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Old 07-14-2009, 10:08 AM   #1
sonicchaos1993
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Default Supreme: Front Lines

For some reason, my custom worlds on my laptop were deleted, so while out of town I started the world Supreme: Front Lines. Front Lines is somewhat similar to Star Wars Battlefront: Renegade Squadron. You choose a team to join, customize your character's weapon, health, and power-up, and then battle your foe. During the battle, you have a limited number of respawns. Whenever you or an ally dies, they/you are respawned and your respawns is reduced by 1. Same goes for your enemy. When you run out of respawns, neither you nor you allies will respawn when killed. You win when your enemy is out of respawns and no enemies remain on the field. (Note that battlefields added later may have other ways to win, such as capturing all command posts or holding an area for a certain amount of time)

The finished world will have 11 teams and over 5 different battlefields.

A playable demo is available with 3 playable teams (Pygmy, Spider, and Human) and 1 stage (Grass).

Front Lines Demo

Front Lines Screenshot Gallery
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Old 07-14-2009, 10:13 AM   #2
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Thumbs up Re: Supreme: Front Lines

thats looks cool!
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Old 07-15-2009, 05:53 AM   #3
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Default Re: Supreme: Front Lines

Yay for skill points! This world looks awesome. Hope it gets finished.
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Old 07-15-2009, 08:29 AM   #4
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Default Re: Supreme: Front Lines

Progress Update: (7/15/2009)

After much tweaking of life and AI to make the teams more or less even, the Bonehead team is now finished. Moving on to the Xeno team next. I'm also planning out the second battlefield: Combat Station. It's a space themed stage, and is also rather large. It has several Command Posts located around the stage. If you capture a CP, your allies will respawn there, and you can get free ammo and health there. Capturing all command posts will give you a great advantage. Each CP has something special about it- one may have defensive turrents, for example, while one may have a veichle.
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Old 07-15-2009, 10:40 PM   #5
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Default Re: Supreme: Front Lines

I hope this is finished. all worlds like this I've seen have fallen... along with the not-sollie rpg worlds.

Please continue, I looked at ONE screenshot and could tell right away that it would be fun.
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Old 07-16-2009, 05:14 AM   #6
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Default Re: Supreme: Front Lines

I agree. Please continue this world. It looks awesome.
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Old 07-16-2009, 02:54 PM   #7
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Default Re: Supreme: Front Lines

I must say that using the default items is unadvisable. using a tile sprite, or another item, that gives you the desired item is much more effective.

also, the change character special can be vary usefull here.
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Old 07-19-2009, 09:00 PM   #8
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Default Re: Supreme: Front Lines

Progress Update: 7/19/2009
  • Working on enemy AI in space level so that the enemies move towards command posts and so that your guys don't sit there doing nothing.
  • Finished Command Post system- both allies and enemies can capture CPs now.
  • Changed respawn system to allow more allies/enemies on larger maps.
  • General layout for Combat Station completed.
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Old 07-20-2009, 06:37 PM   #9
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Default Re: Supreme: Front Lines

Wow, this should be awesome!
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Old 07-26-2009, 05:19 PM   #10
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Default Re: Supreme: Front Lines

Is the demo available yet?
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Old 07-26-2009, 05:25 PM   #11
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Default Re: Supreme: Front Lines

It WAS available - it just got deleted off of MediaFire for whatever reason.
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Old 07-27-2009, 09:50 AM   #12
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Default Re: Supreme: Front Lines

Progress Update (As of July 27, 2009)
  • Programming for Combat Station nearly completed.
  • Xeno team nearly completed.
  • Found missing world files on my Vista laptop. Yayz!
About the demo, I believe that it was deleted because I don't have a MediaFire account. I'll upload a new demo (under an account this time) once the Combat Station and Xeno team are completed.
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Old 07-27-2009, 10:34 AM   #13
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Default Re: Supreme: Front Lines

I'll excited.
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Old 08-10-2009, 06:20 PM   #14
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Default Re: Supreme: Front Lines

Progress Update (As of August 10, 2009):
  • Major AI problem on Combat Station found. Almost fixed.
  • Touching up things for next demo release.
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Old 08-19-2009, 08:24 PM   #15
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Default Re: Supreme: Front Lines

Progress Update (As of August 19th, 2009)
  • Remade Combat Station level from scratch- previous level wasn't working.
Front Lines is temporarily put on hold until DD5 is over. Well, at least until I finish my DD5 game.
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Old 08-19-2009, 08:47 PM   #16
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Default Re: Supreme: Front Lines

cool sounds like a must play! but i refuse to play demmo, i only will play the real game demos are annoying to me! so ill wait for the world to come out. keep up the good work.
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Old 08-20-2009, 12:13 AM   #17
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Default Re: Supreme: Front Lines

Quote:
Originally Posted by cans View Post
cool sounds like a must play! but i refuse to play demmo, i only will play the real game demos are annoying to me! so ill wait for the world to come out. keep up the good work.
Finally, someone else who thinks demos are annoying!

I am still looking forward to this.
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Old 08-20-2009, 04:20 PM   #18
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Default Re: Supreme: Front Lines

how are demos annoying? how do you know if a game is good? do you just spontaneously buy them? trust me, not a good idea.

anyway, it looks like this world is going to be one of the most unique ones I've seen.
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Old 08-20-2009, 09:17 PM   #19
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Default Re: Supreme: Front Lines

well when you play a demmo you need to restart when you buy the full game. also its a wast of time. The way i learn if a game is good is the info and texts i read about it. You could be playing a finshed game during the time you play a demo. Just my idea
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Old 08-21-2009, 09:07 AM   #20
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Default Re: Supreme: Front Lines

Quote:
Originally Posted by cans View Post
well when you play a demmo you need to restart when you buy the full game. also its a wast of time. The way i learn if a game is good is the info and texts i read about it. You could be playing a finshed game during the time you play a demo. Just my idea
I agree fully.
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