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  Belittling Horror Excessively: Lake Mungo 03:24 AM -- Sun October 16, 2011  

This is a movie review... I will not outright spoil things, but if you want to really experience a movie fresh and clean, there is information below that will dirty you up! So beware of mild semi-spoilers.

Synopsis: A girl drowns in a lake (oddly, not Lake Mungo). Her family begins seeing her ghost around the house. Documentary ensues!

Scariness Type: The creepiness of realizing there's a ghost over in the corner of a video. Real creepy and nervous-making as you start looking at the dark corners of your living room, but there are no jump scares or gore.

Rating: 5/5 Wicker Chairs.

Awarded: The Where's Waldo License Was Taken, So We Made This Instead. Seriously.

Good Stuff: This is a good movie! It's not a super 5/5, more like just a little too good to be 4/5, but that's still a definite recommendation. It's done entirely in documentary style, but not Blair Witch vomit-cam, more like a real documentary, where they go around interviewing the people involved, intercut with clips from videos the subjects have recorded themselves and so on. It's really perfectly executed in that regard, beyond the "we sure are lucky they filmed all that stuff!" aspect you always find with a fake documentary. It continues along building the story just as a documentary would. If anything, it's too documentary - it's like a documentary about something more mundane, where one about a ghost like this would be much more sensationalized and trying to freak you out. This just seems to take it all pretty much in stride. Anyway, it's all believable and realistic, and tells an interesting story along the way.

Bad Stuff: The story isn't that interesting. If this were actually a documentary, it'd be fantastic, but knowing that they made it up, it's kind of like "couldn't you have made up something more excessive?" It's still interesting enough though, and it's got some... not really twists, but elements that stand out from other ghost stories and give you something to think about. The story does zig and zag quite a bit, in the unexpected ways you'd get in a real-life story as opposed to a fictional one. And here I am saying good stuff in the Bad Stuff section, so it must've been good!

Classic Rules Of Film: We're breaking all the rules baby!!

My Take: Good stuff, interesting and creepy. Make sure you watch through the credits, where they show a bunch of little bonus shots. It made me want to go back and watch again to see if the bonuses were accurate. Wait, I will! I'm checking now... Yep! It's kind of fun. And it adds just a tiny little extra to the story as a result.

Artistic Nonsense: This movie is a fine example of just how fine the line between horror and tragedy is. Like The Disappeared, this is almost entirely just a movie about people being sad that someone died. The ghosts are just a metaphor for the grief of the living. I don't know why I enjoy movies like that, but they do tend to work for me!

Our next movie is The Baby's Room, in which I predict we will see a crib at some point.
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  Beware Hamumu's Errors! 08:46 PM -- Sat October 15, 2011  

Hey, remember how the updated version of Dr. Lunatic came out earlier this week? Well, at long last, the source code is available! You can download it if you own the game, via My Downloads.

A few comments on this. First of all, only the source code is free to use. The sound, graphics, and music are not. You can either make your own graphics and sound, or make an EXE that you share with people who already own Dr. Lunatic to use with their files. Let me repeat that one more time: You cannot distribute the sound, graphics, and music of Dr. Lunatic to anyone! You can share the demo freely, but only in its full, unmodified form.

Second issue: You can do whatever you want with the code! Go nuts and enjoy. You can use it in commercial products if it's somehow useful for that. I'd love a credit in your creation, but you don't have to give it.

Third issue: It's very bad code. Yikes. Don't make fun of me. It is actually the first "full-sized" game I ever wrote, about 15 years ago.

Fourth issue: I offer no help whatsoever. Please don't ask me about the giant stream of errors you get trying to compile it. I'll tell you this: It was built with Allegro v4.4, and it's written in C++. I was able to compile it with MSVC8, which is free from Microsoft. I believe SpaceManiac used MINGW, also free. So good luck!

