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  Movement! 04:24 PM -- Sat April 16, 2005  

Hey, I've now created the monsters that will hunt my people - they look suspiciously like muppets. I haven't put any in the game yet, though. But what I have done is gotten the person to move! He now scampers from room to room, as long as they are lit. It looks very odd when he goes vertically, and if I had more than 48 hours, I'd probably have him exit through the back of the room (fade out) and come back in the other room (fade in), but I don't, so he sort of levitates or something. It's supposed to be stairs. But when he goes SIDEWAYS, oh it's a laugh riot! It's not what I intended at all, but I daresay it's just perfect. So, back to work - once I get those muppets in there, there will actually be a sort of a game!
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  Interference 02:47 PM -- Sat April 16, 2005  

Still going, but got sidetracked by business concerns - had to print and mail some CDs! See how getting that off my back will be good? I'll win more contests. Also ordered a pizza I will be picking up very soon.

Progress is that now there is a little guy who is looking very scared (spent way too long creating him), and when you turn the lights out in his room, he's all black except his eyes, because everybody knows that eyes glow white in the darkness. Now I need a zombie/zombie pelican/sewer monster/ghost of some kind to threaten him, but I don't even know what I want to make.
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  The Next Morning... 12:08 PM -- Sat April 16, 2005  

I got up this morning, got my raisin bran, and got to it. It's going great! Now there is a 'working' title screen (click to play, ESC to exit) and 'gameplay' (you can click and drag the fuses around to light the different rooms, level setups are defined in a file, and you can press ESC to go back to the menu)! Here's a screenshot combining those two things (you would not normally see them both together):

That layout is intended to be the first level. Super duper simple, one guy will be in there, all you have to do is get the fuse onto his room so he's in the light, then kick back and wait for the sun to come up in a few seconds.
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  First Screen up! 11:34 PM -- Fri April 15, 2005  

Hey, I drew a bunch of stuff for the game, and implemented enough to make it randomly lay them out and display them. Here is the current state of the game:


(Shrunken down 50%, by the way, it's not really that small or blurry)
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  LD48 #6 Begins 10:06 PM -- Fri April 15, 2005  

Well, the theme for the 48-hour contest was just announced! "Light & Darkness"... The one of the 5 themes that I didn't have an idea for (well, of the 3 not-garbage themes). So I brainstormed by butt completely off, and now I have no butt and an idea which is currently called Spooky Skyscraper, which I have change since that's just a venue change from Spooky Castle.

Here are the idea notes I wrote down for it:

You see the skyscraper with windows, 8x6. You have a fusebox with only 7 fuses. Rooms with the fuses are lit, others are dark. Monsters come up frmo the basement. People are in the rooms and can walk from room to room, but will only move about when it's light. When dark, they stand and shiver. Monsters only move in the dark. If they come across a person, they eat him. If you turn the lights on on a monster, he zips to a neighboring room. If all neighboring rooms are lit, he is fried by the light. More monsters come up all the time, play until you lose too many people. Maybe each level has N monsters and N people, and you have to avoid losing N people. Either kill all the monsters or hold out until morning.

So that's it... I don't know if it'll be remotely decent, but it's at least what I'm starting on. So far I have an entire black screen fully implemented! Darkness: check. More notes as appropriate.
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  Back To Life, Back To Reality 05:58 PM -- Thu April 14, 2005  

Well now that I have no La Paz journals to fall back on, I guess I have to tell you what's going on here at Hamumu or something! First note: I was going to post a picture of the sample CD I got in the new format, but I think the camera got taken to school today, so that'll have to wait until tomorrow.

Anyway, on that note, I think I've got the new shop system set up, which is a good thing, since I have to have it up by tomorrow, when the previous merchant account is gonna pull the rug out from under me. But I don't have the new CDs ready yet, so I'm still making the CDs as before and shipping them myself. So let this be warning for two things:

1 - If you want to order more than one game from us, order them TODAY because tomorrow, the 20% discount on multi-game orders will be gone. I'm sorry about that, I would definitely like to keep it (not because I'm nice or anything - that discount got me lots of multi-item orders! It was a win-win), but it's not available under the new system.

