Broken Build Simulator is back in full swing, or at least 3/8 swing!
I mentioned that the last two game modes were the trickiest, and finally the complex logic at the core of the 2nd-to-last one is developed:
Trigonometry Wars is (spoilers, don't read if you don't wanna know!) a Clue-like game where you are gathering clues around a mansion to solve a murder. Just as you would expect from a geometry based twin-stick shooter. Unfortunately, all of the suspects are very close-lipped, so you will have to beat information out of them. It's a combination of Clue and a boss rush! Your score is based on how quickly you can solve the murder, so you need luck with getting the right clues, logic to put them together, and of course your ability to defeat the bosses quickly. Also, don't die, because you lose if you die (much like life!).
Implementing the random generation of a logic puzzle was a tall order. But I have something that works. It's not quite the same logic you know from Clue, but it does get you the info you need to nail down the murderer, motive, location, and weapon. I think there's a learning curve to it, but it all makes some sense in the end. Maybe.
Presently, six of the nine suspects are done (although none have sound effects set up, ugh), so this mode is almost there! I'm really happy with how very different each fight is, although the balance may be a bit iffy.