Sillyman
05-04-2008, 12:44 PM
I didn't get Ryu's move yet. :p

Yeah, yeah, I know.

Pumpkineater
05-05-2008, 05:21 AM
*needs replacement*...................................... ..............................................

PlasmaCannonsRule
05-05-2008, 12:16 PM
Ufo-Man has replaced Pumpkineater. I still need Ryu's move. If he does not send it in by tommorow, his turn will be skipped.

Ufo-Man
05-05-2008, 04:42 PM
YAY! I will be able to host and play!

Ufo-Man
05-05-2008, 04:43 PM
arg. wanted to be mage...

PlasmaCannonsRule
05-07-2008, 04:22 AM
Ryuinfinity's turn has been skipped. It is now Moorblod (Varkarrus)'s turn.

PlasmaCannonsRule
05-09-2008, 04:37 AM
It is now Seamonkey's turn.

Redbone
05-09-2008, 08:11 AM
Was Varkarrus skipped?

PlasmaCannonsRule
05-09-2008, 12:08 PM
Was Varkarrus skipped?

I was in a bad mood this morning and thought "Eh, it's Vark's responsibility, let him do it." Sorry. I'll PM his teammates with his move in a few mins.....

varkarrus
05-09-2008, 01:07 PM
*plasmacannons plasmacannonsrule*

seamonkey
05-10-2008, 01:06 PM
Ok I've gone

PlasmaCannonsRule
05-12-2008, 04:32 AM
AKA Connor S.'s turn!

PlasmaCannonsRule
05-12-2008, 12:09 PM
Ali G's turn!

seamonkey
05-12-2008, 03:01 PM
Next game (if it happens), I'm an archer

PlasmaCannonsRule
05-12-2008, 03:25 PM
Next game (if it happens), I'm an archer

SM has started his signups. Gimme a minute to look.....

PlasmaCannonsRule
05-12-2008, 06:44 PM
Ali G and Connor S. both need to send their move to their teammates.

Sillyman
05-12-2008, 06:47 PM
SM has started his signups. Gimme a minute to look.....

Hehe, beat you to it.

Connor S.
05-12-2008, 06:53 PM
Who are my teammates again?

PlasmaCannonsRule
05-12-2008, 07:02 PM
Who are my teammates again?

Look on the first post on page 1 :p.

Ali G
05-13-2008, 06:36 PM
i did

PlasmaCannonsRule
05-13-2008, 06:45 PM
Ufo-Man's turn.

Ufo-Man
05-14-2008, 08:46 PM
i need a map, and where everyone is.

PlasmaCannonsRule
05-15-2008, 12:15 PM
i need a map, and where everyone is.

Just look at the map I gave you earlier and everyone's PMs. I can't make a new map every time someone moves.

seamonkey
05-15-2008, 09:05 PM
It would be nice if once everyone moves 5 times or so to edit the map and create a new one.

PlasmaCannonsRule
05-16-2008, 04:33 AM
It would be nice if once everyone moves 5 times or so to edit the map and create a new one.

I intend on doing something like that. Tommorow or later today I'll make new maps.

PlasmaCannonsRule
05-19-2008, 04:51 PM
If you tried to run into a wall, you stop in front of the wall. If you tried move onto another player's space, you stop in front of them. I was making maps when I noticed someone tried to run through a wall.

EDIT: Also, Ufo was skipped. If you are skipped too many times, you cannot host.

PlasmaCannonsRule
05-19-2008, 05:31 PM
I'm uploading the new maps now! Yoy! Also, a few rule changes;

1. Check the shop. There is an intruiging item there.

2. Everyone currently has 20 Cashe.

3. If a teammate is lurking, the next person on their team takes their turn instead.

4. Energy\HP is public. Speaking of so;

Pumpki-Ufo
HP: 25
Energy: 10

karcher8000
HP: 15
Energy: 10

Sillymage
HP: 10
Energy: 10

Seamonk
HP: 10
Energy: 10

Sneakyzombie
HP: 15
Energy: 10

VS.

Red the Bonesmasher
HP: 25
Energy: 10

Connor A.
HP: 15
Energy: 10

Moorblod
HP: 10
Energy: 10

ArtPriest
HP: 10
Energy: 10

Ryugue
HP: 15
Energy: 10

EDIT: Also, Red the Bonesmasher's turn.

Redbone
05-19-2008, 07:36 PM
Can you check the shop while your far away from it?

PlasmaCannonsRule
05-20-2008, 04:29 AM
Can you check the shop while your far away from it?

No, you must be adjacent to it. I could have sworn that I put it in the rules somewhere, but I can't find it!

Sillyman
05-20-2008, 10:23 AM
We all know that you did, you just told us to check the shop when we're nowhere near it.

PlasmaCannonsRule
05-31-2008, 07:21 AM
karcher8000's turn.

kacper8000
06-01-2008, 12:09 PM
Sorry, I think I'll quit. This is a bit boring. Sorry, I never liked CTF too much.:( So, I need a replacement, Anyone? :p

PlasmaCannonsRule
06-04-2008, 04:59 PM
I need either;

1. Someone to replace kacper8000

or

2. Someone on kacper's team needs to send in kacper8000's move.