Here's a shot of the current state. It is now playable, by the way! The background is all temporary artwork of course, but check out those snazzy 3D blocks. Oh, and the throwing stars are a temp scribble too - they kinda look nifty though. This screenshot is reduced, the game actually runs at 800x600 resolution.
It's pretty cool to see how much you can do with one button (although a bunch of the attacks aren't actually in yet, so there will be even more!). In this shot I am jumping over the training dummy and tossing throwing stars all over. It's kinda tricky to control since obviously you don't have a lot of options, and everything relies on timing. The hardest thing is to throw a star where you want it. I may end up with auto-aimed stars, or at least some level of aim assistance. But I'm getting better at it, and I can see it being that sort of game, like (what else?) Tony Hawk, where you can build up your skills and develop into a combo-making machine. Now I've just got to get the actual conflict ability in there so you can pound on the wooden training dummy I made instead of just walking into it and making it slide across the floor. I really think this will be cool! The editor is powerful, but not easy to use - you can create your own characters and moves via text files. I have to work much much faster than I have been - I need something contest-winner-worthy by May 11th!!