View Full Version : Beta Testing Bugs!
BryanSNK
01-29-2009, 03:43 PM
The only thing that I've noticed so far is that in every training level...it has the same text at the top about hammers and everything else in Bouapha's training level. Which is very helpful...if you are playing Bouapha's training level!
It's looking really awesome though! And will be even better once everything is working :D
Pumpkineater
01-30-2009, 02:06 AM
nvm, already reported
Megadog
01-30-2009, 03:01 AM
Bouaphas hammers hurt him! (If there are two of them, one behind the other.)
Already said. and it works on anyone. Also, Yerf dog isn't effected by ice, and bouaphas hammers go through colour blocks!
Pumpkineater
01-30-2009, 03:19 AM
Yerfdog can inhale north wind and bubbles
Jamul
01-30-2009, 07:02 AM
He can inhale all types of bullets. He can't swallow them, but he can alter their course, which is fun.
AtkinsSJ
01-30-2009, 09:33 AM
Not really a bug, but I have this setup:
http://i19.photobucket.com/albums/b151/AtkinsSJ/cpepilepsywarning.png
The wall loop in the red circle never discharges, and so as more electricity is pumped in, it starts to flicker pretty horribly. Maybe there should be some sort of limit put on how many sparks or whatever can be in a block at one time.
Jamul
01-30-2009, 09:51 AM
That's entirely intended! You can add an outlet if you like. If you stick a splitter wire somewhere, you'll find your wires fill up completely with electricity in seconds.
Just like in life, be careful with electricity.
Mr.Onion
01-30-2009, 10:04 AM
But unlike in real life, perpetual motion generators are not that easy. :p
I suppose you could use that and the switch to trigger something continuously.
AtkinsSJ
01-30-2009, 10:38 AM
XD It's taken until now for me to even realise what a splitter did.
BryanSNK
01-30-2009, 11:08 AM
I put a pumpkin gate in a level with no pumpkins and one bodhza. After I killed the bodhza the gate went away.
Same thing happened with a bat gate...not sure if it's suppose to be like that since there are no bats or pumpkins? I don't remember.
Jamul
01-30-2009, 11:15 AM
Yes, that's how they work, as soon as anything is killed, it checks. I don't know if that's good or bad, but it has been the way.
BryanSNK
01-30-2009, 11:22 AM
Ok!
How about making bodhzas take an extra step or something before they start attacking you?
Right now I can stop on a square and they will start attacking. Then I just sit there and fire at them without them doing any damage to me!
uberDude
01-30-2009, 04:01 PM
I glitch I noticed from the original costume party: when the vampire is hiding, bullets from trees don't go through him like monsters.
Megadog
01-30-2009, 05:21 PM
Things can go through shrooms if they are moving fast enough!
SpaceManiac
01-30-2009, 06:43 PM
There's an odd effect with fat crows if you set up something like this:
[ground]
[HSN costume]
[No costume zone]
[empty]
[empty]
[empty]
[player]
[crow]
[ground]
AtkinsSJ
01-31-2009, 05:31 AM
Fat crows generally are a bit weird with their collisions. Setting a level up with a shroom on one, and it'll fall straight through. Another tile up, and it's fine.
EDIT: TOENOES! Batteries can no longer discharge directly into other batteries!
Mr.Onion
01-31-2009, 06:14 AM
I have bought the Pass and the Dumb Pack. However, I can access the WP stuff (not play the levels) but not the DP stuff.
kacper8000
02-02-2009, 01:00 PM
The player needs to be at least 2 blocks above the Fat Crow to ride it. Otherwise, he will just fall through it.
Kerma
02-02-2009, 08:13 PM
when all pumpkins are killed an the door opens, ones from the pumpkin patch don't close it.
SpaceManiac
02-03-2009, 06:20 AM
That's just the way the doors work!
AtkinsSJ
02-03-2009, 09:34 AM
Maybe just have the pumpkin door check for pumpkins and pumpkin patches.
Gamer99
02-03-2009, 09:46 AM
You sometimes fall from Fat Crow!
Original CP : You can get stuck if you throw snowball while being very very near of enemy! This also works with Witch,when she turns exam.Frog to Crate,she can get stuck!
Maybe there should be some sort grid based thingie! ;)
BryanSNK
02-03-2009, 10:16 AM
Just noticed something about Yerfdog.
He can inhale candles and then move them around...but when he inhales candy corn...he just gets the points for it.
Jamul
02-03-2009, 10:24 AM
For both, it depends on your positioning, whether it touches your lips or your tonsils first!
CheeseLord
02-03-2009, 02:45 PM
The HSN's stealth doesn't seem to work at all for me. That makes it difficult to beat any of the new levels.
