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Old 09-13-2011, 07:08 PM   #41
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Default Re: Game Idea Thread

My seventh game idea

Robot RPG Revolution

Info:
So a robot ended up in a planet when his spaceship crashed down.
It had to defeat monsters to win and get to the town.
3 dungeon types
35+ items and weapons and more!
Its a MMORPG

Dungeon Levels

Graveyard, where there is undead monsters!
Eternal Valley, where there is physical sky monsters!
Clockwork Passage, where there is clockworks on the background.
Spaceway, where there are robots on the space passage!
Ice Chamber, where there are ice monsters!
Power Factory, where there are shock monsters!
Fire Furnace, where there are fire monsters!
Poison Pass, where there are poison monsters!
Physical Arena, where there are 3 chambers and physical attacks!
Ice Arena, ice attacks and 3 chambers are in this arena.
Fire Arena, fire attacks and 3 chambers are in this arena.
Shock Arena, shock attacks and 3 chambers are in this arena.

Dungeon Descriptions

Dungeon 1 - The first dungeon.
Dungeon 2 - Harder than the first one.
Dungeon 3 - The ultmate challenge.

Weapons and Shields

Wood Sword - The begining sword.
Iron Sword - 200G - Stronger than the wooden sword.
Shock Sword - 350G - Does shock damage.
Big Sword - 250G - Does more damage, but slow.
Fire Sword - 350G - Does fire damage.
Ice Sword - 350G - Does ice damage.
Copper Blade - 350G - Does more damage than a iron sword!
Brandish - 700G - Does more damage.
Cutter - 700G - It is fast, but does less damage.
Calibur - 700G - When charged, it will do a spin attack!
Spur - 700G - Like a brandish, but when charged, it will shoot a disk!
Tempered Calibur - 1500G - Has a sharper spin attack and more damage!
Striker - 1500G - Does more damage than a cutter!
Fire Brandish - 1500G - It does fire damage!
Ice Brandish - 1500G - It does ice damage!
Shock Brandish - 1500G - It does shock damage!
Giant Sword - 1500G - Does more damage than a big sword!
Icy Giant Sword - 1750G - Does ice damage!
Ascended Calibur - 3500G - Does a sharper damage than a tempered calibur!
Icebrand - 3500G - It does more ice damage!
Firebrand - 3500G - It does more fire damage!
Shockbrand - 3500G - It does more shock damage!
Magic Giant Sword - 3500G - When charged, a sword will shoot out!
Vale Striker - 3500G - Does poison damage!
Hunting Blade - 3500G - Sharper than a striker!
Ice Striker - 3500G - Does ice damage!
Winmillion - 6500G - It shoots disks when using that weapon!
Super Magic Giant Sword - 6500G - It shoots 3 swords when charged attack begins!
Fiery Hunting Blade - 6500G - It does much fire damage!
Plague Striker - 6500G - Does more poison damage!
Laser Avenger - 6500G - Does laser bursts and shock attacks!
Chaos Blade - 12500G - Attacks in any element!


Shields
Wood Shield - The begining shield.
Iron Shield - 200G - Has more defense than a wood shield!
Elite Iron Shield - 700G - Has more defense than a iron shield!
Plate Shield - 1500G - Has more defense than a elite iron shield!
Enchanced Plate Shield - 3500G - Stronger plate shield!
Aegis - 6000G - The ultmate shield!

How to enter deeper dungeons

To enter Dungeon 2, the player needs weapons and a shield that costs 700,
To enter Dungeon 3, the player needs weapons and a shield that costs 3500.
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Old 09-22-2011, 08:18 PM   #42
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Default Re: Game Idea Thread

My last game idea.

Kid Mystic X!

