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  A Grim Christmas 04:57 PM -- Wed December 3, 2003  

Been Christmas shopping lately, which is very fun. Well, it's fun shopping for my wife. I don't like shopping for other people. Of course, I just get her everything I want. In a nod to Homer Simpson, we deem any gift chosen for the purposes of gratifying the giver instead of the givee a "bowling ball". Don't get me wrong though, most of what I got her was on her (very extensive) wish list! And no, of course there are no bowling balls involved. At least not figuratively...

What's happening with Grimbelina? Isn't that the next Hamumu game!? Why yes, it is. But having been caught up in doing art for external projects, and dealing with family time (it's that time of year, friends!), nothing has gotten done on Grimbelina except some idea consolidating and planning. The end result is that I came up with a very wacky experiment to try. This is it, and it's just totally crazy: I will design the entire game in complete detail BEFORE I make it! Can you imagine such a thing!? I'm gonna try it and see what happens. The idea is to prevent the insane rampant feature creep one finds in Hamumu titles. I don't want to spend 6 months tacking on more and more little things - I'll have a fixed set of features, and my only task will be to implement them. The risk is that the ideas I have simply won't work, but that's why it's an experiment (and we all know it'll be a lot more flexible than I plan). The real question is, how long am I gonna spend planning? And will I learn how to make a detailed and coherent document that's easy to follow?

The overall design is becoming clearer all the time, like a ship coming out of the fog. An idea I had for Supreme With Cheese is going to be almost a central focus of this game. See, I had this notion, which is much too big to cover in detail here, but basically, you could play any level you've already beaten as a new character, Happy Stick Ninja. He levels up by beating badguys, and you can assign points he earns to different skills. Then here's the nifty bit: you take him online and you can watch him compete against other players' Happy Stick Ninjas, using the skills they've chosen (it's impossible to just max out all the skills - you pick and choose the style you want). You don't control it, it's all computerized, but it's a chance to see how your planning works out (since the same computer brain is controlling both sides). Grimbelina will feature something similar, with online rankings. You can get heavily into that and try to develop the greatest character ever to dominate the rankings, or you can ignore it entirely and just play the game single-player. I've got a good feeling about this...
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