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  Heroes Mafia, Pt. 4 07:26 PM -- Sat February 9, 2008  

These are the leftovers - minor characters and season 2 characters. There are still very powerful roles here, but there are a couple fairly dull repeats (not my fault - Heroes season 2 had some new Heroes with the same powers!), and honestly from this point on, I just haven't put as much thought into them.

MOLLY WALKER
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your special power is the ability to know where any person is, just by thinking about them. Each night, you may PM me the name of a player you want to locate.
NOTE: This is a tracking ability - it will tell you if they stayed home, or if they were in someone else's house for whatever reason - but there are a lot of possible reasons!
SYLAR: unchanged.

MEREDITH GORDON
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your special power is pyrokinesis. Every other night, you can PM the name of a player whose house you wish to burn down. Anyone in that house that night gets crispy.
SYLAR: unchanged.

SANJOG IYER
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is the ability to appear in other peoples' dreams. Each night, PM me someone you wish to say something to, and you will appear in their dreams telling them that. They don't know which player it came from.
SYLAR: unchanged... which means the recipient sees the message as coming from Sanjog! It is a dream after all, you don't have to look like yourself.

ELLE BISHOP
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is electricity. Each night, you can PM me to electrocute any player in the morning, disabling any day ability they may have, and preventing them from voting that day. They may still talk, and they know they've been electrocuted, but not by whom. This has no effect on night powers.
SYLAR: unchanged

HANA GITELMAN
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is to intercept and generate wireless electronic signals... somehow. PM me each day with someone whose vote you wish to intercept. Their vote will be counted as a vote for whoever you vote for, though nobody will know this.
SYLAR: unchanged.

MAURY PARKMAN
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is telepathy, just like your son Matt Parkman. But you have twisted it to evil ends! Twice during the game at night, you may PM me with the name of someone you would like to put into a living nightmare for the evening. They will be unable to do anything that night.
SYLAR: unchanged, still grants two uses.

WEST ROSEN
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
You have the power of flight! You may choose to fly away any time during the day by PMing me. Doing this makes you too tired to do it again the next day, and everybody sees you do it, so they know you have the power. But it prevents you from being lynched that day, or affected by any night powers that night. You can only choose to do this during the day, before the last vote is cast, so be prepared!
SYLAR: unchanged.

ALEJANDRO HERRERA (Only in the game if Maya is)
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is simply to stop the deadly virus your sister Maya creates when she gets upset. You can also PM with Maya any time you wish during the game.
SYLAR: no effect.

MAYA HERRERA (Only in the game if Alejandro is)
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You win if Sylar is defeated.
Your power is a deadly virus that you emit when you get upset. There's only one thing that will make you so upset - your brother Alejandro's death! Coincidentally, his only power is to cure your virus. If Alejandro is killed or sent to Primatech Paper, you must choose 2 players to accidently fatally infect. Both of them will sadly die after a day and night pass. Their disease will be publicly announced.
You can PM anytime with Alejandro during the game.
If you are killed or sent away, no harm is done.
SYLAR: a one-time use, immediately upon killing Maya, to infect any one other player (and not take their power).

ADAM MONROE (Only in the game if either Lindermann or Maury is)
You can place a vote each day to choose someone to turn over to Primatech Paper, ensuring their doom. You have a unique goal - you want to dispose of Lindermann or Maury Parkman. You win only if either is sent to Primatech Paper.
Your power is regeneration. If you are killed by Sylar or sent away to Primatech, you will return to the game after another day and night have passed.
SYLAR: Since he can't permanently kill him, he can't take his power.

And that's the end! Now you know Heroes Mafia. Maya may seem excessively unfortunate for the Heroes, but it's not likely to have a hugely big impact actually, just because of how short the game is anyway. Still, it is pretty scary! Meredith also seems pretty scary, but since the odds are that she will hurt rather than help the goodguys, I'm not sure it's too bad. And limiting it to every other night is probably more limiting than saying you can do it twice, since any given person isn't all that likely to be around more than the first two nights. As for Adam, I pretty much just don't like him, and besides, I don't want to have 2 regeneratorizers. I might even strike him from the potential list before playing.

I don't know, it's all down to playtesting, but I sure get really excited thinking about how it would go. Anybody hosting Mafia is very welcome to use this game. It is what I'm going to try when my turn finally comes around, anyway.

Oh, I also have a list of 8 more roles, but none of their powers made for good gameplay (or any gameplay at all, usually), so they'd effectively be vanilla townies. There's no reason to include vanilla townies in a game like this, so it'd be silly to use them. It also would water down the benefit of knowing the list of possible roles if there were another 8 roles to consider. Like there aren't enough already!

I considered the idea of a scoring system too. Isaac obviously has his set up already. The Heroes in general would score 1 point for each one of them Still Alive when Sylar was defeated (regardless of whether they are personally alive - it's a team effort, people!). Sylar would be 1 point for each person he kills, plus maybe 3 points if he actually wins (because 4 kills is likely the maximum, and actually winning it is really hard for him!). This system would allow the 'half-credit' concept of Nathan and Lindermann to actually mean something, too (and some bunch of points for those two if they actually reach their special goal). Then a character with the power to make gold (one of the rejected roles) could be fun - he could PM the host to offer gold (points) to other players if they do what he wants. An interesting twist!

That's it! Good to get it off my chest at last. We now return to your normal journal, already in progress.
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