2 - If you want the fancy DVD cases, order within the next week at the latest! I'm still doing those CDs, but I'm working to get the new ones going ASAP, so time is running out. The new ones will not be nearly as good - they're just a CD in a case, no manual or cover. But they're kinda cool in an entirely different way, which is why I wish I could've shared a picture. Still, they're not as nice as what we have now, so grab em quick.

Hey, you know what else? There's a 48-hour game development contest this weekend! Huzzah! Conveniently overlapping it is a board game design mini-contest, but I don't put much effort into those, they're just fun to try to come up with something basic for.

Last note: You know the Merging Traffic world that came out yesterday? That wasn't an official Hamumu event, but I'm planning to start the Monthly Merge in May. Monthly Merge will be a contest that runs every month, except months that contain one of the big worlds (Summer Silliness in June, Halloween Horror in October, and Winter Wackiness in December). The contest will be to design one level fitting the theme. The way the contest is judged will be different every month (feel free to suggest ideas), and may sometimes be for the world-builders to win (best level by popular vote or something), other times for other people to win (kind of like the Merging Traffic contest, or other wacky ideas I have). There will be prizes ranging from totally lame to pretty lame. Each month, the contest will be announced right at the beginning, and scheduled in such a way that the world for it will be released before the beginning of the next month.

Just what I need to do... putting more work on my plate! I'm a self-employed slavedriver. But these contests and things are fun. By the way, I don't promise that this contest will actually continue after the first time, because I am well known to be lazy.
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  La Paz: The Great 05:42 PM -- Wed April 13, 2005  

The Great
Don't read this if you're the type who doesn't want to look at peoples' vacation slides (i.e. normal) - it's not anything interesting
I'm just sharing it because this was my first time ever outside the U.S.! It was all news to me.


It was all great! What a wonderful trip. It felt good to spend hours every day walking, the sun was nice, the area was beautiful, I didn't worry about my business, the food was great, the snacks and desserts were even better, the beach was the nicest I've ever been to (well, Kauai wasn't terrible either...), the people were very nice and forgiving of our difficulties, the hotel was really nice, the people we got to visit with were great, the feeling of getting smarter every day (learning the language!) was very pleasant, it was good to experience something outside my normal life, and lastly and mostly, my traveling partner was wonderful to have around. End of story, back to normal, shortish, possibly interesting, journal updates from here on.

What are your best vacation experiences?
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  La Paz: The Differences 06:20 PM -- Tue April 12, 2005  

The Differences
Don't read this if you're the type who doesn't want to look at peoples' vacation slides (i.e. normal) - it's not anything interesting
I'm just sharing it because this was my first time ever outside the U.S.! It was all news to me.


Mexico is not the same as the US. It's different. Because of this, there are differences. A lot of them can all fit together under my one big umbrella theory that I formulated while wandering lost in Pichilingue:

America is the kiddie pool. In America, there are signs that warn you of every conceivable danger, no matter how ludicrous. Further, there are tons of laws to force you to be safe, like seatbelt and helmet laws, and more subtle things like the requirement of nutrition information labeling, anti-smoking laws, 25 different kinds of insurance, and so on. You can't get hurt in America, there are orange cones everywhere! Everything is redundantly safety guarded over and over, though not so much to keep you safe, as to make it so that you'll lose when you sue them, since you can't say they didn't warn you.

It's different in Mexico. Walk down the street, and somebody will be smashing down the front of a building with a sledgehammer (because they're renovating, not because they're extremely aggressive vandals), with nary an orange cone or hardhat in sight. You just have to have the common sense to give it a wide berth as you go by. Lots of bits of the sidewalk are being worked on, and you just have to watch your step! We tripped in more than a few places. There was even a manhole in one place with a flimsy board over it and a brick holding the board down. There are also gigantic steps up or down out of the blue, like 2 foot curbs for no apparent reason. But there's more to it than watching your step. For example, we ended up getting off at the wrong stop on the bus because the general attitude in Mexico (or at least La Paz, only place I've been!) appears to be that you know what you're doing. If you ask for some kind of help, you can get it, but if you don't ask, they're not going to plaster everything with signs, or even call out the names of the stops the bus goes by. They just assume you are competent.

