Hamumu Games, Inc. Hamumu Games, Inc.
 - Home - Games - Blog - Halloween - About - 
<< < 103 104 105 106 Page 107/125 108 109 110 111 > >>
  Pretty much done 11:09 PM -- Sat April 16, 2005  

Well, now there are 10 levels (some of which made me feel kind of clever, and others of which pummeled me fairly mercilessly... I think this may have actual challenge and gameplay... or maybe it's just pure luck), a level select menu, help screens, winning, losing, sound effects, and who knows what else. It's really finished. So I'm thinking about adding one of several alternative dangers. My wife just came up with a really cool one, though I don't know how on earth to do the artwork for it. Here's one of the exciting new levels in action:
2 commentsBack to top!
  Gameplay! 08:17 PM -- Sat April 16, 2005  

You can win! And lose! And there are sounds! And lots of fancy particle effects. Here's the latest:

I gotta work hard, it turns out we have to go do something tomorrow at 1pm, and the contest doesn't end until 7pm, so I think those last 6 hours are completely out for me. But the game is totally there now, just need to make levels, instructions, wouldn't be too bad if I got to put in the aliens I was thinking about doing, and... well, some serious polishing would be nice too. Oh, and the main menu needs real help.
1 commentBack to top!
  Run!!! 06:24 PM -- Sat April 16, 2005  

Whoohoo, now we have evil muppets chasing around, wishing to eat the currently inedible humans, but showing a big "CHOMP!" image every time they move anyway (to test that effect), and there are sparks when you place a new fuse just for fun. Best of all, if you light up a room that a monster is in, he starts to smoke, and RUNS fast out of there. If all exits are blocked, after a couple seconds, he vaporizes in a puff of smoke. Nice! Once I make my little guy edible, the first level is effectively done! Oh, and also there is now a moon that gradually sets in the background to indicate how much time is left on the level.
1 commentBack to top!
  Movement! 04:24 PM -- Sat April 16, 2005  

Hey, I've now created the monsters that will hunt my people - they look suspiciously like muppets. I haven't put any in the game yet, though. But what I have done is gotten the person to move! He now scampers from room to room, as long as they are lit. It looks very odd when he goes vertically, and if I had more than 48 hours, I'd probably have him exit through the back of the room (fade out) and come back in the other room (fade in), but I don't, so he sort of levitates or something. It's supposed to be stairs. But when he goes SIDEWAYS, oh it's a laugh riot! It's not what I intended at all, but I daresay it's just perfect. So, back to work - once I get those muppets in there, there will actually be a sort of a game!
2 commentsBack to top!
  Interference 02:47 PM -- Sat April 16, 2005  

Still going, but got sidetracked by business concerns - had to print and mail some CDs! See how getting that off my back will be good? I'll win more contests. Also ordered a pizza I will be picking up very soon.

Progress is that now there is a little guy who is looking very scared (spent way too long creating him), and when you turn the lights out in his room, he's all black except his eyes, because everybody knows that eyes glow white in the darkness. Now I need a zombie/zombie pelican/sewer monster/ghost of some kind to threaten him, but I don't even know what I want to make.
1 commentBack to top!
  The Next Morning... 12:08 PM -- Sat April 16, 2005  

I got up this morning, got my raisin bran, and got to it. It's going great! Now there is a 'working' title screen (click to play, ESC to exit) and 'gameplay' (you can click and drag the fuses around to light the different rooms, level setups are defined in a file, and you can press ESC to go back to the menu)! Here's a screenshot combining those two things (you would not normally see them both together):

That layout is intended to be the first level. Super duper simple, one guy will be in there, all you have to do is get the fuse onto his room so he's in the light, then kick back and wait for the sun to come up in a few seconds.
3 commentsBack to top!
  First Screen up! 11:34 PM -- Fri April 15, 2005  

Hey, I drew a bunch of stuff for the game, and implemented enough to make it randomly lay them out and display them. Here is the current state of the game:


(Shrunken down 50%, by the way, it's not really that small or blurry)
Comment on this entry...Back to top!
  LD48 #6 Begins 10:06 PM -- Fri April 15, 2005  

Well, the theme for the 48-hour contest was just announced! "Light & Darkness"... The one of the 5 themes that I didn't have an idea for (well, of the 3 not-garbage themes). So I brainstormed by butt completely off, and now I have no butt and an idea which is currently called Spooky Skyscraper, which I have change since that's just a venue change from Spooky Castle.

