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diginova
08-06-2009, 08:24 PM
http://www.rose-hulman.edu/%7Ebrechlcj/LW1logo.png
http://www.rose-hulman.edu/%7Ebrechlcj/LW1cover.jpg
Joe Dever and Gary Chalk

In the style of Let's Play Nintendo Gamebooks from a certain forum that
cannot be named due to Hamumu's family-friendly rules, I figured it
would be interesting to run through the Lone Wolf gamebooks from the
1980s which, sadly, have been pretty much forgotten. The way these (as
with all gamebooks) work is as a choose-your-own-adventure on a grand
scale, where you play as a character through a story, and your choices
have an effect on the plot and whether or not you can complete the game.
How this will work in forum terms is that when a choice comes up, it will
be open to the users on what to do. In either 24 hours or after 5 posts, the
majority verdict will be chosen and that is the path that will be taken. In
terms of death, if one occurs, the story will be backed up to try again.

LONE WOLF: FLIGHT FROM THE DARK is copyright © 1984 Joe Dever and Gary
Chalk, who have graciously allowed the books to be published online for free by
Project Aon, which is the version of the text we are going to be using.

You are the sole survivor of a devastating attack on the monastery where you
were learning the skills of the Kai Lords. You swear vengeance on the
Darklords for the massacre of the Kai warriors, and with a sudden flash of
insight you know what you must do. You must set off on a perilous journey
to the capital city to warn the King of the terrible threat that faces his people:
For you are now the last of the Kai - you are now Lone Wolf.

Needless to say, if you read the book, you'll spoil the ending.

Future Books:
Lone Wolf II-V
Way of the Tiger I-VI
Blood Sword I-V

Passage 0 coming shortly.

diginova
08-06-2009, 08:41 PM
THE STORY SO FAR...

In the northern land of Sommerlund, it has been the custom for many centuries to
send the children of the Warrior Lords to the monastery of Kai. There they are
taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and
respect them in spite of the hardships of their training. For one day when they have
finally learnt the secret skills of the Kai, they will return to their homes equipped in
mind and body to defend themselves against the constant threat of war from the
Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on
Sommerlund. The conflict was a long and bitter trial of strength that ended in
victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the
allies of Durenor broke the Darklord armies at the pass of Moytura and forced them
back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords,
was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the
sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the
House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are
present at the monastery for the celebrations. Suddenly a great black cloud comes
from out of the western skies. So many are the numbers of the black-winged beasts
that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of
the Sommlending are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have
been sent to collect firewood in the forest as a punishment for your inattention in
class. As you are preparing to return, you see to your horror a vast cloud of black
leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the
unnatural dark, you stumble and strike your head on a low tree branch. As you lose
consciousness, the last thing that you see in the poor light are the walls of the
monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the
scene of destruction. Raising your face to the clear sky, you swear vengeance on the
Darklords for the massacre of the Kai warriors, and with a sudden flash of
realization you know what you must do. You must set off on a perilous journey to
the capital city to warn the King of the terrible threat that now faces his people. For
you are now the last of the Kai--you are now the Lone Wolf.

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

diginova
08-06-2009, 09:10 PM
KAI DISCIPLINES

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known
as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills
listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines
will be of use to you at some point on your perilous quest, pick your five with care. The correct use
of a Discipline at the right time can save your life.

CAMOUFLAGE
This Discipline enables a Kai Lord to blend in with his surroundings. In the
countryside, he can hide undetected among trees and rocks and pass close to an
enemy without being seen. In a town or city, it enables him to look and sound like a
native of that area, and can help him to find shelter or a safe hiding place.

HUNTING
This skill ensures that a Kai Lord will never starve in the wild. He will always be
able to hunt for food for himself except in areas of wasteland and desert. The skill
also enables a Kai Lord to be able to move stealthily when stalking his prey.
At certain times, you will be told to eat a meal. If you do not have a meal, you lose
3 ENDURANCE. If you have this skill, you never need meals -- you can find food.

