Hey, it's time to learn a new game. This is a game I invented a couple weeks ago. It may or may not be good. It's a simple dice game, along the lines of Farkle or Yahtzee. It probably sounds a little confusing at first, but if you play a few rounds you will catch on:
SETUP AND CONCEPT
This is a quick game for 2 players. Each player gets 6 dice, representing their 6 team members. A round is played until one player is out of dice. Then everybody gets their 6 dice back and the scoring player serves for the next round.
One player serves by rolling their dice and lining them up in a row in front of them (keep your row nicely aligned - both players need to know which die is in which spot!)
The other player does footwork by rolling their dice. They put their dice into a line as well, and they decide which of their dice to match with which of the opponent's. The rules are:
- If the dice are equal, both stay.
- If one is higher than the other, the lower die is removed from play.
If the receiving player now has less than 6 dice, they can do up to 2 bumps before returning the ball. To bump, you roll one of your dice that are out of play. Put it back in your line anywhere that is unoccupied *provided* that it is equal to or higher than the opponent's die in that spot. If there is no spot it can go, that bump is a failure and the die remains out. You don't knock out the opponent's dice when bumping even if your new die is higher than theirs.
Now this player returns the ball. They don't do anything - the dice they have in front of them is their return. The first player has to roll their remaining dice and do Footwork now, followed by Bumps, and then they Return it back, all following the rules above.
When somebody runs out of dice, that means the ball has touched the ground on their side of the court, so the other team scores a point. The scoring team now serves, starting a new round with everybody back up to 6 dice.
Play to whatever number of points is appropriate!
This is probably a good thing to add: If you roll 3 of a kind on a serve or footwork, it's an Ace or Spike respectively, and you win the round on the spot.
NASTY OPTIONAL RULE
Games going too long? Try this: if you fail a bump, just like in real volleyball, you've dropped the ball and thus the other team scores immediately. Now you're not going to bump unless you have a really good chance to place it!
P1 rolls to serve. They get 5, 3, 1, 6, 4, 2.
P2 rolls for footwork. They get 2, 1, 4, 3, 1, 1. (sad!)
P2 decides to line their dice up as follows:
P1: 5 3 1 6 4 2
P2: 2 4 1 3 1 1
This was actually a bad play (P2's 3 should've been played against the 2 or 1, where it would win, but that would make this example really long!). As a result, some dice have been knocked out:
P1: 5 x 1 6 4 2
P2: x 4 1 x x x
So now P2 tries to bump to get those dice back. The first bump is a 1. That can't be placed in any open spot (it'd have to beat a 2, 4, 5 or 6), so it's no good. P2 bumps again and gets a 4. Hooray! They can put it up against either the 2 or 4. It doesn't matter which because bumps don't knock out the other player's dice.
P1: 5 x 1 6 4 2
P2: 4 4 1 x x x
P2 is now returning the ball (they don't roll, their return is just their existing dice), so P1 rolls their 5 remaining dice for their Footwork, getting 3, 1, 5, 5, 1. They place them like this:
P1: 5 5 3 1 1 x
P2: 4 4 1 x x x
This is a knockout blow! All 3 of P2's dice are gone, and P1 has won this round. Looks like P2 must have hit it into the net. P1 will serve next round and everybody has 6 dice again.
So that's Volleyball Dice. Give it a try with your friends!