Chapter 1 - The fields.
Chapter 2 - Desert Areas.
Chapter 3 - Ice Mountain
Chapter 4 - Wicked Caves
Chapter 5 - Doom Crypt

Shop Items

Wood Staff - 100G
Strong Wood Staff - 250G
Stone Staff - 500G
Iron Staff - 1000G
Mega Staff - 2000G
Felt Hat - 100G
Star Hat - 250G
Checkered Hat - 500G
Iron Hat - 1000G
Mega Hat - 2000G
Felt Boots - 100G
Doc Boots - 250G
Lucky Boots - 500G
Fast Boots - 1000G
Air Lancelots - 2000G
Lantern - 400G
Bouncy Crystal - 1600G
Pointy Hat - 850G
Lighting Pendant - 2000G
Piercing Ring - 2500G
Homing Staff - 1800G

Monsters

Frog - 10HP
Toad - 15HP
Octon - 20HP
Mushroom - 10HP
Mushlord - 40HP
Spitter - 10HP
Eeesy Weensy - 1HP
Crazy Bush - 5HP
Mama Spider - 200HP
Mumble - 20HP
Desert Vampire - 50HP
Giant Beetle - 150HP
The Beetles - 1HP
Seal - 15HP
Elite Seal - 25HP
Snowman - 20HP
Frostbiter - 15HP
Super Seal - 35HP
Scary Bat - 10HP
Scarier Bat - 200HP
Thingie - 10HP
Whatsit - 40HP
Magmazoid - 20HP
Zombie - 20HP
Mutant Zombie - 30HP
Gingerbread Man - 60HP
Vampire - 60HP
Crypt Robot - 40HP
Crypt Guard - 100HP
Super Zombie - 300HP
Lighting Spider - 25HP
Bob the Biscuit - 80HP
Happy Stick Man - 150HP
Spiky Vampire - 200HP
Evil Clone - 128HP
MechaKidMystic - 250HP
Elite Crypt Robot - 60HP
Fiendish Bat - 70HP
Crypt Cone - 25HP
King Crypt Cone - 500HP
Crypt Ball - 2000HP
Blockhead - 25HP
Blockhead Generator - 80HP
Zombie Lord - 60HP
Dark Zombie - 50HP
Dark Zombie Elite - 80HP
Dark Super Zombie - 350HP
Hyper Robot - 120HP



Bosses

Royal Spider - 350HP - Its calls some spitters and mama spiders and does a lot of spider attacks!
Desert Master - 500HP - He sends some mumbles and does his rock attacks!
Yeti - 600HP - He does his snow spike trail and yodeling!
Uberbat - 750HP - He sends out 3 bats and calls some scarier bats!
Kary - 1000HP - She can slash the player with her claws and she can do her green energy blast!

Coin Types
Small Coin - 1$
Big Coin - 10$
Platinum Coin - 25$
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Old 10-09-2011, 10:13 AM   #43
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My eighth game idea

The Great Pumpkin's Field Special Edition

Upgrades and Specials
Super Hammers - 80Y - Upgrades the player's hammers to super hammers, they can do 2 points of damage.
Health Capsule - 50Y - Increases the player's maximum health.
Sharp Flames - 60Y - Makes the player's flames that come from the toaster do more damage!
Anti-Armor Hammers - 120Y - Makes your hammers pierce armor. Super Hammers not affected.
Spears - 100Y - Does 3 damages and infinte use, but has a 2 second cool down.
Sharper Bullets - 70Y- Increases damage of the 3 shot gun to 5 to 11.
Super Bomb - 100Y - Upgrades the players bomb to do 50% more damage!
Sharpen Shots - 100Y - Increases 10% of all weapons expect bombs and chainsaws, God's Wraths, railguns,

Weapons
AK-12777 - Shoots 5 shots that do 6 to 12 damage!
Molecular Shotgun - Shots 3 shots to random targets!
Laser Ray - Like the Chainsaw, but it does 75 damage to the enemy it hits.
Lighting Gun - Does a punch of 30 damage to the enemy it hits, and it would zap it, getting it shocked,
Poison Rifle - Poisons the enemy it hits, doing 5 damage each affect,
Fire Gun - Sets the enemy on fire and the bullet does 25 damage if it hits!
Grenade Launcher - Does 35 to the enemy it hits.
God's Wrath - Given to a random player that saved the Great Pumpkin, does 250 damage to the Happy Pony, and if weakened, it will do around 300 to 400 damage.
Railgun - Does around 125 to 200 damage to the victim!
Ion Gun - Shoots to 8 to 18 damage and shoots 2 shots.
Shotgun - Shoots to 3 shots that do 3 to 6 damage to random targets.
Scarlet Sword - Slashes 2 random targets that do around 25 to 50 damage!
Vampybane - Slashes 2 random targets that do 10 to 25 damage, when it hits a enemy, it heals the user 1 hp
Super Shield - When bullets hit that shield, it bounces off to the one who shot to the shield.