SIXTH SENSE
This skill may warn a Kai Lord of imminent danger. It may also reveal the true
purpose of a stranger or strange object encountered in your adventure.

TRACKING
This skill enables a Kai Lord to make the correct choice of a path in the wild, to
discover the location of a person or object in a town or city and to read the secrets of
footprints or tracks.

HEALING
This Discipline can be used to restore ENDURANCE points lost in combat. If you
possess this skill you may restore 1 ENDURANCE point to your total for every
numbered section you pass through in which you are not involved in combat. (This
is only to be used after your ENDURANCE has fallen below its original level.)
Remember that your ENDURANCE cannot rise above its original level.

WEAPONSKILL
Upon entering the Kai monastery, each initiate is taught to master one type of
weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number from 0-9,
and you will get skill in the random weapon corresponding to that number. This is
the weapon in which you have skill. When you enter combat carrying this weapon,
you add 2 points to your COMBAT SKILL. The fact that you are skilled with a weapon
does not mean you set out on the adventure carrying that particular weapon. However, you
will have opportunities to acquire weapons in the course of your adventures.

MINDSHIELD
The Darklords and many of the evil creatures in their command have the ability to
attack you using their Mindforce. The Kai Discipline of Mindshield prevents you
from losing any ENDURANCE points when subjected to this form of attack.

MINDBLAST
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used
at the same time as normal combat weapons and adds two extra points to your
COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed
by Mindblast. You will be told if a creature is immune.

ANIMAL KINSHIP
This skill enables a Kai Lord to communicate with some animals and to be able to
guess the intentions of others.

MIND OVER MATTER
Mastery of this Discipline enables a Kai Lord to move small objects with his powers
of concentration.

Select your five Kai Disciplines that you have learnt for your adventure.
Remember, the top 5 replies are chosen!
The story will continue 8 August 2009 at 16:14 GMT

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

CheeseLord
08-06-2009, 09:21 PM
The five that seem the most useful are Camouflage, Sixth Sense, Tracking, Healing and Mindshield. I think I'll choose those.

diginova
08-06-2009, 09:57 PM
CURRENT VOTES
Camouflage 3
Sixth Sense 3
Tracking 3
Healing 3
Mindshield 2
Mind over Matter 1

2 more replies will be accepted.
Bold: Guaranteed chosen

SpaceManiac
08-06-2009, 10:09 PM
I'll second what CL said.

Julian
08-06-2009, 10:46 PM
I'll vote the same, replacing Mindshield with Mind over Matter.

diginova
08-07-2009, 03:49 PM
From now on, let's make it 3 posts instead of 5, since it doesn't seem that there are 5 people that are interested. :(

STATS AND COMBAT

During your training as a Kai Lord you have developed fighting prowess,
represented by COMBAT SKILL and physical stamina, represented by ENDURANCE.

When you fight, your COMBAT SKILL will be pitted against that of your enemy. A
high score in this section is therefore very desirable.

If you are wounded in combat you will lose ENDURANCE points. If at any time your
ENDURANCE points fall to zero or below, you are dead. Lost ENDURANCE points
can be regained during the course of the adventure, but your number of
ENDURANCE points can never go above the number with which you start your
adventure.

COMBAT SKILL starts at 10, and ENDURANCE starts at 20. You have a total of 10
points to put into these two attributes.

Specify how many points you want to put into each attribute.
The average of the top 3 replies are chosen!
The story will continue 8 August 2009 at 22:14 GMT

SpaceManiac
08-07-2009, 04:16 PM
I'd say 5 into each.

ElMikkino
08-07-2009, 09:13 PM
I'd say 5 into each.

/agrees

CheeseLord
08-07-2009, 10:08 PM
That sounds about right. 5 in each it is.

diginova
08-07-2009, 11:29 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanI

You are dressed in the green tunic and cloak of a Kai initiate. You have little with
you to arm yourself for survival.

