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Tilesets |
10:13 AM -- Wed August 12, 2026
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Still I am puttering away in the dark, trying to get the game back to where it was nice and functional before I cranked up the resolution. But there's lots of other little bits. And I've also been making some lovely songs for Broken Build Simulator. And mostly mostly I've been... I don't even know. Not working on games, that's for sure. Oh, one major major thing is about 8 hours a day of Grim Dawn. I don't know, I just got re-obsessed with this game I haven't played in 5 years when I tried it out with the new expansion! Which is funny because I have not touched one bit of the expansion, except for the new class, but I'm mostly playing old classes. I think the spell is mostly broken now that I've created every possible combination of characters, but you know, it beats work! Anyway, I've been alternately stressing about being unproductive and declaring that I'm retired and I only have to work if I want to. I'm a mess.
So, the thing that has occupied a large chunk of that time was a whole new invention! This game strays ever further from its Lunatic roots. There is a new layer to the map now, called the TileSet, which indeed doesn't sound super new, but it is. You can imagine it's what terrain is there, as opposed to what specific tile is in that spot (like "this is grey rock terrain, with specifically a big old rock"). You can still sit tiles on top of it, but you no longer have to. Most spaces only have terrain. I learned about something called a Dual Grid System which makes making tiles way easier, at the expense of nearly breaking my brain implementing it. The 'tileset' layer is actually offset by half a tile from the other tiles which creates all kinds of insanity. But once the insanity is done:

It means I can create new tile types so easily! I only need 15 transitions instead of 40some. Of course that screenshot doesn't show new tiles. The only new tiles I made were a transition from snow to dirt, and you can only see that outdoors. There is something new in the screenshot as you've probably noticed - Rolling Stones! The new beginner enemies. But the big news is that this is in fact a cleaned-up dungeon, which was all blocky before. I've been thinking hard on making the walls be 2 tiles high too. I think they'd look really cool. There's a little issue of visibility behind them, but not sure how much. I'm not rushing to do that though, I'd like to get other stuff done first, especially since it would require new art - the existing wall tiles wouldn't stack up correctly.
The main thing is I want to get back to the point where I have a normal, working, game so I can play it and add new stuff as I go! That was fun. It's pretty close to that point with some really annoying bugs in the way.