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#41 |
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Is the *Chosen One*
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Did you get my levels death?
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#42 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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no could you send it again? (not sarcastic)
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#43 |
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Is the *Chosen One*
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I hope you got my levels this time!
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#44 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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yup
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#45 |
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Is the *Chosen One*
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Yay! Did you know this is the first time my levels will be in an actual world? YAY!!!
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#46 |
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Dumb Person
Join Date: Sep 2005
Location: Atlanta, Ga
Posts: 377
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Congrats Adrian! Can't wait to play it!
__________________
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#47 | |
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Is the *Chosen One*
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Quote:
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#48 |
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Banned
Join Date: Dec 2005
Location: Fending Off Boredom
Posts: 1,940
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when is it coming out?
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#49 | |
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Is the *Chosen One*
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Quote:
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#50 |
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Dumb Person
Join Date: Sep 2005
Location: Atlanta, Ga
Posts: 377
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Adrien,I have no idea how to use the editor to make games or anything else. I am afraid I am somewhat computer illiterate. But I sure do enjoy ya'lls' games!
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#51 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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you should try hammereds site. It's good and pm me for AI, color and other monster editing help
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#52 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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Actually, there are extensive instructions for monster colorization, AI, grafting body parts, and lots of other monster changes on my site. They are in the Genetic Engineering section.
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#53 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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I mean with the making and personalization of the monster itself, such as the good and bad AI changes
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#54 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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Actually, there are extensive tips for monster changes like what to avoid in the Genetic Engineering section as well and I am working on a list of what AI changes do not work for which monsters. Of course, there are so many monsters that it will take a while to produce the list, so if people would like to PM me with what they have tested and they know doesn't work, I can put those up on the site right away. I have a short list now, but it's not worth publishing until it's a little longer.
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#55 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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but I mean for people to pm me for help on producing certain effects with monsters
eg: a zombie with aquazoid AI and yellow color could be called, duck zombie |
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#56 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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Why would they need to PM you to do that? If they are looking for ideas for a particular type of monster and they want some help, wouldn't a publicly posted question be better, since it would yield lots of different ideas and they could choose the one that best suited their needs?
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#57 |
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Banned
Join Date: Jul 2005
Location: Simi Valley, CA
Posts: 2,249
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Jeez Hammered I am just saying that I am happy to help
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#58 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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My point was that publicly posted questions allow for input from everyone and also provide information for everyone. IMHO, for that type of information, PMs are not as useful to the community as a whole.
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#59 |
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forever gone
Join Date: Jun 2006
Location: octopus
Posts: 1,325
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Count me in! I can do it.
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#60 |
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Nailed It!
Join Date: Mar 2004
Location: Beyond the next event horizon
Posts: 4,177
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If you read back in the posts, you will see that the deadline for submitting levels for this merge was May 31st.
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