Awards
Combo - 15Y - Defeat 3 enemies in a row!
Triple Ponyslayer - 15Y - Defeat 3 happy ponies!
Speedy Ponyslayer - 50Y - Defeat the Happy Pony under 5 minutes.
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Old 10-12-2011, 04:27 PM   #44
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Thumbs up Re: Game Idea Thread

My ninth game idea.

Robot: Armies of Evil

Weapons
Blaster - Starting weapon.
Assault Blaster - Shoots faster than a blaster.
Mulitshot Blaster - Shots 3 shots but slower.
Sub machine Blaster - Shots faster than a Assault Rifle, but doesn't do much damage.

Unlockable Weapons

Plasma Gun - Only found when completed the first area.
Rocket Launcher - Found when completed the first level in the second area.
Plasma Machine Gun - Found when completed the ninth level in the second area.
Homing Missile - Only found when completed the second area.
Shock Rifle - Only found when completed the first level in the third area.
Shock Machine Gun - Found when completed the ninth level in the third area.
Minigun - Only found when reached the last level in the third area.
Laser Rifle - Found when completed the first level in the fourth area.
Laser Machine Gun - Found when completed the ninth level in the fourth area.
Homing Plasma Rifle - Found when completed the fourth area.

Secret Weapons

Disc Gun - Bounces off enemies, only found in a code called, bouncydisks
Cluster Gun - Found when surviving 6 minutes in survival.

Enemies

Spider - First enemy.
Xeno Hunter - Takes more hits than a Spider.
Big Spider - Tougher than a spider.
Xeno Queen - The first boss.
Vicious Spider - Tougher than a big spider!
Stoopid Mecha - Blasts at the player.
Mecha Captain - The second boss.
Zombie Hatsune Miku - Tougher than a Stoopid Mecha, the Shock weapons work best against them.
Xeno Elite - Tougher than a Stoopid Mecha.
Wild Dragon - The third boss.
Gold Spider - Tougher than a Gold Spider.
Vicious Mecha - Tougher than a Stoopid Mecha.
Vampire Zatsune Miku - It is fast and hard to take down! The shock weapons work best against them.
Platinum Spider - He shoots a plasma laser and he is the final boss!


Notes
There are 4 areas and 10 levels each area.
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Old 10-31-2011, 07:35 PM   #45
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Default Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
My eighth game idea

The Great Pumpkin's Field Special Edition

Upgrades and Specials
Super Hammers - 80Y - Upgrades the player's hammers to super hammers, they can do 2 points of damage.
Health Capsule - 50Y - Increases the player's maximum health.
Sharp Flames - 60Y - Makes the player's flames that come from the toaster do more damage!
Anti-Armor Hammers - 120Y - Makes your hammers pierce armor. Super Hammers not affected.
Spears - 100Y - Does 3 damages and infinte use, but has a 2 second cool down.
Sharper Bullets - 70Y- Increases damage of the 3 shot gun to 5 to 11.
Super Bomb - 100Y - Upgrades the players bomb to do 50% more damage!
Sharpen Shots - 100Y - Increases 10% of all weapons expect bombs and chainsaws, God's Wraths, railguns,