I don't know what you can accomplish with this odd assemblage of code, but that's up to you to figure out. Have fun!
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  Belittling Horror Excessively: Rosencrantz And Guildenstern Are Undead 04:12 AM -- Sat October 15, 2011  

This is a movie review... I will not outright spoil things, but if you want to really experience a movie fresh and clean, there is information below that will dirty you up! So beware of mild semi-spoilers.

Synopsis: A vampire comes to town and wants to put on a play he's written. But according to ancient vampire lore (you all know this one, right?), he can't do that unless a human director presents opening night for him. So he hires our hero, who casts some of his friends. Toil and trouble ensue.

Scariness Type: Maybe you will laugh to DEATH! No, it's not that funny really. But it's definitely not scary.

Rating: 3/5 Holy Grails.

Awarded: Most Celebrity Lookalikes. I swear, there were only two real "name" actors in this movie (one being the Karate Kid, and the other Jeremy Sisto), but everybody else in it instantly reminded me of some very famous actor. The vampire was a cross between Paul Reubens (who is well known for his vampire portrayals), and Robert Downey Jr., the hero was Jason Biggs, his girlfriend was Drew Barrymore, his best friend was ... oh, the guy I always call "Boy Meets World's Friend", his dad was Eugene Levy, and Hamlet himself was a young blonde Michael Ian Black. Maybe only in certain moments. And maybe "very famous" is a stretch in some cases there. But people I recognize immediately anyway. It was weird, not something I've seen before. Actually, I semi-recognized the girlfriend as herself (Devon Aoki), but she was really pulling some Barrymore stuff here. There were really no characters where I didn't at least go "Oh, he's acting just like... hmm... who is it..." It became a fun game.

Good Stuff: Well, it's a comedy, and it's very ridiculous. It has a fairly unclear silliness level, occasionally dipping into Hebrew Hammer/Airplane levels of totally random, other times way up in the high-falutin' romantic comedy range, but it is always making some sort of joke, and so it's pretty entertaining. Some jokes are pretty good, some are kinda weak. Jeremy Sisto's performance is really amusing to me. He's just being totally ridiculous for no reason. You can tell the director really wanted them all to just get crazy and not worry about acting real, just acting funny.

Bad Stuff: I am no thespian. I never read Hamlet, and I've never seen it. I am pretty sure that that greatly diminished my ability to appreciate this movie. Just from how it was going, I suspect it was constantly referencing Shakespearian things and Hamlet in particular. For all I know, the entire plot was a parody of the play (probably not though, there was nobody going crazy, and I know that happens in there somewhere). It's definitely the kind of movie theater majors make for their friends to get. Kind of an inside joke for drama geeks. But not a college project like Thankskilling, this is a real movie with production values and everything.

One other bad note is that the plot seemed kind of random. I couldn't really guess where it was going just because it went weird places, not following typical storytelling. I am suspicious that this is again because I don't know Hamlet.

Classic Rules Of Film: If someone hands you a pen in Act 1, warning you that if you are in a play about Hamlet and vampires you need to call the number on the pen, you better call it in Act 2, just in case.

My Take: Comedy's a tricky business, and that's where the 3/5 rating comes in here. It was funny, but not funny enough. Definitely not bad, and it's a high 3/5, but you know, I have comedy standards. I guess I don't have much else to say. It was a very silly movie, which is nice. I think very Dumb comedy is the most appealing, where they don't really worry too much about how real people would act and just go nuts.

Artistic Nonsense: Oh I don't know. Like I said, I don't know Hamlet and I think I missed a bunch of artistic nonsense as a result. Let that be a lesson, kids: read your classics, or you won't get the subtext of horror comedy!

Our next movie will be Lake Mungo. I think that's down the road from Sam's Lake.
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  Belittling Horror Excessively: The Disappeared 01:20 AM -- Fri October 14, 2011  

This is a movie review, so beware of mild spoilers. I won't go nuts, but if you want to be totally unspoiled, skip it!

