Hamumu Games, Inc. Hamumu Games, Inc.
 - Home - Games - Blog - Halloween - About - 
  Kickin' the map into the river 03:54 PM -- Thu February 12, 2026  

In Loonyland Second Story: Woody's Quest: The Ancient Tunnels of Yore: Hyper Fighting, I have gotten a version of map generation working:
There's a lot to go, but this is the basics. It produces maps that are more open than I would like. You probably notice some very very repetitive elements here. That's not a concern right now - it's just because I only have a few pre-made rooms at this point, so they repeat like crazy. Between those pre-made rooms is randomly generated squiggliness (which then gets 'decorations' like the brown dirt patches and little wall chunks - also very repetitive at this point). I'm pretty happy with this so far, but it does need tweaking so it's not just a wide-open area with the special rooms just sort of scattered in it.

And of course, you can see this is the pause menu, so there is going to actually be a mini-map you can look at! It will be nicer than this, but again, it's a start. I wouldn't have made this so early, except I needed a way to visualize the map generation, so it just made sense. And of course it will fill in as you explore, not show you the whole thing at once.
And here's a fun new element! I started making the first non-Woody creation for this game. It's currently called an Iceguard, just cuz. Could be called a Snow Crab but it's ice, not snow. It isn't just another enemy for variety, it serves a specific purpose in your quest.
Comment on this entry...Back to top!
Copyright 2021-2025, Hamumu Games Inc.