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Old 01-17-2009, 06:08 PM   #121
SpaceManiac
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Default Re: The Maze Of Ludicrosity

Ever heard of 1337?
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Old 01-18-2009, 04:01 PM   #122
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Default Re: The Maze Of Ludicrosity

What does shift mean and what translator should I use?
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Old 01-18-2009, 04:54 PM   #123
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Default Re: The Maze Of Ludicrosity

Look at your keyboard. You'll have to use your eyes and brain.
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Old 04-21-2009, 08:19 PM   #124
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Default Re: The Maze Of Ludicrosity

@ yourter:
U must press =24\, while holding the shift key, then U translate each symbol in2 the letter it looks most like, Xept the last 2 R 1 letter (\,).

As for me, there's this 1 room that's been under construction for... ever:
4S; get, Item from the FURTUREY; 2N; 2E; 1N; 1E; 2S; 1E; use, Item from the FURTUREY; 1E; get, Smaller Barbell; 1S; 1W; 4S; get, Shiney Penny; 1E; 2S; 1W; 2S; 1E; say, toilet; 3S; use, Smaller Barbell; 2S; say, reality; 2S; say, yes; 1w; use, Ruined Axe; 2S; 1W; 1S; get, Sword; 1S; use, Sword; 1S; use, Sword; 1W; use, Shiney Penny; 1S; 1E.
Can some1 plz go there & approve/disapprove it so I can continue building in that general area!

PS. If Ur confused by the #L in the directions; the letter represents the direction Ur supposed 2 move (North, East, South, West), & the number represents how many spaces.
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Old 05-11-2009, 09:56 PM   #125
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Default Re: The Maze Of Ludicrosity

nooby question allert: how do i make parts of the maze?
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Old 05-12-2009, 06:20 AM   #126
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Default Re: The Maze Of Ludicrosity

You have to get to a map edge; The trouble is that the map edges are behind lots and lots of puzzles and trap rooms.
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Old 11-02-2009, 10:13 AM   #127
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Default Re: The Maze Of Ludicrosity

A suggestion that may be far too much work to implement:

Let us buy our own copy of the Maze Of Ludicrosity that we ourselves (and any system-wide admins like Jamul) can admin for some largish amount of Y$!
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Old 11-02-2009, 02:22 PM   #128
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Default Re: The Maze Of Ludicrosity

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Originally Posted by Sillyman View Post
A suggestion that may be far too much work to implement:

Let us buy our own copy of the Maze Of Ludicrosity that we ourselves (and any system-wide admins like Jamul) can admin for some largish amount of Y$!
No, better: Regular Hamumu members get to admin our own MoL for FREE!
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Old 11-02-2009, 06:06 PM   #129
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Default Re: The Maze Of Ludicrosity

An MoL reminder for the people who are just getting back into making rooms... if you put in a riddle (where the player has to type something), make sure it is something that is solvable! Here are common problems I find and end up deleting otherwise enjoyable rooms for:

- utterly impossible and random (Type ZYXHSJD please)

- No clue as to what you need to type in at all (if you type HOUSE here, you can go north!)

- Requiring obscure knowledge without giving the player any idea of where they could get that info

- Most commonly of all, a reasonable riddle with a reasonable answer... but the player would never guess the exact way you phrased the answer (What color is the sky? Answer "it is blue" as opposed to "blue"). I see this one all the time! Remember that the person playing has ONLY your question to guide them, and they have to type the exact same answer you did. So keep your answers 1 word or similar, and using the most common phrasing you can think of. Even putting in "A" or "The" at the beginning is usually too much. When "what has 4 wheels and goes vroom?" isn't correctly answered with "car", people are going to be frustrated and confused and only a few of them will come up with your planned answer of "a car".

Don't be afraid to make the player have to google things, or solve an actual puzzle - just make sure you give them the clues they need to know what they need to do!
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Old 11-05-2009, 05:05 PM   #130
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Default Re: The Maze Of Ludicrosity

I will never got 100% awesomeness because of the make a MoL room - it's too hard! :P All the empty spaces I've seen are blocked off by a wall.
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Old 11-05-2009, 05:55 PM   #131
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Default Re: The Maze Of Ludicrosity

go to the happy pony land place.
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Old 11-07-2009, 02:19 AM   #132
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Default Re: The Maze Of Ludicrosity

Or head off south-west from the start, in the direction of a duck pond. If you enter a room with a troll and red gem, you're in the right place. Go west a bit, then south.

When you get to the duck pond and meet an octopus, go west again.
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Old 11-08-2009, 08:19 AM   #133
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Default Re: The Maze Of Ludicrosity

Quote:
Originally Posted by Reecer6 View Post
No, better: Regular Hamumu members get to admin our own MoL for FREE!
I think that's a good idea too!
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Old 01-07-2010, 03:09 AM   #134
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Default Re: The Maze Of Ludicrosity

i made a room but now it is under construction. why
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Old 01-07-2010, 03:57 AM   #135
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Default Re: The Maze Of Ludicrosity

Because it needs to be checked for goodness.
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Old 01-10-2010, 04:59 PM   #136
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Default Re: The Maze Of Ludicrosity

I can't find where to make a room, either! I guess I'll try one of those ideas.
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Old 01-11-2010, 06:12 AM   #137
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Default Re: The Maze Of Ludicrosity

Quote:
Originally Posted by HappyStikBeaver View Post
I can't find where to make a room, either! I guess I'll try one of those ideas.
there are free rooms near the room under construction from gameboys post.
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Old 02-25-2010, 08:00 AM   #138
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Default Re: The Maze Of Ludicrosity

Oh the wonderland IN thing helped. Hopefully Jamul can change that. How do I walk through walls?
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Old 02-25-2010, 12:24 PM   #139
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Quote:
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Oh the wonderland IN thing helped. Hopefully Jamul can change that. How do I walk through walls?
you cant walk through walls.you need to find another way to the destination you want to come.
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Old 02-25-2010, 03:16 PM   #140
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Default Re: The Maze Of Ludicrosity

yeah there's usually like 10 ways to every place.
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