Weapons
AK-12777 - Shoots 5 shots that do 6 to 12 damage!
Molecular Shotgun - Shots 3 shots to random targets!
Laser Ray - Like the Chainsaw, but it does 75 damage to the enemy it hits.
Lighting Gun - Does a punch of 30 damage to the enemy it hits, and it would zap it, getting it shocked,
Poison Rifle - Poisons the enemy it hits, doing 5 damage each affect,
Fire Gun - Sets the enemy on fire and the bullet does 25 damage if it hits!
Grenade Launcher - Does 35 to the enemy it hits.
God's Wrath - Given to a random player that saved the Great Pumpkin, does 250 damage to the Happy Pony, and if weakened, it will do around 300 to 400 damage.
Railgun - Does around 125 to 200 damage to the victim!
Ion Gun - Shoots to 8 to 18 damage and shoots 2 shots.
Shotgun - Shoots to 3 shots that do 3 to 6 damage to random targets.
Scarlet Sword - Slashes 2 random targets that do around 25 to 50 damage!
Vampybane - Slashes 2 random targets that do 10 to 25 damage, when it hits a enemy, it heals the user 1 hp
Super Shield - When bullets hit that shield, it bounces off to the one who shot to the shield.




Awards
Combo - 15Y - Defeat 3 enemies in a row!
Triple Ponyslayer - 15Y - Defeat 3 happy ponies!
Speedy Ponyslayer - 50Y - Defeat the Happy Pony under 5 minutes.
And The Great Pumpkin's Field Upgrade

New Weapons

Nitro Gun - Shoots a explosive shot that does fires and does 10 damage.
Acid Rifle - Poisons a enemy and does 20 damage.
Golden Chainsaw - Does 60% damage to the victim.
Silver Bow - Shoots 4 random arrows that do 10 damage.
Mellow Freezer - Freezes all marshmallow men!
Mellow Poisoner - Poisons all marshmallow men!
Mellow Zapper - Shocks all marshmallow men!
Journal - When thrown, it explodes and hits all enemies and does 20 damage!



Cost - $1.99
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Old 12-03-2011, 06:18 PM   #46
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Quote:
Originally Posted by calthax View Post
My sixth game idea

Dr Lunatic SWC Revolution

[snip]
The Deluxe Pack

Changes added to editor

Levels maximum increased to 200.
Maximum specials increased to 500.

New Monsters
Army of One - 200HP - He shoots mines that explode with contact with the player!
Plasma Turret - 50HP - It shoots plasma bolts!
Mine - 30HP - They explode with contact with the player!
Bomber - 100HP - They drop bombs on the player!
Pygmy Fighter - 50HP - They are armed with a sword!
Arcticbot - 50HP - They shoot icy bolts that can freeze the player and do 5 points of damage!
Minigun Bot - 75HP - They shoot rapid fire bullets!
Arctic Wing - 450HP - It shoots icy bolts that do damage and freeze the player in a spiral!
Mega Wing - 700HP - It has 2 turrets that shoot plasma bolts and 2 guns that shoot sharp bolts! When the guns are destroyed, it will fly around dropping mines and it will fire lasers with his thin laser cannons!
PlasmaGun - 300HP - Do not use unless you know what are you doing! This is a gun for the Mega Wing.
Icy Star - 50HP - It spreads around shooting icy bolts everywhere and they can do damage!
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Old 12-31-2011, 03:18 PM   #47
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Default Re: Game Idea Thread

My tenth game idea

Robot Connect Deluxe

Features Kitty, Puppy, Fishy, Ice Cream.

All the power ups are available in the game.

New Power Ups

Speed Up - Increases Robot's speed movement!
Triple Jump Jets - Allows Robot to triple-jump!
Frost Cannon - Upgrades Robot's blasters to frost blasters.
Rocket Launcher - Shoots rockets horizontal that can destroy enemies better!
Bananarang - Allows Robot's blasters to bounce off walls!

New Monsters

Evil Robot - He takes a lot of damage and he fires rockets!
Turret - Fires blasters toward the player!
Robo-Dark Milli - They will chase toward the player and with a dark sword!
Happy Stick Man - They are wacky and they chase the player in contact!
Buzzsaw - It's invincible and a hazard!

New Bosses

Dark Ley - She would transform into a big spider and she takes the most hits! She must be the final boss of each level.
Chaoscore X - Sends evil robots out and fires shock bolts.
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Old 01-07-2012, 06:45 PM   #48
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Default Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
My Fourth Idea
Robot goes Flying!

....snip....
Less than 9 days - Super Master
Dude, that's totally Learn 2 Fly (the sequel to Learn to Fly). Be original.

