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Old 06-27-2012, 10:14 PM   #21
Blackduck
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Default Re: Hank's Toolbox

You don't unzip the .jar you unzip the .rar. What you want to do is run the .jar with Java Platform SE Binary and make it open jar files with this by default.

What I imagine happened is that you have it setup so it opens Java files with 7zip by default so you can mod Minecraft (since Minecraft is made with Java) instead of it running the program.
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Old 07-25-2012, 07:45 PM   #22
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Default Re: Hank's Toolbox

Wow this is very good. I cant finally revise ll2 to make it a new game.
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Old 07-30-2012, 07:42 PM   #23
wedxzas
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Default Re: Hank's Toolbox

Quote:
Originally Posted by alfie M.T View Post
When I Try To Open This Program It Says You Must Have Loonyland 2 1.0M To Run This But I Have 1.0M
i have the same thing, but it says
Quote:
You must have Loonyland 2 Version 1.0M or 1.2 CE to run this program
EDIT: when i tried opening it a different way, it said it couldn't find the color palette for Hank's Toolbox, but i looked and i could find it. it was in Loonyland2\Tools\Toolbox\colourPalette
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Last edited by wedxzas; 07-30-2012 at 08:04 PM.
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Old 07-31-2012, 02:44 PM   #24
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Yerfdog Re: Hank's Toolbox

Whoops! What I think happened was that for the non-CE version when I checked which byte to start at I was using a borked version of LL2 so the values didn't match. I tried updating it so feel free to try and now and tell me if it works.

Also I'm aware some methods of running the program give you the palette error (such as if you do Open With, I think) although I can't seem to find a way to fix that.
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Old 07-31-2012, 04:40 PM   #25
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Default Re: Hank's Toolbox

Cool, it works! thanks!

Oh, also i'm running Vista. i don't know why i forgot to say that in my other post.
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