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  Robot Doesn't Want Deathbot 03:43 PM -- Fri April 13, 2018  

While Anthony works on porting the old Robot Wants games into Robot Wants It All, I've recently started working on Robot's new adventure (among other things like making the alternate maps)! The big twist for Robot's latest journey is that this time, it's a stealth game. Or at least, that's the plan - I guess we'll see if that works well!

So here are some new funky tiles, and the dreaded Deathbot. As you can see, it's got a scanning beam, so the idea is that if it sees you, you are DEAD. Hence the need for stealth.

Incidentally, I spent almost my entire development Twitch stream yesterday trying to get the stupid laser beams working, and what's pictured here is finally the real working beam, rendered as a rotated sprite rather than using a line-drawing function. It's much nicer, and best of all it actually works. If you saw that stream (you still can for the next week or so, it archives streams), you can see real programming in action - what seemed like a super simple thing evolved into a series of web searches, diving deep into library code, barking up wrong trees, and so much more before I finally just had to do something slightly different than my original plan. In the end, I actually ran out of time. The beams you see here were developed the following day, after throwing out the work I did during the stream (not all of it, just the rendering).

So yeah, that's how programming works! Dead ends, incomprehensible failures, changing goalposts, sleeping on it, and anything that seems easy will KILL YOU. Like a Deathbot.
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