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  Hamumu Halloween Home Horror Hoedown #2022-17: The Lodge (2019) 03:22 PM -- Wed November 30, 2022  


We begin our Holiday Horror quartet with The Lodge (2019), a bleak blizzard of misdirected anger and resentment. Happy holidays!

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  Hamumu Halloween Home Horror Hoedown #2022-16: Dashcam (2021) 03:46 PM -- Wed November 23, 2022  


A foul-mouthed rapper battles evil while wearing a red hat, and we're not talking Kanye. It's Dashcam (2021), a curious case of found footage insanity.

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  Metaprogress! 09:16 PM -- Mon November 21, 2022  

I've finally gotten the 3rd and (presumably) final form of progression in Broken Build Simulator implemented! There will also be some form of metaprogress (unlocking characters, modes, and weapons), but not in the sense that it will boost your character power. Just giving you access to more options to play with. The 3 progression systems I've done are all in-run progression, boosting your power as you go. I have felt like I can't really develop a full game mode until I have all the progression, because the balance will change dramatically as entire new progress systems get added. But now they're all in! I have come to the conclusion that it's good to have a combination of boring and fun progression systems. Obviously all-boring is bad, because it's boring. But I think all-interesting is also suboptimal, because it's nice to have that simple "I just got a bit stronger" feeling in addition to "I have modified my playstyle in a meaningful way and must adapt". So in that vein, let me show you the overall collection:


This is the pause screen in the game, where you do all your upgrading. In the upper left are your weapons (just one in this shot, but you can stack up to 5 weapons). Each one has a level ("01") and up to 8 upgrades that do interesting things. On the bottom of the screen is just a display of your overall stats. On the far right, we have your skill tree. The green icon (and all the icons directly below it) are upgrades to your Ability, which is an active thing you can use regularly. The other 3 columns are your skills, which are determined by which Hero you are playing. In this case, I'll just tease that this is The Bug Queen, and those 3 skills in the top row are Venomous, Skittering, and Sugar Rush which do things you will discover one day! Skills have a huge impact on how you play the game, but of course they are static - you can build differently on each run, but your options are always the same, unlike the random weapons and gems you get.

The important section for today's discussion is the system I just "finished" (officially, it is the boring one): the column of five empty gem slots to the left of the skill tree. That "23" beneath it is how many unidentified gems you currently hold. You get those from Champions and Bosses that you kill. If you click that button, you see something like this:


You're shown a random gem, and you have a few options for it. You can either stick it in an empty slot, or replace a gem you already have. Or you can "examine it closer" (which actually means reroll it, at increasing cost each time), or simply melt it down into Metametacurrency to spend on metaprogress. Sacrifice some potential in-game strength for future unlocks.

Gems can have 1, 2, or 3 stats on them, all of which are equally likely. Clearly, more stats are better, but there's one major problem: if you find a gem that is identical to one you already have, you can merge them together to upgrade the rank. So do you take the 3-stat gem which is definitely stronger, or the 1-stat gem which you are far more likely to find upgrades for? L10 damage bonus is huge. That feels like a semi-interesting choice, but I am having some troubles because I want to offer a lot of different stats on gems, but the more stats I add, the rarer upgrades become. I may end up having to implement a cheat like a 10% chance of getting a duplicate (of a 1-stat gem, lower chance for 2 or 3) in addition to just randomly rolling it. Anyway, it certainly hasn't been balanced or thought through very hard yet, but the basic functionality is in!
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  Hamumu Halloween Home Horror Hoedown #2022-15: Halloween Roundup 10:17 PM -- Wed November 16, 2022  


On Halloween Day, I always watch as many movies as I can, and share my thoughts without spoilers in our Halloween Roundup. Solee joins in when she can, but I don't know, she has a job or a life or something, so it's mostly me. This year, the movies we will be covering (again, without spoilers! Except 31, which we will spoil, but we'll warn you first) are:

  1. Grimcutty (2022)
  2. Prophecy (1979)
  3. V/H/S/99 (2022)
  4. Deadstream (2022)
  5. Don't Panic (1987)
  6. Paranormal Island (2014)
  7. Wish Upon (2017)
  8. The Cursed (2021)
  9. 31 (2016)
  10. The Haunting in Connecticut (2009)
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  Hamumu Halloween Home Horror Hoedown #2022-14: The Final Rose (2022) 02:10 PM -- Wed November 9, 2022  


Are you a fan of reality dating shows? Or perhaps not? Either way, if you want to see their contestants murdered, you might enjoy The Final Rose (2022)!

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  Hamumu Halloween Home Horror Hoedown #2022-13: Evilspeak (1981) 03:25 PM -- Wed November 2, 2022  


Evilspeak (1981) is about a computer which is practically an evil Speak n' Spell, which is also a book, which is also the devil, which is also... Esteban! You don't wanna miss Esteban!

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  The State Of The Broken Build 09:35 PM -- Wed October 26, 2022  

Hello folks! As usual, it has been a while since I've talked about game development and not just reviewed a terri[ble/fying] movie.

Sadly, there isn't a whole lot of progress to cover because I have been crazy busy with other parts of my life. I just don't have the time anymore to crank out games all day. Actually, one of the big limiters I have is really sad: I just can't sit at the computer as long anymore. After a couple hours, I just have to get up and move around or my body breaks to pieces. Game development is for you whippersnappers, not tired old men who should've retired in ought-six during the Great Indiepocalypse. I do actually have a desk which converts to standing, but then I'd be standing, and that sounds even more exhausting!

The work I've done of late has been pretty deep in the weeds - everything reasonably scriptable is now scriptable (not particle effects, but I'm just not gonna go that far this time!), and the game is back up and running, and I've replaced the enemy AI, which was Dr. Lunatic style (head straight for the player, if you bump into a wall, wander in a random direction for a second then try again), to where it now has a simple version of pathfinding. It looks pretty good I think, and different from any other similar game, all of which have very single-minded pathfinding - the enemies just flood at you. I still have a random element, but it's a smarter one, where it keeps looking for less stupid directions to go in.

The first mode I'm developing is as mentioned 20 Minutes Till Lunch, and I created the first boss for it. Meet The Tominato:

He's a very basic boss that just chases you around and tries to flop on top of you (mainly because the first boss of the game I'm parodying is even simpler than that!). He's not really a threat exactly, he just gives you more to deal with as you try to fend off the crowd of Pickles - he's got a ton of health, so you have that constant pressure of him plowing towards you as more and more guys are spawning around you.

I know I'm supposed to be making a little quickie game, and in the old days that's exactly what this would be... but I probably only work on it about 3 or 4 days a week, sometimes only for an hour. I just am overwhelmed with other stuff. But this blog is your official notice that I am still plugging away, and one day I shall finish. Realizing how close the end of 2022 is though, I think my currently listed Steam release date of "Sometime in 2022" might need an update.
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  Hamumu Halloween Home Horror Hoedown #2022-12: The Wicker Man (1973) 01:10 PM -- Wed October 26, 2022  


We've watched so many 2022 movies! Let's take a step back to the brown and plaid age for The Wicker Man (1973), a true classic of British horror.

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  Hamumu Halloween Home Horror Hoedown #2022-11: Who Invited Them (2021) 03:53 PM -- Wed October 19, 2022  


No more demons and ghosts, it's time for old-people horror with Who Invited Them (2021) - all of our social fears realized when somebody just won't leave a party at your house. Chilling.

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  Hamumu Halloween Home Horror Hoedown #2022-10: Ouija Shark (2020) 03:21 PM -- Wed October 12, 2022  


Sharksploitation double feature part two! We're watching Ouija Shark (2020), and it is serious business.

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