All you possess is an Axe and a Backpack containing 2 meals. Hanging from your
waist is a leather pouch containing 9 gold crowns.

http://www.rose-hulman.edu/%7Ebrechlcj/map.jpg
You discover amongst the smoking ruins of the monastery, a Map of Sommerlund
showing the capital city of Holmgard and the land of Durenor, far to the east. You place
the Map inside your tunic for safety.

http://www.rose-hulman.edu/%7Ebrechlcj/potion.png
You also find a Healing Potion, which can restore 4 ENDURANCE points to your
total, when swallowed after combat. You only have enough for one dose. You put it
in your Backpack.

You can carry a total of 8 Common Items, of which you have 3, and 2 Weapons, of
which you have 1.


You must make haste for you sense it is not safe to linger by the smoking remains of
the ruined monastery. The black-winged beasts could return at any moment. You
must set out for the Sommlending capital of Holmgard and tell the King the terrible
news of the massacre: that the whole élite of Kai warriors, save yourself, have been
slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the
mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise
that their deaths will be avenged. You turn away from the ruins and carefully
descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

If you wish to use your Kai Discipline of Sixth Sense: 141
If you wish to take the right path into the wood: 85
If you wish to follow the left track: 275

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 06:00 GMT

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

SpaceManiac
08-07-2009, 11:33 PM
Is there a limit on how often we can use Sixth Sense? And 85, why not.

diginova
08-07-2009, 11:36 PM
Is there a limit on how often we can use Sixth Sense? And 85, why not.

As long as it's an option, you can use it.

ElMikkino
08-08-2009, 10:16 AM
Meh, I'll go with Space.

diginova
08-08-2009, 02:38 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanLhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

The path is wide and leads straight into thick undergrowth. The trees are tall here and
unusually quiet. You walk for over a mile when suddenly you hear the beating of large
wings directly above you. Looking up, you are shocked to see the sinister black outline
of a Kraan diving to attack you.

If you draw your weapon and prepare to fight: 229
If you evade the attack by running south, deeper into the forest: 99

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 21:00 GMT

ElMikkino
08-08-2009, 04:25 PM
Fight the bird thing! Or is a bat? Or a dragon? Or a pterodactyl? Or is it a flying fish? The flying thing, anyways.

SpaceManiac
08-09-2009, 11:06 AM
229 works for me.

diginova
08-09-2009, 03:04 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanX

The Kraan hovers above you, raising dust with the beat of its huge black wings. The
dust gets into your eyes and nose, and you start to cough. Now the beast attacks.

You must fight it to the death. Because of the dust, you must reduce your COMBAT
SKILL by 1 point.


Kraan:
COMBAT SKILL 16
ENDURANCE 25

Kraan: 25 / Lone Wolf: 25
Lone Wolf strikes at the Kraan! CRITICAL HIT! Kraan loses 10E.
The Kraan flies at Lone Wolf, but he dodges out of the way!

Kraan: 15 / Lone Wolf: 25
Lone Wolf chops at the Kraan with his AXE! Kraan loses 5E.
The Kraan swipes at Lone Wolf with his claws! Lone Wolf loses 4E.

Kraan: 10 / Lone Wolf: 21
Lone Wolf tries to hit the Kraan with his AXE, but only grazes! Kraan loses 2E.
With a screech, the Kraan flies at Lone Wolf! CRITICAL HIT! Lone Wolf loses 5E.

Kraan: 8 / Lone Wolf: 16
Lone Wolf hits the Kraan in the head with his AXE! Kraan loses 8E.
The Kraan swipes at Lone Wolf as he falls. Lone Wolf loses 2E.

http://www.rose-hulman.edu/%7Ebrechlcj/victory.png
Lone Wolf gains 64 EXPERIENCE points!


With the Kraan defeated, you have a choice.

Will you search the body: 267
Or will you continue along the east path: 125

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 9 August 2009 at 21:00 GMT

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

SpaceManiac
08-09-2009, 03:12 PM
267 then.

