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Old 10-10-2009, 06:16 PM   #1
PlasmaCannonsRule
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Default Game Idea Thread

I know another thread like this was posted at some point, but I can't be bothered to find and bump it. Basically, post innovative game ideas here. Meaning not ideas that have already been done.

Anyhow, my idea is that there are 2 teams. One is a small family that has recently moved into a house. The other team is a handful of malevolent spirits that haunt the house. The family has to buy items, perform rituals, and survive curses in order to purge the spirits from the house, while the spirits have to either open an otherworldy portal, kill the family, or drive the family insane.
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Old 10-11-2009, 05:53 AM   #2
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Default Re: Game Idea Thread

This is an MMO: Politics online! When you join, you can choose to join a party, or attempt to found your own. Then you need to make speeches, mudsling at opponents, etc. All to win an election! The voting is done based on various factors, including number of members of your party, quality of your speeches, and any scandals the opponents may have made up. The incumbents get extra money for next election and an increased risk of scandals, just like real life!
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Old 10-12-2009, 03:42 PM   #3
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Default Re: Game Idea Thread

Its a game called wurlds.
Its an MMO, where you go through these floating worlds in a huge universe. Every world has multiple goals, and side quests.
Such as in a paradise world, you find out that there is a secret cave, so you talk to people looking for clues as to where the key is.
Once you find it, after doing quests, collecting items, leveling up, and fighting enemys, you find a chest, open it, and its got something awesome in it, that allows you to go to new wurlds. To get from wurld to wurld, you can hop on a flying ship, tell the driver a destination, or get a solar board, and glide through open space, flying to wurlds. If you can't access a part of the universe yet, you'll see dark clouds.
Its an MMO, cause theres tons of other people playing too. you can get laser guns and attatch them to your board, to have dog fights in space (Cool) and you can also raid wurlds and attack everyone and everything (also cool)

So yeah.
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Old 10-12-2009, 04:23 PM   #4
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Default Re: Game Idea Thread

Space Time Continuem-
An MMO where you are the captain of a space fleet. You can choose a variety of ships, motherships, and mercenaries from all over the solar system to join your fleet. The higher level you get, the more room you get for more ships, and you can get more powerful ships for your fleet. You can find uninhabited planets, or take over other players' planets-or, you can even blow up the planet if you feel like it! You can ally with other space fleets and engage in a giant battle. You can declare war on another planet, too. You will be given quests from locals about an evil space lord trying to take over the galaxy with his evil mind drones. There are also numerous side-quests. The game is updated monthly with new ships, quests, and other stuff. It's a never-ending adventure, which is why it is given this name.
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Old 12-29-2009, 04:42 PM   #5
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Default Re: Game Idea Thread

The Darkness: Technically its a game where you play a guy who gets lost in the woods one night. The entire game is a single level, that is SUPERBLY long. You go through and collect firefly's. You can Then throw these at the Night creatures to ward them of (You can't kill them). If you collect enough firefly's you start to glow. This will allow you to Ward of smaller creatures. The HUD consists of a Blood meter, and a Firefly jar. Thats it. The Firefly jar, gets full of firefly's as you collect them. Below the jar is a number indicating how many you have, and a ranking of your light.
From least to greatest: Dark, Slightly Dark, Dim, Slightly Bright, Bright.
Every 100 firefly's you collect you gain a rank up in light. But you can rank down from firing too many firefly's. Anyway the point is, These Creatures attack you. Heres a couple examples:
Harpys: Small Bird type creatures. They Attack you doing minimal damage. Must be in complete darkness.
Hounds: Pounce at you and Bite at your neck. They can quickly reduce your blood level, and leave you bleeding for a short period of time. Afraid of dim light.
Daemon: A huge devil type creature who commands the rest. He is not afraid of Light, but always travel with other creatures (Until the end). When his creatures are killed, he runs off. You meet him 5 times throughout the game, the fifth time being the last (When you destroy him and win).

Its kinda weird. Your blood Can go up by Injecting Yourself with Artifical Plasma you find laying in crates (Dropped by a Science team fleeing the area), But if you lose it all you die. If your damaged by Enemys with rending powers (Hounds for example), You Bleed for a certain amount of time, leaving trails that some creatures can track.