It's scary to be in that environment - I'm used to being overwhelmed with assistance! But it's also awfully refreshing. I mean, think of the pluses: natural selection is a big one. The cost savings is big too (well, assuming you can't sue for a million dollars if you slip on a wet floor...). And just psychologically, it feels good to be trusted to be able to navigate a street without someone holding your hand. Doesn't feel as good when you're laying at the bottom of a manhole, but I'd like to think their assumption of competence is correct. And we didn't fall in any manholes, so maybe it was. Our bus fiasco was absolutely harmless, it was just painful to the ego and nervous system. A learning experience.

What else is different? I've read a bunch of differences, but I think I should only discuss those that I actually encountered and can vouch for (though, have a grain of salt with them - they could've been unique experiences, or local to the area, or my own total confusion). How about some quick notes:
  • The people there speak Spanish.

  • I never read this in any guidebook, which is odd because it was absolutely pervasive, so take heed if you are ever going to Mexico: you must ask them for your check when you are done eating! For the first few days, we spent a lot of time very frustrated and bored in restaurants, assuming the service was bad, until we realized that they just don't bring the check until you ask! Maybe it's another assumption of competence - they trust you to know when you're ready to leave. Once we figured it out, dining became much more logical. La cuenta, por favor!

  • You non-Californians think you're so clever referring to a rolling stop as a "California roll", but you know what? You should be calling it a Baja California roll, because those guys really know how it's done!

  • I mentioned this in the snacks: lots of Mexican treats come fortified with vitamins. That's a really good concept... if your kids are going to be munching on unnatural preservatives and refined sugar, throw in some unnatural vitamins to counter it!

  • The speed limits (going against my kiddie pool theory) are ridiculously low!

  • There were a ton of half-built buildings in La Paz, making it look run down in a lot of areas (and unlike in the US, there wasn't "the really nice area" in one place and the "really bad area" somewhere else - the 'ruins' were sometimes right between two beautifully maintained buildings!), but that's misleading. The people we visited explained that until very recently, the locals weren't able to get loans (and most make very little money), so these buildings are actually under construction. They'd scrape together a little money to buy the lot and get started, then run out, and go back to work for a year or two to save up some more. Then build a little more with the savings, run out again, and go back to work. It could take years and years for a building to get finished. This whole thing creates a strange dichotomy - besides the stuff under construction, there are finished buildings that are in disrepair or just patched, since that too is expensive. But even though it's damaged, there's always somebody out there sweeping or doing touch-up paint or just generally taking care of it. So the buildings are cared for nicely, there's just no money to fix the real damage, or in other cases to build them in the first place!

  • They get their arcade games from Japan! They were all Japanese versions, and some cool stuff you don't see a lot of in the states, like drumming games.

  • Tips aren't very much expected (cabs don't expect them at all, and you should've seen the face of the guy we gave one too!), so I hope our tipping was appreciated!
I can't really think of anything else that stood out much. The main thing is that people are people, everywhere you go. The culture's different, but since everybody is so different anyway, even within one culture, personality differences seem to be a bigger differentiator than any culture could ever be. And in general, most people are just nice (well, to strangers). I have just as much trouble figuring out Mexicans as I do Americans. You are all weirdos.
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  La Paz: The Weather 11:28 PM -- Mon April 11, 2005  

The Weather
Don't read this if you're the type who doesn't want to look at peoples' vacation slides (i.e. normal) - it's not anything interesting
I'm just sharing it because this was my first time ever outside the U.S.! It was all news to me.