My (original) idea: Lab Rat. You're the result of the Descarte Expiriment, giving animals the ability to reason. You try to escape through a series of mazes, using your squeaks to blast anything living (like a neutron bomb, but more of a hypersonic thing) and trying to stop the expiriment from progressing to insects. Noone wants organized mobs among mosquitoes and fire ants.

One-third of the way through, the news is given that the insects have indeed been given reason. Two-thirds through, the Spiders are sentient. Boss Fights ensue. Boss fights are different than normal gameplay. Normal gameplay is 8-directional, as you are controlling your character going through the mazes. Boss fights occur on platforms. THe first is just flat. You can jump, but 8-directional insects mirror your keystrokes accordingly, and if one gets you you lose a life. This effect is enhanced in the second boss fight.

The last Boss Fight, you go up against the scientists. Your squeaking causes them not to die, but merely stuns them for a few seconds. After all, they're much bigger. You have to wreak havoc on their equipment, chemicals and such. The last one you blast is the fire alarm. Not wanting federal involvement, they run away. Success!

As a reward for your game-pwning skill, you unlock Extra-Credit mode. Each level has absurd qualities added, such as you now bounce off the walls instead of just running into them, or lots of walls now appear but some you can go through anyway, or your character might turn invisible or something (and you squeak to locate yourself, as the squeaks are visible). Instead of intense music, you are playing to Circus Calliopes and accordians and other such ridiculous whatnot.

I actually made this game halfway, but only at school and now I'm somewhere different. The software I used is really expensive, so I'd like some info on cheap (like, $100 range) programming/gamemaking software to finish it with. Thanks!
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Old 02-02-2012, 09:48 AM   #49
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Default Re: Game Idea Thread

The Hamumu Showdown

A hamumu game where you get yerfbucks for fighting creatures.

MONSTERS:
Mumble - 5 Life - does 1/2 damage per hit [Gives 1/10 of a yerfbuck]
Zombie - 10 Life - does 1 damage per hit [Gives 1/5 of a yerfbuck]
Zoid - 12 Life - does 2-1/2 damage per hit [Gives 1 Yerfbuck]

BOSSES:
Sphinxter - 50 Life - does 5 damage per hit [Gives 25 Yerfbucks]
Soupa Zombie - 100 Life - does 10 damage per hit [Gives 50 Yerfbucks]
Ultra Zoid - 500 Life - does 25 damage per hit [Gives 200 Yerfbucks]

You can buy EXP with yerfbucks. Every 10 exp is 1 skill.
I.E. 100 exp=Skill Level 10

The Higher the skill level the more life you have.

SHOP ITEMS:
1 EXP - 1 YB$
10 EXP - 5 YB$
50 EXP - 20 YB$
100 EXP - 40 YB$
500 EXP - 200 YB$
1000 EXP - 350 YB$
5000 EXP - 2000 YB$
10000 EXP - 3500 YB$

100 Rusty Hammers - 1 YB$
1000 Rusty Hammers - 5 YB$

[more to come]
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Old 02-08-2012, 02:27 PM   #50
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Default Re: Game Idea Thread

These all sound like good ideas. I wonder if they'll be considered...
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Old 02-08-2012, 03:27 PM   #51
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Default Re: Game Idea Thread

I have a few exotic ideas in mind (I keep having those for some reason...)

"Lightbikes with weapons"

"No healthbar fighting games"

"Cuztomizable Shmup duel (player ship vs player ship with customizable ships)"

"Total Space War RTS"

"Real-time Chess war"

"Boss vs Boss"


...and I think that's about it for now...
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Old 03-17-2012, 05:38 PM   #52
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Yerfdog Re: Game Idea Thread

My 12th game idea

Loonyland - The Evilizer Strikes Back

Info - After Loony escaped. He ended up in the HP Headquarters. He told them he was lost and they gave him a map and a laptop with a map gadget to help him. And he also ended up in the village near Vampy Land. He saw that the Evilizer is back!

