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#1 |
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Eyeball Tree Of Fury!
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Could somebody give directions on how to increase a monster's life? For example, I want to change a Hot'n'Sour to about 1000 or something, and it needs to actually show the life bar decreasing each time it's hit. Currently, I can raise the life of something, but the life bar shows it at full health until it's one hit away from getting killed.
Also, I'm trying to make a vampire have really high health, and also be able to switch from vamp to bat with the same health bar not changing. Is it possiber? Thanks.
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22:39:07 [Megadog] Welcome to the land of the stupid Gouvernment 22:39:16 [Megadog] oh wait, that's most of the world Last edited by HappyStikBeaver; 08-28-2011 at 06:34 PM. Reason: Pseudoedit |
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#2 |
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Wanted
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Use Set Life, and change both the Current and Max health to the same number. Not exactly sure about the vampire/bat though.
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#3 |
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Original Kool Kat
Moderator
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TL is a programmed in variable that stores the life of any tagged monster. You can use this to set the tagged monster's hp to a variable and load it up again whenever he switches forms. Additionally you can print out TL in a message for debugging using %%TL.
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Download Hank's Toolbox to mod your Loonyland 2 or use these reference files to learn more about making your own mods! |
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#4 |
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Eyeball Tree Of Fury!
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@Redbone, thanks, I figured it out, and I was doing it (completely) wrong. @Blackduck, I have no idea what any of that means... :P
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22:39:07 [Megadog] Welcome to the land of the stupid Gouvernment 22:39:16 [Megadog] oh wait, that's most of the world Last edited by HappyStikBeaver; 08-29-2011 at 03:49 PM. Reason: Pseudoedit |
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#5 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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Let me take a shot at what Blackduck was trying to tell you.
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