You gotta get to the end of the woods without dying. There are Lamp posts where you are safe, and you can save your game.
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Old 01-03-2010, 12:34 PM   #6
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Default Re: Game Idea Thread

Quote:
Originally Posted by fourwind View Post
The Darkness: Technically its a game where you play a guy who gets lost in the woods one night. The entire game is a single level, that is SUPERBLY long. You go through and collect firefly's. You can Then throw these at the Night creatures to ward them of (You can't kill them). If you collect enough firefly's you start to glow. This will allow you to Ward of smaller creatures. The HUD consists of a Blood meter, and a Firefly jar. Thats it. The Firefly jar, gets full of firefly's as you collect them. Below the jar is a number indicating how many you have, and a ranking of your light.
From least to greatest: Dark, Slightly Dark, Dim, Slightly Bright, Bright.
Every 100 firefly's you collect you gain a rank up in light. But you can rank down from firing too many firefly's. Anyway the point is, These Creatures attack you. Heres a couple examples:
Harpys: Small Bird type creatures. They Attack you doing minimal damage. Must be in complete darkness.
Hounds: Pounce at you and Bite at your neck. They can quickly reduce your blood level, and leave you bleeding for a short period of time. Afraid of dim light.
Daemon: A huge devil type creature who commands the rest. He is not afraid of Light, but always travel with other creatures (Until the end). When his creatures are killed, he runs off. You meet him 5 times throughout the game, the fifth time being the last (When you destroy him and win).

Its kinda weird. Your blood Can go up by Injecting Yourself with Artifical Plasma you find laying in crates (Dropped by a Science team fleeing the area), But if you lose it all you die. If your damaged by Enemys with rending powers (Hounds for example), You Bleed for a certain amount of time, leaving trails that some creatures can track.

You gotta get to the end of the woods without dying. There are Lamp posts where you are safe, and you can save your game.
wow...fourwind,I worship your game ideas,like the one on that other thread(please expand on that).make nore ideas pleeeeeeeeaaaaaaaasssssse?
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Old 12-29-2009, 05:10 PM   #7
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Default Re: Game Idea Thread

A large game, where you start on an island with nothing, and must evolve all the way to the end of the game. You can make anything, but must have evolved to that stage first (eg. can't make a helicopter till you make electricity.)
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Old 01-01-2010, 07:04 PM   #8
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Default Re: Game Idea Thread

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Originally Posted by Megadog View Post
A large game, where you start on an island with nothing, and must evolve all the way to the end of the game. You can make anything, but must have evolved to that stage first (eg. can't make a helicopter till you make electricity.)
So basically Mega-Spore?
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Old 01-01-2010, 08:04 PM   #9
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Default Re: Game Idea Thread

Quote:
Originally Posted by happystickman View Post
So basically Mega-Spore?
Spore wasn't even close to being the first game to use the principal of evolution or anything of the sort. There was even a game for the SNES called "E.V.O: Search for Eden" which is basically Spore, but better in my opinion. There are also tons of RPGs and civilization type games that you need to invent stuff before inventing other stuff.
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Old 01-01-2010, 09:05 PM   #10
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Default Re: Game Idea Thread

Quote:
Originally Posted by Blackduck View Post
There are also tons of RPGs and civilization type games that you need to invent stuff before inventing other stuff.
indeed, actually, pretty much every RTS game in existence has something of the sort, i believe it's called a Tech Tree.
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Old 01-01-2010, 09:35 PM   #11
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Default Re: Game Idea Thread

Yeah, but in RTS games, you start with SOMETHING. This you start with NOTHING.

But I guess your right. Darn.
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Old 01-02-2010, 05:36 AM   #12
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Default Re: Game Idea Thread

Quote:
Originally Posted by Blackduck View Post
Spore wasn't even close to being the first game to use the principal of evolution or anything of the sort. There was even a game for the SNES called "E.V.O: Search for Eden" which is basically Spore, but better in my opinion. There are also tons of RPGs and civilization type games that you need to invent stuff before inventing other stuff.
I know, but the idea of starting with NOTHING made me think Spore.
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Old 01-03-2010, 12:03 PM   #13
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Default Re: Game Idea Thread

Here's an idea: Use cars to destroy buildings! Who hasn't wanted to topple a skyscraper by ramming a sports car into it? This game will fulfill that dream. You can even drive off a ramp into a level of the building, and get out there! It would be so awesome!
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Old 02-02-2012, 09:48 AM   #14
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Default Re: Game Idea Thread

The Hamumu Showdown

A hamumu game where you get yerfbucks for fighting creatures.

MONSTERS:
Mumble - 5 Life - does 1/2 damage per hit [Gives 1/10 of a yerfbuck]
Zombie - 10 Life - does 1 damage per hit [Gives 1/5 of a yerfbuck]
Zoid - 12 Life - does 2-1/2 damage per hit [Gives 1 Yerfbuck]

BOSSES:
Sphinxter - 50 Life - does 5 damage per hit [Gives 25 Yerfbucks]
Soupa Zombie - 100 Life - does 10 damage per hit [Gives 50 Yerfbucks]
Ultra Zoid - 500 Life - does 25 damage per hit [Gives 200 Yerfbucks]

You can buy EXP with yerfbucks. Every 10 exp is 1 skill.
I.E. 100 exp=Skill Level 10

The Higher the skill level the more life you have.