Monsters
Mumble - 20HP
Zombie - 20HP
Froggy - 10HP
Toadie - 25HP
Swampdog - 15HP
Bog Beast - 35HP
Bonehead - 15HP
Numbskull - 30HP






Weapons and Items
Slingshot - The starting weapon
Sliver Slingshot - Upgraded with the sliver bar
Cactus Launcher - Shoots cactus.
Boomerang - Throws boomerangs
Alpha Laser Cannon - Shoots lasers
Magnet Launcher - Shoots magnets that stick to enemies!
Zap Wand - Zaps enemies
Bombs - Throws bombs
Rifle - Shoots shots rapid
Buzz Blades - Shoots buzz blades
Tornado Inducer 5000 - Shoots tornadoes!

More to come:
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Old 03-17-2012, 08:29 PM   #53
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Default Re: Game Idea Thread

New exotic ideas!

"Squadron wars (a squadron of something like robots is the only thing you control, and you fight other squadrons and whatnot. Also, your squadron is customizable.)"

"No more humans (Basically Robots vs Zombies vs Aliens vs Monsters)"

"Tower Offense"

"Atari wars, the Mega Mash (think Space invaders meets pac-man meets mario and so on so forth)"

"Chess vs Checkers"


More to come once I think about them.
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Old 03-19-2012, 06:20 PM   #54
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Default Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
The Deluxe Pack

Changes added to editor

Levels maximum increased to 200.
Maximum specials increased to 500.

New Monsters
Army of One - 200HP - He shoots mines that explode with contact with the player!
Plasma Turret - 50HP - It shoots plasma bolts!
Mine - 30HP - They explode with contact with the player!
Bomber - 100HP - They drop bombs on the player!
Pygmy Fighter - 50HP - They are armed with a sword!
Arcticbot - 50HP - They shoot icy bolts that can freeze the player and do 5 points of damage!
Minigun Bot - 75HP - They shoot rapid fire bullets!
Arctic Wing - 450HP - It shoots icy bolts that do damage and freeze the player in a spiral!
Mega Wing - 700HP - It has 2 turrets that shoot plasma bolts and 2 guns that shoot sharp bolts! When the guns are destroyed, it will fly around dropping mines and it will fire lasers with his thin laser cannons!
PlasmaGun - 300HP - Do not use unless you know what are you doing! This is a gun for the Mega Wing.
Icy Star - 50HP - It spreads around shooting icy bolts everywhere and they can do damage!
Deluxe Pack Part 2

LVCR - 600HP - Warning! She can summon random monsters!
Shade - 400HP
Vamp Bat - 15HP
Spiderpumpkin - 100HP
Guard - 80HP
Pirate - 120HP
Frogurt - 20HP
Terror Tree - 15HP
Happy Stick Witch - 480HP
Larry - 300HP
Evilizer - 1000HP
Big Head Todd - 300HP
8-Comparision Turret - 100HP - Shoots 8 bullets in one shot.
Blockhead - 40HP
Blockhead King - 250HP
Xeno Elite - 150HP
Xeno Knight - 175HP

Weapons
Summon Rod - Summons random companions.
Worship Rifle - Converts a monster to a good monster permanent, its rare.
Cactus Launcher - Shoot cactus


Extra Playable Characters
Spiky - He shoots spikes instead of hammers.
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Old 03-20-2012, 01:40 PM   #55
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Cool Re: Game Idea Thread

13th game idea

Mia's Happy Day X

New Items
Shield - Protects you from cactus.
Scuba goggles - Allows you to go through water.

More to come.
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Old 03-20-2012, 02:05 PM   #56
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Default Re: Game Idea Thread

Vol. 3 Exotic ideas:

"puzzle wars (you have a number of units, and you issue orders by matching patterns according to the order in a certain formation only set for that sort of unit)"

"RPS wars (Kind of like RPS 25+ and so on, different kinds of attacks besides rock, paper and scissors (like shield, snake, gun, bomb, fire, etc.), you also have health bars and status ailments.)"

"Puzzle Shmupper (a shmup with clever twists)"


More to be thought up soon.
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Old 03-23-2012, 07:09 PM   #57
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Thumbs up Re: Game Idea Thread

14th game idea

AOAHM Defense

Info - The one who was submitting fake reports was Calthax! He is planning a attack against the Save Miku campaign! You play as the Save Miku leader, You have a hammer.
He really didn't. The real one is unknown.

