Yeah, I'm still alive! As far as you know. I'm kinda-sorta getting in some sort of swing of things this year, working on a new game. I mentioned this previously (whoa, it was way back in August??), but I'm working on an action-RPG wizard game in Unreal Engine. I still have no idea if it will go anywhere (and if I showed screenshots from then to now, you'd probably wonder what I have actually done in between... at best it looks like it's gone way way backwards, which is fairly true), but the ideas have finally coalesced in my mind into something I'm really excited about, so maybe that will help it get somewhere.
For a little teaser, the idea is this: it's kind of a rogue-lite, I suppose the kids call it today. You choose one of 8 schools of magic, and hop in blasting guys away. There is one 'world' pertaining to each school of magic, which you earn by completing that world. So whichever magic type you choose, you don't actually get to play that world since you've already 'won' it. So you play through 7 worlds (in any order you like), expanding your magic capabilities as you go. The first world you do only has one level and then the boss, the second has 2 levels then boss, etc. And of course the levels get harder as you go. You actually can build your own spells in a simplified sort of way. The whole game revolves around putting those 8 different elements into different slots. And when you die (or win I SUPPOSE), you can start over with a different build, and some permanent upgrades.
It's a top-downish view for now, though that might change. I do prefer an over-the-shoulder view, but the main thing I like about the top-down style is not having to figure out how to build ceilings... I spent hours looking at how different games do the ceilings in cave areas and never found anything I was really happy with!
I'm still poking away at a few board games I'm really focused on, but I'm kind of stuck. I suppose at some point I need to just try submitting them to publishers and see what they say. I'd always like more testing, but you can't do that forever. I certainly don't have any interest in trying to get them out into the world myself, and I'd love to see them looking all professional and fancy!