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  Looking To Hire An Artist 01:45 AM -- Thu April 5, 2012  

Hello folks. I've got a game I'm developing right now (not the one you're waaaaaiiiiiting for.....), a pixel-art platformer. I'm fed up with trying to make tiles I like, and in the long-term, I'd love to find somebody who would work with me often in the future, on many many games, so I can crank out games faster and looking nicer.

So I'm looking for an artist - it doesn't actually have to be pixel art. Vectors or pre-rendered 3D would be lovely too, I can make the game with whatever kind of art. All I need are frames of animation that look cool! I want somebody who can do animated characters as well as tiles. UI elements, title screens, background images, and anything else would be a nice bonus. The tiles are the big thing for me, the thing I personally have the most trouble with.

For every project, I'm always looking for a cartoony and fun style that's really easy to work with, consistent, and eye-popping colors that look juicy and delicious. I'm hoping to find someone who really understands the technical issues and will provide me with work I can plug right into a game without doing a lot of rearranging, editing and processing. That's not such a big deal though, I can help you learn what the specific technical matters of my games are.

I'm also looking for an artist that is really easy to work with. It's very important that you don't flake out and disappear at random, that you communicate clearly and often (not one-word answers, but actual communication), and that you get things done at a reasonable pace (it's never a big rush, but if you disappear for a couple weeks, that's a huge problem). References of things you've completed before are a big plus, because so many people just never finish anything. I'm not looking to hire some super professional art production firm, just a rock-solid trustworthy individual like myself who's interested in the kind of Flash games I do and wants the challenge of making stuff based around specific themes. My biggest issue is definitely going to be how you communicate via email, so be ready to do some typing if you want to prove you're good to work with. I'll tell you right now that I won't feel comfortable working with you unless I see your personality in your emails! I don't want Artbot 4000.

For this project specifically, it's a side-scrolling jump and run platformer as I said, taking place in snowy mountains and Tibetan monastery-type architecture, with non-human kung fu business going on. I'm looking to pay a flat fee this time (probably in chunks as you complete different parts), potentially royalties or more flat pay on future games if this goes well.

Send your resume, links to samples, or whatever you want to tell me to show you can do the job, to jamul@hamumu.com. If you have questions, you can ask there too! If they're public questions, feel free to post them as a comment on this post, so everybody can benefit.

And hey, if you're local to Temecula or Anza, California... maybe we can actually meet and get fancy about this stuff! Local is a plus.
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  (Keep Waiting For It) Scouts Vs. Aliens is here! 05:44 PM -- Mon April 2, 2012  

If you like tower defense, this is gonna rock your block. If you don't, you'll learn to love it thanks to the wonders of Roly Poly Towers and Slushee Makers! Click the picture to play.

Note: Nobody actually uses Slushee Makers. You should, it's really sad.
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  Aloha! 01:24 AM -- Tue March 27, 2012  

I'm back. I think I've made the final version of the Scout Camp game too, just gonna do a few little tests on it and then it should be done. Then I'm going to get started on a related game that should make a lot of people very happy, but caveat: most people who read actually this blog won't care a bit. And of course, if there's anything I've learned from reading WoW forums it's that the majority of people will be outright angry over anything you do in any direction. But that's the majority of peoples' problems, because you're not the boss of me (you're not the boss of me now, and you're not so big), and I can make the game I want to make!

It's gonna be legen... wait for it...
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  Aloha, or Can You Guess The Title Of My Next Post? 12:35 AM -- Fri March 16, 2012  

Away with me! I am taking a week in Hawaii with the whole family everybody! I'll still check in with email and forums, but probably not terribly much. I even got a haircut today, so you know it's serious.