How to Play - You need to defend the Save Miku book before the enemy gets it. There is 50 waves of mayhem. Can the player defeat the last boss?
There are 10 upgrades.
Units
Member
40HP
Attack - 10

Guard
200HP
Attack - 12
Upgrades add 5 points to attack and 1 up each level and 50 hp each level and 15 up each higher level. Unlocked at Wave 3

Spearman
50HP
Attack - 18
Upgrades add 7 points to attack and 2 up each level and 20HP each level and 10 up each higher level. Unlocked at Wave 4

Archer
40HP
Attack - 9
Upgrades add 6 points to attack and 1 up each level and 15 hp each level and 5 up each higher level. Unlocked at Wave 6

Royal Guard
220HP
Attack - 16
Upgrades add 5 points to attack and 2 up each level and 22 hp each level and 10 up each higher level. Unlocked at Wave 10

Wizard
150HP
Attack - 23
Upgrades add 8 points to attack and 3 up each level and 25 hp each level an 5 up each higher level. Unlocked at Wave 15

Horseman
200HP
Attack - 30
Upgrades add 10 points to attack and 7 up each level and 50 hp each level and 18 up each higher level. Unlocked at Wave 20

Noble Guard
320HP
Attack - 26
Upgrades add 8 points to attack and 6 up each level and 60 hp each level and 25 up each higher level. Unlocked at Wave 25

Elite Spearman
150HP
Attack - 48
Upgrades add 12 points to attack and 9 up each level and 35 hp each level and 11 up each higher level. Unlocked at Wave 30.

Master Guard
600HP
Attack - 56
Upgrades add 14 points to attack and 11 up each level and 90 hp each level and 40 up each higher level. Unlocked at Wave 37.

Master Spearman
400HP
Attack - 98
Upgrades add 25 points to attack and 16 up each level and 75 hp and 30 up each higher level. Unlocked at Wave 43.

Master Horseman
1000HP
Attack - 117
Upgrades add 30 points to attack and 20 up each higher level and 100 hp and 50 up each higher level. Unlocked at Wave 45.

Legendary Guard
1900HP
Attack - 102
Upgrades add 28 points to attack and 20 up each level and 150hp and 100 up each higher level. Unlocked at Wave 49.

Other Upgrades
Book - Increases the armor of the book's seal.
Turrets - Turrets that shoot to enemies. Must buy to use. Unlocked at Wave 10




Enemies
AHM Member - 40HP
AHM Guard - 160HP
AHM Spearman - 30HP
AHM Royal Guard - 260HP
AHM Wizard - 200HP
AHM Horseman - 240HP
AHM Archer - 150HP
AHM Noble Guard - 360HP
AHM Elite Horseman - 400HP
AHM Master Guard - 600HP
AHM Legendary Guard - 1500HP
Zatsune Miku - 25000HP
AHM Healer - 300HP
Calthax - 100000HP - The final boss!

Notes - Completing the game unlocked Endless and Codes



More to come.
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Last edited by calthax; 03-29-2012 at 05:01 AM.
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Old 03-23-2012, 07:34 PM   #58
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Posts: 372
Lightbulb Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
And The Great Pumpkin's Field Upgrade

New Weapons

Nitro Gun - Shoots a explosive shot that does fires and does 10 damage.
Acid Rifle - Poisons a enemy and does 20 damage.
Golden Chainsaw - Does 60% damage to the victim.
Silver Bow - Shoots 4 random arrows that do 10 damage.
Mellow Freezer - Freezes all marshmallow men!
Mellow Poisoner - Poisons all marshmallow men!
Mellow Zapper - Shocks all marshmallow men!
Journal - When thrown, it explodes and hits all enemies and does 20 damage!



Cost - $1.99
Bonuses!

Tornado Inducer 5000 - Shoots tornadoes that pull all Marshmallow men and stuns the Happy Pony! Rare!
Vampire Potion - Your attacks give you health for 20 seconds!
Splitter Rifle - Shoots an arrow shaped shot that splits up to mulitple shots that spread! Does only 1 point of damage.