Synopsis: A kid goes missing, causing his brother to go nuts, attempt suicide, and get committed. Once his brother is stable enough to be back at home, he begins to hear strange things, then see strange things, and then mystery ensues.

Scariness Type: Jump scares and general ghosty creepiness around.

Rating: 4/5 Lighters.

Awarded: 2nd Place in Most Depressing Movie Featuring Ghosts (just behind The Sixth Sense).

Good Stuff: Boy, mystery does ensue. There is a lot to piece together, and for a good portion of the movie, new clues are intertwined with new questions. I spent a lot of time just wondering which characters were actually alive, which is always a good sign unless it's because of their acting. The movie also looks and sounds good - it's got acting and whatnot like people like.

Bad Stuff: It's very slow, especially the first half hour which could've been boiled down to one scene: "This guy misses his brother and feels guilty." Many many shots of him moping around about that. Then ultimately all that mystery that the movie is so full of doesn't lead to that interesting of a conclusion, or a very dramatic climax. But it's pretty solid. Oh, the final 'big twist' didn't seem like much of a twist either, since I had been shouting the thing they revealed all along.

Classic Rules Of Film: I actually have a good thing to put here, but saying it would be a total spoiler. It's a different type of rule even, not the gun-going-off stuff! Oh well, watch the movie, then we'll talk.

My Take: I was pleased. As I mentioned The Sixth Sense above, this has a lot in common with that in terms of tone and pace and style. It also has the mystery of what ghosts are asking for and all that. It's a good movie. Quite depressing, and it almost jerked a tear from me, so it really does a good job showing people truly feeling a loss.

Artistic Nonsense: In good genre fiction (I don't know why "genre" by itself means fantasy, sci-fi, and horror, but it does. Maybe because those are the only genres worth paying attention to!), what it all boils down to is a totally human story that just uses the trappings of magic, ghosts, or rocket ships to get you intrigued enough to pay attention to the feelings. This movie of course has crime stuff and ghost stuff, but none of that actually matters to what it's truly about. It's about the sadness of losing a child. I don't really know that it can teach you anything as a result, it's more like just "Boy, this is pretty crappy, huh?" Like it's commiserating with you, if you've dealt with the same stuff. Or rubbing it in your face. I wouldn't want to see this movie if I had had similar experiences!

Tomorrow's movie is Rosencrantz And Guildenstern Are Undead. That should be interesting. P.S. In WoW, my friend and I made a pair of Tauren Death Knights named Holsteincrantz and Guernseystern that adventure together (actually, they're slightly modified versions, because both those names are one character too long for WoW). See, they're death knights, so they Are Dead! They're Undead too, but that's a separate issue, we named them for more classic reasons before I ever knew this movie existed. Boy, we never play those two. Ever. That's sad.
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  Booty? Hauled, Everybody! 03:54 PM -- Thu October 13, 2011  

So, it's a week later and the booty has been hauled. The top scoring booty haulers are...

Pete with 55910!

Sonicchaos1993 with 48296!

And Stop its hammer time with 47705!

(So sad for BryanSNK with 47569... two more Kiwis and he'd be there!) So, Yerfbucks are being dished out, and to all of you, winners or not, keep on hauling booty. You may find there's a good reason to be as high up on that chart as possible later...
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  Bots, Hacking, Etc. 02:23 AM -- Thu October 13, 2011  

Because this kind of thing happens regularly (and more than ever lately!), I want to share my stance on this stuff. If you are using a bot on Hamumu for any purpose, or trying to hack into the site, you are being at best extremely annoying and at worst extremely destructive.

It's not cool, it's not helpful, it's not a funny prank, and it breaks games for everybody as well as forcing me to spend my time developing enhanced security rather than more games. It wastes the bandwidth I pay for, it ruins the fun of games people want to play, it wastes my time making blocks to prevent it. I mean we can see it happen in the people getting mad about the bot playing Great Pumpkin's Field today. You're ruining the game for people and turning people off of my site. If you have something against me and want to hurt me, you're doing the right thing. If you want to help me out and help the community in some way, you're doing it wrong.