SHOP ITEMS:
1 EXP - 1 YB$
10 EXP - 5 YB$
50 EXP - 20 YB$
100 EXP - 40 YB$
500 EXP - 200 YB$
1000 EXP - 350 YB$
5000 EXP - 2000 YB$
10000 EXP - 3500 YB$

100 Rusty Hammers - 1 YB$
1000 Rusty Hammers - 5 YB$

[more to come]
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Old 02-08-2012, 02:27 PM   #15
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Default Re: Game Idea Thread

These all sound like good ideas. I wonder if they'll be considered...
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Old 02-08-2012, 03:27 PM   #16
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Default Re: Game Idea Thread

I have a few exotic ideas in mind (I keep having those for some reason...)

"Lightbikes with weapons"

"No healthbar fighting games"

"Cuztomizable Shmup duel (player ship vs player ship with customizable ships)"

"Total Space War RTS"

"Real-time Chess war"

"Boss vs Boss"


...and I think that's about it for now...
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Old 03-17-2012, 05:38 PM   #17
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Yerfdog Re: Game Idea Thread

My 12th game idea

Loonyland - The Evilizer Strikes Back

Info - After Loony escaped. He ended up in the HP Headquarters. He told them he was lost and they gave him a map and a laptop with a map gadget to help him. And he also ended up in the village near Vampy Land. He saw that the Evilizer is back!

Monsters
Mumble - 20HP
Zombie - 20HP
Froggy - 10HP
Toadie - 25HP
Swampdog - 15HP
Bog Beast - 35HP
Bonehead - 15HP
Numbskull - 30HP






Weapons and Items
Slingshot - The starting weapon
Sliver Slingshot - Upgraded with the sliver bar
Cactus Launcher - Shoots cactus.
Boomerang - Throws boomerangs
Alpha Laser Cannon - Shoots lasers
Magnet Launcher - Shoots magnets that stick to enemies!
Zap Wand - Zaps enemies
Bombs - Throws bombs
Rifle - Shoots shots rapid
Buzz Blades - Shoots buzz blades
Tornado Inducer 5000 - Shoots tornadoes!

More to come:
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Old 03-17-2012, 08:29 PM   #18
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Default Re: Game Idea Thread

New exotic ideas!

"Squadron wars (a squadron of something like robots is the only thing you control, and you fight other squadrons and whatnot. Also, your squadron is customizable.)"

"No more humans (Basically Robots vs Zombies vs Aliens vs Monsters)"

"Tower Offense"

"Atari wars, the Mega Mash (think Space invaders meets pac-man meets mario and so on so forth)"

"Chess vs Checkers"


More to come once I think about them.
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Old 03-25-2013, 05:49 PM   #19
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Default Re: Game Idea Thread

(Referred to as "alt8") is a game idea I had floating around for a little bit.
Solid colours and shapes comprise ALL of the graphics, and sounds are solid tones, series of tones, and some midi instruments. The game technically wouldn't have music (Mostly cause I can't compose), but some areas would have looping tones or strange sounds).
There is no text in the game outside of the title screen (Generic New, Load, Exit stuff).
It is a puzzle game at heart, where the puzzle is not known (similar to towlr), and CANNOT be known. There is several underlying stories in the game that only I would truly know, and would leave others to speculate on.

It's main "story" would take literally ten minutes to complete, meaning some people would complete the game very quickly, not understand what happened, and go back only to realise that the "ending" is only one of many.

The game would in fact be so cryptic and so full of content that it would be comparable to LSD dream emulator and Yume Nikku (games I enjoy greatly), where people playing it years after release would find never before seen things in it.

I can't make myself commit to anything though so it's another thing that will never happen.
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Old 04-08-2013, 06:38 PM   #20
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Default Re: Game Idea Thread

Loonyland 2 Deluxe

New Level Cap - 1 - 100

Skill points spend maximum is 50 per skill.

On 70 to 100 - When leveling up you get 8 skill points and up to 12 up to 20 up to 25 up to 30.

Level Cap - Several ten thousands to 60 and hundred thousands to 70 then up to millions and millions.

Madcap+ - Monsters will have thousands of HP and can drop hundreds and hundreds and up to ten thousands of EXP.

Gold Crystal - 50$
Legendary Bag - 100$
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