CheeseLord
08-09-2009, 03:31 PM
I agree. 267 sounds good.

diginova
08-09-2009, 04:48 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanLhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

Covering your nose with your cloak, you cautiously approach the dead
beast. The sharp smell of its fetid black blood makes your stomach churn,
but you are determined to press on. Then you notice a large saddlebag
strapped to its chest. Opening the bag, you find a Message written on an
animal skin.

http://www.rose-hulman.edu/%7Ebrechlcj/img267.gif

Deeper in the bag is a Dagger. You may keep both the Message and the
Dagger if you wish.

You leave the body and continue eastwards along the path.

Go to 125

diginova
08-09-2009, 04:51 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

The path opens out into a large clearing. You notice strange claw prints in
the earth. Kraan have landed here. By the number of prints and by the
size of the area disturbed, you judge that at least five of the foul creatures
landed here in the last twelve hours.

You see two exits on the far side of the clearing. One leads west, the other
south.

Using the Kai Discipline of Tracking, you find out that the west path is a
dead end, so you head south.

Go to 27

diginova
08-09-2009, 04:54 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

You walk along this path for over an hour, carefully watching the sky
above you in case the Kraan attack again. Up ahead, a large tree has fallen
across the path. As you approach, you can hear voices coming from the
other side of the massive trunk.

If you choose to attack: 250
If you choose to listen to what the voices say: 52

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 10 August 2009 at 23:00 GMT

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

SpaceManiac
08-09-2009, 04:59 PM
I'd go listen at 52.

ElMikkino
08-09-2009, 07:23 PM
52. *lengthens*

diginova
08-09-2009, 07:55 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanL.pnghttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

Now that you are closer, you can make out that the voices are not human.
The sound is more like a kind of grunting and squeaking.

You do not have the Kai Discipline of Animal Kinship. You must climb over the
tree and face whatever lurks on the other side: 250

Well, that was horribly useful. Back to 250 it is, then. Oh well, free 1pt heal.

diginova
08-09-2009, 08:01 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanL.png

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

http://www.projectaon.org/en/xhtml/lw/01fftd/small25.gif

Leaping from the top of the trunk, you land in front of two small furry
creatures. You recognize that they are Kakarmi, an intelligent race of
animals that inhabit and tend the forests of Sommerlund. Before you can
apologize for your dramatic entrance, the frightened little creatures scurry
off into the forest.

If you wish to follow them: 186
If you wish to continue: 228

State the number of your choice. First choice to get 2 votes takes it!
The story will continue 11 August 2009 at 02:00 GMT

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

ElMikkino
08-09-2009, 08:10 PM
Hmm...the first challenging decision...they probably aren't planning to kill me, so...228.

Coolguy
08-09-2009, 11:14 PM
186. :D

CheeseLord
08-09-2009, 11:37 PM
I think we might anger them by following them, but that's never stopped me before. 186.

diginova
08-10-2009, 12:14 AM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanL.pnghttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.

The Kakarmi disappear into the dense undergrowth and you soon find
yourself lost. After nearly two hours of walking you hear the sound of
running water. You decide to investigate a little closer.
As Lone Wolf, we rather fail at being our namesake, don't we?
We can't even track a creature, even with Tracking!

Go to 106

diginova
08-10-2009, 12:17 AM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.
Wow, this is an extremely useful skill. We've almost healed up to full.

Eventually you come to the edge of a fast-flowing icy stream. The white
water cascades over the mossy rocks and disappears towards the east.

If you wish to follow the stream to the east: 263
If you would rather explore upstream: 334

State the number of your choice. First choice to 2 votes takes it!
The story will continue 11 August 2009 at 02:00 GMT

Since my university's webspace doesn't seem to be working, a text version:
ENDURANCE 22 / BACKPACK (4/8) 2 Meals, Healing Potion, Message

Coolguy
08-10-2009, 12:19 AM
Let's go upstream. 334.

diginova
08-10-2009, 06:22 AM
Current Votes:
334 - 1

ElMikkino
08-10-2009, 09:39 AM
Meh, 334. We might be able to catch some salmon, or something.

diginova
08-10-2009, 05:53 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

You heal 1 ENDURANCE point due to the Kai Discipline of Healing.
I'm assuming you know this by now. This is the last mention of it.