Jamul
02-03-2009, 02:48 PM
Press down to hide!
uberDude
02-04-2009, 05:51 PM
I don't have the dumb pack, but do have the winter pack. Levels requiring both have pictures of the dumb and winter packs on them. Also, clicking "Huh?" and "Buy Now" direct me to the winter pack page even if the level only requires the dumb pack.
seamonkey
02-04-2009, 08:05 PM
Another bug is when hammers go through walls in wind. (the walls were blue)
Megadog
02-04-2009, 08:35 PM
Umm, Yerf dog won't fall when moving in the opposite direction to wind (Sideways)
cyberclone42
02-05-2009, 05:46 AM
Two bugs:
When thegabester was over, I was making "Breakout!". Once the witch had a blue-eyed frog in the ZAP box. I zapped the statue, I think? into it, and it didn't attack, just stood there without moving. I touched it and it turned into a santa.
Another:
In testing, I placed a crate near bricks (with yerfdog) and jumped, and hit the bottom of the bricks. I then could stick to walls like HSN, but move at the same time!:confused:
Jamul
02-05-2009, 07:42 AM
What on earth is a blue-eyed frog?
cyberclone42
02-05-2009, 08:23 AM
A frog enemy, with the eyes shaded blue! I'm so confused...
And I can't inhale a deadly tree left.
Jamul
02-05-2009, 08:48 AM
Well, where did you get a frog with blue eyes? There is no such thing! Maybe you need to update your game, because you may have some very messed up tiles.
Pumpkineater
02-05-2009, 09:02 AM
well, you may have edited graphics, try to get the original ones
cyberclone42
02-05-2009, 10:54 AM
This is way long ago. I haven't seen it since.
cyberclone42
02-05-2009, 11:57 AM
Glitch: If you stand on a fat crow that is held down by wind, you will still elevate normally. file:///C:/DOCUME%7E1/Adam/LOCALS%7E1/Temp/moz-screenshot-5.jpgfile:///C:/DOCUME%7E1/Adam/LOCALS%7E1/Temp/moz-screenshot-6.jpg
Try it! In One switch, hit the last switch and stand on the fat crow. You'll see!
Also, the picture is of me flying without flipping. I'm standing on thin air!
AtkinsSJ
02-06-2009, 07:14 AM
Another bug is when hammers go through walls in wind. (the walls were blue)
Yeah, I noticed this too, in the level 'Hammer Test'.
SpaceManiac
02-06-2009, 03:36 PM
Wires "attach" to targets, but they have no effect on each other.
AtkinsSJ
02-08-2009, 11:49 AM
Yerfdog can suck-up Yerfdog. If you have more than one, it gets crazy, because when one swallows something, they all get full. So infinite Yerfdogs!
EDIT: On closer inspection, no, not infinite. Try this level anyway, it's funky:http://i19.photobucket.com/albums/b151/AtkinsSJ/cpinfiniyerf.png
SpaceManiac
02-08-2009, 11:51 AM
Trap two yerfdogs in small caves, each with a crate. If you're very careful, one of the crates will disappear! Then you can use Yerfdogs to teleport the remaining crate.
Jamul
02-08-2009, 11:56 AM
I'll have to look at the multi-yerfdog conundrum, but in general, yes, all yerfdogs share one stomach, so you can actually teleport items with multiples. It's not really that good to use multiples for that reason, but there may be a way to exploit it interestingly. I worry that it's too haphazard though, I'd recommend just using one at a time.
Redbone
02-08-2009, 12:39 PM
Hammers Bounce off of Candy Corn, and any other things that are solid to monsters. Also, Hammers can go through trapdoors upwards, and through Platforms downwards.
SpaceManiac
02-08-2009, 02:22 PM
Hammers should bounce off solid items. All bullets can go through trapdoors upwards and platforms downwards.
Megadog
02-09-2009, 10:39 AM
If the HSN jumps and grabs onto a crate upside down, The crate and the ninja hover in mid air!
If you click on a level, and as soon as the Loading bar appears hit cancel, the box around it disappears!
If you get a frog to one hit, then zap it with the witch, when you un-zap it, its on full health again!
cyberclone42
02-09-2009, 01:22 PM
If the HSN jumps and grabs onto a crate upside down, The crate and the ninja hover in mid air!
Don't fix this, I'm making a level (and made one) that uses it.
SpaceManiac
02-09-2009, 02:48 PM
What level uses it? I've never had to. Sorry if it breaks the level, but ninjas do not cause wood to hover.
cyberclone42
02-09-2009, 04:54 PM
:mrgreen:
It's "SPISPOPD Extreme. You don't have to use it, but it's fun! And I'm making him hold up a crate to block a target the that traps you.
Megadog
02-09-2009, 09:40 PM
Another thing I noticed from the original game, spikes harm you through the sides of crates!
Megadog
02-10-2009, 01:33 AM
Also, on the winter pack rating thing, it says KWW played the demo. My question is What Demo?
cyberclone42
02-10-2009, 04:32 AM
Another thing I noticed from the original game, spikes harm you through the sides of crates!
I think they still do... I used it in "The Great Maze".
CheeseLord
02-10-2009, 04:44 AM
Timers count down even when the game is paused.
.Blue Dwarf.
02-10-2009, 05:06 AM
Also, on the winter pack rating thing, it says KWW played the demo. My question is What Demo?
That simply means, they don't own the game but still rated it.
*Tries to find a way to make this more on topic* Nope...