At various times in the past I've had a bunch of people come to me and say they hacked something on the site (usually meaning they found a file that's not supposed to be seen publicly), and they think they're helping me. You're NOT HELPING. The only people who have ever "hacked" this site are the people who thought they were helping me out. I don't need to put in safeguards for what you're doing because you're the only one doing it! If you'd stop "helping me", no such safeguards would be needed!

And to clarify, that doesn't mean you shouldn't point out if you see something broken or you stumble across something that you shouldn't be able to get into. By all means, let me know. I can't verify everything on the site myself and I rely on reports from the users. This is a message for people who are performing attacks on my site and my games, not people who innocently hit something.

It's a terrible dirty feeling to discover someone hacking around the site. Compare it to your house. Do you want masked people prowling around your yard just testing all the window locks for you? Or stealing your car to point out to you that you shouldn't have left the keys in it?

I can't tell you how crappy my day is when I spend a couple hours of it at war with one of my friends instead of making fun stuff. I understand that I have to battle people. Spammers show up, angry ex-members appear and try to trash the site. Those are fights I'm happy to have, I will slay the evil (well, I'd rather nobody attacked me, but I feel good about taking them down). But when my friends show up and force me to engage them in an electronic cat & mouse game, it's absolutely infuriating! Why am I wasting my time fighting battles against the very people who supposedly appreciate what I do?

So this isn't a message for evil people who want to mess with my site. Those people will do bad things because they want bad things to happen. This is a big, bold, strongly worded message to all you young programmers who are using my site as a testbed for your programs, all you white-hat hackers who are looking for exploits, and all you petty vandals who just want to get some "lulz" (hello, comment spammers), everybody who thinks they're helping or just having fun via non-sanctioned channels. What you're doing is harmful to me and to the community at large. I hope people will sign on to this in the comments, but the recent Great Pumpkin thread should be evidence enough. People don't like what you're doing, and I know I don't like it.

Key tip: If you want to help somebody, ask them if you can help. If you have to do your helping in the shadows behind their back, odds are they don't want you doing it. I'm not EA, some monolithic entity you can't speak to that operates a faceless website with an army of engineers preparing it for cyberwar. I'm just a guy running a site on my own, and I respond to any question you have. Maybe there's some cool bot you want to run that I wouldn't mind. Seems like asking me would be the polite thing to do.

Hamumu Rule #1 Since Day 1: BE NICE TO EVERYBODY ALL THE TIME. That includes me.
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  Belittling Horror Excessively: Tales From The Dead 01:42 AM -- Thu October 13, 2011  

This is a movie review... I will not outright spoil things, but if you want to really experience a movie fresh and clean, there is information below that will dirty you up! So beware of mild semi-spoilers.

Synopsis: A woman has allegedly killed her husband, but was acquitted. Her car breaks down in the woods, and another woman picks her up and drives her home, regaling her with ghost stories along the way. Clearly, ghost stories ensue.

Scariness Type: There are some super mild jump scares, and that's about it.

Rating: 3/5 Black Widows.

Awarded: The Turning Japanese Medallion (I really think so). I found this movie completely unconfusing right up until the end credits. That's when I discovered that this movie was made by Americans, and filmed in California, despite being entirely in Japanese and only including Japanese actors. I'm still trying to figure out how that works. I guess they heard there was money in the Japanese film market? It does explain why their crime scene tape said "DO NOT CROSS" in English. I noticed a credit for "Script Translations", so it was even written in English.

Good Stuff: I have a soft spot for anthology movies, and I appreciate them being tied together. In this case, the actual ghost stories weren't tied together, but there was the wrap-around story, and it kind of all worked together. For the most part, the stories were fun to watch and short enough to keep you hooked, very light fare without a hint of scariness. I don't think a 6-year-old would be frightened by the ghosts in the first story. Of course a 6-year-old probably wouldn't watch a subtitled movie.

