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Hamumu Games is hiring contractors!02:53 PM -- Wed September 3, 2014

Hello! I have two jobs I need people to do, starting as soon as possible. If you're a programmer or a web developer, I need you! If you're not, find your friends who are. For both jobs, I am interested in finding someone who can work full-time on them if possible. I'll consider people who can't put as many hours in, but I'd really like these things to get done quickly. I'm offering hourly pay at a rate we agree on, or we can consider other forms of compensation if you would like. Here are the jobs:

NPC Quest 2
My previous programmer had to leave this project, so I am looking for a programmer to code this game. Not much has been done, so you can really start from scratch if need be in the language/tools of your choice. This is a top-down isometric 2D action-RPG, designed for as many platforms as possible, in this order of preference: iOS, Android, Windows, Mac, Everything Else On Earth. So the more of those you can cover with one codebase, the better. It's not a very big game - it's what I would call a "3 month project" (which means it'll take about 9 months if we really rush). You can see a few more vague details in the previous Journal entry.

The existing code is in Haxe, and I have an earlier prototype in Actionscript, but like I said, there isn't much written, so I am open to any tool that can develop for those platforms. I'm the designer on the project (my dream job!), and I have an artist who is dying to get back to doing more art once we have some more code available.

For this job, I need to see evidence of your ability to create mobile games, preferably in the form of a finished and released game. If you don't have that, I'm willing to talk, but hopefully you've got something else very impressive to prove you can do it! I know that even long-time professionals fail to complete projects at least half the time, so proof of the ability to see something through to completion is my #1 priority.

Hamumu Website
I'm looking for a web developer to completely redo the Hamumu website, top to bottom. This is a huge job, and I'm looking for somebody who can handle all the aspects - not just a CSS makeover, but diving into the PHP and MySQL monstrosity that lies beneath, so what we end up with is a website that works cleanly on mobile devices and PCs, meets modern standards, runs smoothly and bug-free, includes nearly all the existing social features I've built like Dumb Pages and Trophies, looks mighty pretty, and includes tools for me to update easily like a CMS. I recognize that this is no small feat, but I'm very ready to get it done!

The site is currently hand-carved from antique PHP and MySQL running on an Apache server. But like the other project, I don't care if you want to switch this over to a completely different technology (as long as it runs in web browsers...), just so long as you can import the existing data to it. All I'm looking for is an awesome website that does more than just advertise my games - it's a (simplified) social site.

So, if either job sounds like something you can do, please email jamul@hamumu.com with your resume and whatever questions you have and we'll get to talking!

If it sounds nothing like what you can do, then email your friends who do this stuff, and tell them to email me, because I want to get this stuff done this year!
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NPC Quest 2 it is!07:35 AM -- Wed July 16, 2014

Thanks a lot, Blue Dwarf, for ruining my game by correctly guessing what we are developing. We chose this game because it's something I really want to play on my phone when I'm traveling or just sitting in front of the TV. It seems a shame that mobile devices have had no NPC Questing for all this time. I've also had this idea for expanding NPC Quest almost since the original was made, just gnawing at my brain. So it's time.

All the information below is subject to change since the game is not even in a tech demo state yet.

Yes, the greatest game in Hamumu history is seeing a sequel! NPC Quest 2 is the story of a village full of standard RPG NPCs who are troubled by the sudden disappearance of Baldric The Max-Level, who should've conquered the final boss by now and saved the world. So, with heavy hearts they set out to do what no NPC should ever have to do - stop standing in one spot and adventure.

NPC Quest 2 is being developed for mobile devices primarily, but will almost certainly also have a PC (maybe Mac too? Linux?) release. It's a whole lot more game than NPC Quest was, but the idea is the same: you are playing as an NPC, so you can't actually control your character (NPC means "Non Player Character", you know). There's much more interaction than in the original game though, with a couple of special abilities you can fire off when needed, potions you can use, 4 "moods" you can switch your NPC between (like the "run away" button in NPC Quest, you can choose which priority your NPC has), and interactive objects in the environment you might want to tap on to help out. There's also a little tiny skill tree, all sorts of loot, a village to upgrade, a bunch of classic NPC character classes, a story of sorts, and a unique world exploration mechanic.

NPC Quest 2 - coming someday from Hamumu & friends.
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A NEW GAME!! ... is barely started11:45 AM -- Tue July 15, 2014

I suppose I should blog once in a while. I've been not mentioning this new project for some time, though it's been underway for months, because we haven't really gotten anywhere! There have been a lot of big delays, the latest of which we're still in the middle of, so what we have isn't even a tech demo yet. But an exciting new project is underway, even though I am spending almost all of my own time working on Growtopia as always. I've hired a programmer and an artist to work on this one while all I have to do is sit back and make up ideas. It's my dream job!

Anywhooooo... were you wondering what amazing new game we are making? Why of course it's a Hamumu sequel. Ah heck, let's make a game out of this blog post! Post your thoughts on what this might be a sequel to. One guess per person, until I give out a hint. Don't get it right though, I want to be able to give out a few hints.
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Would you believe new add-ons?10:32 AM -- Wed April 2, 2014

A Quick Adventure by Jordo, and Summer Silliness 8 - RP by Pewskeepski, are here for your gaming pleasure at long last!

Now to go finish filing my taxes, for my own gaming pleasure.
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Back from GDC!02:05 PM -- Sun March 23, 2014

Hey, I'm blogging a bit. Just a little bit. I spent the last week at the Game Developer's Conference in San Francisco, and it was a massive whirlwind of crazy. Of course, everybody else was crazier than me - I'd be in bed at 10 while they were all out at super-loud horrible parties I was happy to avoid. It does keep me a bit isolated, but man, the full day of STUFF is enough. I am drained completely. Possibly ill, possibly not, that's still up in the air.

This post should include cool pictures like the first ever handshake of Seth and Hamumu, but I am too tired to do all the complicated uploading and whatnots.

I'm inspired though! Things to come for me: working on my Blender and Unity skills, competing in the next Ludum Dare (first time in years...), continuing to update Growtopia of course, and eventually getting down to work on my dream game I've been designing for 10 years or so. But before that I'm gonna see if I can crank out some mini-games (not #1GAM, 1 game a month, but one or two this year maybe?). I want to be creating stuff instead of spending all my time working for a living.

But right now I am resting.
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