As the stream vanishes up into the rocky hillside, you can see on the track above four
soldiers and their officer. They wear the uniform of the King's army.

http://www.projectaon.org/en/xhtml/lw/01fftd/ill18.gif

If you wish to use the Kai Discipline of Sixth Sense: 48 (wuss option)
If you wish to use the Kai Discipline of Camouflage and wait for them to pass: 73
If you wish to approach them: 162

ElMikkino
08-10-2009, 08:46 PM
Hmm...48! I am a wuss!:mrgreen:

CheeseLord
08-10-2009, 11:22 PM
I'd rather not take the time to sense them. I might be spotted. Instead, I'll go with 73.

SpaceManiac
08-11-2009, 06:12 PM
Hm. It seems a little fishy that they're here, but don't we need to notify the King?

drgamer
08-12-2009, 11:43 AM
48, They might just be dressed IN that clothing, like bandits that stole the clothing to steal other stuff. Or, the King ordered them to be attack you or something.

diginova
08-12-2009, 02:20 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanLhttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

Your Sixth Sense warns you that these troops are not all they seem. You
can detect an aura of evil about them. They are in the service of the
Darklords.

You must leave here quickly before you are spotted. Turn to 243

diginova
08-12-2009, 02:22 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanLhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI


Hurrying through the forest, you stumble and fall down a steep slope
which drops you in a heap on a hidden path below. On the path is a dead
body. It is a Giak, a spiteful and ghoulish servant of the Darklords. Many
centuries ago, their ancestors were used by the Darklords to build for them
the infernal city of Helgedad, which lies in the volcanic wastelands beyond
the Durncrag range of mountains. The construction of the city was a long
and torturous nightmare, and only the strongest of the Giaks survived the
heat and poisonous atmospheres of Helgedad. This creature that lies before
you is a descendant of these Giak slaves. It has been killed by a sword
blow to its head, and by its side lies a Mace. You may take this Weapon if
you wish.

Continue along the hidden path: 97

SpaceManiac
08-12-2009, 02:24 PM
Take the weapon, and let's go!

diginova
08-12-2009, 02:27 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanVhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

Ahead of you, you can see a fierce battle raging across a stone bridge. The clash of
steel and the cries of men and beasts echo through the forest. In the midst of the
fighting, you see Prince Pelathar, the King's son. He is in combat with a large grey
Gourgaz who is wielding a black axe above his scaly head. Suddenly, the Prince falls
wounded--a black arrow in his side.

http://www.projectaon.org/en/xhtml/lw/01fftd/ill7.gif

If you wish to defend the fallen Prince: 255
If you wish to run into the forest: 306

Post your choice! Also, if we take the mace, which weapon do we discard?

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

Congratulations, you missed out on the first death of the game.
Want me to post the scene in a spoiler?

drgamer
08-12-2009, 03:02 PM
Well, do we have any proficiencies in any weapon? And, are there scenes which require certain weapons? (Like, we can hide a dagger, but not a sword)

Yeah, you just post the one in spoiler. Just mention which path would have resulted in it.

Interestingly enough, one series of books, somewhat like this, had it get difficult in later books if you had a certain weapon in your inventory at the time. (It was a powerful sword or something, gotten in an early book) Some people got around it by doing that portion while you didn't have access to the sword.

Anyways, if we miss a death sequence that's interesting, then just spoiler it. I remember a similar play through of a normal CYOA book, which the guy just posted all paths, over time. Though the book (series) was hilariously bad.

diginova
08-12-2009, 03:22 PM
Well, do we have any proficiencies in any weapon? And, are there scenes which require certain weapons? (Like, we can hide a dagger, but not a sword)

Yeah, you just post the one in spoiler. Just mention which path would have resulted in it.

Interestingly enough, one series of books, somewhat like this, had it get difficult in later books if you had a certain weapon in your inventory at the time. (It was a powerful sword or something, gotten in an early book) Some people got around it by doing that portion while you didn't have access to the sword.

