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  Progress, Releases, And Nike 11:39 AM -- Mon August 18, 2008  

Well, the plan was to spend the last week learning flash and seeing what position Rise 2 was in to decide what I should be spending my time on. Of course, the reality was that for the last week I've been doing all kinds of other things, because it was Summer. School starts this week, so that's in for a change! At least until next week, when I lose the end of the week to PAX.

So, decisions must me made, and success must be had. The issue is this: I can't succeed, and in fact am gradually losing ground and income, by releasing huge games once a year (or slower!). I need to be on the radar more often. Of course, a much bigger improvement would be had simply by doing marketing, but since I don't know how to do that, I'll settle for an increased rate of releases. So the gist is that I need to get a game out soon, which Happyponygate cannot achieve.

On the flipside, I can't let that game molder and fade away, or I will lose track and never be able to finish it. This puts me in a pickle. A sour green pickle of pain. The answer that I see, at least the best one I can come up with, is to work on both at different times. And when Rise 2 is done (let's hope that's soon), replacing its timeslots with another mini-project. Hopefully a faster one as I become more skilled. So I have a reasonably fast flow of lesser games while we await the big hits. Of course, it makes the big hits slower, and for the matter, the lesser games slower as well! But there's just one me, and time is fixed, so something's gotta give.

I don't know, I need to figure out how to do some marketing... you guys do that. Go tell everyone to come to Hamumu!
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