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#1 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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Do you remember Disasterpiece Theater, my entry for the first Monthly Merge?
The level presented you with a disaster to save the world from and if you didn't succeed in resolving it, you died and restarted the level with a different disaster. There were 8 different disasters and if you failed all eight of them, it started over with the first one. The point is that the new capabilities of SWC 8.0 have me inspired to dredge up an old world idea of mine: World without Ends. The levels work the same as Disasterpiece Theater. Something must be accomplished and if you don't succeed, the level proceeds to the next logical entry in the cycle, until you get back to the first and play again from there. I would like to see a few ideas from the community. You may just provide a name or include as many details as you like. It needs to be something that is cyclical. Please don't get too carried away with the number of entries in the cycle. I have to fit all of the scenarios in a 200 by 200 level, along with an original entry point. Scenarios..... Maximum Size 2-3..................100x100 3-8...................66x66 9-15.................50x50 16-24...............40x40 25-35...............33x33 36-48...............28x28 50-63...............25x25 64-80...............22x22 81-99...............20x20 and 20x20 is one screen so that's the absolute impassable limit, but really, the number of members in your cycle should probably be smaller, so there's room for something other than a monster-in-a-box type level. Also, I want to be able to finish the world eventually, so it would be nice if there were ideas for smaller levels instead of all huge ones. I will include the ideas I like in the world. Here are some examples: The Four Seasons Rock, Paper, Scissors War and Peace That's enough, I don't want to give it all away, but I am looking forward to seeing your ideas. |
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#2 |
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Actually, it's Demagogue now
Join Date: Jun 2007
Location: At home duhhh!
Posts: 2,197
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The four (Greek) elements?
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Back to the roots: Lets put the Hamumu back into Hamumu Forums! |
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#3 |
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Pinkie Pirate!
Join Date: Oct 2009
Location: Over There!
Posts: 874
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this sounds like a really cool concept. ideas:
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#4 |
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forever gone
Join Date: Jun 2006
Location: octopus
Posts: 1,325
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Touhou level.
Do it.
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#5 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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I never heard of that, so I wouldn't know what to do with it.
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#6 |
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Join Date: Nov 2008
Location: Hungary
Posts: 780
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To sum it up: bullets everywhere in incredibly complex formations which you can only find small holes in, which you can squeeze through.
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Signature reserved for "Mr Empty Space"
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#7 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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I don't see any way in which that relates to my theme - so the idea is still out.
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#8 |
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Dumb Person
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Hammered, whatever you end up doing it will be great! You make good worlds!
Sorry no ideas! all of you world builders do an awesome job of it though
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Yea to Spring! |
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#9 |
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King of the Shrooms
Join Date: Jul 2007
Location: Saving the World, one pond at a time.
Posts: 1,203
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Something with a lifecycle of a metamorphic creature might be neat(Ex. Egg, Larvae, Pupa, adult. Or something like that.)
This world sounds like it will be really awesome when it's done. I'll definately have to dust off SwC again when it gets released. I'll post more ideas later if I come up with something I think might work. |
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#10 |
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King of the Clowns
Join Date: Aug 2003
Location: Wait! I know this one....
Posts: 495
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Maybe a bit boring...but my only idea is "A day in the life of Bouapha." Our hero must overcome the seemingly insurmountable challenge of getting through the day without getting killed. scenarios could include:
-Finding his car key, which has been stolen by the spiders in his basement. -Getting lunch at the local pygmy-owned pizzeria. -Deal with a pumpkin infestation in the park. -And MORE!™ I guess this is a bit different from what you requested. Your idea allows for failure, whereas mine requires the player to succeed to progress. Hopefully, you get some sort of idea from this. |
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#11 |
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Actually, it's Demagogue now
Join Date: Jun 2007
Location: At home duhhh!
Posts: 2,197
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Perhaps the four original SWC worlds summed up in a scenario each...
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Back to the roots: Lets put the Hamumu back into Hamumu Forums! |
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