Bad Stuff: Low-budget and a fair amount of cheese. It was kind of like a 50's movie in terms of people acting intensely stricken by events, and lots of shots of the shadows on the wall behind them (also about half of it was black & white to enhance the feeling). It felt like a few Twilight Zone episodes, especially the third ghost story.

Classic Rules Of Film: Oddly enough, if you show a gun in Act 1 (of a flashback scene inside one story inside the movie), it doesn't have to go off at all. Instead, you can fire a different gun in Act 3 (of the flashback)! Come to think of it, maybe that was the same gun. I would go check, but I'm too lazy.

My Take: Let me break it down a bit. There are three ghost stories in here, plus the wrap-around story. The first ghost story was kind of fun, a little bit of a Twilight Zone twist. The second story was just dumb, no real twist beyond "ghosts can get revenge" which is kind of the point of ghosts. It also featured the perkiest detective in either California OR Japan. The third story was totally silly, but it was a true Twilight Zone episode. There's really no reason it had to have anything to do with ghosts, it was more about this other weird concept I won't spoil, which of course turns around and bites the protagonist in the end in true Twilight Zone style. It really didn't fit the movie, mainly because this woman was telling stories of things ghosts had told her, and out of the blue there's this whole... I don't know what to call it, but a new and unique supernatural concept just pulled out of thin air for that one story. It just seemed out of place. Like it's too much mythology for a generic series of ghost stories, and if that mythology exists, the other ghost stories could've been peppered with it for some added flavor. I could certainly see it affecting how they turned out.

Artistic Nonsense: The storyteller seems to think she's sharing these stories to make a point to her passenger, but I'm not real clear what it is. I guess the first story (which features the teller herself) is a nice piece of information for later, in terms of her motivations. But the other stories are just random stories. Or are they just too deep for me? That's probably it.

The Nameless still refuses to play. Our next movie sounds close enough though: The Disappeared. Can't have a name if you aren't there, right? It's about a guy who begins to have visions of his missing brother.
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  B.H.E. 03:51 PM -- Wed October 12, 2011  

It's time for B.H.E.! That means a T.A.G. tournament! Like the other Halloween tournaments, this one runs for 7 days, and the prize is 50 Yerfbucks (25 for second place, 10 for third place). Make sure you play every day for the next week, or you'll have no chance to win!

Because of how T.A.G. works, this one was a little tricky to set up. Firstly, I'm hoping it's working right. Secondly, it works like this: Acronyms entered starting today (the 12th) count toward your B.H.E. score. You'll still have voting to do today, which is not for B.H.E., it's just from the previous day's acronyms. The acronym entered on the 17th will be the last one for the contest, because then on the 18th, you'll be voting on the one from the 17th, and on the 19th is when the results from that voting get added in. T.A.G. may be a simple game to play, but it's complicated to work with! Just remember to keep entering acronyms and voting, and you'll keep scoring!

Also, even though today is normal, the theme is much more appropriate starting tomorrow!
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  Batman Has Ended 10:31 PM -- Tue October 11, 2011  

To interrupt the constant stream of BHE announcements and contests, I thought I'd talk about the game I finished a few days ago. Batman: Arkham Asylum. Amazing! I haven't been this hooked on a game in years, it's like going back to Ratchet & Clank and Sly Cooper (it's actually a lot like Sly Cooper). It's just fantabulous and everybody should play. It's got everything you could want - there's a good story, great graphics, nifty voicework (you can overhear dozens of different conversations between the thugs that tell you what's going on as well as letting you know there are thugs around), and several different really cool games all executed perfectly. By that, I mean it feels like multiple games all combined.