Anyways, if we miss a death sequence that's interesting, then just spoiler it. I remember a similar play through of a normal CYOA book, which the guy just posted all paths, over time. Though the book (series) was hilariously bad.

You have no proficiencies in any weapon, so they're all the same, unless they specify that they give a certain bonus.
I'll just post missed death scenes, such as:

As you get nearer to the men, you call to them. As they turn to face you, your skin
turns cold and your heart pounds, for they are Drakkarim in disguise. Suddenly
they charge at you. Forced to the ground, you are tied up with ropes and dragged
behind them along a track. They take your Backpack and Weapons, but do not
search your cloak or find your Gold Crowns. They cackle menacingly to themselves,
and talk at great length of the tortures that await you at their camp.

After an hour of marching, the Drakkarim suddenly halt as a large, grey scaly
creature approaches along the track. As the beast draws closer, you can smell its
fetid breath on your face. It lets out a roar and grabs your head in its powerful
webbed hands. The last thing you hear is the sharp crack of your spine snapping.

Your quest ends here.

drgamer
08-12-2009, 03:26 PM
Well, I called it. Of course, it was obvious, so it doesn't really count. Out of curiosity, would camoflage have done the same thing?

I'm thinking replace the axe with the mace, I don't see us needing to chop down any trees anytime soon, although I'm thinking the dagger might come in handy. What I meant, in addition to skills, is that do they have any effect in scenes. Like I said, would having a dagger result in a different option than having, say a bow, or some other weapon.

diginova
08-12-2009, 03:52 PM
Well, I called it. Of course, it was obvious, so it doesn't really count. Out of curiosity, would camoflage have done the same thing?

I'm thinking replace the axe with the mace, I don't see us needing to chop down any trees anytime soon, although I'm thinking the dagger might come in handy. What I meant, in addition to skills, is that do they have any effect in scenes. Like I said, would having a dagger result in a different option than having, say a bow, or some other weapon.

If the weapon does not have a specific, non-generic name, there is no difference.

Camo would have done the same thing as sixth sense.

drgamer
08-12-2009, 04:40 PM
Ahem, what I meant is say one character has only a sword, and the other has only an axe. Would the person with the axe be able to do different things than the person with a sword, like chop down a tree. Or, as I mentioned earlier, a person with a dagger be able to basically hide the dagger to use in some sort of sneak attack.

diginova
08-12-2009, 04:52 PM
Ahem, what I meant is say one character has only a sword, and the other has only an axe. Would the person with the axe be able to do different things than the person with a sword, like chop down a tree. Or, as I mentioned earlier, a person with a dagger be able to basically hide the dagger to use in some sort of sneak attack.

If the weapon does not have a specific, non-generic name, there is no difference.
Thus, no.

SpaceManiac
08-12-2009, 05:31 PM
When did we hear about a fallen prince? I'm confused.

diginova
08-12-2009, 05:41 PM
When did we hear about a fallen prince? I'm confused.

Whoops... forgot to change the passage.
The updated version is edited into the old post.

SpaceManiac
08-12-2009, 05:43 PM
Let's defend a fallen Prince then.

ElMikkino
08-12-2009, 05:44 PM
Um....I'll defend the prince.

diginova
08-12-2009, 06:10 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanL.pnghttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

The creature that you now face is a Gourgaz, one of a race of cold-blooded
reptilian creatures that dwell deep in the treacherous Maakenmire
swamps. Their favourite food is human flesh!

The Prince's Sword lies at your feet. You may pick up and use this weapon
if you wish. The Gourgaz is about to strike at you--you must fight him to
the death.

GOURGAZ
COMBAT SKILL 20
ENDURANCE 30

This creature is immune to Mindblast.

Combat Ratio: -5

Gourgaz: 30 / Lone Wolf: 24
Lone Wolf strikes at the Gourgaz! (4) Gourgaz loses 3E.
The Gourgaz counterattacks and hits Lone Wolf! Lone Wolf loses 5E.

Gourgaz: 27 / Lone Wolf: 19
Lone Wolf hits the Gourgaz with a massive blow! (9) Gourgaz loses 8E.
Lone Wolf dodges!

