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Old 07-21-2010, 04:12 AM   #1
yourter12
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Default Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

I wanted to start the idea of a Boboil fan game, but I need help with stuff. If anyone wants to sign up to do Boboil game stuff, do it! Here's the signups:

Graphics:
Bowserfan
Yourter12
________
________

Music:
________

Levels:
Yourter12
Hammer Up!

Coding:
Hyperme

Also, post your ideas for stuff here! Now start posting and help make the first BIG Boboil fan game!
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Last edited by yourter12; 07-27-2010 at 07:51 AM.
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Old 07-21-2010, 04:17 AM   #2
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Providing you use Game Maker, I can code some stuff. But not all the stuff.
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Old 07-21-2010, 04:19 AM   #3
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

It would be nice to know what you're using.
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Old 07-21-2010, 04:23 AM   #4
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Game Maker. Sorry, Linux users, but I already have Game Maker, and it would be pointless to buy another game design program. And I have ABSOLUTELY NO EXPERIENCE with flash.
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Old 07-21-2010, 06:59 AM   #5
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Post Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Oh man oh man...
I better sign up for one of the graphics slots before someone else does.

Oh, also, an idea; have bosses, not just Pinkshirt. :P For example, you should make a boss
called Bodzha King, which is the (surprise!) king of all bodzhas. And have Gorka King, too.
And maybe Frost Wyvern King? Or Demon King?

One last question: Do the quality of the sprites have to equal the drawings in the SWC world? :P
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Last edited by bowserfan; 07-21-2010 at 08:06 AM.
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Old 07-21-2010, 09:25 AM   #6
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

@Bowserfan: No. They should be two-dimensional and 16-bit.

Also, I like your idea of the Kings as bosses.
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Old 07-21-2010, 09:37 AM   #7
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Post Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

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@Bowserfan: No. They should be two-dimensional and 16-bit.
Well then, I'am in. Put me in the list!
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Old 07-21-2010, 09:45 AM   #8
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

What type of game is this? 2D covers many games.
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Old 07-21-2010, 10:19 AM   #9
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Platform.
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Old 07-21-2010, 11:24 AM   #10
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

I suppose I could code. Shouldn't be too hard to throw the engine together.
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Old 07-21-2010, 04:14 PM   #11
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Sylubulus (I think that's how you spell it) should be the final boss
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Old 07-21-2010, 04:46 PM   #12
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Post Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

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Sylubulus (I think that's how you spell it) should be the final boss
Pinkshirt will be the final boss... I think. He is the official and only Boboil villian.
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Old 07-21-2010, 04:59 PM   #13
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

It's called Boboil and Pinkshirt's Curse, so Pinkshirt will be a boss.
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Old 07-21-2010, 06:00 PM   #14
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Quote:
Originally Posted by yourter12 View Post
Also, post your ideas for stuff here! Now start posting and help make the first Boboil fan game!
No, wait, second.

No, wait, third.

Sadly, the download link for Atkins's game is broken. It's quite fun though.

Also, I'm not quite sure I understand why you need to dictate Game Maker if you're not doing any coding. Wish you luck, though - I can't help as I have so many other projects already

EDIT: on a side note, what do you mean by '16-bit'? In game-talk, that just means you have 65536 colors available.

Last edited by SpaceManiac; 07-21-2010 at 06:07 PM.
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Old 07-22-2010, 04:06 AM   #15
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Well, I'll be doing a bit of coding, spriting, and doing the rooms in the game. And 16-bit means SNES-style sprites. Oh, to spriters, here is what the size of sprites should be:

16x16 sprites: Weapons
32x32 sprites: Blocks, Heroes, Enemies
48x48 sprites: Big Enemies, Mini-bosses
64x64 sprites: Bosses
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Old 07-22-2010, 04:36 AM   #16
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

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Originally Posted by yourter12 View Post
I'll be doing a bit of coding,
Okay. However, I have certain standards related to resource naming, and I don't like it when they get broken, due to confusion that can be caused.

Standards:

All sprite names start with the letter s.
All object names start with the letter o.
All script names start with the "scr".
All fonts start with the letter f.
All room names start with the letter r.

This lets you identify a resouce quickly by it's first letter and makes it easier to find certain resources.
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Old 07-22-2010, 08:45 AM   #17
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Quote:
Originally Posted by SpaceManiac View Post
Sadly, the download link for Atkins's game is broken. It's quite fun though.
I just posted it to Hamupload, in case anyone wants to play it. Linky.
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Old 07-22-2010, 02:35 PM   #18
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Post Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Uh... yourter? I will unsign. Sorry, I can't do such big things as drawing thousands of things. D: Remove me from the list, please.
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Old 07-22-2010, 03:09 PM   #19
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Again, please define 'SNES-style' I may be able to help if you do.
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Old 07-22-2010, 04:53 PM   #20
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Default Re: Boboil and Pinkshirt's Curse- A Tribute to Boboil- Help Needed

Signing up to levels!
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