The main game is Metroidvania - you roam around this island figuring out how to proceed further, looking for ventilation shafts you can sneak into, or high ledges you can grapple up to. Of course, in true Metroidvania fashion, you gradually accumulate new methods of getting around, so you can go back to earlier areas and explore further. And there are little hidden "riddles" to find, which you'll constantly be backtracking to reach with new powers. The Riddler has placed these all over, but calling them riddles is a biiiig stretch. They are collectible question marks, but there are also other things that are a bit more riddley, like having to take a picture of something based on what he says (for example "I hope you SEE what Tweedledee and Tweedledum SAW", so you look around until you find a see-saw, and take a picture of it), or trying to align two pieces of a question mark in your view, then take a picture. I love those ones.

Then, as you're exploring, you come across a group of thugs. This is the second game. You beat the crap out of them, in a practically-one-button fighting system that actually feels really satisfying and fun. There's also a second button, which you use to to counter enemy attacks (super easily, I like that), and a third button for a 'stun attack' that you almost never use, and you could complete the game without, once you learn how to leap over guys and hit them from behind. Anyway, this is your usual brawling, but implemented in an awesome way that makes you feel super powerful as well as giving you a ton of options at any given moment, and a lot of stuff to do. As you go, scarier sorts of thugs appear, with knives or stun guns, and so there are constantly new techniques you have to employ.

The third game is stealth action straight out of Metal Gear Solid, only better. This is what happens if the group of thugs you come across happens to have guns. The game changes completely, because they can kill you very quickly. So instead of running up and punching them, you hide in the rafters, drop down and scoop them up. This is by far the coolest part of the game. It's also the best stealth implementation I've played. You've got no radar because you don't need one. If you get seen, it's not fatal, you can lose your pursuers in maybe five seconds at the most (on the other hand, you can also die in five seconds, so don't get seen). There are probably over a dozen ways that you can take enemies out and it's amazing how much variety there is. I didn't even know about some of them until I played Challenge Mode after winning the game and taking guys out in these special ways was among the "Challenges" it offered me. You can catch them with a grappling hook and yank them off a ledge, you can sneak up on them and do a sleeper hold, you can plant explosives so that a wall explodes on them, you can glide kick from the sky and slam them down, you can zip down and scoop them up and leave them hanging from a gargoyle, you can detonate a sonic batarang to blow one up (you can only do that to one guy in each area, so choose wisely...). And it's all very organic, they're just walking around this room, and you look at all the tools at your disposal, time their movements, and take them down.

Oh yeah, the best part about stealth is how the guys freak out as they realize they're being wiped out. When it's down to the last guy left, he's so terrified he'll occasionally shoot at the walls, and constantly turn back and forth, looking in every direction. This is extra cool because it serves a gameplay purpose - the more the guys freak out, the harder they are to deal with, so even though there are fewer guys, it's still tricky.

But never too tricky! That's the best thing in the game. It's constantly fun and interesting, and never gets too hard! Man, I can't remember the last time I've beaten a final boss without being horribly frustrated. It also only sends you back a very short way when you die. And not just fun, and not just easy, but also always new! The game just goes on and on with new events and situations. There can't be more than about five minutes of gameplay between each 'major event' in this game (unless you spend twenty minutes hunting for riddles like I always did). And you'll be going along, thinking you have everything down, when suddenly The Joker throws something new at you, like snipers or giant super-thugs.

Downsides... Killer Croc's Lair is just stupid. Outright video game stupidity, in the classic "too long doing the same thing and one mistake will kill you" vein. On the flipside, it includes several interesting events, with a bunch of different change-ups to the action. And it's not nearly as long and dull as other games would have. Other downsides... hmmm... I'm trying... it's too awesome? It ends too soon? Hey, the sequel is coming out next week! Whoo! Oh wait, I do have another actual downside. Detective Mode (basically X-Ray Vision that highlights important objects for you) is far too useful, and there's no reason to ever turn it off except during brawls. Why is that so bad? Because in Detective Mode, the entire world is monochromatic and weird-looking. So you spend about 80% of the game not seeing what the game actually looks like. Every time I actually turned it off I was shocked at how cool everything looked.