Atomic Pack
Atomic Cannon - Stuck on a pony battle? Try this only for 2.99! Pay once, unlimited use. Does 1000 damage to everything! It has a 3 minute charge.
Atomic Blaster - Does 500 damage to a single enemy, aimable.
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Old 04-04-2012, 07:10 PM   #59
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Default Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
14th game idea

AOAHM Defense

[snip massive quote]
More to come.
More

Its game over when
The player dies
The enemies get the book

Other Upgrades
Missiles - Worth 50 damage. Upgrades add 10 to attack and 5 more each higher level. Unlocked at Wave 22
Training Post - Improves your units by increasing 1% of their health and attack. Unlocked at Wave 33
Sharpener - Increases 5% more of attack damage. Cannot upgrade. Unlocked at Wave 47

Player Upgrades
Player - Adds 6 to attack and 3+2 each higher level and 50HP and 25HP each higher level.
Scarlet Sword - Attacks do 20 damage. Upgrades add 5 to attack and 4+3 each higher level. Unlocked at Wave 7
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Old 04-26-2012, 06:39 PM   #60
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Posts: 372
Lightbulb Re: Game Idea Thread

Quote:
Originally Posted by calthax View Post
More

Its game over when
The player dies
The enemies get the book

Other Upgrades
Missiles - Worth 50 damage. Upgrades add 10 to attack and 5 more each higher level. Unlocked at Wave 22
Training Post - Improves your units by increasing 2% of their health and attack. Unlocked at Wave 33
Sharpener - Increases 5% more of attack damage. Cannot upgrade. Unlocked at Wave 47

Player Upgrades
Player - Adds 6 to attack and 3+2 each higher level and 50HP and 25HP each higher level.
Scarlet Sword - Attacks do 20 damage. Upgrades add 5 to attack and 4+3 each higher level. Unlocked at Wave 7
Notes
The Zatsune Miku boss appears at Wave 45 and 50
The Calthax boss appears at Wave 50.
All of the bosses appear in wave 50.
Dr Lunatic appears in wave 25.
AHM General appears in 35
Elaine Rubech Raglan appears in 40.

Notes

Wave 5 - Dear Save Miku Campaign - We will be launching an all in one attack at your base. Sincerely, Calthax.

Wave 10 - We are discovering other people that were responsible for the fake reports.

Wave 20 - Dear Save Miku Campaign - I was one of them that was causing the fake reports. Sincerely, Dr. Lunatic.

Wave 25 - Many people were thinking the Korean were submitting the fake reports and they are also planning an attack.

Wave 35 - Dear Save Miku Campaign - I was also one of them that was submitting the fake reports. Sincerely, Elaine Rubech Raglan.

Wave 40 - Dear Save Miku Campaign - Alright, did you know that I was one of them submitting the fake reports. Sincerely, Miku Zatsune.

Wave 49 - Dear Save Miku Campaign - You have failed to repair the Hatsune Miku videos. So if I win. I will plan a team against Hatsune Miku and start tearing down your base and start drilling. We will take extreme action, so please leave your base unguarded. If you win. I will retreat and go home. Sincerely, Calthax.

End of Wave 50 - Dear Save Miku Campaign - OK, you win and we surrender! We will retreat and you can be free. Sincerely, Calthax. I want you to know that some videos might be deleted because they have been uploaded without permission.

In the Bonus Adventure Mode. Every wave the player beats earns 5 yerfbucks.

At Wave 50, when Calthax is defeated, he will drop a trophy.

Awards
Campaign Security - Complete Adventure Mode - 50YB
Bonusmaniac - Complete Bonus Adventure Mode - 75YB
The Easy Way - Click on something to unlock all the other modes - 10Y
Award! - Something with the mouse and the award - 10Y


Also available on
PS3 and PSP
Xbox 360
Mac
Linux


Enemies
Dr Lunatic - 5000HP
AHM General - 7500HP
Elaine Rubech Raglan - 12500HP

Notes
Completing Adventure mode unlocks Bonus Adventure.
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Last edited by calthax; 05-02-2012 at 01:55 PM.
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