Here are the idea notes I wrote down for it:

You see the skyscraper with windows, 8x6. You have a fusebox with only 7 fuses. Rooms with the fuses are lit, others are dark. Monsters come up frmo the basement. People are in the rooms and can walk from room to room, but will only move about when it's light. When dark, they stand and shiver. Monsters only move in the dark. If they come across a person, they eat him. If you turn the lights on on a monster, he zips to a neighboring room. If all neighboring rooms are lit, he is fried by the light. More monsters come up all the time, play until you lose too many people. Maybe each level has N monsters and N people, and you have to avoid losing N people. Either kill all the monsters or hold out until morning.

So that's it... I don't know if it'll be remotely decent, but it's at least what I'm starting on. So far I have an entire black screen fully implemented! Darkness: check. More notes as appropriate.
Comment on this entry...Back to top!
  Back To Life, Back To Reality 05:58 PM -- Thu April 14, 2005  

Well now that I have no La Paz journals to fall back on, I guess I have to tell you what's going on here at Hamumu or something! First note: I was going to post a picture of the sample CD I got in the new format, but I think the camera got taken to school today, so that'll have to wait until tomorrow.

Anyway, on that note, I think I've got the new shop system set up, which is a good thing, since I have to have it up by tomorrow, when the previous merchant account is gonna pull the rug out from under me. But I don't have the new CDs ready yet, so I'm still making the CDs as before and shipping them myself. So let this be warning for two things:

1 - If you want to order more than one game from us, order them TODAY because tomorrow, the 20% discount on multi-game orders will be gone. I'm sorry about that, I would definitely like to keep it (not because I'm nice or anything - that discount got me lots of multi-item orders! It was a win-win), but it's not available under the new system.

2 - If you want the fancy DVD cases, order within the next week at the latest! I'm still doing those CDs, but I'm working to get the new ones going ASAP, so time is running out. The new ones will not be nearly as good - they're just a CD in a case, no manual or cover. But they're kinda cool in an entirely different way, which is why I wish I could've shared a picture. Still, they're not as nice as what we have now, so grab em quick.

Hey, you know what else? There's a 48-hour game development contest this weekend! Huzzah! Conveniently overlapping it is a board game design mini-contest, but I don't put much effort into those, they're just fun to try to come up with something basic for.

Last note: You know the Merging Traffic world that came out yesterday? That wasn't an official Hamumu event, but I'm planning to start the Monthly Merge in May. Monthly Merge will be a contest that runs every month, except months that contain one of the big worlds (Summer Silliness in June, Halloween Horror in October, and Winter Wackiness in December). The contest will be to design one level fitting the theme. The way the contest is judged will be different every month (feel free to suggest ideas), and may sometimes be for the world-builders to win (best level by popular vote or something), other times for other people to win (kind of like the Merging Traffic contest, or other wacky ideas I have). There will be prizes ranging from totally lame to pretty lame. Each month, the contest will be announced right at the beginning, and scheduled in such a way that the world for it will be released before the beginning of the next month.

Just what I need to do... putting more work on my plate! I'm a self-employed slavedriver. But these contests and things are fun. By the way, I don't promise that this contest will actually continue after the first time, because I am well known to be lazy.
2 commentsBack to top!
  La Paz: The Great 05:42 PM -- Wed April 13, 2005  

The Great
Don't read this if you're the type who doesn't want to look at peoples' vacation slides (i.e. normal) - it's not anything interesting
I'm just sharing it because this was my first time ever outside the U.S.! It was all news to me.


It was all great! What a wonderful trip. It felt good to spend hours every day walking, the sun was nice, the area was beautiful, I didn't worry about my business, the food was great, the snacks and desserts were even better, the beach was the nicest I've ever been to (well, Kauai wasn't terrible either...), the people were very nice and forgiving of our difficulties, the hotel was really nice, the people we got to visit with were great, the feeling of getting smarter every day (learning the language!) was very pleasant, it was good to experience something outside my normal life, and lastly and mostly, my traveling partner was wonderful to have around. End of story, back to normal, shortish, possibly interesting, journal updates from here on.

What are your best vacation experiences?
1 commentBack to top!
<< < 103 104 105 106 Page 107/125 108 109 110 111 > >>
Copyright 2021-2025, Hamumu Games Inc.