Gourgaz: 19 / Lone Wolf: 19
Lone Wolf attacks the Gourgaz! CRITICAL MISS! (4)
The Gourgaz brings his axe down for massive damage! Lone Wolf loses 6E.

Gourgaz: 19 / Lone Wolf: 13
Lone Wolf rebounds and smashes the Gourgaz with his mace! (7) Gourgaz loses 6E.
The Gourgaz counterattacks! Lone Wolf loses 3E.

Gourgaz: 13 / Lone Wolf: 10
Lone Wolf stabs Gourgaz with his dagger! (8) Gourgaz loses 7E.
The Gourgaz just grazes Lone Wolf! Lone Wolf loses 2E.

Gourgaz: 6 / Lone Wolf: 8
Lone Wolf and the Gourgaz trade blows! (4) Gourgaz loses 4E.
Lone Wolf and the Gourgaz trade blows! Lone Wolf loses 4E

Gourgaz: 2 / Lone Wolf: 4
Lone Wolf hits the Gourgaz, killing him! (8) Gourgaz loses 7E.
However, the Gourgaz is able to get in one last attack! Lone Wolf loses 2E.

http://www.rose-hulman.edu/%7Ebrechlcj/victory.png
Lone Wolf gains 135 EXPERIENCE points!

Limping, you continue on.

Go to 82

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.gif

You had a 60% chance of dying that last round. A 1-6 would have ended it.

diginova
08-12-2009, 06:13 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanL.pnghttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanI

The giant Gourgaz lies dead at your feet. His evil followers hiss at you and
then fall back from the bridge. The Prince's soldiers form a protective wall
around you and their dying leader with their shields. Black arrows whistle
past your head.

The dying Prince looks up into your eyes and says, 'Kai Lord, you must
take a message to my father. The enemy is too strong, we cannot hold
him. The King must seek that which is in Durenor or all is lost. Take my
horse and ride for the capital. May the luck of the gods ride with you.'

You bid a sad farewell to the Prince, mount his white steed and head south
along the forest path. The battle still rages behind you as the Prince's men
fight off another assault on the bridge.

Turn to 235

diginova
08-12-2009, 06:22 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

The Prince's horse is indeed a magnificent animal, fast and sure of foot.
You gallop along the twisting track as if it were a straight highway, until
the noise of battle has disappeared far behind you.

You are hungry and must eat a Meal during your ride.

After several miles, the path stops abruptly at a junction. There is a signpost,
but it has been hacked down.

If you wish to use your Kai Discipline of Tracking: 254
If you wish to turn left: 32
If you wish to turn right: 146

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

SpaceManiac
08-12-2009, 06:29 PM
Tracking would be rather useful.

drgamer
08-12-2009, 07:17 PM
Wait, was the Prince's sword a named sword? It stated we could take it... If it's just a normal sword, then never mind... But having the prince's sword, if it's a special sword, might help out in proving our message...

Let's track, I suppose (although, if the signpost is just hacked down, we should have been able to read it. But it's just too vauge to get an accurate read on what it actually is...

ElMikkino
08-12-2009, 08:07 PM
Yeah, tracking, and I guess we should eat our meal now.

diginova
08-12-2009, 09:09 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanChttp://www.rose-hulman.edu/%7Ebrechlcj/romanL.pnghttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanV

Your Tracking ability tells you that several trails from the right path lead
off in the direction of the left path. They have been made by large wolves.
The Darklords use such beasts to scout for their armies. They are vicious
creatures and are often ridden by Giaks. The left path leads towards
Holmgard, and the right path leads off towards the Durncrag mountains.
The choice of route is yours.

If you wish to turn left: 32
If you wish to turn right: 146

http://www.rose-hulman.edu/%7Ebrechlcj/LW1stats.png

SpaceManiac
08-12-2009, 09:16 PM
Holmgard is a good place, right? Or am I confused to death?

diginova
08-13-2009, 01:25 AM
Holmgard is a good place, right? Or am I confused to death?

http://hamumu.com/forum/clear.gifYou discover amongst the smoking ruins of the monastery, a Map of Sommerlund
showing the capital city of Holmgard and the land of Durenor, far to the east. You place
the Map inside your tunic for safety.Holmgard is the capital.