Okay, this one is just filler. And several days late. It's always 80-85 in La Paz. Always. No really, the people we met who live there, they had taken measurements for the past few years, and they printed out a chart for us! In the summer, every day is almost exactly 100 (that's the good California kind of 100, not the gross back east kind), every night is almost exactly 60. In the winter, it's always ... oh, I forgot this one and don't know where the paper went. I think 75-80, and 50-55 at night. The spring, in which we encountered it, was 80-85 with maybe 60 at night.

So yeah, it's just perfect. They get something like 2-3 inches of rain a year. The whole time we were there, the sky was completely solid blue, all up until the last day of our trip. That night, it got nifty clouds to give us a final extra special sunset:



Previously we had to suffer through junk like this:



So it was a rough trip.
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  La Paz: The Adventures 08:37 PM -- Fri April 8, 2005  

The Adventures
Don't read this if you're the type who doesn't want to look at peoples' vacation slides (i.e. normal) - it's not anything interesting
I'm just sharing it because this was my first time ever outside the U.S.! It was all news to me.


We are not very exciting people, so here are the adventures we undertook in La Paz:

  • Walking The Malecon - The Malecon is the boardwalk. We walked probably 5 miles a day back and forth on that thing. It was very nice! Most of the restaurants we visited were along here.

  • Snorkeling - Nope, not really! We tried, but there was a minimum of 4 people, and nobody else showed up, so they would've taken us out... if we paid double price.

  • Bus Ride - It's an adventure when they don't call out the stops and just assume you know which one is which! We got off at the wrong stop and ended up wandering lost a while, but it all worked out.

  • Dining - We dined to our stomachs' content.

  • Shopping - We shopped at turista shops, and also went to the mall to shop at Soriana's, which is pretty much a Super Walmart. We bought a book of 365 kid's stories (very short ones, obviously), to practice spanish at something more on our level. Sol has read 2 whole stories!

  • El Museo Antropologico - Made that spelling up. There's an anthropological museum in La Paz (with a lack of signage outside, I might add), which we visited. Saw some funky aztec relics and stuff. Including human bones that had been painted red and smooshed together into a small pile. I suppose that's a little creepy. Went along well with all the sacrificial daggers and whatnot.

  • Visiting Folks - Before we went, we found out that the aunt & uncle of the husband of a coworker of Sol's (got it?) live in La Paz. So we got to go visit them. They made us a great lunch and showed us around their palatial estate, which was downright awesome. Because La Paz has perfect weather 374 days a year, they actually built their house as 3 separate tiny buildings (a guest room, a kitchen+living room, and a bedroom+office+bathroom), with breezeways connecting them all and a pool in the middle. It's really something, considering the actual interior floor space is smaller than our tiny crackerbox of a house.

  • Renting A Car - We didn't rent a car for our trip, and that worked out great, since everything is walkable and you can bus it to the beaches, but to get out to the house we visited, we needed one. So for that one day, we rented a car. Due to the specific vagaries of my educational history (I can't drive a stick), Sol had to do the driving. It was kind of stressful, driving in a foreign country, in an unknown car, using a measuring system you're not familiar with (kilometros everywhere!). People are rather lax about driving regulations in La Paz, but luckily there's not a lot of traffic, so it's not that bad. Some blind intersections were an adventure though. All in all, we made it out unscathed!

  • Beach Bummin' - We sat upon two different beaches absorbing photons and using their energy to generate vitamin D. The water there is amazing... crystal clear, and such a shallow progression that you can go out 50 yards before it's up to your neck.
That's it, the sum total of our adventures. No kayaking, though our hotel offered them free. No snorkeling, though we made a token effort. No visit to the aquarium or serpentarium (they have one! We kept saying "serpen'arium", which is a joke nobody will get), though we tried to go to the aquarium the day we rented the car (it was closed - I think it's actually not finished yet), and the serpentarium as well, but weren't able to find the right road. No kitesurfing, though that was offered. No waverunning, though that too was available. We just like to take it easy. We're boring.
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