Hamumu Software Hamumu Software Hamumu Software
Name
Password Register
Latest Journal update: May 12, 2013
Old 09-14-2010, 05:44 PM   #1
shimga
Less Puny Mortal
 
shimga's Avatar
 
Join Date: Mar 2010
Posts: 10
Default vampy castle help

Hi,
I have 76%. I am stuck on 2nd floor of vampy castle, I go in and out of rooms. All rooms are open and switches toggled. What do I do now? On first floor in museum I toggled shipwreck. what am I missing.
I also cannot get haunted tower second floor. I got the pants but then left. It will not give me the attack no ghost badge.
Is it too late to get the looking and annoying badges?Thanks Shimga
__________________
shimga is offline   Reply With Quote
Old 09-14-2010, 06:17 PM   #2
SpaceManiac
Veteran Programmer
 
SpaceManiac's Avatar
 
Join Date: Oct 2007
Location: Elsewhere
Posts: 2,883
Send a message via Skype™ to SpaceManiac
Default Re: vampy castle help

Annoying you can do at any time. You have to get Looking prior to lighting the torch. Other than that, it's been a while since I've played.
SpaceManiac is offline   Reply With Quote
Old 09-14-2010, 08:04 PM   #3
seamonkey
spoon eater
 
seamonkey's Avatar
 
Join Date: Oct 2007
Location: the question is where are you?
Posts: 1,437
Default Re: vampy castle help

look for bat stautes ond vampire busts. there is one of each on every floor. When you have used all of them you will know what to do.

Hope that was suffiently mysterious.
__________________
French fry Kremlin the morose nucleotides!-Jamul
There is no fifth amendment in mafia games - you don't have a right to be silent!- hammered
"So tell me Harry, what exactly is the purpose of a rubber duck?" -Mr. Weasly
seamonkey is offline   Reply With Quote
Old 09-15-2010, 04:37 PM   #4
uberDude
Dumb Person
 
uberDude's Avatar
 
Join Date: Nov 2008
Location: In the lounge with the lead pipe
Posts: 90
Default Re: vampy castle help

For the Haunted Tower floor two: the whole floor is a giant puzzle. You should be able to walk around and see eight (I think) wheels, four in each of the directions (North-South, East-West). When you move a wheel, it shifts the entire row or column one giant square in some direction (it's always the same, but I don't remember which direction it is). You will also find that you can walk on empty squares, but skulls hurt. Your goal should be to get to the door up, which is in the upper right-hand corner. By lining up the four empty squares (there are only four), you can clear a path straight up to the door. It's up to you to get the squares aligned. In white:make the path to the pants, then shift all squares horizontally.

For Castle Vampy, on each floor there are: one bat statue, one vampire bust (both important), one stairway up, one stairway down (if possible). I have just pulled out my map of castle vampy floor 2 (it was hard for me too), and here are the things I see, and their rooms:
  • Powerup: Arrow in UL(1,2) LM
  • Powerup: Pants in UR(2,3) MU
  • Bat Statue: in LL(3,1) RL
  • Vampire Bust: in LR(2,2) MM
  • Stairs Down: at UR(1,2) LM with save (this is where you come in from floor 1)
  • Stairs Up: at LL(1,1) LL with save
  • Interesting Room: UR(3,3) UR all rooms have exactly 1 key except this one, which has none. Visit this room last.
  • Possible Map Error: LL quadrant. I have marked these rooms as not having doors between them, but I have gotten to the very middle. Be careful of this, although I believe all rooms are connected. All other rooms in other quadrants are connected.
Room coordinates are as follows:
  • There are 4 quadrants on floor 2: I call them Upper left, Upper right, Lower left, and Lower right; denoted by UL, UR, LL, and LR, respectively.
  • Every quadrant has nine rooms in a 3x3 array. I have given coordinates for each room in (x,y), where x is horizontal, y is vertical, (1,1) represents the lower left corner, and coordinates are only for that quadrant.
  • For each room, along with coordinates, there are two letters (after the numbers). They represent Columns, then Rows. For columns: L=left, M=middle, R=right; for rows: U=upper, M=middle, L=lower.
  • Every room has a coordinate in the form AB(x,y) CD AB corresponds to bullet 1, (x,) to bullet 2, CD to bullet 3.
uberDude is offline   Reply With Quote
Old 11-08-2011, 03:13 AM   #5
shora118
Puny Mortal
 
Join Date: Mar 2011
Posts: 2
Default Re: vampy castle help

Quote:
Originally Posted by uberDude View Post
For the Haunted Tower floor two: the whole floor is a giant puzzle. You should be able to walk around and see eight (I think) wheels, four in each of the directions (North-South, East-West). When you move a wheel, it shifts the entire row or column one giant square in some direction (it's always the same, but I don't remember which direction it is). You will also find that you can walk on empty squares, but skulls hurt. Your goal should be to get to the door up, which is in the upper right-hand corner. By lining up the four empty squares (there are only four), you can clear a path straight up to the door. It's up to you to get the squares aligned. In white:make the path to the pants, then shift all squares horizontally.

For Castle Vampy, on each floor there are: one bat statue, one vampire bust (both important), one stairway up, one stairway down (if possible). I have just pulled out my map of castle vampy floor 2 (it was hard for me too), and here are the things I see, and their rooms:
  • Powerup: Arrow in UL(1,2) LM
  • Powerup: Pants in UR(2,3) MU
  • Bat Statue: in LL(3,1) RL
  • Vampire Bust: in LR(2,2) MM
  • Stairs Down: at UR(1,2) LM with save (this is where you come in from floor 1)
  • Stairs Up: at LL(1,1) LL with save
  • Interesting Room: UR(3,3) UR all rooms have exactly 1 key except this one, which has none. Visit this room last.
  • Possible Map Error: LL quadrant. I have marked these rooms as not having doors between them, but I have gotten to the very middle. Be careful of this, although I believe all rooms are connected. All other rooms in other quadrants are connected.
Room coordinates are as follows:
  • There are 4 quadrants on floor 2: I call them Upper left, Upper right, Lower left, and Lower right; denoted by UL, UR, LL, and LR, respectively.
  • Every quadrant has nine rooms in a 3x3 array. I have given coordinates for each room in (x,y), where x is horizontal, y is vertical, (1,1) represents the lower left corner, and coordinates are only for that quadrant.
  • For each room, along with coordinates, there are two letters (after the numbers). They represent Columns, then Rows. For columns: L=left, M=middle, R=right; for rows: U=upper, M=middle, L=lower.
  • Every room has a coordinate in the form AB(x,y) CD AB corresponds to bullet 1, (x,) to bullet 2, CD to bullet 3.
it's kinda hard for me to understand the coordinates for the room.

and how do you finish the haunted tower floor 2. i keep struggling with that
shora118 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Site Map
Copyright 2013, Hamumu Software