BryanSNK
02-13-2009, 06:50 AM
For some reason, my "next" button has stopped working. So I can only see the levels on the first page. If I custom search, use recommendations, my levels, or anything, it's like that!
When I click the button, it just reloads the same page every time.
seamonkey
02-13-2009, 09:26 AM
Yeah I've noticed that if there are 13 or so levels (2 pages) when I hit next it will say no levels found. then I hit previous and it loads the levels I was missing so no harm done.
AtkinsSJ
02-13-2009, 12:06 PM
Yeah I've noticed that if there are 13 or so levels (2 pages) when I hit next it will say no levels found. then I hit previous and it loads the levels I was missing so no harm done.
Is that when specifying to only show levels that you haven't played? If so, it's because when you click next it refreshes the search, and so it returns less results because you've now played some of them.
uberDude
02-13-2009, 05:35 PM
If you try to grab on to the very, very top point of a brick as the HSN, you automatically fall away from the brick as if you were jumping, even if you are not holding down the arrow keys.
EDIT: You also can't grab onto bricks underwater.
cyberclone42
02-13-2009, 08:03 PM
And in my upcoming level (it's hard, what can I say?) you can wall-grab in midair! and Also, you need to plant your foot into a certain crack for a good jump, or else!
SpaceManiac
02-14-2009, 09:26 AM
How's that a bug?
seamonkey
02-14-2009, 10:50 AM
Oh and sometimes yerfdog gets stuckto the ceiling. when the floor ends but the ceiling keeps going he'll get stuck to it and I can move along the ceiling.
cyberclone42
02-14-2009, 01:16 PM
Oh and sometimes yerfdog gets stuckto the ceiling. when the floor ends but the ceiling keeps going he'll get stuck to it and I can move along the ceiling.
Yeah, that's by bouncing while being lifted and reflecting off of a ceiling.
Pumpkineater
02-21-2009, 05:16 AM
http://www.hamumu.com/searchfolks.php?u=4760 (http://www.hamumu.com/forum/../searchfolks.php?u=4760)
I have no idea how this happened, but I got offshore account. Jamul, you should make it remove it if I have less than 5 million points in the next update.
cyberclone42
02-21-2009, 07:05 AM
And Jamul has Yerftastic! Pumpkineater, quick! What does the flower do?
EDIT: Wait, Jamul doesn't have YT! How'd he get the candle without Yerftastic/Offshore Account!?
BryanSNK
02-21-2009, 07:08 AM
Jamul can hack his own games :o
cyberclone42
02-21-2009, 07:18 AM
OMGosh
Pumpkineater
02-21-2009, 09:07 AM
And Jamul has Yerftastic! Pumpkineater, quick! What does the flower do?
EDIT: Wait, Jamul doesn't have YT! How'd he get the candle without Yerftastic/Offshore Account!?We will learn as soon as somebody earns it normally. I don't want to check and spoil the surprise
varkarrus
02-21-2009, 09:52 AM
:x:x:x
Megadog
02-24-2009, 09:06 PM
Was I correct that's it's for getting 5 mil?
Pumpkineater
02-25-2009, 04:47 AM
Was I correct that's it's for getting 5 mil?Yes, Its obvious if you check the graphics
AtkinsSJ
02-25-2009, 07:52 AM
I just noticed, in Jamul's contest level, that timers keep ticking when you've paused the game.
cyberclone42
02-25-2009, 07:54 AM
All levels have that!
Jamul
02-25-2009, 07:57 AM
That will be fixed in the next patch, but you won't be winning this contest without employing it now, I imagine! I tried though, and I have NO idea how the top times are coming about, pause or no pause.
cyberclone42
02-25-2009, 08:03 AM
Hey, don't unless you delete "Seems Impossible?"!
AtkinsSJ
02-25-2009, 08:05 AM
Hey, don't unless you delete "Seems Impossible?"!
That level doesn't seem to be in existence. :p
I think the general rule is 'don't make levels that rely on a bug!'
Jamul
02-25-2009, 08:08 AM
Yes, which is why I deleted it as soon as I encountered it!
cyberclone42
02-25-2009, 09:13 AM
Oh! Darn, then I have to cancel NP3.
Megadog
02-25-2009, 09:18 PM
Oh, and the Yerftastic trophy is for Winning 1,150 levels. (I updated the wiki, by the way!)
cyberclone42
02-26-2009, 12:04 PM
Congratulations, Megadog! Did Dumb Skillz do it?:D
cyberclone42
03-17-2009, 02:16 PM
In Bald Quest 5, if you jump at a diagonal angle to the 2nd gargoyle and just sit there, it'll carry your head!
Gamer99
03-18-2009, 07:02 AM
You can get past of Trap Door by just waking through it. :o It's cool!
Pumpkineater
03-18-2009, 08:58 AM
You can get past of Trap Door by just waking through it. :o It's cool!
Yeah, it only blocks you from jumping through it.
.Blue Dwarf.
03-18-2009, 09:45 AM
Yeah, it only blocks you from jumping through it.
It doesn't block you very well if there aren't objects on each side though.
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