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  Kid Hallow: Sci-Fi Pack Update #15 11:23 AM -- Thu April 21, 2022  


The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 25 new tiles/monsters/etc, 3 new costumes, 3 new backgrounds, new music, and some special features.

HOLOGRAMS, SNOWMEN, & PENGUINS
The Sci-Fi Pack is almost here! This is our second to last video (oh, I'm so glad...). Behold the snowman's apocalypse beam, and the flaming penguin of doom! Also a really cool hologram. And hey, is that a new Snowman song? Well, not super new - it's music from Dr. Lunatic.

I've also been hard at work on Candy Quest (very hard - 143 levels are done so far!), and have nearly finished. I only have the Dumb Pack Power Pill levels left to do, plus the Vampire, and then any extra Challenge Levels I want to squeeze in before release. We are really finally getting close to this massive undertaking being complete. I'm glad I made Candy Quest for many reasons, but a big one is that it made me really test out the new features and abilities in real level designs, which led to an endless stream of tweaks and bug fixes before the features went live. Every day I make another few changes that would've been a nightmare if people had already made their own levels relying on the original way these features worked.
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  Kid Hallow: Sci-Fi Pack Update #14 11:17 AM -- Fri April 8, 2022  


The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 25 new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features.

You may have noticed that it's been a while since the last Sci-Fi Pack update... well, we are a little bit delayed, but, it's because there is a gigaton of extra content being added!


When adding the 3 new costumes, I knew I would have to add training levels for them. However, we also have power pills for 18 different costumes, which really need training as well. And then on top of all that, I sent the game to a whole collection of streamers and got to watch them play... and let's just say that wasn't pretty. Kid Hallow is a game of thousands of complex interactions between various blocks and monsters. If you don't already know what does what with what, a level is just a mess of random pixels and you die for no reason. And our training levels were woefully inadequate - they'd introduce an ability, ask you to use it once, then immediately give you another (and still left lots of things out!). Nobody could remember all that.

So we are introducing Candy Quest! It's a collection of well over a hundred levels, slowly introducing every single element and trick move in Kid Hallow. It starts off incredibly easy and ramps up to involve all the complexity you know and love. There's nothing forcing you to engage in it, but it is definitely the easy way into the game, and even veterans will enjoy the high score and low time challenges on each level. We also have a Candy Apple hidden in every level that usually requires some sneaky tricks to find. We're removing the existing training levels, so enjoy them while you can!

There's an overworld to explore in Candy Quest too! And we're bringing back Farley The Ghost Bat! Yes, you can still disable him when he annoys you, just like in Loonyland.


I'm currently making level 112. I don't know how many there will be in the end, but I'm about halfway into the Sci-Fi pack stuff now (all other packs are done), so I'm getting there! I expect somewhere around 150 levels at the end. The big part is making sure we cover all of the Power Pill abilities.
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