Oh wow, my last blog was in May? Oops. Good news everyone! Today I am not interested in sharing screenshots because I am trapped in my basement as people hammer away upstairs replacing my carpet. I am also exhausted because the day before they came to do this, I was hauling furniture like never before. You wouldn't believe the massive monoliths I shifted with my brawny programmer arms. Entire couches (well halves of couches because I wasn't the only one lifting), giant bookcases that span an entire wall. Truly a sight to behold. Every room in our house that isn't having its carpet replaced is now jammed wall-to-wall with furniture. I am not looking forward to putting it all back.
But, in the intervening three months since I last blogged, I have accomplished accomplishments! We are officially at this point in Broken Build Simulator:
-  8/8 Heroes developed
 -  16/16 Weapons developed
 -  8/8 Abilities developed
 -  8/8 Shops developed
 -  9/16 Game Modes (or say 5/8 main modes, since the secondary modes are much quicker, reusing the content from the main modes)
 -  Very Few/Literal Hundreds Data Voiceovers recorded
 -  5/8 Ideas for more weapons because making more weapons is more fun than developing modes but 8/8 resisted making those new weapons so far
 - 0/10-15 Songs obtained
 - More Than My Usual/Many Sound Effects created
 
It's never felt more like there was hope this game might end one day. I can't wait until it's at the point for a beta test so everybody can tell me how extremely unbalanced it is. But I mean that's right in the name, so what's the problem? I'm going back to working on a bunny soldier. If you do want occasional cryptic screenshots, I share them in discord every so often.