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#1 |
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Actually, it's Demagogue now
Join Date: Jun 2007
Location: At home duhhh!
Posts: 2,210
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I've been noticing a quite steep decline in the quality of levels, and I would like for people to know.
If you make levels to annoy others, or make bad levels because there are lots of other bad levels, expect low ratings. No, this is not against hard levels (like Black Knight Brawl), this is against low quality levels made for reasons other than to give us fun or a challenge. Please, if you have a bad level, and you know it, keep it in the editor. Thanks. EDIT: Obviously, no one cares. No one seems to have noticed this and still more low quality levels are being cranked out. I give up.
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Back to the roots: Lets put the Hamumu back into Hamumu Forums! Last edited by Megadog; 01-17-2010 at 03:38 PM. |
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#2 |
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Sonic Rainboom!
Join Date: Jan 2008
Location: Greece
Posts: 1,382
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I assume you are talking about Pokomon levels. If that's the case, then you are wrong, and those levels are not created to annoy others. Still, a lot of people downrate them just because they are "Pokomon = "annoyseries" = stupid = bad" Levels, which is not true, as the Pokomon team has spent a lot of time creating them. If you have other reasons to downrate Pokomon levels, feel free to tell me.
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#3 |
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Banned
Join Date: Aug 2009
Location: Quandary
Posts: 246
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^They're not so much levels as art. They're good art, but that doesn't make them fun to play.
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#4 |
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Marshmallow Head
The Boss
Join Date: Jun 2003
Location: Anza, CA
Posts: 6,183
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I have rated them all 1 or 2, because as levels, they aren't any fun. They just have you walk a little ways, jump once or twice, and you're done. You know how to make interesting levels, why not do it even if the level is built around a piece of art? Costume Party is a game, not an art gallery.
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#5 |
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Original Kool Kat
Moderator
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I don't mind art levels (although I don't necessarily like them as much as real levels), but the problem with them is the actual gameplay itself that you have to go through in the level, which normally isn't that good. Also, when you write it "pokomon" instead of "pokemon" on purpose, you'd think you would have seen this coming.
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Download Hank's Toolbox to mod your Loonyland 2 or use these reference files to learn more about making your own mods! |
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#6 | |
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Sonic Rainboom!
Join Date: Jan 2008
Location: Greece
Posts: 1,382
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Quote:
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#7 |
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Actually, it's Demagogue now
Join Date: Jun 2007
Location: At home duhhh!
Posts: 2,210
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At no point in time did I day the Pokomon series was the culprit. Infact, you'd think after me making the CP art thread, that I would LIKE them. It's infact levels like Kaizio and Boboil and Ideasteal (unfortunatly). This was a late retaliation, but it was what I meant. I don't want to see levels like 'Boboil' in the name, or Kaizio, or the like. K?
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Back to the roots: Lets put the Hamumu back into Hamumu Forums! |
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#8 | |
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Chaos sold separately.
Moderator
Join Date: Nov 2008
Location: Definately not behind you
Posts: 1,369
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Quote:
A note to all CP level builders: Please don't put in tons of snowballs to make the level lag. It's very annoying.
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#9 |
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Legs sold separately.
Moderator
Join Date: Aug 2004
Location: In a robot, destroying Tokyo.
Posts: 4,775
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I admit I've made a couple of levels that are picturey (eg, the mudkip one) but I did try to make them actually playable. Though I'm not very good at doing that.
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#10 |
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Card Dealer
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The same with me, and I guess I'll stop making picturey levels for awhile... back to regular levels!
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Last edited by Cliffy1000; 01-18-2010 at 11:16 AM. |
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