ElMikkino
08-13-2009, 10:01 AM
Hmm...path to nice, happy capital, or path to evil wolves of death?

I say the capital.

drgamer
08-13-2009, 10:15 AM
So, the prince's sword wasn't named, then? (Considering you said that we could grab it way back when, but you didn't even answer if it was or not.)

Well, the wolves are going TO the left path... but they came from the right path...

If we go right, we might be into the lion's den, so to speak. If we go left, that might be where the king is, but I'm thinking that it's gonna be a battle zone sooner rather than later.

diginova
08-13-2009, 04:04 PM
So, the prince's sword wasn't named, then? (Considering you said that we could grab it way back when, but you didn't even answer if it was or not.)

Well, the wolves are going TO the left path... but they came from the right path...

If we go right, we might be into the lion's den, so to speak. If we go left, that might be where the king is, but I'm thinking that it's gonna be a battle zone sooner rather than later.

The Prince's Sword is the generic, everyday sword that happens to belong to the Prince. If you had succeeded at getting away from the death scene, you wouldn't have anything, and they'd be too mean to throw you into that fight at -4.

And there's going to be a battle anywhere. You can use the health potion if you like.

Votes: Left - 2 Right - 0
3 to lynch.

SpaceManiac
08-13-2009, 08:42 PM
Lynch: Left

And a health potion would do nicely.

diginova
08-13-2009, 09:38 PM
http://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanXhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIhttp://www.rose-hulman.edu/%7Ebrechlcj/romanIXXXII

You have ridden about three miles when, in the distance, you spot the
unmistakable silhouette of five large Doomwolves. Riding on their backs
are Giaks. They seem to be going on ahead to where the path leads down
into an open meadow. Suddenly, one of the Giaks leaves the others and begins to ride back along the path towards you.

If you wish to hide in the undergrowth and let him pass: 176
If you wish to fight him: 340

ENDURANCE: 6 / COMBAT SKILL: 17

Time for another death spoiler!

You have ridden about a mile when you are knocked from
your horse by an arrow grazing your forehead. You lose 3 ENDURANCE points.
As you pull yourself to your feet, you see a patrol of Drakkarim emerge from the
woods on either side of the road. You have been ambushed and must evade them as
quickly as possible by going into the forest.

Turn to 154




You are dizzy from your wound and you stumble through the trees like a blind man.

Suddenly you fall forward as if the ground has been snatched from beneath your
feet. You have fallen head-first into a hunting pit. As you look up, you can see four
Drakkarim levelling their bows at you, evil sneers spreading simultaneously across
their ugly faces.

As the world darkens, the last thing you feel are the black shafts of their arrows
deep in your chest.

You have failed in your mission.

ElMikkino
08-14-2009, 08:47 AM
Hide, we can't fight! And, while we are hiding, CAN WE PLEASE EAT SOMETHING?!

diginova
08-14-2009, 09:34 AM
Hide, we can't fight! And, while we are hiding, CAN WE PLEASE EAT SOMETHING?!

One vote for drinking the potion for 4E.

drgamer
08-16-2009, 06:07 PM
Drink the potion, of course.

And eating happens automagically. ;)

And you should at least have how much HP we have for each update, at the end of it.

diginova
08-16-2009, 10:21 PM
Drink the potion, of course.

And eating happens automagically. ;)

And you should at least have how much HP we have for each update, at the end of it.

There was an actual graphic until my images decided to all break.

Drinking is guaranteed, now what about where to go?

drgamer
08-17-2009, 09:09 AM
I'm thinking hiding, we can't really survive a direct confrontation at the moment, and we should be able to at least find out something more.

diginova
08-26-2009, 11:39 AM
Votes:
Hiding - 2

3 to lynch

SpaceManiac
08-26-2009, 04:30 PM
Hide, in that case.