Moon Invaders! Right? Remember the thrills and fun? This new rendition changes things a lot, but fundamentally it's the same core idea: tower defense where the 'monsters' march back and forth in front of your towers, and of course they march as a group, so cutting away at the sides will make them take longer to descend.
In the past week I've been making the first tower. I spent forever trying to decide just how it would look. You have to realize, the idea of a turret that can only rotate on one axis is weird (well, this particular axis, anyway). There really isn't a real-world analogue that makes any sense. This is what I came up with:
There are elements I like. Obviously it's very flat-shaded looking at the moment, and I may just stick with that. With the 'pixel art' aliens, keeping it simple might be key. The coolest thing is how those bullets work. I spent most of my time working out the animations there, and it's some good stuff. There are little animations for refilling the entire bullet rack when it's empty, as well as individually arming each bullet for the next shot. Totally pointless, but fun for me. The arming will probably be so fast and tiny you'll never be able to tell in-game, but I wanted it to be right. There's even a little door that opens and shuts for the bullets to go in (it's about 80% open in this shot).
I want to get into the structure of the game overall, but let's save it for next time. Party on.