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varkarrus
01-29-2009, 02:53 PM
Come up with 5 tile ideas... FAST! Before Jamul can come up with something (for the Dumb Pack)

Squashes: These guys should run towards the player if they see him. Not as fast as the screamer, and they will automatically fall off cliffs.

Squash Patch: Well... No duh!

Popd: A pile of putrid debris. Gets destroyed upon contact with the player, and slows him down.

Ice skates: Can only be earned by getting a trophy that requires the Winter pack. Allows the player to ski fast, and well controlled on ice.

Freeze Ray: Can only be earned by getting a trophy that requires the Winter pack. Fires ice bolts downwards that freeze monsters and water.

bowserfan
01-29-2009, 03:16 PM
Girl:If Sees The Player,Runs The Other Way.
Can Only Be Killed With 5 Hits.
Zombie:Slowly Walks,And Leaps Randomly.
X-Zone:If A Wire Burns It,It Will Explode!
Radio:If The Player Picks It Up,All The Colored Blocks Will Vanish!
Seaweed:A Decoration For Underwater Levels.

kacper8000
01-29-2009, 03:25 PM
Here are some of my ideas. I'm sorry if any of those ideas were suggested in another thread because I don't know what's been suggested and what not.

Zombies: They are enemies with 3 lives and drop brains when killed.

Brains: Get dropped by zombies. You need to collect all of them to be able to complete a level.

Pants: When they are collected by the player, the speed of player's attack rises. But because that way it's easier to kill monsters, their value lowers with every pants collected by 30% each time. If the result is in decimal, it's rounded to the nearest one. (That way after 8 pants collected each monster is worth 1 point)

Megadog
01-29-2009, 03:51 PM
Something purple and solid! (I need one of these.)

TyTBone
01-29-2009, 04:04 PM
Already mentioned in the comments. Yeah, I'm just pushing for Dr. L to be involved in some way...

I'm telling you man... "Doctor Lunatic" ; )

Heh, maybe you could have a Dr. L tile as an enemy, which shoots out purple spikes whenever it sees you [or something equally ludicrous]...

- Maybe you have to land/throw something on top of the spikes to push them back down, like a crate, enemy, etc. Or maybe you have to destroy the brick [Dr. L] to remove the spikes.

- Instead of just popping out, the hair points could be missiles, which shoot out and land, like two tiles over, asploding. [Unless it's easy enough to make player-seeking missiles, but I'm guessing that'd be too hard to program.]

- Maybe they're just timed spikes, which move up and down at a certain speed.

:p ah, absurdity

AtkinsSJ
01-29-2009, 04:52 PM
Squashes: These guys should run towards the player if they see him. Not as fast as the screamer, and they will automatically fall off cliffs.

Somebody already mentioned it, but I think having them always run towards you could add something that we don't have otherwise.

Also, maybe grates should be electrifiable? I always assumed they were metal.

Redbone
01-29-2009, 07:05 PM
Something purple and solid! (I need one of these.)
Use the batteries.

Jamul
01-29-2009, 08:45 PM
That's the actual real reason that I made batteries purple! I noticed the lack in the artwork thread.

Coolguy
01-29-2009, 11:06 PM
A computer with costume party on it, so when the player bumps into it, it opens costume party (and closes the current game). >: D (just kidding)

Fat Crows: They float up and down (so they're like vertical fast mummies). Maybe they also shoot feathers or something.

Armageddon Sword Pieces: Collect all three to make doors disappear. :p

Supreme Squeezy Cheese: Makes the Kid (or his costumed forms) extremely powerful, so they jump higher, deal more damage, are invincible, and also shoot bullets with their normal attacks (if they don't already).

Dumb Juice. It makes the Kid dumb, so he has Mummy AI, without the attack. This only works in levels with multiple kids.

Megadog
01-30-2009, 01:25 AM
Something purple and solid! (I need one of these.)
Now all I need is some thing the colour of the mummy!

However, I've noticed that sparks don't hurt you if they pop out the end of a wire and does not electrify water! Whats up with that?

P.S. You should make under water currents that are just like wind under water!

yourter12
01-30-2009, 04:57 AM
Cuddly Dudley: When you touch Cuddly Dudley, left becomes right, down becomes up, Control becomes Shift, etc. Cuddly Dudley is a pink cute-looking penguin. This could be great for puzzles, you know!
Grabby Gnome: It will grab only the first item it comes into contact with, triggers triggers and pressure pads and attacks you with its cute little spear when one block or closer away. When killed, it drops the item it took on the space it got killed. If it gets killed by a spike, the item appears next to the spike. If the area next to the spike is a spike, it goes to the next area. The process keeps going until it goes to the next safe spot. When you got all the candy corns, all remaining Grabby Gnomes in the level attempt to run to the nearest exit. If they get there, you lose.

How about using these two? They'll make the game even more challenging! ;)

Pumpkineater
01-30-2009, 05:06 AM
Cuddly Dudley: When you touch Cuddly Dudley, left becomes right, down becomes up, Control becomes Shift, etc. Cuddly Dudley is a pink cute-looking penguin. This could be great for puzzles, you know!
Grabby Gnome: It will grab only the first item it comes into contact with, triggers triggers and pressure pads and attacks you with its cute little spear when one block or closer away. When killed, it drops the item it took on the space it got killed. If it gets killed by a spike, the item appears next to the spike. If the area next to the spike is a spike, it goes to the next area. The process keeps going until it goes to the next safe spot. When you got all the candy corns, all remaining Grabby Gnomes in the level attempt to run to the nearest exit. If they get there, you lose.

How about using these two? They'll make the game even more challenging! ;)You know, there are no control and shift in this game...

varkarrus
01-30-2009, 04:01 PM
Gorkas (I noticed the Journal entry)

They should be the same as Bodzha, except slower, more damage, and more hp.

Bodzhas and Gorkas should fight on sight. :twisted:

Megadog
01-30-2009, 04:09 PM
Version 24


Display of Yerfdog's current item added
When Yerfdog inhales guys, they now properly trigger switches, etc.
Training: Yerfdog added
Stick Ninja can actually hide now
Training: H.S. Ninja added
E-Crates no longer steal electricity from a tile away
Ninja now falls if his surface vanishes
Added many sounds
Battery tooltip fixed
Added Fat Crow, Squash, Gorka, Trap Door, and Mystery Tile (!?!?!)
Bodzhas are more vicious now, as if that were possible
"G" now works properly in the editor for Cliff and Water
Added 2 new backgrounds
Hammers no longer hurt your friends
Batteries now also charge when hit with bullets, and can't skip spaces

From the game updates page! And the mystery tile (I think) is a flower.

cyberclone42
01-30-2009, 06:36 PM
Yup. I think you get yerftastic from getting the "Yerf" purple box. 1,000 levels, maybe! Get making them!

Redbone
01-30-2009, 06:49 PM
But you can't make levels anymore, can you? There hasn't been a new level for a day now.

cyberclone42
01-30-2009, 06:56 PM
Only ones w/o dumb pack.