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  Bait A Test 01:26 AM -- Thu March 8, 2012  

Hey, this game is nowhere near done, but because it's all about balancing out the numbers, I think it's time I got some peoples' eyes on it so we can see how it plays out. I've left the testers from the last game signed up. If you're not one of them, drop me an email to sign up if you like TD games! If you don't like TD games, you won't like this. But if you do, I daresay this is a very fun tower defense. I keep finding myself playing for literally hours when I go to test something out. That could just be my obsession with leveling up though.
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  More Variety! 12:06 AM -- Mon March 5, 2012  

Here's some more stuff! I actually spent most of my time today making all the skill icons and filling out the skill trees. Most of the skills don't do anything yet, but they have descriptions and icons at least. But on top of that, I added two more towers. Just four to go! We're in crunch time, folks.
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  Variety Pack 12:45 AM -- Sat March 3, 2012  

Look, it's an assortment of new tower types! They do assorted things. Can't believe how many tower types there are to go, I think I went overboard with that (the 4 base types each can convert into 2 special types, so 12 total).
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  And real work too! 01:38 AM -- Mon February 27, 2012  

Today I really focused on getting the game balance up and working for the first level, and fixing up other minor things. But there's a bunch of stuff you haven't seen in this picture, eh? The cursor is on the game speed slider, where you can speed things up when you get bored.

This is the official first level, and it's good now. Nice and easy, but you do have to actually spend the money you get to win it (well, some of it anyway). I need to start getting into the 'serious' levels, so I can see how balance is when I'm not trying to make it super easy.

In addition to that, for those who missed it, I've made four games for you to enjoy! I'm actually proud of how two of them turned out, and it's not the two you might think (hint: what I'm proud of is the game balance and reasonable tuning of challenge and high score opportunities, not the polish or anything like that). Someday soon I'll get around to hosting them properly up on this site, maybe in a new "Stupid Games" section or something, but here they are:

- Prickly Party - It's Prickly Porcupine's birthday party, so celebrate in style, but don't sink into the depths of despair!

- Best Game Ever 2012 - The name really says it all, but this was inspired by Bowserfan saying he thought I should make a game featuring an actual "pirate kart".

- EAT FOOD super deluxe - Another one with a carefully honed name. You may find extra challenge in this game that wasn't really meant to be there, but it's part of the fun. Which object is flashing isn't random, and you can win via skill.

- Mega Giraffe Rampage 5000 - Is Terry a giraffe or a weed whacker? Why can't he be both!?
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  The 2012-in-1 GDC Pirate Kart 03:42 PM -- Sat February 25, 2012  

I don't even know if that's the official proper name, it's got so many. Today, I am going to waste my time making 2-hour-max video games! You could do it too! Not just today, of course, but that's when I'm gonna be doing it. What is it? It's the Pirate Kart! Crappy games, and lots and lots of them!

I don't know if I know how to do this right, but it will be a fun experiment in freeing my mind. I will be livestreaming my attempts for a good chunk of the day at Livestream.com/hamumu. Even if I'm not, you'll have the pleasure of seeing Behind The Dumb play there! How exciting is that?

So I have one game idea, and I think I will get started on that. You can suggest others in the livestream chat as we go!
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  Tweaky Bits 02:56 AM -- Thu February 23, 2012  

It's the little things! Not that I worked all day today, but during the portion of the day that I did work on Scout Camp, I was hacking away at assorted little bits. I added cacti and rocks that can make places unusable for building towers, I implemented slowing shots, and I added the ability to control the speed of the game. Well, you can do that by holding a key, I haven't made the UI for it. I thought I had done more than that, but I guess I just spent a while trapped in the world of minor bug fixes! Which is where about 2/3 of development time is always spent. Oh, I also built what is presumably the official map for the first level, a super simple straight line.

And if that's not exciting enough for you, I can also tell you that Gobbluth, my Goblin Warlock, is now my 6th level 85 character! He was the last of the ones that were really close, but there's an 82 and 81 I could be working on if I felt like it. I'm more interested in some of my lesser guys really. Always a good time, though.

So that's all the info you get from me today. My mind is floating away to other places!
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