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Old 06-23-2012, 02:51 PM   #61
predcon
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Why, all of a sudden, am I seeing an empty Command Prompt window opening behind the Windowed mode of the game (It's labeled 'Dr.Lunatic Supreme With Cheese (Windowed)', and has the 'Hammer' icon in the top left corner, rather than the Command Prompt's default 'C:\' icon)?
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Old 06-23-2012, 03:42 PM   #62
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Because SM compiled it wrong.
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Old 06-23-2012, 03:46 PM   #63
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

To future self: -mwindows is a link option, not a compile option. I've already fixed that and it'll be included in the next update, which I am planning to get to Jamul as soon as I figure out what's up with Hammered's pause menu issues.
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Old 06-29-2012, 12:22 PM   #64
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

I detected a problem.

You fixed the in-game and .flc colors. However...



Images are screwed up. Even the sizes are.
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Old 06-29-2012, 12:58 PM   #65
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Is this from an existing world or did you make it just now?
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Old 06-29-2012, 01:10 PM   #66
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

It's from "Bouapha's Halloween Experience" by Kerma.

Hence the mention of his name in the picture

And the same things happen to the custom pictures in Knittel's "Prince of Hamumu" series.

Though for some reason the ones in Citanul Island work fine. Maybe it's not a problem with built-in worlds...
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Old 06-29-2012, 06:39 PM   #67
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Version 8.0c is off to Jamul! There's a few changes which warrant some explanation (Jamul ought to be posting the full list).

Square Root Operator
This was mostly added by special request of Blackduck, and I'm still not sure what he actually needs it for. It's kind of tricky. Integer math means "15S" is 3, and left-to-right math means "12+4S*2" is "12 + 4, sqrt, times 2."

Arctan Operator
Also requested by Blackduck, this one has a lot more general usefulness, especially with Spawn Bullet. It's a two-argument operator like R or T. It returns a facing value from 0-255 based on the Y delta and X delta passed as parameters in that order. Here's an example of using it to create a water cannon that tracks Bouapha:

In this case, V0 is the positive or negative Y distance Bouapha is from the water source, V1 is the positive or negative X distance Bouapha is from the water source, and V0AV1 is the facing. If both parameters to Arctan are 0, it will return 0 (straight right). The result of Arctan can be divided by 32 for 8-facing bullets, though you'll probably want to tweak the result a bit.

Linux Support
A bunch of code's been refactored to make Supreme run on Linux, though I've done fairly little testing and there's indubitably lots of kinks to work out. If you want to try it out yourself let me know.
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Old 07-01-2012, 02:29 PM   #68
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

It's up!
  • Fixed selecting bogus negative Special effects.
  • Fixed bad random values, occasionally causing crashes.
  • Removed console window that was inadvertently added in 8.0b.
  • Added ability to Summon Bullet from the tagged monster's location.
  • Fixed coordinate picking visually updating the wrong trigger or special when pages are used.
  • Added ability to count Orbiters and Orbit Bombers via "Have Item" trigger.
  • Fixed crash on attempting to recover from a failed JSP load.
  • Refactored much code to allow for Linux compatability.
  • Added "A" arctan operator and "S" sqare-root operator.
  • Renamed Visual Shock to Zap Wand Shock.
  • Restored automatic down-conversion of truecolor bitmaps to 8-bit bitmaps when using "Show Pic/Movie."
  • Fixed music cutting off a second or two early.
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Old 07-02-2012, 03:34 PM   #69
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

If I get the 8.0c version will my computer erase all my saved work from the 8.0b version? It happened last time though I really had nothing to lose then.
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Old 07-02-2012, 03:53 PM   #70
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

As long as you install in the same directory, nothing should be lost.
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Old 07-03-2012, 10:19 AM   #71
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Quote:
Originally Posted by cyberclone42 View Post

SM, this is what happens when I open it now. It constantly plays a sound as if I'm typing a letter. I'm not even touching the keyboard.
This happened to Wedxzas when he tried out 8.0c.

Doing Ctrl+Alt+Del -> Start Task Manager -> going back into supreme -> fixes it, and shows the login screen.
But then when you try to type something, it makes the type-a-letter noise, but doesn't show any letters. Let's say you type in Bob. You hear 3 type-noises, but nothing shows up. Then if you do [Ctrl+Alt+Del -> Start Task Manager -> Go back to Supreme], it shows Bob.
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Old 07-04-2012, 07:06 AM   #72
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Never mind
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Old 07-04-2012, 08:00 AM   #73
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Already done...

Quote:
Originally Posted by Jamul View Post
Version 8.0b is up as advertised, available on your My Downloads page. The changelist is thusly:
[...]
DW - Current weekday (Sunday is 0)
[...]
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Old 07-07-2012, 02:12 AM   #74
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Really odd bug here.



I am using a special to summon a buddy bot. He is good. i then use a different special to tag the buddybot then summon a random facing good hammer every second. If the hammer faces right, it looks odd. Ive added as much info as i can think of and ive tried it in different situations, none of which make a funny hammer. Also, cookies to the person who can think of what i might be making in this level :P
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Old 07-07-2012, 02:34 AM   #75
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Are you using right as 0 or 8? Because I'm pretty sure it should be 0.
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Old 07-07-2012, 02:38 AM   #76
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Yeah, i think right is 0. I used 0R8 as the direction (a number from 0 to 8, randomly made).

Edit: Wow. I set the direction to 0R7 and it was fixed, however, i wanted to check what was wrong in the first place so i set it to 0R20. rather than summoning hammers in a random direction, it would summon random bullets in a random direction. Madness! it seems that the grey thing was one of these random bullets. Im fairly certain this isnt meant to happen.
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Old 07-07-2012, 02:44 AM   #77
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

It's a missile
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Old 07-07-2012, 02:49 AM   #78
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Odd none the less. the missile will "rotate" like a hammer. If you set it to something like 0R50, you can summon some really odd stuff. Bullets will change type in midair ect.
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Old 07-07-2012, 03:18 AM   #79
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

The hammer pulls its graphic from the JSP using a fixed offset plus its facing. When its facing is 8 or higher, it pulls sprites from later in the JSP than it should. It still acts like a normal hammer.
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Old 07-07-2012, 03:23 AM   #80
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Default Re: Dr. Lunatic 8.0 Beta and Bugs

Ah, ok. That makes sense, although it might be worth fixing. Somthing like

Quote:
If facing > 7
{facing == facing - 8}
else{End block}
If facing > 7
{repeat block}
else {end block}
Somthing like this should work.
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