There's so many other little things I could fanboy about with this, it's just amazing, but I've said too much already, judging by the giant wall of text. It's really just a big ball of perfection the likes I haven't seen in gaming since... Portal I guess? I'd much rather play this though.
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  Belittling Horror Excessively: Sam's Lake 10:21 PM -- Tue October 11, 2011  

This is a movie review... I will not outright spoil things, but if you want to really experience a movie fresh and clean, there is information below that will dirty you up! So beware of mild semi-spoilers.

Synopsis: A group of city folk head to a cabin in the woods (by a lake, duh!). Surprisingly, going to a remote cabin in the woods, in a horror movie, turns out to be a bad idea! Stabbing ensues.

Scariness Type: Not much really, but it's got some jump scares and a little teeny bit of gore.

Rating: 3/5 Logging Poles.

Awarded: The Excellence In Being Different Award. It's a teens-in-the-wood slasher that defies formula on many occasions.

Good Stuff: The characters are not one-dimensional, not entirely. I kind of wonder if a lot of the dialog is ad-libbed because it's got some odd moments of authenticity and awkwardness you wouldn't expect. Could just be awkward writing though! The main good thing is that there's a couple real twists that make this very different from the slasher movie you are expecting (it's still a slasher movie, just not the one you expect). I won't spoil what they are for you, which means there's a lot I can't talk about!

Bad Stuff: The actual slashing that occurs is not interesting in any way. Every kill is just stab-stab-stab. In fact, I'd say once the craziness kicks in, there's really nothing interesting that happens, it's just "let's go there, uh oh there's a killer there, run away!" until stab-stab-stab. On the other hand, there's also nothing really interesting before the craziness either... by which I mean that there's a very long stretch of movie which is just getting to know the characters, not even connected to the actual plot. The interesting bit is really just a tiny little tidbit in between the boring yak-yak-yak and the boring stab-stab-stab. That makes it sound worse than it is, because as I rated 3/5, it's pretty mediumish, once you factor in the differentness. Oh, one last bad: what is up with that ending?? They did succeed in not being cliche, that's for sure, but in doing so, they made nothing at all happen. I'd rather have a cliche than a lack of excitement!

Classic Rules Of Film: They followed the rules here. If you're gonna show and discuss a logging pole in Act 1, somebody's getting clubbed with it in Act 3. I actually spent the last quarter of the movie just waiting for that to happen, and I was not disappointed.

My Take: In a way, this is what I've been searching for in Belittling Horror Excessively, and it's what I was shooting for with Jason X and completely didn't get. Just a bunch of young adults getting scared, running around, splitting up, and then getting hacked up. That's how really lame horror is supposed to work, and here it did. As an added bonus, there was the unique plot element or two that really make it stand out. I don't know that I'd really recommend this, but it wasn't a bad experience, so why not? It's also just about the most tame movie I've covered here. If they bleeped out a few words, they could show this on network TV! Maybe they have, I don't know.

Artistic Nonsense: I can't offer much by way of goofy themes without giving anything away... I guess here's a list of handy tips that this movie and a thousand others teach you: First, don't go to remote woodsy cabins. Just don't. Second, when you do, don't split up. I mean come on! Third, pay attention to your surroundings, carry a rape whistle, and possibly a shotgun. These are key. Fourth, if the creepy small-town folks say "It's dangerous around here this time o' year..." in a creepy way, maybe that's not the place to visit (see tip #1 on that).

I tried to watch The Nameless both yesterday and today, but Netflix is still refusing to show it to me. I guess we'll consider that day a failure, but I'll try to slip an extra movie in sometime. For now though, tomorrow's movie will be Tales From The Dead, which I have been looking forward to all month! It's a Japanese movie that is actually a set of four short stories. I think it's four. Anyway, that will be loads of fun whether it's good or not.
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