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  Heroes Mafia, Pt. 3 10:53 AM -- Fri February 8, 2008  

Still more roles! This isn't the last batch either, but some of the more interesting ones are here, so read on.

EDEN MCCAIN
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is the ability to "push" people. This lets you command them to do things. Once each day, you may control one player's vote. Just PM me anytime during the day (or the night before if you wish), and I will contact that player, telling them they are required to vote that way. If they've already voted differently, they have to change their vote. They may say anything they want, including "I didn't want to vote this way!", but they must place the vote as told. You can't change your choice for the day, so choose wisely the first time.
SYLAR POWER: unchanged.

PETER PETRELLI
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
You have a very unique power - you are an Empath. This means that if you come into contact with another Hero, you copy their power, permanently. Each day, you may choose one person to hang out with. At nightfall, you will gain that person's power. You can only use one of your borrowed powers each night, if you have multiple night powers. Be warned that hanging out with Sylar is fatal.
If you obtain day powers from someone, you can also use one of your acquired day powers each day.
The person you hang out with doesn't know that you hung out with them. I don't know how that's possible, but it is.
NOTE: Peter can't take the Haitian's power, of course, since he nullifies powers.
SYLAR: Sylar just takes all the powers Peter took. He does not get the Empath ability.

NATHAN PETRELLI
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You have a different goal than the other players. You must survive the game to win, and either Peter or Sylar must explode (not be defeated by other means). This is not an easy goal at all, so you get half-credit if the Heroes win.
You are in communication with Lindermann, and may PM him all you like during the game to discuss achieving your mutual goal. He is the only other player who shares your goal.
You have the power of flight! You may choose to fly away any time during the day by PMing me. Doing this makes you too tired to do it again the next day, and everybody sees you do it, so they know you have the power. But it prevents you from being lynched that day, or affected by any night powers that night. You can only choose to do this during the day, before the last vote is cast, so be prepared!
NOTE: If Ted is not in the game, Nathan has the normal Hero goal.
SYLAR: unchanged.

LINDERMANN
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You have a different goal than the other players. You must survive the game to win, and either Peter or Sylar must explode (not be defeated by any other means). This is not an easy goal at all, so you get half-credit if the Heroes win.
You are in communication with Nathan Petrelli, and may PM him all you like during the game to discuss achieving your mutual goal. He is the only other player who shares your goal.
You have the power of healing. You may PM me each night with a player you wish to protect (other than yourself). If they are killed during the night or the following day (being sent to Primatech Paper is not being killed), you will prevent it. Sylar will still get their power if he attacks them, though!
NOTE: If Ted is not in the game, Lindermann has the normal Hero goal.
SYLAR: If something would kill Sylar (not turning him over to Primatech Paper), it fails as he heals himself. This is handled invisibly, so if he places the last vote on Ted for example, nobody ever knows that Ted was explosive, since nobody dies. Sylar is PMed to be told of this when it happens.

INVISIBLE BRITISH GUY ("Claude Rains")
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
You have the ability to become invisible! To do so, simply do not post anything for the entire day. As long as you do this, you will be invisible and no powers may target you (that day or the following night). When invisible, you can still be voted out, but it takes 75% of the players voting against you to detect you, 50% is not enough (rounded down, so you can never be 100% safe).
SYLAR: unchanged.

MOHINDER SURESH
You are a geneticist, studying the Hero phenomenon. You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Each night, you may study one player's DNA. PM me the player's name you wish to investigate. This will tell you what power they have. If they have more than one power for some reason, you will only learn of one. This is not some strange power you have, it's simple scientific ability. Sylar cannot take it from you.
NOTE: Studying Sylar makes me PM Sylar to ask him which of his powers he wishes to demonstrate. That's the only power that Mohinder will see.
SYLAR: Sylar can't take this power - it's not a power!

ISAAC MENDEZ
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You have your own unique goal.
Your power is to paint images of the future. PM me each night telling me who you think Sylar will attack that night (he need not succeed), and who you think will be lynched the next day. For each one you get right, you gain a point.
You win the game if you get 5 points or more. You do not have to survive to win, but the longer you survive, the more painting you get to do, so the more chances to get your points!
SYLAR POWER: This is not of any use to Sylar.

I think Isaac is my favorite role. Playing as him would be almost as fun as being Sylar.
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